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Scherhardt

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Posts posted by Scherhardt

  1. 1.Rework the games RNG.

    2.Incorporate the liset and the old starchart UI.

    3.Remove Mastery, add weapon proficiency and tiers.

         -Kind of works like mastery but you don't have to level each weapon instead keep using the same type of weapon to level your proficiency.

         -Would ofc need to balance the quantity of each weapon type.

         -Higher proficiency = Higher Tiered weapons.

  2. How would it do damage, if it's only a projection?  It would only appear (to enemies) as if was really attacking them.  It wouldn't last "forever" either, because of the time restriction.  It would only last as long as the time limit permitted, unless Loki went down or went out of range.  And how would you get confused between the real Loki & the Decoy?  The entire Decoy (even weapons) would still be Loki's power color.  That is one way DE has already differed Loki's ability from Mirage's.  Also, the Decoy would only move so far as to mimick Loki's movements, but it would actually be walking around with you like a spectre.  That would make it too much like Mirage's ability.  I don't think you know how a Holoprojector works.

    Then it would be better if they just rework Decoy > Doppleganger. 

    Doesn't mimic Lokis movement but moves like a spectre.

    Doesn't deal/take damage but will make a really annoying target distracting enemies. Duration should be around 15-40 seconds.

    Dopplegangers and the real one can't be more than 30m apart or the doppleganger will disappear.

     

    Would be awesome if Radial Disarm gets a rework too.

    Forced Decoy - Makes ally/enemy get targeted.

    Has unlimited cast range. The target has 20m radius of Lure/decoy status. Duration preferably 10-25 seconds.

    After its duration or if the target is killed, it will deal radiation procs around its radius.

    Power in use until target is killed or duration ends.

    Can be cancelled if cast on an ally by pressing button again.

     

    Again sorry for such a random idea.

  3. I'd love for Zephyr to have a true flight and hover mode.

    Zephyr isn't wind-themed? Might as well ditch Turbulence too then.

    Zephyr harnesses the ability to manipulate air currents to fly, so being able to create localized tornadoes and bend air around herself makes sense from a thematic standpoint. Being a bird is just her motif. If she were actually a birdframe, she would have an attack falcon or summon crows or something.

    Which isn't a bad starting concept for a frame, now that I think about it.

    Well, i mean she looks like a bird with some wind powers.

    So I've always assumed her as bird-frame because if Dive Bomb.

    Reminded me of eagles hunting prey.

  4. People in some threads have been discussing a channel-based floating ability for Zephyr. I imagine it'd give her archwing-esque movement on a horizontal plane, while slowly floating downwards. I'd personally prefer to have this pseudo-flight ability over Typhoon, mainly because Typhoon requires you to interrupt firing to keep yourself airborne. On the other hand, Typhoon does give her some form of utility through CC, and one of Zephyr's shortcomings is probably that she is a rather selfish frame overall in terms of abilities. The tornado change would certainly help though.

    That what I thought she would have the first time they talked about her in a stream.

    Typhoon doesn't really make sense for a bird-frame like Zephyr.

    I'd rather have that ability to a wind-themed frame.

  5. I've been kinda wanting to be able to pilot the liset, but I think you're going a bit too extreme with this.

     

    Honestly I'd be fine with something like Mass Effect, or Star Trek Online (the big, 2d galaxy map, not combat flying)

    Should be enough to give players tons of more immersion, but not too much work.

    Would definitely want space exploration even if its 2d. Like the one kingdom heart uses to transfer worlds.

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