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Everything posted by Edzhang

  1. Sounds good, but i have some question regarding melee 3.0 1. It’s been brought up by some player, what will happen to telos boltace in melee 3.0? 2. Been mentioned in lazt devstream, some weapon has lost its momentum to go forward (i’ve experienced with hammer and staff), is it what we’re gonna get in melee 3.0? I’m okay if it isn’t, i just want an answer Thx for your info on mainline update, keep up the good work..
  2. Please give us more info about melee 3.0.. this enigma haunted me and i cant keep myself sane for much longer!
  3. i'm curious by the silhouette, is it the new warframes? also with most of the frame being blurry except nidus, zephyr, saryn, and titania, i assume they have something to do with this devstream? is it nerf/buff thing to them or what?
  4. I dont have any brightness problem in orb vallis, but i do really have problem with plains of eidolon.. it’s so bright on day time, and when it’s raining, oh my eyes got burned.. already tried to adjust my brightness settings and still unsolved.. the main problem why i dislike to go there..
  5. Wow i got exact same list as OP, though with different stories.. 1. Ember : i didnt like the frame to begin with, but i reluctantly used her because she’s great at clearing low level mobs.. after the nerf, even though it didnt really affect her at low level, i didn’t feel attracted to her anymore 2. Vauban : my go to frame for doing Law of Retribution raid, if i didnt bring bless trinity.. After i stopped doing raids in mid 2016, vauban entered my closet ever since 3. Banshee : same reason as anyone else, because of her nerf
  6. what grind wall? i already got all new stuff and already built most of the new stuff that need gyromag, atmo, and repeller.. just do it without the agenda that "i need to get everything in 24 hours"..
  7. I think the orb fight is in a good position, it’s not hard (maybe not at all), but still fun when doing it solo.. her drop table should be changed to reflect our effort to be able to fight her.. and please, no more relic in the drop table.. we have relic in almost every mode in the game, and it kinda polluted other valuable drop.. it’s hard already to get atmo system (got 4x3 in like 30 runs) and only 1x3 repeller.. by removing relic, hopefully we’ll get the repeller easier.. For AW guns, the scaleable cooldown is on spot.. 5 minutes cooldown was a good change, and scaleable will be even better.. from the first time i saw this feature on devstream, i thought “this is the new feature to replace our primary/secondary, maybe if we decide to bring aw guns, we cant bring other primary/secondary”, but this is still acceptable as long as we can use it regularly..
  8. This is what i've been waiting for since the update came in.. thx a lot.. And thx for not making baruuk too grindy.. already built mine, so at least it's not another khora or gara..
  9. did 6 runs so far.. i really like the battle with profit-taker, it's just weird that i need to bring chroma if i want to solo because if i bring another frame, i cant kill it in the last 5 minutes because even with max geared imperator vandal, i'm still out of ammo and i need to wait for that weird cooldown to be able to continue shooting the spider.. but overall i like the battle and the only thing that still bugged me is its reward.. tempted to buy baruuk with plat, since i cant get gyromag from the bounty, not to mention atmo system..
  10. Wow, just when i already save some money to buy the prime accessory.. thx DE, guess im gonna wait for the next PA, cause i never ever like operator cosmetic..
  11. This is what i’ve been asking for years every time i jumped into a wukong rework thread.. and while before it looked OP because it can kinda nuke a whole map, right now melee just cant.. Primal fury should be given a range buff, maybe make it slight more wider than a whip, but affected by range mod.. with this new suggested cloud walker (i like that transformation #1) wukong will have some build around range and it will benefit primal fury as well..
  12. As much as i want the same thing, i think DE will think twice before reducing the energy drain.. i remember back when they introduce the augment for the first time.. you can still roll, so reduced movement speed really didnt matter at all.. i brought pre-nerf synoid simulor and pre-buff synoid gammacor, and i never in the need of energy because of constant energy replenish from syndicate proc.. aside from nullifier, it made me invincible as long as i can keep killing enemies.. that’s what DE trying to avoid and they already did with hysteria’s nerf..
  13. About this rework, mostly it’s good but i want to ask some question : 1. How many bolts fired in the new psychic bolt? And please let the bolt seek for new enemies that havent been debuffed, because the current version likely to seek for the same enemies, becoming an inconsistent ability 2. The wiki said : if we get to close to enemy affected by chaos, they will attack tenno instead, but sometimes i can still got hit from meters away.. can we get this mechanic properly implemented? Like if we can manage to stay around x meter from them, they wont attack us.. so it will be like banshee with silence on low range build, which we need to keep our distance to stay alive.. 3. Like other have mentioned, thorn give nothing to titania.. so please give it another effect 4. Other than recasting the ability, titania has no way to recover her razorflies.. please give it a way to hold the ability and recover her razorflies at the cost of half the ability casting cost.. we will get an innate vacuum so i think energy wont be a problem for titania..
  14. Do you guys change the building near the pond southeast to reflector control? i just got there before the update and right now it looks different..
  15. Up till focus rework, my fav since im still a mr 12 player is frost, build for max range for avalanche spamming.. for his weapon, it’s rakta cernos for its syndicate proc.. if you feel difficult to shot a moving target with bow, how about make them freeze in place and you got a static target? press 4 to freeze, shoot, got energy, repeat the process.. Right now my fav is mag with prisma twin gremlins as her weapon and nekros with catchmoon kit gun (i used him a lot since fortuna drops)
  16. Even before the nerf, the second time i did my bounty in fortuna was a level 5 bounty, solo with my rank 0 garuda and rank 0 tombfinger kitgun that i just bought.. no other weapon used, and still i thought “this is fortuna’s highest level bounty? What a joke”.. right now, hell maybe i need to make my own challenge to get some challenge because the enemy cant provide them..
  17. please fix those bond's drop chance, especially medical debt.. we got uncommon drop easily (mainly garuda neuroptics) but it's really difficult to get a common drop like medical debt.. at least if you really want to make it hard, change it to rare drop instead to reflect its abysmal drop chance.. and also, i got a lot of time where i cant summon my vehicle after i rammed into something when on k-drive..
  18. my twin rogga become more powerful than it is? and thx for removing those sentinel weapon.. i cant count how many times i got those things and dissolved them a second later...
  19. Ah, been waiting for this kind of post.. and later, i assume we would get another post that says “Fortuna on november, but not this week”
  20. For me it would be better if they didnt set the date, week, or month where the update’s going to drop, so we dont need to put pressure on them when it didnt happen.. i assume the community will go wild when DE cant keep their promise to release fortuna this week, so i prefer no update window set..
  21. yes, steve said they're giving her a new ultimate.. probably after so many people dissapointed after saw her ultimate on devstream..
  22. Glad it didnt break the tradition, which is delaying the update.. but this is acceptable, that they stated it would be expanded to early november..
  23. What a great stream.. thx for not doing too much k-drive in this and focus on the other stuff, which are great.. titania’s buff is great, nyx’s rework is great too (really excited to see her 2 in action), but what interest me the most is garuda.. After saw brozime’s video on youtube, i have the same concern about her 1.. is there any requirement for her 1? Do we need to kill the enemy to get shield and orb? And her 4 is kinda like revenant’s 4, which i dont know why DE made another press 4 to win ability.. the rest, i like her power and playstyle, maybe she will be one of my most played frame someday.. After all, a wonderful stream, i like everything that you guys have shown, cant wait for fortuna..
  24. my run on sortie defense, i gave my secondary to the operator and when he died, his animation stuck on standing position, like when he was still alive.. i tried to revive him, but somehow he keep walking around and i couldn't revive him because he's not around my revive area.. i tried to revive him for like 10 sec and until my mission was failed, i cant revive him..
  25. I tried my staff zaw last night, and the forward combo on clashing forest isnt as mobile as before.. when the frame hurl the staff, it’s not moving forward.. is this intentional or a bug? Or is there a change that i didnt now?
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