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Fordrim

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Posts posted by Fordrim

  1. I believe that if a Clan has a fully built Railjack, all Clan Members that can 'access and are on the Rising Tide Quest' should automatically have the parts that they recover during The Rising Tide Quest be pre-built.

    It makes no since that to receive the ability to access and earn Intrinsic Points they must complete the Rising Tide Quest and rebuild the Railjack from scratch.

    If the parts for the Rising Tide Quest were already built by the Clan, then those on the Rising Tide Quest should have their recovered parts already built and be given the next Mission.

    This would allow Clan members to earn Intrinsic Points at an earlier stage than having to build their own Railjack to accomplish the Rising Tide Quest and to access the console to customize the Railjack in their Clan Dojo.

    It is really frustrating that my Clan members cannot access (They cannot even see it in the Dojo, nor can they access the upgrade console or see the research I've done.) my Railjack and they cannot gain Intrinsic Points because they have not completed the "Rising Tide Quest', which would allow them to use the Clan's Railjack to its full potential (I can only play with my Clan members for Railjack Missions that are outside of Public Missions, by inviting them to join my squad while I am already deployed in a Mission.).

    If Railjack is suppose to be a Co-Op mode between Tenno, then it should be treated as such.

    I believe that Railjack has huge potential.

    However, if forcing Solo Progress to build recovered parts from the Rising Tide Quest is still in place, then it becomes something that will cause many to become disheartened because they cannot progress alongside their Clan.

     

  2. Note: Suggestion for a New Syndicate System Design will be subject to change according with other Tenno constructive suggestions.

    I personally would like the option of Uniting all Factions together under the banner of the Tenno.

    Solution:

    Remove the Allied, Opposed and Enemy sections from all Syndicates.

    Separate the Daily Standing Maximum to be for each Individual Syndicate.

    Add Syndicate Specific Quest Chains (I've got one for Red Veil and one for New Loka).

    Syndicate Ranks do not end at Rank 5.

    Additional Ranks must be unlocked through the Sacrifice System (unless you think that the Sacrifice System should go entirely.).

    Syndicate Rewards:

    Rank 6 Rewards for Red Veil:

    Aura Mod:

    Shrouding Spores: provides self and allies in range with +1 Blight every 20 seconds.

    Red Veil Operative:

    Arsenal: Will only equip Red Veil Items.

    Red Veil's Spiritual Focus (Rank 0)

    This allows the Tenno to receive Standing with the Red Veil without an equipped Sigil.

    Red Veil Common Mods: These will be posted at a later date

    Other Syndicates will have more ranks and rewards (coming soon).

    I believe these changes can be made as long as the Tenno Stand United.

    I would really appreciate my fellow Tenno' suggestions and what they would like to have added or changed from this post.

     

    Faction Quests:

    A New Red Veil Quest: The Cleansing Purge.

    After losing their Spiritual Focus 'Rell', the Red Veil fractures as adherents begin to become extreme in their own pursuits for an 'Ideal Belief'.

    They begin attacking former allies, those who opposed them, their enemies, and each other.

    Palladino has gathered as many as were willing during this war of doctrines.

    She sends a message to the Tenno, asking if they would come to her aid in rebuilding the Red Veil.

    She proposes that the Tenno could lead them to a brighter future and commence The Great Purge.

    Except that it would be on the Red Veil itself.

    This will contain six interlocked Missions that has the Tenno Cleanse the Star Chart of Red Veil attackers.

    Rewards:

    Spiritual Focus: the Tenno become the new Spiritual Focus of the Red Veil.

    This grants the Tenno access to Red Veil Operatives.

    Red Veil Operatives can accompany the Tenno on all Mission Types.

    Arcane Weapon Adapter: this grants a single weapon an Arcane Slot (Melee = Exodia, Secondary = Pax, etc.) to a maximum of 1 (2 if a Modular Item) Arcane Slots.

    A New Quest for New Loka: Truth and Healing.

    The New Loka are devastated by the news of the Silver Grove and many begin to lose hope in restoring Earth to its former glory.

    They become divided over this matter, even so far as killing each other over their different view points.

    Amaryn has gathered a portion of New Loka and she attempts to study and learn from the Silver Grove.

    She sends a message to the Tenno, asking if they would become the New Guardian of the Silver Grove and protect it from both the Grineer and the currently Fractured New Loka.

    She desires that the Tenno begin to clear out all Grineer and New Loka Fanatics that are near the Silver Grove and then take the fight to them in space.

    This fight will forge anew New Loka.

    This will contain six interlocked Missions that has the Tenno Battle across Earth in order to save it.

    Rewards:

    Silver Guardian: the Tenno becomes the new Guardian of the Silver Grove.

    This grants the Tenno access to New Loka Operatives.

    New Loka Operatives can accompany the Tenno on all Mission Types, except for Solo Quest Missions that are Prerequisite to the Silver Grove Quest.

    Arcane Weapon Adapter: this grants a single weapon an Arcane Slot (Melee = Exodia, Secondary = Pax, etc.) to a maximum of 1 (2 if a Modular Item) Arcane Slots.

     

    Feedback I've received from Fellow Tenno.

    For each Faction's Opposed Faction, they will receive a Quest that will change the Opposed Faction's Status to become Neutral to the selected Faction.

    For each Faction's Enemy Faction, they will receive a Quest that will change the Enemy Faction's Status to become Opposed to the selected Faction.

    For each Faction's Neutral Faction, they will receive a Quest that will change the Neutral Faction's Status to become Allied to the Selected Faction.

    Yes, these Quest-line Steps are cumulative and will allow Tenno to Ally all Syndicates to each other.

    Nevertheless, for each Status change, the Quest-Mission Level will increase in one Difficulty Step.

  3. Note: All Suggestion for Focus Balancing content will be subject to change according with other Tenno constructive suggestions.

    I currently use the Unairu Focus School.

    I was looking at the Schools and thought, why don't they just Rank up similar to Warframe Abilities?

    Solution:

    If a Focus School Feature increases Energy Cost for an Operator Ability, it remains at the lowest cost for that Feature instead (similar to a Warframe's Ability).

    All Focus School Features become Way-bound (thus Tenno can mix and match their Focus training as much as they wish).

    All Focus Schools and their Features that are unlocked and for every Rank the Tenno unlocks gives Mastery Points.

    I've seen in some posts what other Tenno have done for Focus Point Obtaining and I've come to a decision.

    Active Focus School receives 0.25x Affinity as Focus Points.

    Inactive Focus Schools receive 0.05x Affinity as Focus Points.

    These are in addition to Focus Lens.

    Focus School Mastery:

    Once a Tenno fully unlocks all Way-bound Features in a School, they can select one Warframe from their collection and give it the Sentience of Excalibur Umbra.

    Edit on 1-2-2020:

    If placed on Excalibur Umbra, he receives full Sentience.

    This allows him to support the Tenno as a Secondary Warframe that allows them to transfer from their Primary Warframe to Excalibur Umbra, or vice versa.

    Thus when a second School is fully unlocked, the Tenno can have two Warframes guarding their Operator.

    Every Additional School fully unlocked in this way allows the Tenno to select another Warframe from their collection and apply this Feature to it.

    This Feature can be exchanged between Warframes at the Tenno's discretion.

    Additional Focus Schools:

    I've yet to think about these things as I am still leveling my Focus Schools.

    I liked the suggestion about having Focus-nodes giving Warframes a small boost.

    Example = I was thinking something like this: Void Mode is a Stealth oriented ability, thus when a Tenn crouches, their Warframe turns invisible for a short duration that Drains Warframe Energy and grants them some of the benefits from Active-Focus-Nodes that grant bonuses to Void Mode.

    I believe that they can expand on Focus and allow my fellow Tenno and I more customization and play-styles.

    I think that Operator Mode should allow us to use Void-based Melee Weapons.

    I am going to start working on some ideas for this Feature.

    Personally, I liked the Void-Melee-Weapon Suggestion that is based on Psi-Weaponry, these would have to be non-copyrighted weapons though.

    Movement Changes: I think that when in Operator Mode the Tenno should be able to still use Warframe Parkour maneuvers and assign Void Abilities to the 1, 2, 3 & 4 Key-binds and still have Transference/Transcendence bound to Key-bind 5.

    This should make the Operator less cumbersome to use.

    New Operator Features per request: Void Awakening (Void Attunement)

    Operators can now receive Ranks, starting at Rank 0.

    These Ranks grant Mastery Points.

    The Operator receives 1 Universal Slot (this grants +10 to Pool of Void Energy), 1 Specialized (coming soon) Slot and 8 Augmetic (coming soon) Slots.

    The Operator will receive a Pool of Void Energy (amount equal to Rank or double if they have a fully unlocked Focus School) that they spend on increasing different aspects of their Operator.

    I think that this could become something that we can build towards.

    If you have any constructive suggestions and ideas (like for Focus School Names and Features or how to change current Focus School Features.), please let me know so that I can add them to this Post.

  4. Note: All Suggested Warframe Role Balancing will be subject to change according with other Tenno constructive suggestions.

    Currently I have been working on improving Nekros' Abilities.

    My favorite Warframe currently is Nekros Prime.

    Goal:

    To reach Warframe Role Balancing from low tier to middle tier to high tier to exalted tier.

    Things that need work on:

    Warframe Abilities.

    Synergy between Warframe Abilities.

    >>>>>>>>>>>>>>>>>>>

    Synergy between Warframes.

    >>>>>>>>>>>>>>>>>>>Warframes share passives together.

    Augment Mods.

    Strength, Efficiency, Range and Duration Mods.

    Adding Exalted Arsenal Slots to all Warframes.

    All Exalted Arsenal Slots receive +10 Mod Capacity due to their Stance Mod.

    Umbra Prime Warframes: I will be making a thread on this later.

    And anything else that needs to be addressed.

    This is my opinion on countering Enemy Scaling problems in certain areas of the game.

    Nekros Upgrading

    Abilities of Nekros at maximum Rank (30):

    Passive:

    Nekros receives 1 Health per enemy he hits.

    Synergy: Nekros' Passive increases by 20% per Gathered Soul.

    Soul Punch:

    Instant:

    Range: 50m.
    Energy: 25.
    Damage: 500 Toxin + 500 Impact (Boosted by 20% per Gathered Soul). 

    Punch Through: 10.0 (Boosted by 20% per Gathered Soul).
    Critical Chance: 10% (Boosted by 20% per Gathered Soul).
    Critical Damage: 2.0x (Boosted by 20% per Gathered Soul).
    Status Chance: 10% (Boosted by 20% per Gathered Soul)

    Effect:

    Enemy targets become Lifted and are slowly pushed 0.5m/sec. for 5 seconds

    If a Damaged Target from Soul Punch is Slain, they will erupt and deal 50% of Soul Punch's Damage to all Enemies within 5m and cause them to suffer the Knockdown Status Proc.

    Whenever an Enemy Dies from Soul Punch, Nekros regenerates 5 Energy.

    Synergy: If Nekros has Desecrate active, then all enemies slain by Soul Punch are affected by Desecrate.

    Soul Survivor Augment Mod causes Soul Punch to revive allies within 5m of any affected enemy targets, restoring the revived Allies to 30% Health and draining an additional 25 Energy if at least one Ally was Revived.

    Terrify:

    Instant:

    Range: 15m.
    Energy: 75.
    Duration: 25 seconds.
    Enemy Armor Reduction: 20%.
    Max. Targets: 20.

    Enemies flee from Nekros' presence.

    Synergy: If Nekros has Desecrate active when enemies are within its aura, they suffer the Paralyzed Status Effect for 1 second.

    The Paralyzed Status Effect's Duration is extended by 20% per Gathered Soul. 

    Creeping Terrify Augment Mod: Terrify will also reduce enemy Sprint Speed by 20%, Enemy Attack Speed/Fire Rate by 20% and enemy Accuracy by 20%. 

    Desecrate:

    Range: 25m.
    Energy: 10 per corpse.
    Drop Table Chance: 54%
    Duration: Toggled.
    Gathers Souls of slain Enemies within Range.

    Nekros will begin a Mission with an amount of Gathered Souls equal to the total Drain of Exalted Shadows of the Dead.

    Synergy: Desecrate causes Nekros' Passive to affect himself, all Allies, Companions and Shadows within Desecrates Aura.

    Desecrate will also show the Total of Gathered Souls.

    Gathered Souls are consumed when there is insufficient Energy or Health when using an Ability at a 1:1 Ratio.

    Despoil Augment Mod: Desecrate's Cost changes from 10 Energy Cost per corpse to 10 Health Cost per corpse.

    Shadows of the Dead: Summoned/Active Shadows will not block attacks from Nekros and all of his Allies, Companions and Shadows.

    Initial Cast:

    Shadows are exempt from Enemy Scaling and instead will benefit from Nekros' Gathered Souls from Desecrate.

    Requirements: 1 Gathered Soul per Shadow.
    Range: 50m.

    If a Shadow strays beyond Range, it will move itself toward Nekros’ Position to stay within 50m.

    Energy: 100.
    Summoned Shadows Maximum: 7

    Damage Boost: 2.5x.

    Shadows receive +20% to their Damage per Gathered Soul.

    Health: 2.0x.

    Shadows receive +20% to their Health per Gathered Soul.

    Shields: 2.0x.

    Shadows receive +20% to their Shields per Gathered Soul.

    Armor: 2.0x.

    Shadows receive +20% to their Armor per Gathered Soul.

    High Priority Threat.

    Health Deterioration: 3% per 1.0 second.

    Shadows Health Deterioration per second slows by 20% per Gathered Soul.

    Synergy: Once a Summoned Shadow Dies or has been Recalled, it will be affected by Desecrate as if it were a slain enemy.

    Recast: 

    Requirements: 1 Gathered Soul per Summoned or Re-summoned Shadow.

    Energy: 50 + 5 per Regenerated, Summoned or Re-summoned Shadow.
    Recalls Summoned Shadows to within 15m of Nekros’ position.
    Regenerates all Shadows’ Health Bars to Full.

    Summons Shadows that are not deployed.

    Re-summons Shadows that either have been Slain or Deteriorated.

    Exalted Arsenal Slot: Shadows of the Dead.

    Shield of Shadows Augment Mod is changed from being a Nekros Warframe Augment Mod to an Exalted Shadows of the Dead Augment Mod.

    Shield of Shadows will instead grant Nekros +15 Armor per Slotted Shadow.

    Synergy: +20% Armor per Gathered Soul.

    Only Fully Scanned Codex Entries can be selected.

    Shadows must be equipped before going on a mission or else it will use slain enemies instead.

    Equipped Shadows receive their own Arsenal, allowing Nekros to further customize them.

    Shadows are given a Priority Order before entering a Mission from Left to Right.

    Shadows cannot be Warframes, Mini-Bosses or Bosses.

    Arsenals are coming soon.

    There are 8 Shadows of the Dead Slots that can be filled with Codex Entries and the Shield of Shadows Augment Mod.

    All Drain Costs are subject to change.

    Basic Entries will cost 2 Drain.

    Specialist/Elite Entries will cost 4 Drain.

    Elite Specialist/Eximus Entries will cost 8 Drain.

    Eximus Specialist Entries will cost 16 Drain.

    All Entries will have a matching polarity to their Role Designation (Or Faction, if you think that would be easier.).

    Rank 30 Nekros or Nekros Prime will receive 30 (60 with Orokin Reactor) Mod Capacity (+10 with Exalted Stance).

    There is one Ability Stance Slot which is filled with Army of Shadows.

    Army of Shadows: Activate by holding Shadows of the Dead Ability and then issuing an Order to his Shadows.

    Shadows of the Dead Rank 0: Dark Defense.

    When Ordered, Shadows will maintain a protective sphere around their Master that can range between 5m and 20m.

    Synergy (Shield of Shadows):  Nekros' Passive receives +5% Status Resistance per Slotted Shadow.

    Synergy: Status Resistance Bonus is increased by +20% per Gathered Soul.

    Shadows of the Dead Rank 1: Vile Focus.

    When Ordered, Shadows will target an Enemy which their Master Selected through the Aim mechanic.

    Synergy (Shield of Shadows): Nekros' Passive receives +5 Accuracy per Active Shadow.

    Synergy: Accuracy Bonus is increased by +20% per Gathered Soul.

    Shadows of the Dead Rank 2: Ruinous Rampage.

    When Ordered, Shadows will attack the closest Enemies to Nekros.

    Synergy (Shield of Shadows): Nekros' Passive receives +2.5% Sprint Speed, +2.5% Attack Speed/Fire Rate per Slotted Shadow.

    Synergy: Sprint Speed and Attack Speed/Fire Rate Bonuses are increased by +20% per Gathered Soul.

    Shadows of the Dead Rank 3: Death's Command.

    When Ordered, Shadows will form a protective barrier between Nekros and his enemies.

    They will stay within 15m of Nekros.

    Synergy (Shield of Shadows): Nekros' Passive receives +1 Armor, +1% Status Resistance, +1 Accuracy, +1% Sprint Speed and +1% Attack Speed/Fire Rate per Slotted Shadow.

    Synergy: These Bonuses are increased by +20% per Gathered Soul.

    I believe that all Warframes should receive their own Exalted Arsenal Slot and that all Exalted Arsenal Slots receive +10 Mod Points to their Mod Point Capacity.

    Let me know what you think of these Suggestion.

    If you have any constructive suggestions on how to improve the roles of other Warframes and what I posted for Nekros, I would really appreciate it.

    If you think what I have added or changed should become Augment Mods instead, then I would like to have my fellow Tenno' feedback.

    I will also be doing New/Alternative/Modified Augment Mods for all Warframes.

     

    Excalibur Upgrading

    Note:

    This is my first attempt at Balancing Excalibur.

    Constructive Feedback from fellow Tenno wanted!

    Still need to review Augment Mods (coming soon).

    Excalibur's Abilities at Max. Rank:

    Passive:

    Excalibur increases all Melee Weapon Damage, Attack Speed and Range by 10%.

    Slash Dash:

    Energy: 25

    Range: 12

    Duration: Instant

    Damage: 175 Slash + 37.5 Impact + 37.5 Puncture.

    Synergy: Slash Dash will use Exalted Blade and its special features and mods when it is unlocked.

    Special Features:

    Immunity to all Damage while Slash Dash is active.

    Synergy: This is affected by Excalibur's Passive.

    If an enemy was damaged during Slash Dash, Excalibur regenerates 5 health plus 1 per second that Exalted Blade was active.

    This extends to all allies within Radial Blind's Range if used within 10 seconds after using Slash Dash.

    Radial Blind:

    Energy: 50

    Range: 25

    Duration: 15

    Damage: n/a

    Special Features:

    Blinds and stuns all enemies within Range for duration.

    Synergy: While Exalted Blade is active, all finishers on Blinded or Stunned enemies will restore 5 Energy plus 1 Energy per second that Exalted Blade has been active.

    This Extends to all Allies within Range and grants Excalibur's Passive to them for the Duration of Exalted Blade, and 10 seconds after it is toggled off.

    Radial Javelin:

    Energy: 75

    Range: 25

    Duration: Instant

    Damage: 1,200 (400 Slash + 400 Puncture + 400 Impact).

    Special Features:

    Synergy: When Exalted Blade is active, Radial Javelin receives the benefits of Excalibur's Passive Ability.

    Innate Seeking: Radial Javelins' will seek out enemy targets.

    Anti-Rift: Radial Javelins will damage enemies across Rift Planes.

    Exalted Blade:

    Energy: 2.5 per Second.

    Range: 2.8

    Blade Wave Range: 20-40

    Blade Wave Combo: Blade Waves increase Melee Combo-Count.

    Duration: Toggled

    Special Features:

    Passive: Exalted Blade benefits from Excalibur's Passive.

    Bonus Effect: Thus, when Slash Dash is used, it will receive the Passive Bonus twice instead of only once.

    Blade Wave: Whenever Excalibur's Exalted Blade performs an attack, it will release a Blade Wave that has infinite punch through.

    Blade Shield: Exalted Blade provides Excalibur's Passive with +10% Armor.

    Synergy: Every second that Exalted Blade is active, Excalibur's Passive Ability increases by +20%

    Synergy Duration: Synergy lasts for 10 seconds after ending Exalted Blade.

    Exalted Blade Mod Stance: This will give +10 Points to Mod Pool of Exalted Blade.

     

    Other Warframe Balancing Coming Soon

     

    Let me know what Warframes you want me to work on next.

    Note:

    I appreciate all feedback that is given.

    I also want to have all Warframes to have a Synergy with each other.

  5. I've now been playing Railjack for nearly a month.

    Note: I play as Nekros Prime Warframe and Itzal Archwing.

    I think the Command Intrinsic should use Converted Kuva Liches, all Specters, and all Syndicate and Major Factions. I also believe that Intrinsic Abilities from other sources should be passed on to those under the Tenno's command.

    As a note, I've been working on a post in Feedback - General called 'Suggestion for a New Quest'. This could potentially give ideas on how fellow Tenno can gather their own unique NPC Crews who Advance in Training from mission to mission (How they Advance is up to the Tenno). I am still working on the details (concept art, plot, etc.).

    Here is the Link: https://forums.warframe.com/topic/1149884-suggestion-for-a-new-quest/?do=findComment&comment=11223810

    I also think that the Intrinsics should receive additional Ranks, unlocking more abilities.

    Example 1: Tactical could eventually allow Tenno to receive a Map that pinpoints enemies and allies and indicates how far away they are.

    Example 2: Piloting could eventually allow Tenno to view the Railjack in a 270 or 360 degree arc.

    Example 3: Gunnery could eventually allow Tenno to cause weapon fire to receive lock-on for fired ammunition

    Example 4: Engineer could eventually allow Tenno to Remotely use all Forges at the same time.

    Example 5: Command Intrinsic could allow Tenno to manage a Fleet when capturing enemy vessels by sending either boarding parties or capturing them personally.

     

    I think that all Warframe Abilities should be able to be deployed through the Tactical Intrinsic Path and while deployed in Archwing Mode. In addition, I think more Intrinsic Roles can be added to allow further expansion for Tenno experience. I also think that Aura Mods should affect Railjacks in some way.

  6. My Helminth Charger Companion auto-dies when I destroy an enemy vessel by boarding it, destroying its power core and then exiting it and re-entering my Railjack.

    I currently do not have a screenshot of it.

    I do know that if I leave the Railjack in Archwing mode after I have completed the objectives, destroyed all enemies and re-entered the Railjack will cause my Companion to revive itself (I've done this twice as an experiment.).

    When I use Nekros' fourth ability (Shadows of the Dead) it can spawn destroyed enemy interceptors as my minions that are merged with the Railjack's floor.

    They do not fire or do anything that I can see, they are just simply stuck.

    I also have had my minions summoned from slain boarding parties suddenly all get stuck between stair-inclines.

    They are in a constant running motion and do not fire or receive damage from enemies.

    Their health does not decay and they do not respawn when I am at a different location in the Railjack.

    They had persisted even into my Dojo upon mission extraction success.

    I resolved it by returning to my Orbiter and then going back to the Railjack.

    When I play as Itzal Archwing, it seems I cannot lose enemy lock-on warning when I blink and even sometimes when I am cloaked (I still have to test the cloaked part).

  7. Note: All Quest Content will be subject to change according with other fellow Tenno constructive suggestions.

    All names are subject to change.

    The Kovaren can simply be called a Rail-Station as an alternative, as that is what I've begun to steer it towards while keeping its own independence as an potential area to explore for Warframe.

    I'll be adding content related to all of Warframe's current features and things I would like to see in Warframe itself.

    Cognizance Fractured

    Requirements:

    The War Within Completed

    The Rising Tide Completed

    Description

    As a New War brews, an enigmatic entity wages its own secret War with a Re-possessor Crew, a Mercenary Gang, a Crippled Sentient, and an Infested Hybrid.

    Quest Completion Reward

    The Kovaren + Kovaren Factions + Kovaren Research-Link Blueprint

    Mission Sequence List:

    Hack & Tick?

    Mission Type = Mobile Defense vs Corpus

    The Tenno will be contacted by a pair of free-lance agents known only as ‘Hack & Tick’.

    Ordis “Operator, it seems my communication systems are being…”

    Hack & Tick “Tenno, We must apologize for this intrusion, but the matter is urgent.”

    Operator’s Voice “Then speak.”

    Hack & Tick “It appears that an enigmatic entity is hunting across the system.”

    Hack & Tick “This entity seems to be foreign to our system, as it doesn't discriminate against Sentient, Infested, or other lifeforms.”

    Hack & Tick “Currently, it is chasing an Experimental Ship that was hijacked from a once-secret Corpus Laboratory.”

    The Chase!

    Mission Type = Archwing Pursuit vs Grineer

    The Tenno will again be contacted by ‘Hack & Tick’.

    Ordis “Oh no, Operator, not again…”

    Hack & Tick “It seems your Cephalon has upgraded its systems… it took Us awhile to contact you.”

    Operator “Do you have to always silence my Cephalon?

    Hack & Tick “We do not trust the Cephalons. Is that the only question you have?”

    Operator “What did you find?”

    Hack & Tick “We found that the once-Corpus Businesswoman Kasira and her Familia alongside Scragg and his Dogs were the ones that hijacked the Kovaren.”

    Hack & Tick “The Corpus were experimenting on a damaged Sentient and an Infested Hybrid.”

    Hack & Tick “They are both still onboard. The hijackers will not be able to handle either of them should they awaken.

    Hack & Tick “We also have identified the entity. It is a creature from the Void, and it is using the Grineer to corner the Kovaren. 

    Now What?

    Mission Type = Intermission Decision Making

    Decisions of the Mission:

    Kasira “So Tenno, why have you come and more importantly why did you save us?”

    The Tenno now must choose:

    Sun “I saved you to become my ally in the New War.”

    Kasira “Well, consider us partners for life!”

    Neutral “I saved you to become my suppliers in the New War."

    Kasira “Well, as long as I can make a profit!”

    Moon “I saved you as conscripts in the New War.”

    Kasira “Well, it is better than dying right now…”

    Scragg “Tenno, you have saved my warriors, how can I repay this debt?”

    The Tenno now must choose:

    Sun “You can become my ally in the New War.”

    Scragg “I will fight beside you, as fellow immortals!”

    Neutral “You can become my conscripts in the New War.”

    Scragg “I will serve you for now, Tenno!”

    Moon “You can become my dogs in the New War.”

    Scragg “I will fight for you only because it is a debt of honor!”

    The Tenno must now fight a Mobile Defense Mission ‘Kovaren vs Grineer’.


    What’s That?

    Mission Type = Defense "Kovaren vs Grineer”

    The Tenno & their allies have obtained the coordinates of Claw. They must defend the Infested Stasis Chamber.

    After they have defeated the Grineer, the Void Entity strikes. 

    It is a quadruped creature that looks akin to a skeletal jackal wrapped in Void Energy. 

    It leaps at the Tenno automatically entering a Cinematic. 

    The cinematic shows the Void Entity pulls the Operator from their Orbiter and attempts to devour them. 

    Just before the Operator’s head would have been chomped, a large infested mass spears the Void Entity, lifting it off the ground. 

    The Operator reaches for their downed Warframe and once they connect, they merge. 

    The now Void-Fueled Warframe grasps the Void Entity’s jaws. 

    With an explosive detonation of Void Energy, almost everyone is knocked away and down from the shattering of the Void Entity. 

    The only one standing is the Tenno’s Warframe whose Operator has returned to their Orbiter.

    The Tenno now must Choose.

    Sun “I owe you a debt of honor. I will accomplish one thing you desire.”

    Claw “I desire to follow you, my kin!”

    Neutral “I see you have awoken. I suggest you decide your own fate.”

    Claw “I will follow you, my kin?”

    Moon “I know that you are not fully cognizant. I command you to serve me.”

    Claw “I will serve you… my kin?”

    Stop Lich!

    Mission Type = Timed Assassination 'Kovaren vs Grineer'

    The Tenno and their allies reach the decaying Orokin Vault where they find a Grineer-Lich with Thralls trying to tame the crippled Sentient.

    It reaches out its mind to the Tenno and says, “I require assistance from you, though we were once enemies.”.

    The Grineer-Lich turns around to see the Tenno, Kasira, Scragg and Claw.

    It commands its thralls to attack the Tenno & allies, while it uses some fell device to enslave the crippled Sentient.

    If the Tenno or allies land any attacks on the Grineer-Lich, the Mission Countdown will increase.

    Until the Grineer-Lich is Slain or Converted, the crippled Sentient will assist by transferring its power directly into the Tenno’s Parazon to overcome its defenses.

    The Tenno now must choose:

    Sun “I will detach this device; in return we will forge a truce.”

    Xipharas “A wise decision that will greatly increase the outcome of our mutual survival.”

    Neutral “I will detach this device later; in return you will become my prisoner.”

    Xipharas “An unwise decision, but one I will not argue with.”

    Moon “I will use this device to ensure your cooperation.”

    Xipharas “A foolish decision, this will decrease our mutual survival!

    Something’s Wrong!

    Mission Type = Cinematic Choices then Void Mobile Defense

    The Operator’s mind fractures as the Void Energy they were forced to consume creates a miniature void within the Kovaren.

    The miniature void causes the Tenno to be hurled into the Void where they must battle the void phantoms and collect Fragment Whispers of the Operator’s Mind.

    Mission Objective:

    When they have collected at least two Fragment Whispers, they can now extract by running into a Void Gate.

    Completion Rewards:

    Once they return, they see two Operators, the host ‘original’ and a ‘symbiotic’ one.

    The Tenno must customize the Symbiotic Tenno and cannot pick any of the appearance choices that the Tenno currently has chosen, except for colors.

    The Tenno must name the Symbiotic Tenno.

    The personality of the Symbiotic Tenno will be chosen via majority of choices the Tenno has chosen.
     

    Forged Bonds.

    The Tenno receive the following:

    The Kovaren:

    The Kovaren comes equipped with the following:

    Kovaren Factions:

    Kasira: Raising Kasira’s Standing will allow the Tenno to unlock Kasira’s Powers and increase her influence.

    Scragg: Raising Scragg’s Standing will allow the Tenno to unlock Scragg’s Powers and increase his influence.

    Xipharas: Raising Xipharas’ Standing will allow the Tenno to unlock Xipharas’ Powers and increase its influence.

    Claw: Raising Claw’s Standing will allow the Tenno to unlock Claw’s Powers and increase its influence.

    Symbiotic Tenno: Raising the Symbiotic Tenno’s Standing will allow the Tenno to unlock its Powers and increase its influence.

    Hack & Tick: Raising Hack & Tick’s Standing will allow the Tenno to unlock their Powers and increase their influence

    Tenno Orbiter Dock:

    This allows the Tenno to dock their Orbiter.

    Kovaren Exploration:

    The Tenno can explore the Kovaren and expand it via Kovaren Room Blueprints obtained through the Kovaren Factions.

    Kovaren Research-Link Blueprint:

    This will upgrade the Tenno’s Foundry to link with the Kovaren’s Research that is obtained via the Kovaren Factions.

     

    Note:

    This content is to provide more ideas for description of the Kovaren Factions' Advancements. I would appreciate assistance with asset creation and story-line advice. All Arsenal and Quest Content are subject to change according to fellow Tenno constructive suggestions.

    Kovaren:

    Base Health: 2,000 | Base Shields: 2,000 | Base Armor: 1,600 | Speed: 100 km/s. | Energy: 500 | Special Feature: Can be used as Support in Railjack Missions.

    Armaments: Five Pairs of Turrets | Two Primary Weapons

    The Kovaren Rail-Station Quest:

    This is will be a series of six interlocked quests that has the Tenno readying the Kovaren for the New War.

    Reward:

    Solar Rail Connectors: This grants the Tenno access to Solar Rails for PvE Missions and allows them to connect with the Kovaren.

    The Solar Rails will consume Railjack Resources instead of Specters.

    Specter Slots are filled with 'Warframes that have Sentience' as noted in one of my posts.

    Focus Balancing; Operator Mode Adjustments & Abilities.

    The Solar Rails will be crewed by all allied Faction Forces.

    Reinforcements: This grants the Tenno Support Squads from all allied Factions in their Missions.

    Tenno Formations: This grants the Tenno to interlink Squads that are within Support Distance of the Kovaren.

    This grants all Interlinked Squads infinite Affinity Range and allows Tenno to support other Squads in Missions as Support Squads.

    Railjack Docking Station: This allows the Tenno to dock their Railjack at the Kovaren to resupply in the field.

    Allied Faction Forces

    I've been working on Redesigning how Syndicates Work with the following link:

    Warframe Role Balancing.

    I've begun work on trying to add more synergy and scaling to Warframes than what we currently have with the following link.

    My feedback on the Intrinsics System.

    https://forums.warframe.com/topic/1151336-pc-empyrean-intrinsics-feedback-megathread/?do=findComment&comment=11288070

    Kovaren Faction Leaders, Quests, etc.

    Note: All Kovaren Factions will receive their own Modular Systems, Research and can become customized by the Tenno at a later date.

    All named NPC allies will receive their own Arsenal and have their own Upgrade System similar to the one that can be found in 'Suggestion for Focus Balancing; Operator Mode Adjustments & Abilities.

    Kasira

    Introduction: She was once a successful businesswoman, until one day her fellow Corpus business associates nearly killed her. Luckily for her, she was able to survive via her Guardian Osprey, Xarthic Aegis. She now leads a Repossessor Crew to steal from her enemies while buying extra-muscle should things go astray. 
     

    Kasira’s Arsenal:

    Armor = Corpus Combat Suit: Health: 75 | Shields: 125 | Armor: 20 | Energy: 100 | Sprint Speed: 1.15

    Weapons = Secondary: Spectra | Companion: Barrier Osprey

    Special Feature = Energy Shield: Kasira boosts her shields with her Energy Pool when it becomes fully deleted.

    Kasira's Forces:

    Kasira ??? (Yet to come up with a last name.)
    Crewmen
    Drones
    Robotics
    Engineers

    Secret Reservoir Quest:

    Reward:

    Unlocks Kasira’s Passive Ability that increases Resources looted when in Missions.

    Unlocks Corpus Technology.

    Corpus Portable Shield Dome Generator: This item will project a Field of Energy that blocks incoming ranged attacks until it becomes overheated.

    Corpus Light Walker: This Robotic is programmed to fire whilst on the move, keeping a safe distance between enemies and its protected location.

    Corpus Shield Osprey: This Osprey is programmed to support other units that are on the front-lines.

    Corpus Engineer: This person is trained in repairing, using and maintaining Corpus Tech.

    Upgrades the Tenno’s Standing with Kasira to the next Rank.

    Scragg

    Introduction: He was a former Grineer Commander who has now turned to being a Mercenary Gang Leader due to having been exposed to a Kuva-extraction incident. With Kuva flowing within and around him, Scragg has severed all ties with the Grineer Queens. He has gathered Grineer outcasts and deserters to his gang of savages dubbed, Scragg’s Dogs.

    Scragg's Arsenal:

    Armor = Grineer War-plate: Health: 175 | Shields: 25| Armor: 100 | Energy: 100 | Sprint Speed: 0.75

    Weapons = Secondary: Kuva Quatz | Melee: Kuva Ack & Brunt

    Special Feature = Armored Rush: Scragg dashes 20m dealing 50% Weapon Damage per meter to all in his way, which are affected by the knockdown status effect.

    Scragg's Dogs' Forces:

    Scragg ??? (Yet to come up with a last name.)
    Beasts
    Soldiers
    Thralls
    Liches

    Deadly Rematch Quest:

    Reward:

    Unlocks Scragg’s Passive Ability that grants him two Thralls which accompany him in Missions.

    Unlocks Grineer Technology:

    Grineer Dog Lancer: this is a Mercenary Lancer from Scragg's Dog Forces, highly trained in the art of trench warfare.

    Grinner Dog Butcher: this is a Mercenary Butcher from Scragg's Dog Forces, highly trained in frontal assaults.

    Grineer Dog Bulwark: this is a Mercenary Bulwark from Scragg's Dog Forces, highly trained in shielding allies.

    Grineer Dog Sergeant: This is a Mercenary Sergeant from Scragg's Dog Forces, highly trained in leading their fellow Mercenaries.

    Upgrades the Tenno’s Standing with Scragg to the next Rank.

    Xipharas

    Introduction: Xipharas was nearly destroyed by his own when they deserted him to face strange entities alone. He was excavated from the moon by the Corpus and placed within an Orokin Vault that sealed his power. As the Vault’s integrity fails, he plans on exacting revenge against his own kind.

    Xipharas' Arsenal:

    Armor = Scouting Vessel: Health: 50 | Shields: 150 | Armor: 30 | Energy: 100 | Flight Speed: 1.10

    Weapons = Homing Missiles: Similar to Vomvalysts | Arm-blades: Similar to Conculyst

    Special Features = Sentience Revival: Xipharas revives himself after 300 seconds.

    Xipharas' Forces

    Xipharas ??? (Yet to come up with a last name.)
    Shards
    Scouts
    Fighters
    Dissidents

    Re-forged Vessel Quest:

    Rewards: 

    Unlocks Xipharas’ Passive Ability that allows him to enter Warrior Vessel when in Missions.

    Unlocks Sentient Technology:

    Sentient Shard Mimic: this is a Sentient which is a small Vomvalyst that initiates surprise attacks.

    Sentient Shard Collector: this is a Sentient that collects the cores of slain Sentient Allies and Foes.

    Sentient Shard Scientist: this is a Sentient that repairs collected cores and adds them to Xipharas' Forces.

    Sentient Core Storage Device: this allows a Sentient Scientist to add excess cores as resources should Xipharas' Influence become max. in the mission or region.

    Upgrades the Tenno’s Standing to the next Rank.

    Claw

    Introduction: The being that the creature labeled Subject – Claw was a survivor aboard a derelict Orokin Ship retrieved by the Corpus. There was found a unique strain of the Infested Virus within the survivor’s system, the Corpus tried to weaponize it. The controller code installation was interrupted when the Experimental Ship was hijacked.

    Claw's Arsenal:

    Armor = Cultivating Carapace: Health: 200 | Shields: 0 | Armor: 50 | Energy: 100 | Sprint Speed: 1.00

    Weapons = Secondary: Pox | Melee: Hirudo

    Special Features = Claw naturally regenerates 1% health per second.

    Claw's Forces:

    Claw
    Leeches
    Spawn
    Ancients
    Hybrids

    Inner Monster Quest:

    Reward:

    Unlocks Claw’s Passive Ability (The more kills that Claw accumulates will increase his sprint speed, attack speed/fire rate and damage.).
    Unlocks Infested Technology.

    Infested Charger: this creature is designed to attack enemy positions in massive waves.

    Infested Leech: This creature is designed to sneak upon enemy positions, taking out sentries.

    Infested Osprey: This creature is designed to drop Infested Leeches right on top of enemy positions.

    Infested Brute: This creature is designed to spearhead attacks upon enemy positions.

    Upgrades the Tenno’s Standing with Claw to the next Rank.

    Symbiotic Tenno:

    Arsenal = The Symbiotic Tenno can equip any Warframe, Weapon, Gear, etc. that requires Mastery equal to its current Rank. | The Rank of Equipped Arsenal Items are capped to Rank 5.

    Symbiotic Tenno' Forces

    Symbiotic Tenno

    Companions
    Symbiotic Operatives
    Dax
    Umbra Sentience (This would allow the Tenno to have Warframes with Sentience similar to Excalibur Umbra: combine this with the link for Suggestion for Focus Balancing; Operator Mode Adjustments and Abilities, could grant a Praetorian Warframe Squad of sorts for the Tenno.).

    Missing Memories Quest:

    Reward: 

    Unlocks the Symbiotic Tenno’s Transference Mode.

    Upgrades the Symbiotic Tenno’s Arsenal Rank Cap to Rank 10.

    Upgrades the Tenno’s Standing with the Symbiotic Tenno to the next Rank.

    Hack & Tick

    Introduction: Hack and Tick are twins that were orphaned when the Grineer invaded Earth. They were able to escape their people's destruction, nevertheless, this caused a fire to kindle within them. They began a shadow resistance movement to oppose all who would enslave or take from them, while awaiting the fabled legend of the return of the Tenno.

    Hack's & Tick's Arsenal:

    Armor = Vacuum Body Suit (Both) = Health: 100 | Shields: 100 | Armor: 10 | Energy: 100 | Sprint Speed: 1.20

    Weapons = Primary (Tick): Komorex | Melee (Hack): Falcor

    Special Features = The Reaping (Hack): As more enemies are slain by Hack, his Attack Speed increases by 1% per Kill (Max. 50%) that expires after 20 seconds upon leaving combat. | Mirror Decoy (Tick): When Tick becomes cornered by enemies, she will escape by sending a Mirror Decoy and entering Stealth for 15 seconds.

    The Resistance Forces:

    Hack & Tick
    Scavengers
    Infiltrators
    Assassins
    Syndicates (This can open up to allow Tenno to form their own personal Syndicates that other Tenno can gain Standing with and Earn Offerings.)

    The Resistance Quest:

    Rewards:

    Unlocks Hack & Tick’s Passive Ability which allows them to use Stealth Drones that access & Hack Terminals in Missions.

    Unlocks Resistance Technology:

    Resistance Trooper: This person is trained to defend specified locations and how to complete patrol sweeps.

    Resistance Field Weapon: This item can be dedicated to one of the following; Light Mortar, Light Anti-Infantry Shredder, Light Anti-Air Flak Launcher.

    Resistance Sergeant: This person is trained in leading Resistance Troopers and grants those under its command the Fire-Team Upgrade.

    Resistance Engineer: This person specializes in repairing, using and maintaining Resistance Tech.

    Upgrades the Tenno’s Standing with Hack & Tick to the next Rank.

     

    Bonus Content I've Added to this Post that does not need to be linked to "Cognizance Fractured" Quest-line Content.

    These are the following things I've begun to work on in addition to all of Cognizance Fractured Content and other Content Suggestion Posts:

    Redesigned Kuva Lich System: I believe this should work similar to a Syndicate Standing except independent for each Converted Lich.

    Converted Liches can be customized and upgraded by the Tenno.

    Kuva Enhancing: This will be used similar to 'Suggestion for Focus Balancing; Operator Mode Adjustments & Abilities' link, found above, in that the Tenno upgrades aspects of the selected Converted Lich.

    In addition, Kuva can be used to Upgrade the Converted Lich's Kuva Arsenal.

    Standing: This starts out as Indifferent and changes as the Tenno forges a bond with the Converted Lich, increasing mission rewards through randomized tables.

    The Converted Lich will offer all Rewards that it would give to the Tenno if it had been slain as Offerings.

    Remove the Reinforcement Timer on the Converted Lich.

    Instead, allow the Tenno to issue Orders to their deployed Liches through a revised Tactics Menu similar to Railjack Tactical Menu.

    Converted Liches will reinforce the Tenno with their own Forces should the Tenno signal for assistance.

    Converted Liches begin to view the Tenno differently as their Standing goes up as well as adding new Dialogue and Choices for the Tenno.

    Marked for Death: I personally believe this should be made similar to my Re-designed Kuva Lich System.

    These are my opinions:

    All Hunters can be converted through a system similar to the Kuva Lich System or they can be defeated as normal.

    Converting a Hunter: In order to convert a Hunter, they must complete a series of missions that the Tenno goes from being the hunted to be becoming the hunter.

    If converted, they will no longer Hunt the Tenno.

    Instead, they will have Offerings that correspond with their Drop Tables.

    They can be customized, have Standing Raised with them and eventually have new Dialogue and Choices for the Tenno.

    Solar Rails: I believe that Solar Rails can be repurposed to function as Outposts for Clans, Alliances, Factions & Sub-factions to resupply their Railjacks and provide Territory Control to help with the New War.

    Solar Rails (as mentioned above) will consume Railjack resources.

    Solar Rails (as mentioned above) will be crewed by Allied Faction Forces chosen by Warlords and Founding Warlords whose Clans participated in creating them.

    Solar Rails can be deployed to Empyrean Areas which a Warlord or Founding Warlord has fully unlocked all nodes in that specific area, becoming a Solar Rail Outpost.

    Once deployed, Solar Rail Outposts must be defended either every week, every twenty-four hours or anywhere in between (Feedback required to decide on a time-schedule.).

    Solar Rails will allow all Tenno from the same Clan and Alliance, to deploy one Resource Gathering Drone per Solar Rail in a Solar Rail Outpost without Decaying and with automatic resource generation.

    Only one Solar Rail per Clan can be deployed in a Solar Rail Outpost.

    Specters: I believe that Specters should be redesigned as follows:

    Faction Specters become Faction Operatives while Tenno Specters become Warframe's with Sentience (See my link for Suggestion for Focus Balancing, Operator Mode Adjustments & Abilities).

    What I'd like to see for Clans and Alliances:

    Clans: Add more Room Space as well as add more Clan related Content and Special Rooms.

    Alliances: Allow Alliances to create their own Alliance Headquarters with Space, Energy, Content, Special Rooms, etc.

    Factions and Sub-factions: Allow Alliances to forge their own Factions and Sub-factions with other Alliances.

    Allow Factions and Sub-factions their own Faction and Sub-faction Headquarters with Space, Energy, Special Rooms, etc.

    Factions will increase the Maximum Member Count to twenty-thousand (20,000) Members while Sub-factions can only have five-thousand (5,000) members.

    Factions are when Alliances forge pacts with each other while Sub-factions are when Clans form a Sub-faction together without having to leave an Alliance.

    This allows five (5) Alliances to combine and to have any number of Sub-Factions.

    Sub-factions can only be created between Clans in the same Faction.

    Factions are formed to strengthen Alliances while Sub-factions are formed to expand a Clan's association.

    Factions and Sub-factions receive the benefit of Solar Rails just like Clan and Alliances.

    Note: This can bring massive benefits to how the Current In-game Community Works and to establish a Chain of Command for the New War.

    This will also require massive amounts of Resources and Coordination between Clan, Alliance, Faction and Sub-faction Warlords to battle in the New War.

    Tenno Versus Tenno:

    For this, I would say the following:

    If Tenno want to fight each other then have an select button under Options - Game-play to allow Tenno to fight those not of their Clan, Alliance or Faction that also have this option selected.

    This is only for Tenno that are not in the same Clan, Alliance or Faction as Dueling Rooms and Obstacle Courses should be allowed to have Tenno train their Members and grant Conclave Standing without having to actually resort to Tenno Versus Tenno Mode.

    All Conclave Mods, Rewards, Items, etc. Should be usable for Tenno Versus Environment Mode and vice-versa.

    All Tenno Versus Tenno Affinity Points will be similar to Focus Points for Conclave Standing.

    This opens up a very large potential for Conclave and Tenno Versus Tenno Mode as well as Tenno Versus Environment Mode.

    Conclusion: If Tenno want to fight each other's Railjacks, Archwings, or simply each other, they can do so by selecting Tenno Versus Tenno Game-play Mode under Options.

    Note: This is not to detract from either Tenno Versus Tenno or Tenno Versus Environment.

    And if this is done outside of Conclave Matches, then Tenno will also have to face hostile NPCs as well as other Tenno.

    Orbiter: No longer just a transport!

    I believe that the Orbiter being a transport and home for the Tenno can be upgraded because of the New War.

    The Orbiter can be deployed into Empyrean Missions.

    The Orbiter receives its own Statistics similar to a Railjack just to a lesser extent except, it will have a higher speed, boosted speed and maneuverability than a Railjack.

    The Orbiter has one Armament Weapon and one Special Passive that is based on its Selected Landing Craft Type.

    The Orbiter is piloted by Ordis when the Tenno leaves it through deploying in Archwing Mode.

    The Orbiter receives its own Avionics and Grid System.

    Ordis will retreat before the Orbiter would be destroyed.

    If there is a Linked Railjack Squad, the Tenno can join the Railjack Squad as a  Tenno Operative (explained below).

    If there is a nearby linked Railjack Squad and the Tenno decides to support them, Ordis will redeploy the Orbiter after three-hundred seconds.

    This prevents the Tenno from either Mission Failure or Mission Abort.

    This will also allow a Railjack Squad to repair their Railjack and return to the mission without Failing the Mission or having to Abort the Mission.

    The period for a Railjack to be repaired I think would be around six-hundred seconds.

    The Orbiter would have its own Avionics while Ordis will have his own Intrinsic Paths.

    Solo Mode becomes Tenno Operative Mode: No longer truly Alone.

    With the New War starting, I believe that Tenno that go into Solo Mode should be considered a Tenno Operative that can assist and be assisted by other Tenno Squads during the New War should the Tenno Operative link themself to other Tenno Squads.

    Tenno Operatives will receive and grant bonuses to linked Tenno Squads.

    Note: If a Tenno Operative is linked to at least one Tenno Squad, they can no longer Pause the mission when they press the Menu Button (escape key).

    As for Riven Mods, here are my thoughts:

    Riven Mods will have randomized stats.

    However, these stats can be exchanged for different stat types at a 1:1 ratio that are selected instead of randomization.

    Each of these stats can be upgraded to receive a maximum amount that a Legendary Mod could receive.

    The negative stat can be removed.

    The polarity can be changed to Universal.

    The Riven Arsenal Item Type can be changed to different types that are selected.

    Riven Mods that are Dissolved will also grant Riven Slivers.

    Riven Mods that are Fused will create an Unveiled Riven Mod that has Stats, Polarity and Arsenal Item Type that are selected instead of Randomized.

    All of these changes (Except that Riven Mods that have been Dissolved would cost no Kuva) would cost separate Kuva Costs that increase up to a fully-three-bonus stat Legendary Riven Mod.

    This Legendary Riven Mod would cost 24,000,000 Credits to accept as a trade.

    It would have a Mastery Rank of 16.

    I believe that all Warframes, Weapons, Companions, Archwings, Archwing Weapons, etc. should receive their own Riven Mods.

     

    I believe that Ordis should be given the following:

    Ordis Specific Standing and Offerings.

    These offerings would be Cephalon Augmetics that would empower the Operator's Warframes.

    Cephalon Augmetics are similar to Operator Focus Schools. except that each Cephalon Augmetic Focus can only be unlocked by Mastering a specific Warframe.

    Cephalon Augmetics will have its own Drain Pool and its own Resource Pool that would be used to Activate Augmetic Boosts (Passive Cephalon Augmetics do not cost Resources.).

    I believe that Helminth should be given the following:

    Helminth Specific Standing and Offerings.

    These offerings would be Helminth Evolutions that would grant properties from other Mastery Ranked Warframes to Augment the Abilities and Statistics of Helminth Evolving Warframes.

    Helminth Evolutions are similar to Operator Focus Schools, except that each Helminth Evolution Focus can only be unlocked by Mastering a specific Warframe.

    Helminth Evolutions will have its own Drain Pool and its own Resource Pool that would be used to Activate Evolution Boosts (Passive Helminth Evolutions will not cost Resources.).

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