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Rage_Inducer

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Posts posted by Rage_Inducer

  1. En 27/8/2023 a las 14:02, Amolistic. dijo:

    <A high-quality post; snipped for brevity>

    I'd take the deal if the regal aya was replaced with the equivalent in plat.
    Their logic makes sense to include it but it's worthless to people like me that have all the things, suddenly are given 6 regal aya and there's literally nothing in varzia's shop for us to spend it on.

    Regal Aya is useless for the people most likely to spend money on the game.

    • Like 2
  2. hace 1 minuto, (PSN)les2zamours dijo:

    that's by far the worst solution you could have came up with, I'm guessing you didn't want to put in any work towards a fairer solution. See, I was unable to get my week 1 Incarnons because the update was the so buggy I literally couldn't play enough, because I work. By the way, this has been the buggiest update ever, and that's coming from a 7 years veteran. So now, just because you decided to time-gate weapons on a 6 weeks rotation (never saw such time-gate, and I played a lot of different games), I will have to wait 7 WEEKS, ALMOST 2 MONTHS, for a damn Braton and Paris. We were a lot to wait for week 1, I know that for a fact, oh well, one more bug to add the pile. 

    Thank you DE, such a blast to play this game.

    So it's the worst fix because week 1 was too buggy for you and after being a veteran for 7 years, waiting 7 more days is too much.

    Incredible, very useful.

    But do share how keeping this week's rotation is less fair than changing it.
    If anything, changing it now would be unfair to the people that didn't rush to get a second helping of week 6.

    And taking incarnons away from people that did rush it would be taking away something they earned even if it showed up thanks to a bug.

    Leaving it be for a week is the best option.

    You claim to have all this time in warframe but you're complaining over 7 days while casually forgetting Specters of the Fail, Railjack on release or Plains of Eidolon on release which were considerably worse for many more reasons... some of which managed to linger to this day imho.

    I do not care how much time you say you have when the maturity of your comment demonstrates otherwise.

    • Like 10
  3. The Opticor can vaporize the portal consoles if you're irradiated by one of the many lasers in the Void, possibly breaking the mission if the consoles were not previously hacked.
    They can still be hacked (infinitely) but the mission will no longer progress.

    Found this one out by being irradiated in the previous room and attempting to kill a friend as he was hacking the console (I was bored)
    Shield gating stopped my shot from instantly killing him but the console was not so lucky.
    On the bright side, I was no longer bored as hacking the air in a futile attempt to progress in the mission was still hilarious.

    • Like 1
  4. hace 7 minutos, krc473 dijo:

    Are you positive you calculated everything correctly. It would be easy to say that you missed something and that is where the 6k came from.

    • Did you account for Venari? Some people suggest that gives you Mastery, but I am not sure.

    I did not, Venari does not show up on the profile and she indeed grants MR.

    That settles that.

    I just need to find out when kuva weapons grant their extra MR, then.

  5. A lil' backstory:
    I was putting forma on the the kuva nukor, the weirdness began around the 4th forma where I noticed that I needed 29,999 mastery for rank 29 and after maxing and supposedly getting 2 more levels of progress, that number did not change. I eventually put the 5th forma on and maxed the thing only to find that, yet again, the mastery required did not change.

    This, to me, meant that maybe there was an oversight and these more recent kuva weapons don't give mastery past rank 30.
    How to check though?
    Well... out of boredom and lack of anything better to do, I decided to try to calculate my own amount of MR based on what I did so far.

    I went about it in a bit of a roundabout way where I initially took all the items that give mastery and just multiplied it all by 3000 and then went over every item that gives more and added the difference in. Then I added in the Starchart XP shown in the stats and also the mastery granted by the intrinics.


    These are my numbers:


    Total items: 552 giving 1,656,000 initially
    Extra affinity from 69 (nice) frames, 17 robotics (moas and sentinels), 9 pets, 9 vehicles (archwing and k-drives) giving 312,000 more
    I have rank 9 in all 4 intrinsics (1500 for each one) adding 54,000
    Starchart XP: 27,501
    Paracesis and the 16 kuva weapons granting 1k extra each adding 17,000 more

    The total is: 2,066,501
    Now for the fun bit, I was worried that maybe I wasn't getting all the affinity from the kuva weapons but as it turns out...
    7bc2c7a64905bdb88c00cd16e95de0b9.png

    For some reason I have 6000 more mastery than accounted for.
    I might still be missing some mastery from the kuva weapons as the amount required untill I reach MR 29 did not decrease as I maxed the last one but the question is:
    Where did the extra mastery come from?

  6. Basically the "Adaro farm" but in railjack.
    Intinsics are affinity based.
    What that means is: get an ivara with max efficiency, loads of range, and don't let duration or strength go under 100%. You also need a hammer with a ridiculous amount of damage (Kuva Shildeg, Fragor Prime, Arca Titron) and mod them for all the damage. I suggest using sacrificial mods for the upfront crit over using blood rush and alike because you don't want to rely on combo meters.

    Go to Kasio's Rest.


    In mission, you want to ignore all the fighters and go straight to the galleon and stealth kill each and every enemy you see (ship commander can also be oneshot by a hammer finisher) Keep the stealth multiplier up and finish everyone off. Once you're done with the galleon you should also visit all the points of interest and also crewships and get hit by ALL the ramsleds, every 2 ramsleds will give you enough people for about 5 intrinsics and points of interest will launch them with a 2 minute cooldown. Be carefull not to get overwhelmed.

    I did this on Flexa in veil proxima and got over 100 intrinsics in roughly an hour.

    All the enemy detection is very handy for doing this faster.

  7. Can't really give you much beyond the usual link health, armor and also medi-pet kit build wise. The bigest problem with the pets right now is that the only way to make them tanky is if you're also tanky but that defeats the purpose of the vaska kavat completely because then you just do not die.
    Only other way you can hope for it to stay alive is to put on Pack Leader (don't bother with the primed variant, any good melee will max your pet's hp in one swing) and only take it if you plan on mostly using melee. It might still get oneshot but it won't be as easily gunned down over time any more.

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