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ChillyWilly

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Posts posted by ChillyWilly

  1. I've been wondering why DE haven't touched the Pet A.I in the Companion Updates. While the new mods are nice, they are still a "Stat Stick" Generally, As with most Bond Mods.

    I am proposing an idea on how to Change Pet A.I

    1. Make Pet Commands without Hunter Command

    Hunter Command is a fix to a base problem with Pet A.I, I would like to suggest the following

    • Make Pets have 3 Modes of Commands, Lets call them Assist, Aggressive, and Passive

    Changing their Modes can be done by Equipping those Modes on Emote Wheel.

    Aggressive will make Pets attack any enemy on sight, doing their precept mods as we have now

    Assist will make Pets only attack the enemy you recently damaged or marked, if you damage multiple enemies, it takes the one with the highest health as a priority, following that, if all enemy have the same health, it will target closest. Doing their Utility Precept and Defensive Precept as Normal and Only doing their Attack Precept On that enemy you damaged/marked

    Passive will forgo all attacks and stand by your side, Doing their Utility Precept and Defensive Precept as top priority while only doing Attack Precept on Marked Targets

    2. Make Pet able to target specific enemies or location

    While Pet Commands fix alot of general problem, there is a few issues we have, such as pet getting stuck or won't follow orders

    • Making the default waypoint button (G) to light mark an enemy or location

    This can be done by changing the default waypoint system to holding G for 2-3 Seconds for Marking to Squad, while Pet Targeting can be done by just tapping it. This would provide marks for Assist Mode and Passive Mode, while making stuck pets forgo their original target and focused on either moving towards a new location, or attacking a different target

    3. Changing How Precept Mods are defined in the game

    I'm not a game developer by any means, but I know that some precept mods could have issues with the new Pet Commands, Following this, I would like to change the precepts to

    • Changing Precept Mods to 3 Different Types, Utility, Defensive, and Offensive

    This would define their uses in the game code and how to interact with the new command system. As you see,

    Utility Mods can be classified as stuff that doesn't Inherit a Defensive Things and Doesn't Attack Target, but may give buffs. Such as Chesa Kubrow Retrieve, Smeeta Kavat Charm, Adarza Kavat Cat's Eye, Sahasa Kubrow Dig, and More

    Defensive Mods can be classified as stuff that does help the player or the pet itself to survive. Such as Huras Kubrow Stalk, Raksa Kubrow Protect And Howl, Etc

    Offensive Mods can be classified as stuff that either damages the enemy directly, or marking a specific enemy to gain damage. Such as Mecha Mods Set, Sunika Kubrow Unleashed and Savagery, and More

    This concludes my idea on how I would personally Improve Pet A.I, Any feedback and suggestion is appreciated!

  2. First of all, Let me start by saying that Harrow is not the most one that needs a rework/tweak, but I can say that his kit is sort of "out of touch"

    Let me explain, His Abilities are based on Sacrficing Himself for the benefit of Others. Now, Lets look at how he actually is

    1st ability is simple enough, a good crowd control ability that open enemies to easy headshots

    2nd ability is not bad either, sacrificing Shield for Buff and Heals

    3rd and 4th ability is the problem here, 3rd ability channel Harrow energy to give energy to others on Harrow Kills. Now thats a huge problem cause harrow is a support warframe, not an offensive warframe with damage abilities. his augment also doesn't make sense, Makes his 3rd ability to Give 40% Damage Reduction to Him and His Allies + 0.5 Energy For his Thurible Whenever he is damaged. Which doesn't work since people would either run of your 3rd ability range, or kill the enemies. which doesn't make this augment valid

    4th ability is very useful if used correctly, and has been staple of Eidolon Hunts, it give a damage immunity to you and your allies in affinity radius and give back critical chance buff based on how many damage is stored. the issue is the same with 3rd ability augment, it require team to stand around, get damaged. which doesn't work in real game

     

     

    So I propose these changes.

    1: Make that Harrow 3rd Ability can be triggered by team kills that are in his radius.

    2. Change Harrow 3rd Augment Completely, Probably give a damage buff based on how much Energy is used on the ability

    3. Make Harrow 4th ability (although this might not sound right) take into consideration of self damage. Which could potentially fix Harrow 4th Ability Issue in normal runs

     

     

    Thats all for now, I might see if Harrow need more Changes. Please let me know what you want to change for harrow

    • Like 1
  3. Probably gonna get ignored by DE, but I want them to fix content rather than make new broken content like railjack, so here we go

     

    1. UdM7rWC.png
    This grate on Kuva Fortress can be opened for a secret room inside, but its only open-able by using AoE weapons, shooting the grate itself or certain parts of the grate, will not open it

    2. There is a room on kuva fortress that have a spinning rod that shoots out lightning to few pillars on the ground, if you act quickly, once the pillars are electrified, you can interact with the console for something(?). Even with all Pillars interacted. there seemingly nothing opened or happening

     

    3. There is 3 Locked doors on top of Agility Drift Test on Lua, Some people said it opens with a correct last tube sequence, but there is no sequence that people found or I test it with. so I think its unopenable

     

    This is what I found for now, There might be more so I might update this Thread

     

    Also. HIt and Run mod doesn't work properly. if you Mercy Kill someone and the timer is in 10 second for example, if you kill another one, it may Says you have refreshed the duration. but in reality, that 10 second still ticking down, and once that is over, the 5 second left of the new mercy kill won't have its bonus.

  4. Went to test MR11 Test with Default Setting + Low Graphics, I can see everything just fine, it is bit bright, but other than that I can complete it with 1min 49sec remains

    Its the one with parkour + shooting red balls right? If that so, then I dont see a big problem with it

    Alas, I can give you an advice and try to go to Cephalon Simaris to "practice" the MR test before Qualify for it.

  5. To be honest, this game mode is not the best. mainly it encourage people to use Saryn all the time, this is even more so due to this "The deeper the player progresses into the Sanctuary the faster their efficiency drops" - Wiki. Thus, making it near impossible for a Single Saryn Player to advance beyond 16.

    84448 Scaling Rewards is also good and bad, considering that new players wouldn't bother doing 1st Rotation cause it rewards them with the most diluted drop table (especially on ESO). and Some old players doesn't like endurance runs (Remember why nightwave 60min Survival was reduced).

     

    My ideas? Remove the "The deeper the player progresses into the Sanctuary the faster their efficiency drops" thing, and makes the tileset more packed, that way, warframes such as Atlas and Khora can benefit from it. Adjust the drop chance, with the Scaling rewards is to have a % chance to get another reward. Longer time = Higher chance for another Reward, (this is already implemented in Fissure Endless with Relics and Boosters)

  6. A bit of Necro, Tested around 120+ Runs of ESO, No Blazing Step

    Seems a bit weird considering that Shocking, Freezing, Seeding Steps got buffed, and they don't even need that much of a buff (3% Each I think). This one needs to be atleast 2% or maybe 5%


    Maybe Tweak the Elite Sanctuary Onlsaught Drop Chance for Relic as well, Lower them down so the "Actual Rewards" is actually achievable

  7. On 2019-11-26 at 6:20 AM, SneakyErvin said:

    Just some quick info since this thread is kinda old and missinformative.

    If you want the specific mod mentioned just go to Hades and kill the actual Ambulas boss. It has a 1.61% chance to drop from the encounter.

    If you read the entire post or the reply from (PS4)ElvenBane, Hades Ambulas doesn't drop any mods.

    I don't think its miss informative as I did my research, feel free to correct me if I'm actually wrong

  8. 35 minutes ago, trst said:

    Sadly this argument doesn't really work.

    When you break it down virtually every rare reward that drops from an enemy or a C rotation is faster to get by farming plat than it is to farm the item.

    Which I'd say is mostly due to plat inflation but this has more or less been the case as long as trading has existed. So it's really more of the same.

    The thing is, Thats Player Market, which always cheaper than ingame market in most cases. but in this case, Ingame market is cheaper than player market. So thats why I'm kinda curious

  9. 3 minutes ago, Skaleek said:

    You farm ambulas by fighting him on his node. Fighting random ambulas' around Pluto just drops ambulas keys.

    And yes, the drop rate is oppressive. 2% of 80% for like a 15m fight is disgusting. 

    They picked the longest boss to give the lowest drop rate, definitely no coincidence.

    Well you are wrong sadly, Ambulas on Hades Doesn't drop mods. You can test it out yourself, It doesn't drop anything

    • Like 2
  10. I'm more on the Casual Side of things. But I think that people that enjoy this gamemode kinda need to play other game

    Warframe on its core is being a space ninja, power fantasy, killing enemies by the hundreds. alone or with friends

    This mission is possibly good Challenge wise, but I disagree. If you want challenge, do tavier challenge. remove your mods. remove everything and play cover shooter style.

    In warframe. Hard mode can't be easy, but easy mode can be hard. Like bringing the wrong warframe, having no mods etc to a "relatively" easy mission. But Hard Mission Like this rarely can be easy (ofc there is always a cheese).

     

    The point is, Removing what makes warframe WARFRAME for the sake of challenge is stupid and frankly, play other looter shooter that is hard Like Destiny 2 Raids or something.

    • Like 2
  11. 1 minute ago, kyori said:

    I'd say buy them if you don't want to spend extra time on grinding for them. They are not that expensive in the market though, but you only can equip any 3 at a time in your parazon. So see which you want and only go for those if you don't want to buy.

    Yes, but the entire point of this topic is to see if Farming a single mod is worth it compared to just buy it from the market

     

    Also questioning if Warframe is slowly getting to the point of Paying to be better than others

    • Like 1
  12. Straight to the point, The one mod I want to prioritize is the new Parazon mod "Blood for Energy" Which have 80% Mod Drop Chance from Ambulas with a specific drop chance of 2.01% (we make it to 2% for calculating reasons)

    The thing about this mod its not only the drop rate, but the enemy it come from, Ambulas FROM DROPSHIPS. Which makes this farming essentially near impossible

    Ambulas only Spawn on Pluto, That makes it farming casually is already hard enough. Combine that with Dropship only spawn on Open Areas (No Corpus Ship Tileset), Combine that again with a Cooldown (around 3-5 minutes according to wiki), COMBINE THAT again with the fact Ambulas only spawn on Dropships around 50% Of the time (Encounter 20 Dropships, 9 of them contain Ambulas) and you get a recipe for Grinding Disaster

    NOT counting the Dropship Cooldown or Mission Choices, The Drop Chance are around: 0.8(mod drop chance) x 0.02 (chance of specific mod) x 0.5 (Ambulas Spawn). That makes it to 0.008. Which is 0.8% Drop Chance From essentially a Random Encounter, 1.6% if you get lucky with Ambulas Spawn

     

    Now Lets Compare that with another mod with low Drop chance, Spring Loaded Blade, which have 1.88% Drop Rate. And on Warframe Market its AVERAGE price is around 50-60 Platinum. Thats 80% of Essential Mod Price

    Thats 80% Price for a SINGLE mod on Essential Parazon Mod Bundle, And The Essential Mod Bundle have 12 Mods.

     

    Please buff the drop rates and also, That begs the question, is this game slowly turning to Pay to be better? (Cause Pay to win is kinda hard to have a conclusive definition).

     

     

     

     

    On another Note, Tusk Thumper also have this issue of Low Drop Rates with Random Encounters. Either Buff the Mod Drop Rate or Let us have bounties to kill Tusk Thumpers in similar fashion of Profit Taker.

     

     

  13. 2 minutes ago, (XB1)Hyperion Rexx said:

    Tbh, I don't think either of them actually have much use.  You might get a bit of fun using them for a little while but there's no way either will replace exodia force on any of my zaws. 

    Well, you are not wrong, I want it for collection purposes

  14. 12 minutes ago, LSG501 said:

    1 - EVERY POE arcane had it's price increased... seriously it's in the patch notes when it happened

    2 - Rank 0 works the same, it's just weaker... as I said you do not NEED a max rank exodia arcane, you just WANT one.

    3 - well that's just being stupid then, you have other ways of getting forma, you don't have that option for the arcanes.  Yes the forma is nice to have but when you can easily farm them from relics it's just daft to focus on forma over the arcanes that you clearly want.

    I still stand on the view that they DO NOT need to be cheaper, the cost is representative of the time saving you get for not having to farm for them. 

    Of course you're fine with the lower costs, not only do you save the time that you would have had to farm resources for them (which those of us from the first 2 plague stars had to do) but you also don't have to work so hard farming them at their current prices... 

    Honestly, suck it up and farm it or just buy it with plat if you're that lazy.

    I'm not lazy, I just don't have time for getting all the arcane.

    also, that first point is wrong, none of the arcane have the price increased, you are the one that needs to read the patch notes
     

    Edit: Also those who have BP of Exodia Arcane get them builded for free, who would've thunk

     

  15. 1 minute ago, LSG501 said:

    1 - But they are the same value as other exodia arcanes... not to mention they are now prebuilt so no farming for resources (which often took more time than doing plague star) like at 500. 

    2 - you don't NEED 10 of them, 10 of them maxes it out....

    3 - you only NEED 10 of each exodia max.  Forma, well I've lost track of how many of them I've used but it's a LOT more than 10...

    If you are that concerned over the fact you can't run the mission 17 (times 2 if you want both) over roughly 2 weeks you can always trade for them.  A 'good' team can do it around 10 mins, would likely be quicker but we have time gated elements....

    In essence there is no reason to make them any easier to get than they are now.

    1. Again, the rest of the arcane doesn't get a standing change
    2. Yes you do, I don't think people want a Rank 0 arcane

    3. 50k Standing can get you 17 Forma.. Umm I would choose the forma over the arcane

    I still stand on the point they should be cheaper, certainly not 10x the original cost.

    500, 1000, 2000, 2500. I'm fine with that, but not 5000

  16. 1 minute ago, WhiteMarker said:

    If you have endless amounts of resources, then you can't really call it wasting...
    People just have to loosen up. The challenge is far from being as bad as people make it sound. And DE doesn't have to remove anything difficult just because of this kind of thread.

    Too bad for you, Forma and Material are not "endless", not in the context you are using. They can be used up

    • Like 1
  17. 7 minutes ago, WhiteMarker said:

    Again: If you already formad all your gear, you should have excess forma.
    If you gilded everything you need, you have enough to gild another item.
    If this challenge is a waste for you, then maybe you aren't as far into the game as you make it sound...

    Lets think it this way, you have a house and a car, but people wants you to buy another house and car, you don't need it, you don't want it. but people asked for it.

    You have enough money to afford it, and people demand you to buy another house and car. is that not a waste of your money?

    • Like 1
  18. Straight to the topic, The Cost is bumped from 500 to 5000 on both Exodia Contagion and Exodia Epidemic, I don't think this is a wise idea because

    1. Every other arcanes have their standing the same

    2. you need 10 of them, meaning you need 50.000, thats around 17 Runs with 4/4.

    3. The cost of one Exodia is more than Forma, and looking on how this Exodia works, people generally go for forma

     

    Please, Make the Cost back to 500, or atleast, 1000. there are few people that can't do that many times because time or work

  19. 1 minute ago, Shalath said:

    My point is that if you don't want to spend the forma or build another modular then simply don't. If DE removed every challenge that some had issues with we would have no challenges left (or be down to one that awarded a different forma each day just for logging in!).

    DE had to come up with a decend number of challenges and there was no way everyone was going to like all of them so if people think certain challenges should be removed I'm sure DE would like to hear some alternative ideas or the pool of challenges they can choose from is going to be very slim indeed.

    Define "some", cause alot of people hate this challenges, even an influencer like Youtube personalities hate this challenge. There might be people that hate the new Perfect Captures (I'm one of them) but atleast its a test of skill, not test of deep pockets.

    • Like 1
  20. 2 minutes ago, Shalath said:

    The challenge is optional, just don't do it if you don't want to?

    Everything in the game is optional, whats your point?

    To be fair, The reason why people complain is they want the reward without the hassle of getting the reward. I'm fine with every challenges, just this 3 challenges doesn't make sense to me

    • Like 1
  21. 1 minute ago, WhiteMarker said:

    Haha XD
    VALUABLE resources? If you have everything gilded, and nothing else to forma, then these things aren't valuable anymore...

    Upcoming Updates? Please think before you talk

    Edit : Also, I did Bold the term, Wanted and Like, Cause they might not want to level a random junk weapon like the Stug to only 3 Forma it and throw it away

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