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ChillyWilly

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Posts posted by ChillyWilly

  1. I've encounter a bug where I play a syndicate mission on Void, entering a Parkour room.

    It seems that the parkour room have a syndicate medallion spawn on unreachable place

     

    If you remember, a Void Parkour Room is either the one where you step on a platform, go through a hole and jump up

    OR a room with a pressure plate and 3 Doors. The one I'm encountering is the 3 Doors

    Once I open the main door (which is how it usually works) I did all the parkour challenges till the end and backtrack to destroy any loot item in the radar. Then I go back on the very first room of the parkour room, and there is a loot on my loot radar, but its on the left room, which is closed, from Front and Behind. I use anything I can do to make sure its a Syndicate medallion

    1. I have 7/8 Syndicate Medallion and the only loot I haven't picked up is that room

    2. I use Slam Attacks and Zephyr Dive bomb which didn't break anything

    3. I use Codex Scanner and have a Sentinel with Vacuum equipped, so it won't be a container, sculpture or resources

    hd6lGP6.jpg

    Funny enough, this bug is actually an old bug. dating back pre Plains of Eidolon

    nl4HVe5.jpg

    This is my Mirage and Ignis Wraith (because at this time, Ignis CAN break containers behind walls) Same exact problem and same exact spot

     

    I do got a syndicate medallion on other instances when the door is open. I did not screenshot it as I thought its normal

  2. On 3/28/2018 at 4:12 AM, Serdinor_Darkrose said:

    While I do agree with a some points, specifically Cores becoming useless very fast and Pub raids being infested by "this setup or out", I'll stop you on this. Spy doesn't have "alot of choice", it has no choice because everything is viable. You can complete all Spy vaults with a starting MK-1 Lato and any Warframe with no mods. Players seem to have the wrong idea about Spy missions being extremely hard without any of the "stealth frames", they aren't.

    To be completely honest, I agree. I can do all spy vaults with any warframe, I guess I put the wrong metaphor >.>

     

    But atleast you got the idea, I hate to do a very very specific setup

  3. 3 minutes ago, elcion said:

    IIII don't know man. If it's end game then it's hard and there's a certain way to clear it quickly and if you don't like it just play whatever the #*!% you want. I've seen plenty inaros, loki in an eidolon pug.

    I WILL however agree on some things like the absolute horrid daytime duration for how #*!%ing useless that time is. ATM it's 100m day and 50m night. Why the #*!%. Just cut it to 70 day and 50 is ok comparing to this. It's a round, 2h cycle. Which means night will come in a fixed time of day and everyone will know that after like a week or so.

    Secondly, there certainly should be down scale for solo play. Example 60% eidolon shield and 80% health. Well wait a #*!%ing second you have less than 25% fire power considering you're forced to play a healing frame to solo the entire set why is it so high. So people have incentive to get in a party.

    This is what my standpoint right now. They didn't want us to do Solo play.

     

    Its build around the fact that you need 4 people to do it. Like.. scale down the shield or health. The same applies to Survival spawn rate that result in lack of life support

  4. 2 things

    1. I agree to not main whatever. but to do it on very specific matter is very very boring. Say you go to spy. There is alot of choice, Mirage 2nd, Loki 2nd, Limbo Rift, Ivara 3rd.

    But to go with 1 warframe only and only that for the whole eidolon run is making me mad

    2. The Tridolon are build for Squad purposes, You can beat it. but majority can't. If people can beat it. why do they ask for host and lf all over?

     

    Also don't exclude the fact that many people dont want to "taxi/teach" people to do Tridolon. Thats the main issue with this system. 4 Players all take a role, while in Raid, you can have 2-3 people watching while else do the raid

     

    Edit: Heck some people go as far as ask for VS. Like.. if there is 5 school in this game, you mainly WANT to focus on what you currently have (vazarin focus on vazarin, Naramon focus on Naramon) but looking that everyone is wanting to have VS over and over makes me mad

  5. 19 minutes ago, (PS4)abbacephas said:

    And you expect me to do all of that with that specific loadout?

     

    I thought this game feel you are overpowered, not underpowered and have to rely on very specific setup

     

    Edit: If you are a rhino main, and have to use banshee for very specific stuff. aren't you mad? I want to use what I want, Can you shove people to not using meta weapon? You can't. you can hate them. but their opinion is theirs

  6. 1 minute ago, (PS4)Dublincore said:

    Connection it's kinda mandatory for an online game, also the nature of WF is cooperative, so i don't really see the problem here. Anyway, i know people who can solo eidolon (i don't btw) with Trinity and a good setup. I agree in the cores tho, but i guess Arcanes will stay on PoE for quite some time

    If warframe uses server based, its not. the host is Peer 2 Peer based. so the only time the internet connection comes is when extracting, to confirm the drop

    while yes, nature of WF is cooperative. The problem is. You can't expect everyone to be on your favor

     

    Remember the Hema problem? Yeah, that one because "Warframe is cooperative". I just want something that is possible to do solo, and easier to do public. Thats all

  7. Lets just get to the topic

    1. Need very specific loadout

    2. Need Madurai

    3. Lack of Host

    4. Not able to do solo

    5. The only host is when the sun is going down

     

    Lets be clear, I do not want to play with some random people that says I have to use Madurai cause I like using Zenurik or Vazarin. I do not want to use Trinity, Chroma, Harrow, Volt all the time.

    Sortie was "endgame" content, and people can do it. Solo or Public. But this?

     

    Also, the Cores are pretty useless. Someone could hoard up to 1k Flawless Sentient Core and spend it on nothing.

     

    Can we get any alternative on this? I mean the raid was the place for arcanes and even no one doing it. Its more forgiving on loadout. Just need 2-3 Specific ones and rest can play for free. I really hate to get crammed on this very very very specific loadout. Also the time for Raid is flexible, on Eidolon? Always on Dawn. Miss that time, and you pretty much aren't going to do it for another 2 hours.

     

    Again, this game really need to put some solo endgame content. Some people doesn't have good connection or PC, Heck. I've seen alot people complaining that they can't enter plains at all

     

    Just.. Make an alternative to this

  8. On 3/23/2018 at 3:03 AM, Serdinor_Darkrose said:

    Kinda want to give my opinion and I hope more people will because the more exposure these threads get the better, DE will notice an actual problem sooner if we have legitimate concerns and good suggestions. I'll mostly focus on Kubrows since my Kavats aren't used that often out of habit. Personally I find my pets to perform better than my sentinels atm but that's not to say there aren't issues. So:

    1) Let's take a good look at Hunter Command mod (or what I call Useless Command). Imo it's the perfect example of a bad implementation, the mod by itself gives you small stats for a feature that in a lot of scenarios will turn against you. For example, let's say I'm using my beloved Rubico. It has Hunter Munitions on and synergizes with my Kubrow's mods. While on an Infested Defense I spot an ancient, I shoot and it dies one-shot...oh wait a Grineer Defense I spot a heavygunner, I shoot her quickly but she survives one shot due to scaling. Hunter Munitions procs, great right? However your Kubrow's mod immediately activates even though the enemy is technically dead, so it will either charge (or use an ability) at the target and by the time it gets there the target is dead and now your pet has aggro from every other Grineer around, so F. Let's forget Hunter Munitions meta, let's say you're procing slash with something that won't kill the enemy in 1-3 seconds (a good example would be Quite Shallow's video "The Good Dog"), but then again it's Hunter Synergy that does the job and not Hunter Command, your Kubrow will probably attack that target anyway at some point (or you can isolate that target yourself).

    My suggestion, while simple, is to make Hunter Command a mod that gives you the same passive effect but will enable your Kubrow/Kavat to attack the target you have marked. Gives marking targets an extra purpose in the game and it's easy to use. Basically I would like to see a mechanic that while my pets run around wrecking havoc on their own volition, I can command them where they will use their ability or focus their damage if I want. We train them as field companions and right now they feel more like a tagalong partner. Why not go further? Right now the loyalty meter cuts their max damage, but it's meant to "affect their combat performance". So with this new system, less than 100% loyalty makes your pet less likely to listen to your commands, while at 0 loyalty it will only do its own thing and has a chance to turn against you during the mission.

    2) Rebalacing the damage & utility potential of pets. I believe that Sentinels should be Status-focused, Kubrows critical/heavy damage and Kavats somewhere in between. Let me give some examples:

    -Sentinels have the role of performing tasks for you, so they get to use their abundance of utility options while being fragile. They have access to shield-health regeneration, cc to foes around you, that vacuum that noone will shut up about and the ability to proc various status effects. Prisma Shade for example is focused on stealth, so if stealth goes wrong it will have the ability to proc radiation in a small area, confusing the enemies while you escape undetected.

    -Kubrows will retain utility like the current ones and be expanded upon to include heavy tasks (a sentinel cannot pin down a target but a Kubrow can), they are the more combat-oriented companions and need to feel aggressive. For example the Sunika is meant to have been created for combat, so let's say you lose 50% of your Warframe's health or go down, the Sunika enters bloodlust mode increasing it's speed and damage and comes to your aid attacking everything around you.

    -Kavats will be between utility and damage, they are more graceful and cunning creatures. Imagine a combination of the two other companions and add extra unique features (honestly I do find Kavats at a good spot right now even though the Charm rng is way too unreliable).

    3) Attack animation for Kubrows and Kavats needs to change, period. It looks nice but it's very impractical, the time it takes for a Kubrow to step back-charge-attack an enemy has already shot at you or your pet 5 magazines (ok not really but you know what I'm talking about). This gets even worse among groups since your pet will perform that animation and even get stuck or bodyblocked by the other enemies surrounding it's priority target (if it happens to be a flying enemy at a significant height, then F). Their attacks should be fast, just like we enter a room and slide-slash an enemy our pets should be able to attack fast as well at all times.

    4) Something very out of the blue, but I dig the concept. Riven mods were created to infinitely improve our weapons in a way (the current version needs stat-lock features but regardless). How about the same for Kubrows and Kavats, but not in a riven system but a mission system. Let's say your pet is now 30 level, you've used all the formas you needed, done. Why not take it further? Let's say we talk to Master Teasonai in Cetus (also a way to give him more purpose) and he speaks about how the people of old would train their companions to improve their performance. He allows you to start a solo mission with your pet and if you succeed in it your pets stats will grow up to a cap or their abilities will evolve into a better version. There will always be a cap but the sense of scaling will help, plus it will be more close to resemble a bonding experience with your pet. All things concerned my intital 3 topics above are easier to implement and this would take more development focus, but in any case I can always hope.

    While this is a good suggestion, I would say as follows

    1. Hunter Command mod is better to be reworked completely, I would make it so enemy affected by slash proc will now open up to ground finisher which deals 200% of Kubrow Damage (Its not a finisher, which ignores armor and shield, just a ground finisher, which increase the damage) and put the ability to manually command.

     

    2. The Sentinels, Kavat and Kubrow for me as follows

    a. Sentinels are a weaker version of kubrow, deal less damage but are more focused to be all around good companion (Can heal, shield etc)

    b. Kubrow are a companion that is stronger than Sentinels, better than sentinels on their precept and deal more damage. Sunika are more on attacking, Raksa on Protecting. Cause beside the lack of Vacuum, Kubrow have maintenance cost. (Even the DNA stabilizers cost are way down. there is still RNG behind acquiring a kubrow

    c. Kavats are slightly less damaging than kubrow, more on critical chance but less base damage. Focused on Buff and Debuffing (Removing armor, detecting enemy, give critical chance to squad / buffs)

    So for me, Kubrow are the best, Kavat comes 2nd, and Sentinels comes 3rd (If the maintenance cost is higher, it would be obvious to make it more powerful)

     

    3. I agree on that one, I also put it up on the original post

     

    4. I don't really looking forward for this, This is what I could call "It can be great or it can be bad" so I'm not looking forward to it tbh. But if they manage to do this, I would be happy

  9. 4 hours ago, (PS4)Aerik93 said:

    MY DUDE!

    I loved those games, god damn!

    XD. Its a great flash game, but their pet system are what warframe need tbh. The pet in that game really help you. not like a worthless animal running around

  10. Aside from bad title, most of us agree that kubrow/kavat are inferior to sentinels, probably because DNA Stabilizer, wondering around, or no Universal Vacuum (I see you ember users)

    So I have quite a bit of suggestion before we move on to that universal vacuum for Kubrows. Such as

     

    1. Let us command our pet. While there is techincally a way to command our pet (Hunter Command) its kinda a bummer that a feature that should be there is locked behind a Mod (Remember Mod Slots for Abilties?). I just play a flash game called "Castaway 2" the pet system is kinda basic but I think it would be great. I suggest we can hold X (action button) on our pet, and cycle between 3 Mode, kinda like how you open gear menu. Agressive, Which is basically what we have now. once you attack, it will attack any enemy in sight. Assist, Which makes your kubrow only attack what you attack. if you shoot blindly without any enemy. the kubrow wont do anything. Passive, Which makes your kubrow avoid all encounter and keep beside you, useful for Raksa in perticular

     

    2. Fix Kubrow attack animation, While its not the most annoying part of kubrow, Some kubrow attack (in this case when they move backward and leap to attack) sometimes isn't working. They would basically attack over and over while dealing no damage, and then get killed in process. the reason why Sentinel is better is because their attack is more accurate

     

    3. Optimize/Fix some Precept mods. Some precept mods doesn't work like what we would expect. Sunika Unleashed only goes after very specific type of enemy, Capture Targets. It would be great if they also target high priority enemies (Bombard, Nullies). Sahasa Dig only works when you are stationary, not taking or dealing damage and doesn't have any enemy in about 40m radius. Just let them dig while in combat. Charm become the most useless Precept mod in the entire pet system, as the % is basically too many (28% to get a buff every 27 second and have another 20% to get the buff you want. 1 specific buff will take about 10 Waves on Defense mission). and So on

     

    4. Rework Chesa Kubrow and Put more polarities. a. Chesa Kubrow is regarded as the worst Kubrow (In my opinion) for 2 reason. 1. Its the only pet with 1 Rare Precept mods (The other one is common). 2. Both of those abilties are what I could say "Something does this alot better". Chesa Retrieve only work out of combat, which is why people choose sentinel. and Neutralize is kinda pointless since there is so much more abilities that could be useful. Halikar (Yes, the glaive no one use) can disarm enemies, Nyx Passive. Mag Augment. Etc. It would be better if Chesa is reworked completely. b. polarities on Kubrow is very bad, Usually its only 2 Penjaga polarity and either Vazarin or Madurai. while sentinel have 4 Penjaga Polarity and one Vazarin (For my carrier prime). If I would compare between those 2. Carrier Prime would need 3 Forma (with Primed Regen). and Kubrow will need 5-6, and thats even without any Primed mods. It would be better if they add 1 madurai and 1 vazarin on all Kubrow. but thats just for me

     

    I'm sorry if this look like an essay to people reading this, but whats your suggestion to make Kubrow more playable?

  11. Yesterday I went on Ayatan Treasure Hunt with nezha, But then, when I encounter the door to the actual parkour tileset, I teleported outside the door (Yes, I'm a maniac that use Zenurik and Spam Blazing Chakram the entire mission cause it looks funny). As soon as I got there, I can't go out.. cause I haven't touch the pad, so what I do is. Trying to repeat the same trick toward the main door for the ayatan, got it work. Got Ayr Statue. but as soon as I press the button to open the door from inside, the timer is stuck.. It shows the timer but it doesn't tick down

    Then today, I see the alert of another Ayatan Treasure hunt, I do go with nezha but I don't use blazing chakram (Mostly because once you get inside the door with blazing chakram, it will takes ages to get out) done it as standard, and then the Alert goes out

    I still kept the Ayr from yesterday and Orta from today. Might be a huge exploit if someone spam it over and over. got alot of Ayatan Treasure, While I don't really care about ayatan or endo at this point, its still a bug that can be exploited

  12. 5 minutes ago, xXDeadsinxX said:

    Not in-game right now, but it seems like it isn’t a bug. They will reappear everything month or so. Not a bug.

    It is ingame right now, That screenshot Is took few minutes ago. I'm on Asia server and everyone on Region is confused

  13. 10 hours ago, Aeon94 said:

    Weapons give MR points , making them non-tradable would cause massive outcry from community.

    For Archwing Parts , they are already farmable from Archwing missions and tradable , making them non-tradable from syndicates is not wise move.

    Mods were always tradable and always will ( except login mods / primed chamber ). There is no problem here.

    I wouldn't mind Capturas being exclusive to their syndicates and non-tradable as being just cosmetic. Yet DE chose to make them tradable.

    Like I said b4 , restores are game affecting items ( full shield / energy / hp / ammo restoration ) , especially Large ones. There is nothing wrong with making them non-tradable.

    There are Small ones which works same way with lesser effect and can easily be acquired ( reusable bp from market with credits ). Tell your friend to get those BPs if he / she doesn't want to rank up syndicates just for restore BPs :)

    1. Resource.

    2. I agree for the most part. but, Here is the thing

     

    Focus Lens. Normal = Tradeable, Greater = Untradeable, Eidolon = Tradeable

     

    I think you are defending this too much. Sure it does affecting gameplay. But isn't that the point of all the stuff we trading for? Weapons and Mods

     

    I honestly think its better for them to just implement few code to make this tradeable. Also, Even I want to say the same stuff about Specters. Specter itself can be obtained by killing the faction death squads. So I think its a pass. Not for Gear however

     

    Well I somewhat agree and disagree with BP being non tradeable from faction. But the point is. I just want that one Thing from that faction. and I have to get to Rank 3. In which my old Syndicate will be lower (not to mention I have to pay the Rank up things again) If there is no Rank up sacrifices. I don't mind.

     

    Since there is. This is a big deal for me

  14. Just now, CulannHS said:

    This is a fairly straightforward situation.

     

    There has to be some items in a syndicate that cannot be traded otherwise the system collapses under it's own dispensation.  If every item COULD be traded, one person would get to max rank in their syndicate of choice, then trade everything from it for everything from every other syndicate, making the entire system unviable.

    It's the consequence of making a choice;   When you pick, you are acknowleding what you will and will not receive.  Building up with a Syndicate means you have access to something that others immediately do not.  That is not DE's fault for bad design; it's entirely the opposite.

    Ultimately, people are right...your friend is just going to have to work his way up in the syndicate that has what he wants. 

    The 2nd Paragraph. You probably don't know anything about this

     

    THE SYSTEM IS ALREADY THAT.

     

    Literally, You max a syndicate. you sell the stuff you get from your syndicate. you got another stuff from another syndicate.

     

    People can get All syndicate weapon without running back and forth.

     

    Exclusivity is good. But not with this kind of stuff

  15. On 1/17/2018 at 6:41 PM, Aeon94 said:

    There are Small " X " Restore BPs on market with credits , maybe that is why ppl doesn't complain about it ? They can buy lesser one for cheap and live with them or work for better one.

    huh, idk. cause I CAN get them without SACRIFICING anything? Hold on, When I buy Small Ammo Restore, I can't buy Small Shield Restore till I pay 1 Orokin Catalyst and Reactor for another one? Or Forma? *Sarcasm*

     

    On 1/17/2018 at 6:41 PM, Aeon94 said:

    Wrong way of thinking. You also gain access to other things those syndicates currently offer / will offer in future.

    Trading, Enough

     

    On 1/17/2018 at 6:45 PM, (PS4)Dublincore said:

    One reason for not letting you trade those blueprints could be that making dojo researches tradeable (because if they're tradeable from syndicates they istantly would be tradeable from dojo) would nullify the nature of the dojo itself. No one would bother researching energy, Ammo ecc. when they could get those bp from a trade, and no one would ask to join a clan/dojo if they missed only those items

    No one bother to research Ignis cause they can beg for other for Ignis Wraith. And this about Syndicate. Dojo is form of community. and there is no restriction. If you make a moon clan with 1 active member. You can't say its unfair isn't it?. People who complain about Hema will sure understand this

     

     

  16. okay okay. so some of you say "Work for them" or getting another things in the syndicate

     

     

    why you can trade syndicate weapons? Not only weapons, Captura Scene, Mods, Archwing Parts.

     

    Isn't that defying everything you just said?

     

    If I want Secura Lecta for example, I need to max out Perrin Sequence, then I want Vaykor Hek. So I need to Go back to Steel Meridian, Grind again and get Vaykor Hek.For those who focus on all 4-6 Syndicate. Congrats. but most people only have 3 Syndicate. Either 3 Left or 3 Right

     

    Everything gameplay related can be traded on syndicate. And THIS IS NOT CLAN. Clan weapon is based on how good your clan is. thus you can gain ALL item in the clan without sacrificing anything, If I focus on Corpus Lab, Doesn't mean my Grineer Research will go down isn't it? Even Ignis Wraith can be traded

     

     

    So by this logic, Why Gear Blueprint can't be traded?

  17. Okay. So here's the thing. I bring this up on similar topic about Nyth and Sentirum balance. but both have the same issue

     

    1. Nyth and Sentirum is the rarest kind of gem. Hardest to get in the chance of a gem node giving Nyth/Sentirum

    2. Nyth and Sentirum is the lowest in term of getting them from each gem node (One Sentirum and Nyth per node, while others can be 5+)

    3. Nyth and Sentirum is the most used gem in Cetus/Quills. Both Requires 30 to max one Arcane. Not counting those Eidolon Shard that comes from a VERY repetitive boss fight.

     

    Tell me 2 Blueprint that requires Star Crimzian. None, The only blueprint that requires that thing is T3 Prism (The Grenade Burst Prism). and I have 200+ Of those. I can build all combination possible with T3 Prism AND still have something to spare

    Esher Devar, Tear Azurite, Marquise Veridos. You can get ANY blueprint require this and still have alot to spare on NOTHING.

     

    Also, It doesn't help the fact that Nyth and Sentirum only gives 100 Standing on Old Man Sumbaat (Gem Trader). I can get more standing by just getting Azurite in one gem ore

     

     

    tl;dr. This balance is so bad that I suggest to not only give another node or increase it. I want another kind of cutter that gives ONLY sentirum and nyth (Sentirum = Blue, Nyth = Red). Not only Its rare. It only give 1 per Node, and its the gem that is most demanding on all Cetus/Quills Stuffs

  18. Well I do know this is an old topic, But Idk why no one complain about this anymore.

     

    I mean, People might just say "Just get on another syndicate and level it up". The problem is. The sacrifice amount and the Syndicate standing needed to get just One Gear Blueprint.

     

    This is very apparent on Red Veil and Cephalon Suda. Since they are the only Syndicate that gives Large Ammo and Shield Respectively

     

    We can trade nearly everything that Gameplay related on Syndicate. Archwing Parts, Mods, Weapons. But can't trade Gear Blueprint

     

    (While Ammo and Shield restore isn't that "Useful" as Energy and Health, It does help on certain places, Hijack = Require Shields. Survival = Might run out of ammo)

     

    Please tell me on how you think, cause I do want to give my Clanmate Large Ammo Restore

  19. 10 hours ago, krc473 said:

    Then why make the thread (and title) about Nitains? Why not make it so its saying "Should mutagen sample drops be changed". It could be compared with Nitain that way. The OP states that Nitain Extract are not the worst. They are comparatively easy and less draining compared to others (i.e. Mutagen, Oxium etc). So it comes across as the OP is not even convinced Nitain Extracts are bad. Because they mention something worse. 

     

    I have over 100 nitain extracts, I had this many prior to twitch drops. Some of these even came from resource caches. Remember, you can farm Nitain Extracts. 

     

    Now I ask, do you get what I'm trying to say? Can you read my sentence again

     

    "If you think this resource is bad. And you have inactive clan. Say goodbye to the weapon that drain your health and replenish it when doing headshots (you know what I'm referring to) "

     

    My point is, For those people who complain about Nitain, they will rage about mutagen, Its just there for the LOLs. Just poking fun of the Mutagen Samples. I am not complaining about mutagen samples. DO I say like "We need to reduce the cost of Hema research". Its like people say like "at least, Mag Prime is better than Excalibur Prime" Do you think he says that he want Excalibur Prime again?

     

    I get you that when I bring something worse, it seems that Its better to discuss about that resource compared to this. But its just there for comparison. I just want to know how much people thinks Nitain are bad. We both know how hard to get Mutagen Samples. But thats not the main point. I just poke fun of it.

     

    AND, I'm not complaining with those resources. I told you that I have 100+ Nitain, My Hema research is done, and got Vauban Prime.

     

    tl;dr Hema is not the main point here, Its just here for the LOLs.

  20. 1 minute ago, --Q--Voltage said:

    Nitain Extract is only a pain if you are impatient. There is nothing wrong with how it is acquired if you don't look at it as a need, but a goal for a crafting item.

    Exactly, The reason why I create this thread cause when I go to wiki about Nitain Extract, the comments filled with people that mad about nitain extract.. in November-December 2017

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