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Flemat

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Posts posted by Flemat

  1. Whoever sais that its behind max rank Vox Solaris, should realy start thinking how much time has passed since Vox Solaris is out?!....
    If it would have been behind max rank Quills would anybody complain? I think not. So why here? Also I read something like "because of this, I cant recomend my friend to start playing the game again" … you and I both know, thats BS 🙂

    I had problems with making Baruuk as well, but not because of the standing (had more then could use it for, basicly geting my 2nd t3 arcanes), but becasue of the random System drops from Profit Taker (was patched thankfully, and could purchase the Systems I needed from standing points).

    So just buy it for plat (I was very tempted, cause even if im skeptical, because you know...SHILEDS are, what they are...), or just grind it out. I personally dont like to "buy" warframes (excluding prime parts). I rather farm them out properly. Im very excited to try her out, but as always a bit sceptical and dont want to ride the hype train. For all I know we could have 2-3 hotfixes in the next couple of days, and/or nerfs/changes on her.
     

    This is my 1st opinion of not the frame itself, but how to get her, and to reply for some comments. When I got her, I Will test it out myself as well.

    • Like 1
  2. Oh and ps: hope DE cotinues these good weekly missions, like Hydrolist hunt,
    - if you cant solo Hydro, and all those who cant even kill Terralist will be joining you if you play alone in public, to enjoy yourself and be happy-
    or the fast, utterly not pointless 8 bounties STRICKTLY for plains (orb valis not included...cause why would it be).

    Yet again no seperation or restrictions. mr0 gets the same quests as mr26. mr0 cant do S#&$, mr26 is bored to do what otherwise would never do, cause its waste of time normally.

  3. My feedback on the Wolf:

    Had 2 randoms in a defence invasion (greneer vs corpus). It came down on the last wave, and since the IDIOT randoms killed everything 1st, the mission ended (while the wolf was still on the map). Its immune to status and to abilities probably (had 15 sec to test before got dumb#*!%ed).

    So far enjoyed the saturn expansion. Now I just want to puke/vomit, and tell every #*!%ing noob to piss off, since the developers didnt quite had in mind to end the defence mission, when ALL enemies are killed (wolf/syndicate/stalker,etc included).

    So people only play solo in a massive multiplayer game, or get dumbfucekd as well when hopefully this wont happen to you as well. Thats all for my 1st encounter with the wolf; what a good way to start the day!!!

  4. Some people already mentioned this bug, but I feel it havent got the necesary attention yet.
    Example:

    Unlike in previous reports that I found and read, in my case, there were NO HOST MIGRATIONS, and it worked from the get go on pets, and allies allike. Also Doors worked normally for me, but a teammate said something about the doors, so it had some issue probably...
    Now there is one thing to mention that I found very curious. One of the players name and pet name suggested me, that we are from the same country, so I tried to get in touch with him/her in party chat. With no replies from him/her I tried PM-ing, but then it said that he/she is offline...First I thought ok, maybe i misspelled it, but no. After we extracted from the mission, I could pm him/her normally. This leaves me to the hypothesis, that this player "made" the map to bug. How did it happen; how could this happen and what is the connection between someone else joining and the mechanic of arbitration idk; is that what truely happened? Hope I could give some hints to you players and the dev team in hope to fix this bug.

    And before players criticise me for reporting this bug, I would like to add, that after teammates got revived, they couldnt do anything asside from moving maybe. Now in some cases this could lead to exploits. Ie: free loot, geting life supports etc... but in reality I think if you cant use abilites, fight back and such, those revived players will likely fall again pretty soon.

     

  5. Basicly since the last hotfix, the zenistar disk randomly bugs during missions, where I am unable to throw out the disk. Tried weapon swapping, unstuck, falling/jumping down. Nothing helps.

    PS: sometimes as randomly as it occurs, it seems to be working fine again after some time/ few dozen of disk throw tries...dont see what makes it work again, or that is maybee random as well.

  6. If you go into your dojo -> arsenal (in the observatory) and into gear, there is a wierd bug, where instead of your gear wheel there is the setup shop menu poping up, and otherwise if you hit tab there are the emotes wheel as normal.

    Can anyone else check/confirm this bug? Thank you!

  7. Hi Im just now experiencing the same problem for the first time. However its NOT on my orbiter (thats normal), it happens in our DOJO. For me it doesnt even matter wich direction, its all "mach 20". Couple of days ago everything was fine, no major updates or bugfixes happened...i think. Only things that happened:
    - Tenno con 2018 ended;

    - Ash prime drop compleated;

    - The Sacrefice hotfix 23.0.8 was deployed.

    Did any of this caused the problem?


    It was a one time only bug, and hope it will be the last, scared the Lotus out of me!!! 😄

  8. After receiving a responce letter from support (what I was anticipating, but not hoping), I have decided to just F it for 2 reasons:

    I. - this is kinda geting like League of Legends now. I loved that game, played it from 2010 eversince last year 2017, and now I realize why I stopeed that, and feel very furious about Warframe in this peculiar time as well. CHANGES!!! Like ok unlike LoL, here the changes are good and necesary in my opinion, but DAM are they not working they intend to be... Now the new ui (trade which item is what, what it costs, etc...makes me want to puke) in particular.
    II. - I have found the way I will farm (not play, cause f that u cant do it!) Sanctuary Onslaught.
    Cause until there I see no effort to fix the host migrations, neither do I will show any effort in it. Simple as that 🙂

     

    Yea ofc, from now until its fixed I should make extra recordings as evidence if I want to be refunded  for ONE specific item after every Sanctuary Onslaught??? This sht should work NORMALY!

    PS: earlier in a post i said:

    On 2018-06-18 at 9:38 PM, Flemat said:

    Its been a while since Sanctuary came in...It was buggy and I cursed this game for not being able to farm Khora, since someone always left faster and was stuck in a host migration, where you could only alt+F4 -> lost all loot). Now in theory its patched (said in the newletter), yet I returned to the SUCKTUARY->wave 8-> host left-> STILL STUCK IN #*!%ING MIGRATION. I dont care if its not polite and I have no manners right now, cause I literaly wasted HOURS for nothing!!!
    And this is the point  (not mentioning the new S#&$y UI design and small stuffs like that) where I started to curse this game! My love for the game started fadeing aways since Plains of Bugolodon, and it still continues to decay sadly.
    Where I dont have as much time to play this otherwise once great game, bugs, glitsches, and frustrating things like these makes me want to curse this thing all together!

    But if im at it let me summarise my view on the game since then:
    - Plains of bugolodon:
    Was very buggy(quests, achievments, etc...), very unfairly grindy also performance issues. Now paste is more humanlike, less buggy...still lost much time there as well as the will to do anything there or in Cetus for that matter.
    Oh and what was the problem with LoR and JV? I loved those RIP (for now as they said its only temp. removed...well this is a long temp now).
    Arcanes are puked out like candy from the Eidolons now, so even lost the sence of greatness when you did an instance
    - SUCKtuary:
    Buggy as hell (no gate, host migrations, sudden efficiency drops to 0, etc), very repetitive after a few runs (with 0 loot, just to add) -> overal #*!% it as it is right now.

    And there you have it. Try to enjoy the game, where like the only things you loved or want to do are gone or broken.
    PS: No way in hell Im gona buy Khora for platinum, get this S#&$ migration foxed already!!!

    PPS: To Sephalon Simaris: #*!% your experiments and synthesis, make your world #*!%ing NORMAL!!!
     

     

  9. Its been a while since Sanctuary came in...It was buggy and I cursed this game for not being able to farm Khora, since someone always left faster and was stuck in a host migration, where you could only alt+F4 -> lost all loot). Now in theory its patched (said in the newletter), yet I returned to the SUCKTUARY->wave 8-> host left-> STILL STUCK IN #*!%ING MIGRATION. I dont care if its not polite and I have no manners right now, cause I literaly wasted HOURS for nothing!!!
    And this is the point  (not mentioning the new S#&$y UI design and small stuffs like that) where I started to curse this game! My love for the game started fadeing aways since Plains of Bugolodon, and it still continues to decay sadly.
    Where I dont have as much time to play this otherwise once great game, bugs, glitsches, and frustrating things like these makes me want to curse this thing all together!

    But if im at it let me summarise my view on the game since then:
    - Plains of bugolodon:
    Was very buggy(quests, achievments, etc...), very unfairly grindy also performance issues. Now paste is more humanlike, less buggy...still lost much time there as well as the will to do anything there or in Cetus for that matter.
    Oh and what was the problem with LoR and JV? I loved those RIP (for now as they said its only temp. removed...well this is a long temp now).
    Arcanes are puked out like candy from the Eidolons now, so even lost the sence of greatness when you did an instance
    - SUCKtuary:
    Buggy as hell (no gate, host migrations, sudden efficiency drops to 0, etc), very repetitive after a few runs (with 0 loot, just to add) -> overal #*!% it as it is right now.

    And there you have it. Try to enjoy the game, where like the only things you loved or want to do are gone or broken.
    PS: No way in hell Im gona buy Khora for platinum, get this S#&$ migration foxed already!!!

    PPS: To Sephalon Simaris: #*!% your experiments and synthesis, make your world #*!%ing NORMAL!!!
     

  10. Just now, Flemat said:

    On the Mission: Pursue Umbra, Triton (Neptune) lv 33-34 [corpus tileset] 1st you meet umbra figthing a bunch of miics, then umbra disapears and that area gets "lockdown" until you kill all the mimics. After that umbra stands in the middle of a bigger room near the prevvious area, where you have to damage its shield with void energy, then voidblast and use trancsference on him. Then there is a cutscene ...

      Reveal hidden contents

    - 1st game: u lose it no matter what i believe...
    - look on the instrument
    - 2nd game 1/2 step: ok

      2/2 step, you get "infested" in your mind, and make a "sacrefice"

    ... after that I get back to the room where umbra was (in operator form) and asks me to do the same again, which is to use trancsference on umbra. At this point umbra has no shileds, stands still and doesnt attack me. When I use void blast it gives the normal animation but using traceference does nothing (trancefereence has an effect, but like I can spam it, does nothing). Then after a few seconds using void blast, umbra recovers from his knees standing back up. Not including that few seconds while umbra is doing the animation from void blast, if I use tranceference I get in/out of MY warframe. I tried doing the mission multiple times, and even went ahed on the extraction point, to see if its just some visual bug with the trancefering again on umbra.

     

    PS: saw many people have the same issue, hope it will be fixed soon 🙂

    Also, is it normal now that when your in a party and finish a mission it will automaticly disband after finishing ANY kind of mission? It was a pain reinvingg again and again and again...

  11. On the Mission: Pursue Umbra, Triton (Neptune) lv 33-34 [corpus tileset] 1st you meet umbra figthing a bunch of miics, then umbra disapears and that area gets "lockdown" until you kill all the mimics. After that umbra stands in the middle of a bigger room near the prevvious area, where you have to damage its shield with void energy, then voidblast and use trancsference on him. Then there is a cutscene ...

    Spoiler

    - 1st game: u lose it no matter what i believe...
    - look on the instrument
    - 2nd game 1/2 step: ok

      2/2 step, you get "infested" in your mind, and make a "sacrefice"

    ... after that I get back to the room where umbra was (in operator form) and asks me to do the same again, which is to use trancsference on umbra. At this point umbra has no shileds, stands still and doesnt attack me. When I use void blast it gives the normal animation but using traceference does nothing (trancefereence has an effect, but like I can spam it, does nothing). Then after a few seconds using void blast, umbra recovers from his knees standing back up. Not including that few seconds while umbra is doing the animation from void blast, if I use tranceference I get in/out of MY warframe. I tried doing the mission multiple times, and even went ahed on the extraction point, to see if its just some visual bug with the trancefering again on umbra.

     

    PS: saw many people have the same issue, hope it will be fixed soon 🙂

  12. Hello!
    Im a big fan of decorating, I spent a lot of time plannning(100%) and execute/building my dojo(aprox 90%). Now about this new system compared the old one in my opinion, but I think a lot of players and buildlovers will agree:

    PROS:

    1. New CORPUS and GRINEER elements to build/new decorations that came in as well.
    2. You have the free placement option, in which case, you could place items on the wall for example as it would stand on the ground, and not 90 degrees from the wall. For example: Now you are able to more accuratly place objects on top int the middle of sphere shaped objects.
    3. Rotating grid: as you are now able to adjust 15 and 45 degree angles, for a bit faster and maximum perfection when rotating and placing decorations.
    4. Grind snapping: similar to "PROS point 3", it is practical. You have 3 options here: 0.10 / 0.25 / and 1.00 meters. I wont have to count tiles/marks on the wall, etc anymore, to place things simmetrically.
    5. The revolutionary (for me truely) NUM 2 button, where if you placed a decoration, by presing "2" it will automaticly select the same decoration, that was previously used, and not having to open up the decoration menu  and search for it again.
    6. If you constuckt things, that are stacked upon eachother, you dont necessarily need to wait for them to finish crafting, for you to further continue your construction.

     

    CONS:

    1. The birds eye view from flying, makes it INCREDIBLY more harder and frustrating to place items excatly how you want to. EXAMPLE: i had 2 "catwalk rails" (4m long ones, where the corners connected 45 degrees from eachother, in our clan grand hall, in front of one of the 4 avaible side dors, under the 2nd floor of the hall. Thats where our "Energy lab" is). I wanted to place a "corpus corporate flag" as close to the connecting point of that 2 "catwalk rails" as possible, BUT if I wanted to place them as close as possible to the connecting point, I would had to go so close in fly mode, that I coudnt see how tall the banner is, and would it go in or through the 2nd floor of the main hall; if I went to a place where I could see the flags size, it was only up to luck if I could place it to the position where I wanted to.
    2. The PUSH/PULL mechanic in my opinion, on paper was a good idea, but tbh I didnt need that mechanic in the old mechanic and It feels more like it had to be put in, so that people could use this "Fly mode". Since without it pople woudnt be able to adjsut their viewing space and the desired items length from eachoter. In conclusion its a mechanic where you waste quite a lot of time to place anything, just because of "CONS point 1".
    3. Item grabbing and reajusting: Yea...the most frustrating and time spending/wasting thing in my experience...All of us have experienced when you dont place something perfectly on the get go, or just thought of reajusting things here and there. My main problem is that, excluding circle shaped items (was so frustrated, that I tested it), everything is grabbed by its edge/side, and not at the center or where you ai was and pointed, when you grabbed it (I wanted to see and laugh if it would drive me elsewhere as well, if I grabbed a "floor medalion" for example...). For example 1: If I wanted to place a decoration (yet again "catwalk rails") as close to the wall as possible, most of the time it turned up on to the wall / changed directions / was unplaceable. Or example 2: I tried to put a decoration on the wall ("corpus cable interface" on the wall,) horizontaly, but as I was rotating it (in 15 or 45 degree rotating grid) it was ok on any point EXEPT the horizontal, as it was odly then rotated 90 degrees from the wall, being in a kinda + position, where: | is the wall; - is the decoration; left side from | is the grand hall; and right side of | was the energy lab. And I was in the energy lab. To put it up finally the way I wanted to, I had to look from the corner of the room, as near to the wall as possible, for it to stay sticking to the wall (ps surface placing was active before I forget and get a comment on it) AND to be in a horizontal position. I had to grab (grabed at the edge ofc), and reajust it quite a few times, because from that angle, I coudnt see if the middle part of it (this decoration has 3 similar looking parts XXX, so if the middle X) was JUST right above another decoration (corpus computer diagnostics array). The rail took me  Just to demenstrate it, im going to put the old and new mechanic side by side in comparison with this two exampls...Menu -> pick decoration
    • OLD MECHANIC example 1: was already near the position where I want to palce it -> press and hold to rotate, takes (max 20 seconds to get perfect or near perfect rotation angle) -> and slide it to its position the way you desire (again max 10 seconds). Lets say you messed it up, grab it at that point and adjust that tiny bit (5 seconds). DONE around half a minute, but mostly less.
    • NEW MECHANIC example 1: Longer time to adjust just because of "CONS point 1" and it was always NEVER on the right spot where I wanted on my first try, so I had to grab it again, but WAIT..."CONS point 3" it pushed my cursor to the edge, and also moved my decorations from the previous position randomly, so you need more time to reajust it to the postion where you want to IF you are even able to, because most of the time I have to move up and down, left or right, to even get a view to move it to the postion where I wanted the decorations, thanks to "CONS point 3". And sometimes I had to reajust 3 or more times. Aproximetly took me 4-5 minutes.
    • OLD MECHANIC example 2: was already near the position where I want to palce it -> press and hold to rotate, takes (max 20 seconds to get perfect or near perfect rotation angle) -> and slide it to its position the way you desire (again max 10 seconds). Lets say you messed it up, grab it at that point and adjust that tiny bit (5 seconds). DONE around half a minute, but mostly less. PS wall placement was even faster then ground placement.
    • NEW MECHANIC example 2:  also the same, but in this exampls it took me almost 12-13 minutes (and we are still talking about 1 decoration). SIDENOTE the 4 meter long "catwalk rail" wont clip corectly to the "catwalks". The 2 meter ones clip perfectly. So instead what i wanted for a 6 meter long "catwalk", a 4 meter + 2 meter long "catwalk rail", I had to go with 3*2 meter "catwalk rails" instead.

     

    CONCLUSION: Its good to see, that DE is bringing in new things and mechanics, but this one realy needs some polish, cause as it stands, I hate it very much, because CONS >>> PROS and overall "wasted time" >>> "saved time". And tbh, there was nothing except "PROS point 2", that I coudnt do in the OLD mechanic compared to the NEW. The NEW mechanic takes away so much more time, and is more frustrating to decorate. It needs much more polish. It makes me want to build less, and to overly simplify things. I am a super perfectionist when i build, and just speding 2 days decorating in the NEW mechanic, I even did things like "f*** it its good as it is", and didnt care / wanted to frustrate dozens of minutes more, because it felt "its not worth it". If I wanted to build the same (or very similar) more complex builds / building / statues from many decorations combined.

    1. It would take me 3-5 times more time (honestly)
    2. I woudnt even start to do those or just give up on my breaking point.

     

    MY OPINION:

    1. Put back the OLD mechanic (if its still possible...).
    2. Enhance / fix / polish the NEW mechanic.
    3. BEST CASE: both of the above. I doubt the old mechanic was destroyed/tossed away compleatly. When people enter decoration mode, let them choose between the 2 mechanics (preference) and let it be memorized, so you dont have to pick (the same option) every time you enter decoration mode. I think that would be the best, and most acceptable for everyone.

     

    ANOTHER SIDENOTE: CONS 3.5 + a suggestion:

    While in decoration mode of the NEW mechanic, if you get a PM, you have no idea, no notification or anything, that you get any.

    It bugged me in the OLD mechanic as well (but at least I saw when I got a PM), why cant we use chat (T) while we are in decoration mode? It was the only cons for me in the OLD mechanic (and the only time wasting things I felt), when you were placing something, but had to quit, to reply to an incoming PM, and then back to decoration mode and start over, hoping you dont get a PM, or you finish fast enough with it.

     

  13. I was going with a friend and 2 random players on ODD for mutagen sample and neurods farming. At wave 32 suddenly it said Mission failed, while pod was almost full hp. Only things I could gues that may have caused the bug:
    - Pod got 1 shoted on mere wave 32 with around lv 60-ish enemies

    - We had a shield ospray and a sanguare(ancient healer) down next to the pod and somehow they bugged it over time.

    Whatever the reason we lost all the loot what we farmed, and were compleatly dumbfounded...Anyone else experienced this or something similar?

  14. Hello everyone!

    I want to PC my Tigris riven:

     

    Madurai - V polarity; MR 16; Max Rank; 6 rerolls:

     

    +45% slash damage

    +62,4% damage

    +46,6% multishot

     

    Im using this riven atm, but if its worth much and there are potential buysers, I may want to sell it instead.

    Thank you for your answers in advance!

  15. Just moments ago I traded 2 New Loka archwing wep parts and 3 Perrin Sequence archwing wep parts with a player, when i ODLY noticed that the "CYNGAS STOCK" in  Perrin Sequence costs 25k points, as where ALL OTHER wep components/parts in here and all the other 5 syndicates costs 20k.

    Did it got a wrong "price tag", because its in the mods row maybe? xD

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