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(PSN)Etheral_Synergy

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  1. Yeah it was an idea that dawned on me when thinking about eximus auras effects when mind controlled. How the ability just havign some innate buff would do great. It's stepping slightly more into rework ground but is still a gorgeous idea. Being able to cycle through a few augments to give MC targets. Ah okay yeah I understand you now. I feel like this is more mind control territory definitely closer to that changes you first proposed in your earlier post. I'll go ahead and slap resonator like agro draw on mind control onto the notes. I understand undertow feeling slow, just tested in s
  2. Just editied the main post: From my own considerations, added a few details to mind control around the influence of enemy auras and support when under the effect of mind control, calling for the addition of effects on currently useless support units and auras (ideas for specific effects welcome). Added stagger resistance to the mind control notes. Added increased agro draw to mind control notes, targets to improve natural synergy with her 4 by creating groups of enemies ready to damage charge the ability. Added some mobility to her 4. Quite limited (undertow speed
  3. After having purchased the nihil fight key it has overwritten the node taranis, void in my navagation menu. Clicking on the node does in fact enter the fight with no option to switch to the normal mission like may appear on an invasion or fissure, as such it is now impossible to access this node.
  4. Dont underestimate the persistance of people who dont know lol. Had someone ask how to make the survival last 30 minutes thinking there was some secret way to do it
  5. Been playing the deimos underground bounties recently to get some rewards i never bothered to get on my first runs and noticed i was only getting 2 mother tokens per a stage and only 5 at the final stage. The isolation vault bounty itself will reward the correct amount of tokens, it is only the subsequent underground bounties that have this issue. It has happened consistsently on every single one of my runs which have been in both tier 3 and tier 1, all bonus objectives met.
  6. Oh wow this is a 2019 thread lol. but yeah i went onto a kuva siphon surival today and had to tell 2 different guys who joined at different points it was the wrong mission. There is only one node of actual kuva survial so naming the node would probably be the easiest way of clarifying this. The name distinction of kuva survival and kuva siphon survival really isnt enough on it's own.
  7. oh okay wasnt expecting rivens as a reward lmaaao, is that on every use of a key. cause if so I dont think anything else deserves my creds lol
  8. I've noticed this incredibly consistently now where if you dash onto extraction as your operator then switch to warframe you have to walk in and out of it to count as present and to trigger extraction.
  9. I honestly have no idea how I was aware you could operator in absorb but this didnt click, I'm truly dumb lol. thank you.
  10. Just went and tested this cause I never noticed this too much cause I kinda fire and forget mind control alot, and yeah actually for a supposedly invulnerable target they stagger ALOT. Definitely something that should be looked at.
  11. Yeah I get where you're coming from and a full blown rework could be great. Just with my suggestions thought I'd keep them in the realm of her current kit for ease of implementation aswell as this her current kit can still be very capable if it was tweaked. As for your suggestions: Passive 1st ability 2nd ability 3rd ability 4th ability These changes don't do masses to change her current standing apart from some gimmicks however there's defintely valuable take aways in here about chaos and mind control/chaos A.I.'s alternate uses that I didnt consider.
  12. Hey Guys thanks for the quick feedback hehe. So this was for the passive. I was cautious to ask for change here because while newer frames can tend to have flashier passives I dont think theres too much of a need for it on every frame. It can just be a neat bonus but I do also appreciate how something bigger here could help her along. Feel like if it was an activated thing it'd have to be something different. The passive has to be cut off for absorb and I feel it might be weird to trigger a passive to have to turn it off. I had thought alot on more mind control targets but i th
  13. Edit 23/02: Changes to mind control (based on feedback and my own thoughts) and absorb (based on feedback) Intro Yes Nyx is my most played frame. It's been so long of her being pointed out as a "well actually" as a useless frame when anyone in chat says "well every frame has a purpose" to the question who's the best frame. She has her uses and thats not what I'm here to argue against, just trying to make her kit more functional and engaging so that these uses are more built in. This thread may look like alot but I promise you this kit is so minimally different from her current
  14. I was thinking this earlier today myself though I dont think it should be based on hits like the damage charging. Nyx desperately needs some reason to put more than 25% strength on her so why not have an inbuilt maybe 1.25x speed multiplier (not too far off overextended nova speed boost) on the ability have it scale with power strength. The enemy speed is an overarching issue so needs an overarching change. Scaling it with damage would also result in some potentially AI breaking speeds, strength would allow for more rigid capping on what the ai can handle.
  15. Yeah havent seen a single working vial on myself or others since his launch lol. Also as Darm mentioned above (dont want to ping him) the holsters on his waist should have vials on them too but are empty. Only found out he was meant to have them today lmao had to check his trailer
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