Jump to content

Vizer_Xeno

PC Member
  • Posts

    37
  • Joined

  • Last visited

Posts posted by Vizer_Xeno

  1. On 2020-05-18 at 12:11 AM, Els236 said:

    You then have to hope they drop Requiem Relics, which function in exactly the same way as Void Relics, which you then have to go and crack open in order to get your Requiem Mods.

     

    On 2020-05-18 at 12:11 AM, Els236 said:

    Honestly, in my humble opinion, the whole Relic shtick with the Requiem mods could be scrapped entirely

     

    On 2020-05-18 at 12:11 AM, Els236 said:

    Anyway, as I was saying, ditch the Requiem relics. It just adds another unnecessary layer of grind/farming to the already grind-heavy Lich-hunt. Have the Requiem mods drop from the Thralls, with the same drop-chance as the relics currently do and also have the Lich drop 1 random mod whenever you stab him (whether it works or not).

    Yeah, i totally agree with you on this. If DE decide to remove this layer entirely from kuva lich content it will make more player want to replaying this content, just leave murmur grind (it's need to lowering a bit) & solving the right combination for parazon is already enough imo.

  2. I can see your stress on that content same as me. Since dealt the 1st lich, i never touch this content again even DE have some rework on kuva lich which they will release on PC next week. I still won't replaying this content because of the "grind" doesn't change at all especially for finding requiem relic & crack it open which doesn't need to be add in kuva lich content. I would like DE remove this two activity from kuva lich content entirely & make riven sliver & requiem mods drop from kuva thralls only because it will make "grind" less stress & this will make kuva lich content have more replay value than the current progress we have now which is so "grindy".

    • Like 1
  3. DE, can you make Quellor, Pennant bp & Shedu parts always drop when player kill the target (Galleon/Asteroid base Commander or Captain & Symbilyst on Anomaly Mission)? It's totally frustrating finding those which categorized as common thing with low drop chance (5% for Quellor,Pennant & 0.0 - 2% for each Shedu parts) even i already give up finding Korrudo bp (5% drop chance) from Tusk Thumper Doma from Plains Of Eidolon a long time ago. What i see what you do now is beyond tolerate especially for Shedu parts which only drop from Symbilyst & player must wait for anomaly to show on random node on Veil Proxima. I already do countless mission on anomaly mission also normal mission with extra objective assassination target & it's totally not fun to do this over & over again while the rest what i after is not drop until now. So far i only have a pennant bp & 2x Shedu Receiver from countless time doing this (i using Nekros Desecrate & Ivara's Prowl) & i can't tolerate this any longer because of this. I also heard a lot 'players new bad habbit' because their frustration to get Shedu parts, they do anomaly mission with host & leaving the host (abort mission) because they're not having any single Shedu parts. The biggest issue is the Symbilyst itself because each time i do anomaly mission, i encounter them about 5-7 while the rest is another sentient on the rare occasion i never see them. So i leave the decision to you & i hope you make the best decision on this one.

  4. DE, this one is the worst of the worst update in Warframe as i play this game for 3 years long. I already see so much thread that this update mostly have negative comment on it. As for myself, after update & playing for more than 3 days, i want to say this content is nothing more than punishment & enslavement for many players. There's so much flaw in this update & mostly doesn't need to be add to this game especially on this update, although because this update those power creep & hardcore wannabe be happy right now (GLORY TO HARD CONTENT!!). I will explain the flaw on this update & give some solution that you can consider.

    • RNG on RNG over RNG

    Seriusly DE, did your hit your head or something or you want to make great wall on RNG? This feature is that make most players frustratring (including myself). Why is that? There's so much RNG involving in this update (overdose if i can say) after players create their Kuva Lich & absolutely doesn't need to be add & totally need to be change ASAP.

    The step that involving RNG thingy after players create their lich:

    1. Depend on best priority, players can find the murmur first or find requiem relic on kuva flood or kuva siphon. We don't need another activity to find knock off relic in this game (enough of that already). To find requiem relic is already frustrating because on kuva flood where the chance is 100% relic drop sometimes no relic drop & the worst on kuva siphon where the chance is 30% relic drop (i did more than 10 kuva siphon mission & only have one relic, God please kill me already).

    2. After get requiem relic, players crack open the relic to find reqiuem mod that their need for kuva lich and that's RNG really stressfull & only can be crack on kuva fortress fissure mission only & the most reward inside (beside requiem mods & riven silver) is not reward at all.

    3. After player get requiem mods for kuva lich (must complete 3 murmurs first), their must put the mods(in parazon) in correct order to kill or convert their kuva lich & it's already RNG because if players put mods not in correct order kuva lich will instakill player, kuva lich rank up, influence getting madness & requiem mods charges become waste.

    What i see from step above i have some solution for this game that maybe can reduce the players stress (i don't want end up in the mad house because of game) & make this content more fun (of course i know those power creep & hardcore wannabe gonna mad when i post this idea):

    • (The easiest way) Remove step 1 & 2. I know that's dillema for you DE because, since kuva survival mission add to this game, i rarely hear someone ask to do kuva siphon or kuva flood mission & i know the reason behind it because you want this feature (kuva siphon & flood mission) have another use. If relic mission gone & kuva fissure gone, where we should remove relic reward? Simple, here's the list of requiem relic reward:
    1. Riven Silver --> put in on kuva thrall with 50% drop chance.
    2. Kuva (1200) --> just do kuva siphon,flood, survival mission already.
    3. Ayatan Amber Star --> just do some mission & do some looting already.
    4. Requiem mods (2) --> put in on kuva thrall with 50% drop chance (let 3 charges exists).
    5. Exilus Weapon Blueprint --> it's already on syndicate offering.
    • (The hard way) Keep step 1 & 2 exists but there's need change, here's the list:
    1. Make requiem relic 100% drop on mission (siphon & flood) with the difference where on kuva flood requiem relic is already on radiant version while on kuva siphon is normal version(no enchant).
    2. Make requiem mods have unlimited use. Beware: Add this to the game make finding requiem relic & kuva fissure mission become junk & useless feature on this game once player have all requiem mods.
    3. Make Exilus Weapon Blueprint as Exilus Weapon already made.

     

    • Kuva Lich

    When i post this my kuva lich is already lv 4 & the enemies lv on influence mission is already getting on my nerves (especially Nox & some others) when i clear one node. Kuva lich itself is so powerfull at lv 5 & enemies too (i heard that from some thread) & it's beyond compare for casual players (inhuman i say). The biggest issue on kuva lich itself is RNG(requiem mods) where players must put requiem mods in correct order to kill or convert. We don't need kuva lich do instakill when players put requiem mods in wrong order (waste charges) just make kuva lich resist when the cutscene happen & make kuva lich retreat from mission (lv up, influence spread, enemies lv up). For enemies lv up it should max at lv 80-100 when kuva lich at lv 5(because i heard enemies on lv 5 are in lv 120-130, God no wonder why power creep & hardcore wannabe really happy about this update). For kuva thrall you can reduce murmur (50 mercy kill for one requiem) that player need to unlock requiem (25 mercy kill).

     

    • Parazon

    Assassin's Creed hidden blade is what i call the coolest feature on this update (too bad can't do twin hidden blades) but there's some problem with it & need to be improve. I do a lot spy mission to find the mods for my Parazon but the mods is really hard to drop even i clearing all 3 vaults without trigger the alarm, so please make parazon mods drop when player do 3 vault without trigger alarm on. When i hacking console or turn off the alarm  there's always screen shake even i already turn off this feature & i lost 1-1.5 second before i start cyphering manually. Make Parazon can be use for melee or steath kill if player doesn't bring melee weapon on mission.

     

    • Grendel Parts Mission

    This the first time i see the hardest Warframe to get (default setting, no gear, no operator) & it's really hectic to do the mission because the enemies lv & attack can kill players if not careful. The mission itself from my perspective is very challenging but also very boring because we need to survive 20 minutes, defense 15 wave, excavation till 800 cryotic. The mission challenge itself should be reduce base on handicap that players get when enter the mission, survival 10 minutes, defense 10 wave, excavation 500.

     

    That's all about my feedback & this also make me reconsider to quit playing this game (i play this game for my stress relieve not to have another stress) because so many negative aspect on this update. Now i only play do some syndicate mission or NW & ignore my kuva lich completely & if i can kill or convert my kuva lich i won't touch this feature ever again.

    • Like 1
  5. As Wukong primary user i want to say DE really did a good job on this rework Imo, but there's still need some tweak & funny thing happen.

    The thing that's need tweak a little bit more to make this Warframe more enjoyable:

    • Celestial Twin --> No duration clone is really nice tbh, but the AI basic behavior still sluggish. It will attack Simaris Synthesis target until death so i not recommend using this skill to capture Synthesis target or call back the clone atleast except DE make some tweak for this. The clone position need to be adjust depend on weapon that player using (this only apply when player stand still), for example if player use primary weapon while the clone using melee, the clone should be place a litte bit forward while the opposite (player using melee weapon & clone using primary) the clone should place slightly back. The funny thing about this skill it has reloading animation on primary weapon (no need to worry the ammo on pocket is not depleting a.k.a infinite 😋).
    • Cloud Walker --> Move more faster than previous one and has healing effect, but the duration is way to short imo (2 second by default 😥). The duration need a little tweak atleast 5 or 7 second by default. This skill has a problem on me when casting it drop my fps (maybe because movement speed or mist thickness).
    • Defy --> Damage absorb to make one deathly swing & bonus armor buff. This skill also have short duration (2 second by default 😥). The duration need to increase to 5 second by default. This skill i found useful on high level mission because the enemy give more damage so Wukong will have more damage & also more armor buff.
    • Primal Fury (Iron Staff) --> Combo change depend on player do (aim or not) & now has slash damage. This skill no need to tweak from my pov, it really have nice synergy with Celestial Twin & Defy.
    • Like 1
  6. After Update there's some problem that i found. Here list the i found so far:

    1. Takedown moa/corpus drones mission on Orb Vallis bounty unable to complete (result mission failed or unable to complete 2nd objective within time limit). Is good now that player have to go to specific place that mark on the map but the problems occurs after arrive on the place. I have both case happening today, first takedown moa mission, enemy's moa is so few and so many corpus crew arrive when drop via dropship. Second takedown corpus drones and this one is the worst not only corpus crew always arrive via dropship with one or two moa but the drones is very rare or in some case never spawn.
    2. High level bounty mission (bounty 5 enemy lv 40-60). I have assassination target on last mission today but enemy target level's exceed bounty level boundary, i meet my assassination target on lv 68 is hard to kill and it's life and armor is very thick also it's damage scale is very high.
    3. K- Drive jets color doesn't apply when player summon K- Drive, is on default color.
    4. Liberate camp on Cetus bounty. This mission have high chance to failed because everytime Grineer dropship arrive & entering mission area boundary, is decreasing gauge meter faster because system detect dropship as enemy that player must takedown and it's really annoying on high level bounty.
  7. 18 hours ago, RAZORLIGHT said:

    the rewards to capture those prisoners are even more pathetic since it isnt even scaling with enemy level.

    Yeah i agre on that, those prisoners point is to low (50 point per prisoner 😭). DE should increase their point at least to 200-300 point per prisoner to make them worth a little bit.

    18 hours ago, An8rchy said:

    Nora could sell them for Wolf creds, but in my honest opinion should be like 10 creds per beacon, so you get 5 per wolf cred tier

    That might be the high possibilities, but if not at least DE should make compensate like increase new weapon (Wolf Sledge) bp & Wolf Sledge Motor drop chance a little bit or giving 4000-5000 standing point when player defeat it (if DE keep Wolf Spawn rate low) , just my opinion.

  8. As Wukong primary user, i am really glad that Wukong finally have Deluxe Skin & the rework. The Deluxe skin imo looks nice & it image look darkside of Wukong (Wukong Umbra??). I would rather waiting for Wukong Prime cause i don't want regret like my friend on Chroma Dynasty Skin before Chroma Prime come, where it looks cool at that time but after the prime come it seem underated (just in terms of looks but anyone still love to buy it).

    There's fan art about Wukong Prime design, it looks great imo here's the link.

    https://www.artstation.com/artwork/KAnzG

     

  9. T4 scaffold before nerf by DE it can make 5k dmg on crits (after gilding) when hit eidolon (terralyst) shield after nerf it only can make 1k-2k on crits (when use madurai focus & using void strike). T4 prism isn't good for me because it need high precision (using dot cursor) to kill vomvalysts so i still choose T2 prism cause it doesn't need high precision but is punchthrough is the best of the best prism imo. Before T4 amp set come i though the higher tier can deal more dmg than previous one & make hunt eidolon much more easier, but for T4 is so far from that.

  10. My suggestion to DE to get Vlad parts from quest like Inaros, MIrage, Limbo, Titania (if this frame have quest) where all parts (Neuro, Chassis, System, Blueprint) obtained after complete one mission and complete whole quest.

  11. So far i observe, the AI behavior still need more improvement like rolling to dodge, slide attack (shot or spin melee) and the good thing for AI in combat if we bring cc weapon like Amprex or Arca Plasmor (so far this two weapon is the best arsenal for AI to kill enemies). The AI seems almost not using melee weapon at all although the enemy very close and never change primary to secondary weapon. The good thing is while we play as operator is when umbra use skill or shot primary weapon it not cost energy or bullet at all, too bad this AI exclusive for umbra only. I wish DE apply this Buddy Warframe AI as reward for completing the quest to all Warframes that we have. I hope this can be apply in the future.

  12. To DE, there's bug in cinematic scene that need your attention where this usually always skip by the most of players because i found this quite funny & also ridiculous. The cinematic scene what i mention is where players landing craft heading to mission destination. For example like this, i take mission to Mars ground area but in cinematic scene my landing craft heading to the Mercury, Earth, Venus, or any others planets. This bug also affect for space background especially inside Grineer ship & Corpus ship if look at the windows. For Example, i play mission on Grineer ship on Mercury & in cinematic scene my landing craft heading to Grineer ship on Saturn, so when i look at window the background become planet Saturn not Mercury. Sometimes not only planet background but there's Grineer or Corpus ship was stranded in void when landing craft heading there. This bug also happen when go to relays example i heading to Mercury relay but in cinematic scene my landing craft heading to Pluto's relay. If i remember correctly this bug began when Zephyr Prime come so, if this really a bug please fix this i already laugh too much because of this & if this related to next update or development in the future please announcement to players from web,prime time or devstream.

  13. Quote
    38 minutes ago, Thaylien said:

    Has to be a bug, if loading into the place as Zephyr makes you walk slow, but loading in as anything else (particularly Loki, who has an equally fast Sprint speed) and then changing to Zephyr leaves you at normal speed, then it's definitely a bug.

    Yeah your right it's definitely bug, i hope DE hear this & fix the problem.

     

  14. As the title mention, i found that Zephyr (both normal & prime version) moving very-very slow than the rest of Warframes when come to non-combat area (Relays, Maroo's Bazaar, Iron Wake, Cetus). She is walking very heavy even if i sprint it's still run slow so no other choice to use fast travel to next destination, to DE please fix her movement when she come to non-combat area so she can walk & run normally like other Warframes.

  15. I found that annoying too after lure follow you no matter on warframe or operator. Imo maybe eidolon lure function itself is already mistake since the beginning plains of eidolon, as all of you already know that eidolon lure has function to bind teralyst & prevent it to teleport to another place on plains when one of it's part destroyed. Each part of eidolon that we destroyed it's start to fire homing laser too which is total annoying especially if all of its parts destroyed, so my idea is to make eidolon lure have more function than we already know here's my idea.

    We know fully charge eidolon lure can bind 2 parts of eidolon that we destroyed (correct me if i mistaken), so if we destroyed one part of eidolon the fully charge eidolon lure will automatic assign to those part we destroyed and stay within range also bind it. Example : we destroyed one part of eidolon leg, eidolon lure take action to bind eidolon leg to prevent it to teleport but also to prevent it to fire homing laser from destroyed part and hindering it's movement so it can't walk faster or using stomp attack even we destroy both parts of it's leg make it can't walk when eidolon lure bind it. Just the idea though. Thank you.

  16. Yeah it's start shooting without mercy till it destroyed even you just want to steal it or just want to ride it again after landing, i call that sentinel jealousy cause now they have rival that larger and fly faster than them :crylaugh::crylaugh::crylaugh::sadcry:. It's so hard to have dargyns in full health, anyway they acting like that because it's identified as enemy (red mark on radar) even it's not steal yet or already steal. DE should make them as object (add white mark on radar) so if player steal it color becomes blue on radar and will become player property till it destroyed also if enemy pilot ride it the color becomes red. I don't know if this behavior happen in sentinel only or companion (kubrow, kavat & helminth charger) too cause i don't try to bring them yet, if other player have that behavior on their companion please share.

  17. Like the idea, other than relic packs why not use Ostron standing to buy fish & gems too, so player can use Ostron standing or platinum to buy those. Fish & gems price depend on it's rarity so the rarest fish or gem the most standing that player must spend.

  18. Well in your case maybe i can help you but in the end is up to you to decide. On every warframe that i build, these mod that always i use:

    - Vitality --> +440% health (max)

    - Redirection --> +440% shield (max) --> is no use on Inaros & Nidus cause they have no shield

    - Vigor/Primed Vigor --> +120% both shield & health/+220% both shield & health --> you can use this mod for addtional health for Inaros & Nidus

    You can add Steel Fiber (+110% armor at max) but i recommended you to use this mod on warframe that have armor more than 200. I use this mod on Inaros & Nidus since they both have no shield so they can survive longer. Steel Fiber can help you from slash status (a.k.a bleeding) so your health won't drop drastically.

    I hope these can help you & make you enjoy the fun of these game.

×
×
  • Create New...