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Sofiel

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Posts posted by Sofiel

  1. It only works well* if the front target is killed on impact, which allows the projectile to pass through. Puncture only goes through inanimate objects. A live target will stop a projectile with puncture. You CAN absolutely kill multiple targets with Puncture. I never said that you couldn't, which you would have gleaned by reading the rest of my post. I said, you can kill multiple targets, but you cannot damage multiple targets. It must be a kill shot, thus rendering the target inanimate, and subsequently allowing the bullet free passage through its body. If you are getting Puncture to work through live targets, then my game mustn't be working because I have never been able to do that - with ANY weapon.

    As to your comment about Bastille ensnared enemies, Stakhanov: I wonder whether Bastille might be affecting the result in some way.

     

    You're wrong. Puncture allows bullets to travel through anything. Animate or not. The end. Otherwise it would be even less useful for its cost than it already is.

  2. The thing is, at least in the system I've suggested you KNOW you're going to get what you want. Sure you won't have a chance to get it in one go, but you also won't have such bad luck as to go 3 weeks without getting the item you're wanting. Both systems are grind, this one is just a system where grind is constructive, instead of randomized. And to be honest as long as there's a crafting system in this game there will be a grind. Not to mention putting crafting mats needed behind grind-doors is NOT decreasing the grind.

  3. So the three Factions each have their specific leaders. (With the possible exception of Infested, but I'll discuss that in a moment.) They also have their own distinct styles, so here I'd like to take take advantage of those and explain my ideas for both fights with the leaders and special frames dedicated to each faction's tech/style.

     

    Infested - Lets get the unsure one out of the way first. I don't know if the Infested have any sort of leadership, however that being said most players I've spoken too seem to believe it would be a sort of hive mind. If that is the case then my idea for a fight wouldn't be fighting a large infested. (We already have that in Lephantis) We would be destroying a planet sized infested mass. This would be quite a lot like a sabotage mission, only the mission would be huge, have multiple sabotage "rooms" and each room would be filled with deadly pits, hordes of enemies, and a few rather strong "boss" tier infested. (Phorids? Golems?  Maybe a single Lephantis in each room?) This entire tileset would give off the feel of not being on a planet, or a ship. But being inside a living thing. The walls would move, the ceilings would drip acid. The entire mission is actively trying to kill you.

     

        The Frame - This infested warframe would have probably been one of the early models such as Excalibur. But that was before the infested tore it apart and recreated it, building it with their blood, sweat, and tears. Literally. On a daring tenno raid, the frame was found, incomplete. You can earn the completed pieces, and finally put together the entire thing. This frame would have powers centered on the infested. 

        It's 1 would likely be a lobbed toxic cloud, much like Golem. It's 2 would be a cone of stunning ichor shot from either its face or hands. 3 would be Phorid's Spine Strike, and 4 would be a radial version of Lephantis' Spore Barrage. 

       Obviously this is just an idea, and before you say "Oh but we already have a poison frame." Yes. I know. But that's not infested. 

     

     

     

    Grineer - We know the rulers of the Grineer. The twin Queens. What we don't know is what they look like, how old they are, or even if they are "combat capable". That being said? I would place them in suspended animation tanks. This fight would work much like a Mobile Defense, only you would first have to fight your way down through yet another massive procedurally generated installation, where the queens would be hooked up to a massive life support system. Of course you can't just destroy the system in front of you. They have backups, and backups of those backups. So instead it would work like a Mobile Defense, in that you would insert either a datamass or some sort of virus/corrupting agent that would use the system itself to weaken them. 

       This would take a long time in which you have to kill wave after wave of Grineer troops, led by previous Grineer bosses. All of them. Except these aren't like the others. These aren't clones. These are the originals and they are the strongest versions of themselves. (Please note DE. This doesn't just mean PAD THEIR HP AND DAMAGE. They should have special moves and utilize much better tactics than the normal bosses.) 

       Of course once the process is completed, you then see the queens leave their life support tubes, lets pretend a minor cutscene plays that shows them each stepping into their armor. Now the way I'm seeing the queens is that one of them is the close quarters combatant. Incredibly fast and strong, special melee skills. The other queen would be a long range fighter, swapping between a high powered gatling gun or a very strong sniper rifle. She would likely teleport away from the tenno or to specially designated perches to get better shots.

     

       The Frame - The Grineer have, unfortunately, managed to defeat a number of Tenno operatives since our return. However the Grineer have always been too stupid to subvert our technology for their own gains, instead bartering it to the Corpus or using them as trophies. The Corpus however are smart and using their cheaply obtained materials, have recently sold the Grineer the technology that is our very foundation.  After the Grineer made modifications to it, Tenno operatives were finally able to reclaim the tech. Put it to good use.

       With the Grineer frame you will finally be able to exact revenge using their most dastardly of technologies. Your 1 will be a small group (1, 2, or 3 depending on rank)  of Nervos that when released will immediately roll to the nearest targets. (Independent target acquisition will be needed so they don't all swarm one target.) The nervos will deal minor continuous dot to shields, but they will stunlock the targets for a long period of time.  Your 2 will allow you to fire out a Scorpion Hook, knocking down and dragging your target to you. Your 3 will emit the same shockwave Grineer heavy units have, but it will knock enemies further away and deal damage. Your ultimate will do something pretty neat I'm sure, but right now I can't think of what would go here.

     

     

     

    Corpus - Corpus Leaders are essentially "corporate" leaders, they are referred to as "The Board", so I'll just assume they're a Board of Directors. These guys aren't meant for combat, they're the brains of the outfit. They've got pseudo-religious corporate lackeys to throw at you for combat, so how would you end up fighting them? When they think they're completely safe in their mobile battle-fortress/bunker of course, we'll call it Titan. This map wouldn't be so much long as it is large. After a short mission area on a corpus planetary base you finally come across a huge field, in the middle of it is an incredibly large armored vehicle, the Titan. This thing is less a vehicle as much as it is a small base in and of itself. It could easily host a good 4 tiles from the normal corpus Tileset. As you approach it starts spewing out corpus crewmen, moas, and ospreys. The Tenno would have to find a way to take it out from both the inside and out. This will require both skill and coordination as 2 Tenno would have to navigate their way into the bowls of the beast, whilst two would have to weaken it from outside.

     

    All in all there will be 3 weak points, for lack of a better idea I'll just call them reactors. The way they'll work is they rotate slowly, half of them shielded and half of them exposed. When the inner half is shielded, the outer half is exposed. You see where this is going? However if the reactor is damaged beyond half its life, it will stop spinning on each side to repair until it has taken a specific amount of damage again. (Not much, just enough to ensure there are Tenno shooting at it from both the inside and outside. The entire time there will be corpus troops assaulting the Tenno and even the vehicle itself will have regenerating turrets. These 3 reactors would make up the meat of the battle, and once they are down you could finally assault The Board in a large central room of the Titan. The board of course are not nearly as combat trained as the rest of the Corpus troops you've been dealing with, so you'd likely slaughter them.

     

      The Frame - The Corpus frame was obviously made from the same stolen tech that they turned around and sold the Grineer, after making copies of course. It too was reclaimed. 

       Drawing from the Corpus reliance on their technology, the Corpus frame would be a puppet frame.Your 2 would throw out modified Corpus Mines, with a much larger trigger and explosion radius. With your 2 you would summon an indefinite, Tenno modified version of the Corpus Shield Osprey. Your 3 would use the Corpus Shockwave technology, and your 4 would summon (1, 2, or 3 depending on rank) Fusion Ospreys.

  4. I know this has been suggested before. But I'm hoping to go a bit more in depth with my suggestion, so here you go.

    I am also aware that one mechanic may be difficult to implement, but I don't think that would make it any less effective.

     

     

    Tech Tokens - Earned from every mission in lieu of credits with higher ranking missions granting more and more tokens, these are used only to buy new "widely available" blueprints and mods. All of our credits at the moment will be transferred over to the token system, though the credits might lose some value. (I figure either 1k or 5k creds to a token.) I realize this will do little to defeat the fact that yes they are essentially the same currency, but they will be tokens nonetheless. Unsure of how the prices for blueprints would convert at the moment, since I'm not sure how credits would convert at the moment. 
     
    Prime Tokens - Earned from Orokin Void end mission rewards, these are only usable to obtain Prime blueprints and parts.
     
    Alert Tokens - Yes. Alert Tokens. These tokens would obviously be gained from alerts, and they would be gained one at a time. That being said you could use these tokens to buy the blueprints or even mods you wish for from the alerts drop pool. (No more waiting for potatoes.)
     
    Faction Tokens - These are pretty much already in place with the Fieldron/Detonite/Mutagens. These need to be changed however so that they drop from the appropriate enemy type instead of from planets as a whole. Bring Mutagens back out of the derelicts. There should also be new tech that uses these that aren't specific to clan research.
        That being said, Faction tokens should be a 100% drop from any faction heavy unit or boss, separate from their normal drop pool. (Meaning a Heavy Gunner could drop Detonite as well as Alloy Plates. This is how the clan materials should have been in the first place in my opinion.)
     
    Transmutation Tokens - I know, I know, I said death of the RNG gods and here's a system entirely based on RNG! However you and I both know that Transmutation isn't on the same level as random drops for Blueprints.      
           Transmutation tokens would be obtained in 3 different varieties. Common, Uncommon, and Rare. These tokens are earned at specific total xp amounts. The xp required would be somewhat high, but it would be a circular system. As you went through the Transmutation XP bar you would earn a total of 3 Common, 2 Uncommon, and one Rare transmutation tokens. After you have gone through the xp bar it resets and you start over at the beginning. 
           Each token would allow you to transmute different levels of mods. To transmute commons you just need a common token, but if you want to transmute 3 commons and an uncommon you'll need an uncommon token, want to put a rare in the mix? Rare token needed. No matter how many of a specific rank of mod you put in the amount of tokens will stay the same, however the number of mods belonging to that rarity will determine the odds of getting a mod of that rarity. So 3 commons and a rare? Still costs 1 common token and one rare token, but you'll have a higher chance of getting a common than a rare. 3:1 odds, see?  
          Oh and one last thing about Transmutation? There would not be Ability Mods in the prize pool. Please. Thank you.
     
    Boss Tokens - These are obtainable from bosses. Naturally. These tokens would be used to obtain the much rarer mods. The ones that go beyond just having a gold rim.
     
    Nightmare Tokens - Though I'm fairly certain you've gotten the hang of guessing by now, yes. These are drops from nightmare missions. They will allow you to purchase nightmare mods. That being said, we should be able to toggle on and off Nightmare mode whenever we please.
     
    Augmentation Tokens - These will also depend on another suggestion, but they would be reserved specifically for challenge areas on maps. Mostly these are referred to as vaults in the orokin void, however I am hoping these will be available in all tilesets later on. When I get that suggestion thread up I will set up a link to it in this one.
  5. By the way I've gotten neurodes from most of my Vay Hek kills recently, if you're really having trouble getting to him before he dies try putting on some rush mods. If you don't have that the second best thing might be to install the loot radar mod so you can scout the room for the drops afterwards.

  6. I could have sworn they removed Raid because it was 100% the same as Capture mission, just without the need to kill a weaponless Corpus.

     

    Nope, They said it was the least played game type which is total bull. It was all about stopping people from farming rewards quickly.

  7. h8seekr rightly pointed out in another topic that chat in game is still mostly oblivious to this, especially recruitment channel. I encourage everyone to enlighten the uninformed. Wouldn't want them to waste their keys.

     

    I tried, they told me that wasn't what the channel was for so I just laughed and left them alone.

  8. Perhaps you guys could take a look at the many many suggestion topics asking to either do away with or rework the RNG dependancy of the game.

     

    One other suggestion is try splitting up the drop pools with the derelicts. Right now there's absolutely no reason to run Derelicts once you've gotten Nekros parts. Put some of the prime bits there with better rates till you can fix the RNG system. Seriously if you guys would check out the community suggestions threads there are TONS of great ideas. Please keep an open mind and maybe this game won't go belly up.

  9. It's been a long time since I've tried to do one of these things and by now I'm out of practice. So, get a little practice.

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    go ahead, use it. But save the bashing...

     

    So uh. Hate to be the one to tell you this... but there's not a signature system here on the forums. I guess you probably meant for it to be used on other forums? Who knows, but I thought I'd let you know.

  10. O.O seriously? I watch netflix or listen to itunes every single day while I play. Dual screen ftw.

    A program. Not any program. Some programs are falsely ID'd by the autoban system as cheating programs, so it's difficult to say what could have caused it.

     

    I've never had any problems with Avast though, so I doubt it was that.

  11. I really dislike migrating this far away from the credits system, because this means eventually credits will be useless and will be removed altogether. Some of us earned quite a few credits and I feel like that's yet again going to just get rid of something we've worked for. I still think there should be some sort of slot machine type sink for credits that we could roll to get a rare chance at cosmetic items and such. It would give us a reason to use credits, AND a way to earn previously un-earnable things in game. Though the chances would be extremely low so as not to completely defeat the point of buying them.

  12. I believe soul punch should be used to harvest souls for his 4, instead of it just relying on how many enemies he's killed. I also think search the dead could work nicely if corpse despawn is toned down a bit, right now they don't exactly stay around that long. I suppose it depends on how high the chance is for loot from them, and also whether they are able to drop materials. If this allows them to drop materials then I'm all for the ability 100%

     

    Maybe the Xs for his abilities could depend on their fusion level for base but they also get a bonus for souls absorbed via Soul Punch? Search the Dead could get a bonus to drop rate depending on the amount of souls built up, his 2 could freeze more enemies in place, and his 4 could raise more clones. I think it seems like it'd be a fair trade as long as the ratios are measured accurately.

  13. @(*()$ signed you goddamn S#&$eater, what the S#&$ is this!? Raid was easily the best mission for newer players due it's simplicity and "go to A then leave" layout! You're just taking away something that gave people mods as rewards to try to force them to buy mod packs! STOP THIS S#&$ @(&*@#$#!

     

    Seriously this is so true. There's absolutely no reason to remove Raid, it is my favorite mission type and the only reason so few people play it is because DE won't get off their &#! and make it more worthwhile. Drops are limited in normal missions so if people are farming materials they will fight bosses repeatedly. If they need XP? They'll run either defense or mobile defense, and to farm keys it's "faster" to run a defense to wave 5 repeatedly and hope you get one.

     

    Instead of REMOVING raid type missions for really no good reason. (Seriously Deception, Rescue and Spy missions are soooo much worse.) you could easily make them MORE WORTHWHILE instead. I've already said it before but I'll say it again, remove/nerf things and you'll anger your players. Make it better instead or more worthwhile and you have a great system going.

  14. Considering the tendency of 90% of the players I meet to NOT look for resources, the constant *@##$ing about the low drop-rates is pretty ironic. Because, hey, if you're not looking for something, don't expect to find it... I'm pretty thorough myself generally and have no complaints whatsoever about resource-droprates.. My only gripe is that hornet-strike and serration should be labeled "ultra rare", as for the rest, no problems.

    Just saying...

    edit: the mere fact that I need over 64 of either of these mods now has in no way shape or form pushed me to make that statement.. no, really... stop laughing!!

    I am generally one of the slowest players out there. I tend to be last to extraction because I have loot radar on my frame and will always stop to check lockers and boxes. Yet I need 23 neurodes and god knows how many orokin cells. I think it was ~35 last I counted? I haven't gotten a single one of either of those since two days ago. Tell me now, what exactly am I doing wrong? I loot everything, I kill anything I run into. I play slow through the game, not rushing the objective or extraction. 

     

    Either way that's not even the POINT, the point is DE threatened to half resource drops if we failed to kill every single ship. I'm not even worried that we'll fail really. I just don't like that DE decided THAT was an appropriate failure result.

    "So lets see, what's the reason most people are playing right now? To farm materials for better gear? Okay then make those materials rarer if they don't do what we want."

  15. I actually like that there is a failure condition.  Was thinking the last few events were kind of lame that all that happened from failure was .... nothing.

    I think it is even better that the failure is only localized to the areas that actually failed.  Great work DE.

     

    With only 3 ships to go and 15 hours, I would not expect to see any failed areas anyway.

    I like that there is a failure condition, I dislike that it is an excessive punishment against all players. There are any number of ways they could "punish" players. I even described 3 different ways in a previous post. Halving resource drops when they've already recently "balanced" resource drops to be very low is just a very bad way to punish players. Especially when you consider farming is pretty much all there is to do in the game.

     

    Come on DE, bring out a new game mode or something as a punishment, give us new nightmare effects for Grineer zones, make it so grineer are constantly invading corpus missions. ANYTHING like this could be considered a result of failure, but not be a straight out punishment. I seriously don't see how it's fair at all, whether you didn't participate or if you're one of the top event players, that all players alike should have to share in a punishment that legitimately decreases the fun factor of the game.

     

    When the event stops being optional, it stops being an event. With a punishment that effects all players equally it turns into a "forced activity". You guys white-knighting DE aren't helping at all. This kind of thing isn't cool, if messing with something important like drops is going to become the norm then DE will lose quite a few players.

     

    And seriously for everyone saying 1/2 isn't that much? Please tell me how many times you ran for that rare resource you were looking for before the event. Maybe you got lucky and found it in 3 runs? Maybe you're like me and it took you 10? Or maybe you're like some of the people I've spoken too and you've gone through 18 runs and still not found a single (insert rare material name here). Okay now DOUBLE IT. 6 runs instead of 3? 20 instead of 10? 36 with no sign of it? Half is HUGE when it comes to materials.

  16. Earth:Everest is such an easy place to farm neurodes and isn't effected. Control Modules on the other hand with the only decent farm location being Neptune:Psamathe was what I was worried about, but luckily it's been cleared.

    Also with all the high end players available they needed incentive for people to participate more than simply rewards. That with the fact that Eris and Ceres are at 55%/57% respectively and Pluto is 75% with more than 1 day left to complete, I think we are fine. I finally hit my 250 this morning (from 75 from a few games yesterday) and I plan on continuing because I find events like this enjoyable and I want to work with the community to prevent our resources in certain zones from being halved.

    My biggest gripe I have found is this really has pushed the low end of the requirements for computers who are hosting sessions. I really wish they would look at some type of resource monitor to shift hosting to a better machine/network.

     

    If they wanted to give us a better incentive then how about reward successful completion of all ships with something new. Not something like a frame or weapon, but like a new game mode. Or even just promise a major change that the community has been wanting, like trading? Though at this point I highly doubt they would ever implement trading. They've screwed up drops so many times that there are people that have over 100 neurodes/control modules/orokin cells/neural sensors or whatever, and it would seriously cut into DE's newest business strategy of destroying drop rates but making materials available on the market for platinum.

     

    Like I said there should never be a negative to an event other than "Well looks like you didn't get this." otherwise it stops being an event and starts being an assignment.

  17. Or even make it so grineer are regularly fighting Corpus, give us new nightmare "debuffs" for grineer missions only, give us an all new mission type where we have to destroy a grineer siege engine (A large building sized tank) that is on a direct course to a tenno outpost or something. Could take place on a large outdoor map where the attack has to be coordinated from both the inside and out and the session itself would host more than 4 tenno maximum.

     

    ANY of these could be used as a form of "punishment" without actually punishing the players. Event results should never have truly negative connotations. Missing out on a unique item from the event? Totally fair. But something that affects you whether you participated or not, and is a really detrimental effect? Not cool.

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