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Kylo.

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Posts posted by Kylo.

  1. 16 hours ago, [DE]Megan said:

    NETRACELL DROPTABLE ADJUSTMENTS 

    Netracell Drop Tables are being adjusted as part of Community feedback from Whispers in the Walls that the high-value rewards (Archon Shards) were too rare and potentially realistically unobtainable. We’re removing all non-exclusive Arcanes from the Drop Tables, and the remaining items will have their drop rates adjusted accordingly.

    The Official Warframe Drop Table site will be updated accordingly with Dante Unbound to reflect these adjustments.

    Will you reset the netracell weekly counter on update? Can we play 5 before and 5 after the update, or do we have to wait until after the update to do our netracells?

    • Like 3
  2. Valkyr at the moment basically only has 2 abilities, the Warcry and Hysteria, here are two abilities that could replace her 1 and her 3:
    ___
    Replacing her 3:
    Ravage Shields
        The Warframe lets out a fearsome scream, sacrificing its own shields to empower its melee prowess.
        Upon activation, the Warframe's shields are instantly reduced to zero.
        For a duration following the Battle Cry, the Warframe gains a significant melee critical chance buff based on the percentage of shields sacrificed.
            For example, sacrificing 200 — or whatever unmodded value is — shields could grant a moderate buff, while sacrificing 500 of shields could provide a maximum buff.
        The buff duration and strength scale with the amount of shields sacrificed.
        Additionally, enemies within the scream's radius are briefly staggered or disoriented.
    ___

    Replacing her 1:
    Prowling Pounce
        The Warframe channels her energy to activate Exalted Claws, transforming her hands into razor-sharp, energy-infused claws for a short duration.
        Upon activation, the Warframe selects a target and dashes towards them with incredible speed.
        The targeted enemy is struck with a powerful melee attack, dealing damage and inflicting slash procs.
        For each instance of slash damage dealt during the slash procs, the Warframe recovers a percentage of the damage as health (for example, 10% of the damage dealt).

  3. 1. Botanist Scan Mod for Sentinels:

    The current scanning time of 2 seconds for the Botanist scan mod on Sentinels can be a bit frustrating, especially when the scan gets interrupted due to line-of-sight issues. It would greatly improve the gameplay experience if the scanning time could be reduced to 1 second. This adjustment would mitigate the annoyance caused by interruptions and streamline the scanning process.

    2. Equipping Multiple Apothics:

    Currently, during the quest associated with Apothics, players are restricted to equipping only one Apothic at a time. While this limitation helps avoid confusion in the early stages, I propose that after completing the quest, players should be granted the ability to simultaneously equip all three Apothics.
    This enhancement would not only eliminate potential confusion but also address the restriction of players having to choose the 'best' Apothic for a given situation. Allowing the simultaneous use of all three Apothics post-quest completion would introduce a more flexible and enjoyable approach to missions.

  4. I am writing to share some feedback on Trinity, one of the iconic Warframes in the game. Trinity has been a crucial support Warframe, providing essential healing and energy support to squads. However, I believe there are a few areas where improvements could enhance Trinity's gameplay experience and bring her in line with newer frames.

    1. Ability Duration Adjustment:
    It is observed that Trinity's ability durations fall short when compared to newer frames that boast significantly higher base durations. To ensure Trinity remains a competitive choice in various game scenarios, I recommend considering an increase in the base duration of her abilities. This adjustment would not only improve her viability but also align her with the evolving power levels of newer Warframes.
    2. Recastable Abilities or Castable While Running:
    Trinity's gameplay could benefit from the ability to recast her abilities or cast them while on the move. Specifically, the need to time the Link and Blessing abilities to avoid overlapping and ensure survival can be a challenging aspect of playing Trinity. Allowing for recasting or casting while running would provide players with a more dynamic and responsive control over Trinity's abilities, contributing to a smoother and more enjoyable gameplay experience.

    In conclusion, Trinity has long been a cornerstone of Warframe support, and these suggested improvements aim to elevate her gameplay experience to match the evolving standards set by newer frames. I appreciate your dedication to continually refining and balancing the Warframe experience, and I look forward to witnessing the positive impact these adjustments could have on Trinity and her players.

    Thank you for your time and consideration.

    Best regards,
    Kylo.

    • Like 5
  5. 3 minutes ago, [DE]Helen said:

    HEART OF DEIMOS REVEAL

    Watch TennoLive to learn more about our next update, Heart of Deimos! Heart of Deimos forges old and new, the grotesque and the beautiful to create a resounding experience that brings together your favorite aspects of Warframe. We can’t share too many details right now, but we hope you’ll tune in on August 1 at 5 p.m. ET for the deep dive and gameplay demo!

    You have my attention.

      

    3 minutes ago, [DE]Helen said:

    TWITCH DROPS

    Get Hydroid Prime for free by tuning in on Twitch or Steam for 30 consecutive minutes during TennoLive, starting at 5 p.m. ET. Plus, watch any TennoCon panel on Twitch or Steam between 12:30 p.m. and 5 p.m. ET to get the exclusive Athodai hand-cannon, reverse-engineered from propulsion tech to pack a serious kick.

    To get your Drops, make sure to link your Accounts! One per account only.

    Twitch Drop Exclusive Pistol?
    This is stupid. I can feel it.

    • Like 33
  6. 2 minutes ago, [DE]Rebecca said:
    • The amount of Cephalite Resonance to enter the Weave has been cut in half. The requirement is now 5 instead of 10.

    Is the max cephalite also cut in half to 10 or is it still 20 and I don't need to farm it again to complete the next four games?*


    *if they work the same as the first one, 5 to enter etc.

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