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metvincent

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Everything posted by metvincent

  1. Thanks for the update, bile and M4D tweaks. Let's see how that last one performs now. Still nothing on Contagion though? C'mon guys. I tried contacting you through twitter, youtubers made a video on it recently. Why all the radio silence ever since August 12th? This whole lack of transparency is baffling to me. Edit: my tweet is wrong about it being changed since Deimos release. It's been working the way it is now ever since Derelict Shift's update.
  2. Hey there, thanks for the correction, but that's exactly what I meant by "used to need". On release Garuda asked for 200% strength in order to get 100% bleed chance because it had a base 50%. A year or so later they changed the base value to 75% and it was a GREAT.
  3. No need to write a bunch of gibberish about M4D, we all knew it was gonna get completely gutted. But I'm finding the "The desired strategy we wanted was players prioritizing tank units like Heavy Gunners to do AOE clears" part really hard to take seriously tbh. You have statistical data on weapon usage guys. How many people use Acid Shells, Vulcan Blitz or Thermagnetic Shells which have forever worked kinda the same way? Onto Xaku now. One of the reasons why we shouldn't be taking 6 forma builds into account when balancing their kit. I've seen some since Xaku's release, they're s
  4. While the idea of grabbing enemy weapons and use them as they behave normally is great, in practice you'd be getting a lot of cleavers and bratons due of how spawns work. Besides Heavy Gunners, Bombards, Noxes and some others only spawning once you get to a certain point in a mission (like 5-10 minutes in on endless runs for example) or robotic enemies like Bursas/Ospreys not having weapons to steal.
  5. Couldn't agree more with you here. It's one of the reasons why we shouldn't be taking 6 forma builds into account when balancing their kit. I've seen some since Xaku's release, they're so tight for mod capacity that we're stuck with certain mods just to be able to slot the others in or to reach certain thresholds (200% str for Gaze, decent range and duration for their other skills). Xaku's kit doesn't allow for versatility with their current base stats. Again, just taking Gaze into account here for example you want 200% str. That means two to three mod slots occupied by strength mods alo
  6. If you'll excuse me, I'll save this for future reference. We spent a couple hours testing some stuff up with a clanmate last week and got some really weird results regarding damage bonus skills and status chance. Thanks for the tip!
  7. Could we have a switch option to keep attachments and Syandana when using Xaku's 4th skill? I love how it looks when all armor is on.PLEASE fix Exodia Contagion. Or at least give us some acknowledgment to let us know if this is a bug or a nerf as so many are saying for these past hotfixes.Also can you give us a reason to get Entrati to Family rank? Currently there's no meaningful rewards for spending a Seriglass Shard to rank it up. Whereas all other open world syndicates have purchasable rewards worth ranking them up to the top, like some of the best arcanes in the game or the plasma drill wi
  8. Thanks for this! AMAZING QOL change! Could we have a switch option to keep attachments and Syandana when using Xaku's 4th skill? I love how it looks when all armor is on. PLEASE fix Exodia Contagion. Or at least give us some acknowledgment to let us know if this is a bug or a nerf as so many are saying for these past hotfixes. PS: Also please give us a reason to get Entrati to Family rank. Currently there's no meaningful rewards for spending a Seriglass Shard to rank it up.
  9. Could you take a look at Exodia Contagion please? I just tested it myself and it's still really buggy, basically not doing any dmg at all compared to what it used to just a couple updates ago. Update is a bit buggy so far but hella fun. Keep it up!
  10. Hey everyone! Could you take a look at Exodia Contagion please? I just tested it myself and it's still really buggy, basically not doing any dmg at all compared to what it used to just a couple updates ago. Thanks for all the hard work! Time to grind my @$$ off now.
  11. Could you take a look at the Maggor leg pieces placement please? From what I've seen so far either the right one or both look really wonky on Oberon, Equinox, Revenant, Atlas, Garuda, Ivara. I'll keep updating as I try them on more frames. Also it seems like Exodia Contagion is not working as it used to two days ago, can we get any clarification if this is a bug? We've been testing it all night with some others, from the looks of it it seems like it's only taking ungilded zaw stats into account for the projectile's damage. Thanks for all the hard work.
  12. Could you take a look at the Maggor leg pieces placement please? From what I've seen so far either the right one or both look really wonky on Oberon, Equinox, Revenant, Atlas, Garuda, Ivara. I'll keep updating as I try them on more frames. Thank you guys!
  13. I'm on board with this. Right leg? It's positioned weirdly on most frames from what I've seen so far.
  14. Just wanted to thank you all for fixing those Nikana Zaws graphical issues I posted a while back. Not sure when you did fix it but I just tried all skins and they all work and have their respective sheaths. They still clip in and out the sheath whenever you're holding them and move but still, THANK YOU SO MUCH! Could you take a look into Ash's Shroud skin metallics channels? Someone posted a link to it on a couple hotfixes, I personally would love to be able to just colour those metal pieces which are currently untintable. The ones in the chest, waist and head, arms, they're all over the sk
  15. I've been corrected before, but thanks, it's just I picked one of the two grips that doesn't say anything about beam weapons specifically because I thought it'd increase FR.
  16. Yeap, I know, hence why I asked if that's intended. Fingers crossed that's not the case.
  17. Thanks for correcting me guys. I picked Shrewd grip specifically because it didn't state anything on beam weapons, guess rules apply universally for that weapon type.
  18. Gaze chamber's fire rate doesn't change with different primary grips when previewing a kitgun with Zuud, is this intended? Can we get an icon for Protea's dispensary so teammates can look where its deployed? And her Blaze artillery duration either having a bit of an increase in deployment duration or it being affected by mods besides how many shots the turret has? She can dish out some damage from what it seems, but in order to do that you need to spam the skill, ala Nekros desecrate pre rework. Also Stropha is currently not proccing puncture nor slash. It does however proc the other ele
  19. Is fire rate between primary kitgun grips bugged? can't see any changes to fire rate while trying out different grips with Zuud. Thanks for the update guys.
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