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Rhinobane

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Posts posted by Rhinobane

  1. If you're getting Twitch prime from Amazon prime, you may be running into a situation similar to what I experienced before. If you share your Amazon prime with other people with its Amazon household option, they also get the twitch prime for free too, but it counts your accounts as connected. Therefore, if someone on a connected account claims something, it counted as it being claimed for you too, but you don't get it, the other person does. I've noticed this goes for the games as well.

  2. 5 minutes ago, PsiWarp said:

    I can get behind the idea of a little bonfire left behind by Fireball that you can walk over for Fireball Frenzy's buff.

    Fire Fright feels redundant because Heat proc exists to stun or panic enemies. I can't think of anything to improve it without first touching on Fire Blast itself. The point of Fire Blast is to create a zone that deters/delays enemy advance, and act as impromptu CC with knockback (IMO Accelerant is better for CC anyway). Scaring enemies off from the area works, or maybe trapping them inside (too scared to run through flames again) could work too?

    I can get behind the trapping idea too. I honestly had a hard time coming up with anything to help fire blast also, because if I'm honest, I next to never use it. Enemies seem to actively avoid it unless they're infested or they HAVE to run through it, like when placed in a doorway to where they want to go. Even if they don't, the damage on it is pretty small, so its not going to kill a whole lot unless you stack a bunch up. My only other thought was to make it more CC to help Ember survive a bit easier since she's about as tough as tissue paper.

    Thinking about it more I have the image of a tiny fire corral full of Grineer too afraid to leave it, and that's pretty funny.

  3. More specifically Fireball Frenzy and Fire Fright. Firstly, For Fireball Frenzy, I feel like this ability is a bit too hard to apply. (Even though I know frost is probably feeling the same way about his buff augment, or worse even.) I know it can kind of... "home in" as long as you're looking directly at another player/companion/etc, but still, especially with faster Warframes and the fact that bullet jumping/rolling actually does make you harder to hit and in rolling's case, literally gives a 75% damage reduction while using it, it makes it nearly impossible to actually apply it outside of defense or interception missions. I feel that letting it apply in a small area around impact would help alleviate a lot of the stress of trying to get it on someone. Alternatively, make a small fire orb remain after it impacts for a few seconds, allies who touch it or get close to it get the buff also. (Maybe also give it to frost too, since he has a similar dilemma with aiming his I believe)

    Fire Fright seems kinda pointless to have since A) Enemies already panic when hit with a heat proc and B) Enemies aren't hit in the ring's center, only by the ring of flame itself, making it harder to land the ability outside of risking yourself to stick it in choke points or infested enemies who don't have a choice but to run into it. My suggestion for this ability would be to make it so the augment makes the ring pulse waves of fire every few seconds, hitting enemies inside and outside the ring, and causing a panic similar to Nekros Terrify rather than have them stand and flail in place. Another suggestion would be to remove the ring altogether and have the ability immediately and spontaneously combust enemies in the area, causing a 100% standing panic and giving them a heat proc, since the name Fright would imply it would scare them, the fire coming out of nowhere seemingly.

     

    Thank you for reading this, and give your suggestions too, I would like to see what everyone else thought of these, or her other augments as well.

  4. Surprised to see so much hate for Speed, I adore it. Every time I get a volt on my team I cling to him like crazy, hoping to always get it.

    Personally for me I hate Nekros 4. End up wasting most of my clip to his shadows both through them body blocking and me thinking they're enemies when they're not.

  5. I actually REALLY like these additions. I don't know if I would use the helmet still even with the nice emissions, as I personally just don't like the look of the feathery mohawk, but I would definitely use the main body if these were added to it.

    In addition, I think you really nailed how I felt about the body. I didn't hate it overall, but the "feathers" on it felt off to me for some reason I couldn't explain. But after seeing your comment, they DO look more like fins, and they're too separated. If they were more filled out, I'd greatly more enjoy the skin.

  6. I would like additional ways to gain standing also. The Teralyst USED to be challenging when people didn't know what they're doing. Now if you have a chroma and ANY sort of buffer in your party, his pieces are one shot and the body takes 2-3 before the fight is over before you can think too hard. Lately its just become a chore having to get a party, murder the thing 3-4 times in a routine fight then go do anything else, and its getting boring really fast. Considering I'm still going to have to do it MANY more times, since I'm only at quill standing rank 3, anything else to break up the monotony would be gladly accepted.

  7. Glad theres already many other people posting about it so I don't have to. Ember is my favorite frame, and to see this as her deluxe is just... ugh. I love every other deluxe skin that's come out, and now we have this, and its just super disheartening. Please DE, don't release this.

  8. I wholeheartedly agree, preferably for all survivals. Sometimes I just wanna do a 10-15 minute run for a few radiant relics, or to farm for some void traces, but I don't feel like waiting an hour for another fissure to open and survival is the only one.  I don't mind when people like to do hour+ long runs, I sometimes even stay for 50-60 minutes, but I don't want to be forced to if the other three in my squad don't want to leave before then. Not to mention even if you ask at start how long the squad wants to stay, sometimes no one says anything until 15 minutes in asking to stay for an hour or longer.

  9. In my opinion this rework seems pretty underwhelming. I'm not sure why they made Hallowed Ground a cone either, I thought the rectangle shape was okay for holding areas. Circular would be fine too as others have suggested, especially if it moved with you. Another thing is that the 20% armor from Hallowed ground was also pretty underwhelming, as many warframes wouldn't benefit much from it. Maybe they should make it a flat 100-200 armor gain, then the additional armor % from Renewal would actually be of use.

    Smite and Reckoning were always pretty good, now they're even better, so yay.

    Lastly maybe for Renewal, they take the Status heal/Immunity from hallowed ground, put it on Renewal, and make it so that it goes for its full duration. When it affects an ally, it continues to heal and protect them from statuses for renewal's remaining healing time/duration.

  10. While the servers are down I have a moment to get out my thoughts. First impression of Octavia are pretty positive.

    • Her 1 ability is awesome, does awesome damage since it stores damage done, and has nice base range. The ability to attact enemies to it is a great bonus and it just feels like a decent ability all around.
    • Her 2 is also pretty fun to use. I dont know if it has health, I haven't seen any enemies strike at it or try and shoot it, but if it does, its a pretty resilient little bugger. I'd imagine it'd be annoying for use in tight defenses when it leads enemies off somewhere. And lastly its just fun seeing a Conga line of enemies chasing the roller around.
    • Her 3 is where I have an issue, and its because its very hard to beat match with her rhythm, since you have to be looking at Octavia to see it, and slow weapons are incredibly difficult to beat match with, and charge weapons are just screwed it seems. Jumping to the beat slows you down when trying to match the sporadic rhythms. Crouching is okay, and I enjoy the buff duration. I haven't actually gotten melee to work yet, so there's that.
    • Her 4 is a damage buff, and a pretty good one. Large range too, and to reach the max sound isn't hard in the slightest. I enjoy the interaction with the 1 as well.
  11. Thanks for the math Xzorn, at the moment my weapon was Blood Rush Santi Magistar to restore HP, and my main focus is Vazarin. For Energy recovery I typically hold 90+ energy pizzas at all times, and in more serious content I have a friend who enjoys playing Trin who usually keeps me topped up. If He isn't avaliable its mostly just using energy pods at the right times if my energy falls too low.

    I'm not actually using any augment of Saryn's at the moment, but I have seen Regenerative molt being tossed around a bit, so I may use that. Zenurik I have considered, but I dont have any zenurik lenses at the moment so I never thought much of it, but it does sound good. Lastly, I was going to finally forma my aura slot into a bar for CP and Energy Siphon.

    Also should mention I am using primed flow yes, one tick away from maxed.

  12. I've seen this debate a few times in places, and the answer I get is usually that Frames with Higher HP and armor will benefit from Viality and SF more, but frames with High energy will benefit from Quick thinking more. However, I just recently built Saryn prime, and suffice to say, She has pretty good vitality, armor, and energy pools. With my primed flow, I can get her to 800+ energy, and my own personal build only uses spore (and sometimes molt if I have particularly bad statuses), and thats how I've been using her atm. But most of the other builds I've seen for her always use Vitality. Am I okay with sticking with Quick thinking, or should I switch to vitality?

  13. I really don't get the rage behind this. Can't call it pay to win, because you can get plat by trading and selling in game, and also riven mods and Octavia are both available without paying for them. Pay to win literally means you cannot get something that gives you an edge in a game without paying for it. Plus its one riven mod, veiled, which will probably turn out to be useless anyway (if my current trend of luck continues). Its just a nice perk to actually want to do her mission. I admit, I've never done Inaros' mission or Nidus' quest because I worked to trade the plat for them.

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