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Doomsknightmare

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Posts posted by Doomsknightmare

  1. 26 minutes ago, DeeDeetheSpy said:

    Having the damage tied to a charge attack makes it difficult to activate. Holding attack on both stances doesn't do a charge attack and instead does a start of a combo.

     

    Suggestion: Go through all stances and have combos that have a "Hold E" part of the combo count as a charge attack.

    Like you said, it's indeed a pain in the &#! to perform a charge attack with certain "Hold" combo.

  2. I appreciate DE's rework for Oberon coz they didn't make him a complete different frame but indeed make him more viable in high level, yet there're still
    Two issues about Oberon right now:
     
    1.The combo of Hallowed Ground + Renewal/Reckoning rocks but sucks as well :
    Armor buff for the whole team & scaling armor debuff for enemies sounds great but it's kinda lackluster in practical usage because of the limited range of HG; to make the combo works, it needs your teammates(including you, for armor buff) and enemies to stand EXACTLY on HG which means even if the object is only slightly above or below the platform covered by HG(Let's say u just stand on a cache on the platform) the combo hardly works. Remember, Warframe is not a 2D platform game so you dont expect you, your teammates and enemies to stand on the exact same place. As a result, your teammates are running and bullet jumping around and enemies are coming from everywhere, so u need to text your teammates everytime "come here, stand exactly on the platform I'm standing so I can give u a buff" but you can't tell enemies to stand where you are, right ? 
     
    Solution:
    Either make the range of HG much larger(maybe a full circle with larger radius) or change how the combo works(it only requires Oberon himself rather than teammates/enemies standing on HG)
     
    2.Health orb drop from enemies killed by Reckoning won't do him anything at all :
    In low level, Reckoning can sure one shot every enemy so they drop health orbs(with a 50% chance unaffected by mod), but how on earth does Oberon need a health orb in low level? Especially with his recent buff, "Armor Renewal", I'm sure Oberon won't need a single health orb at all in low level(actually nobody needs a health orb in low level)
    In high level, Reckoning just can not make a kill, even with it's recent damage buff(50% more damage on enemies affected by radiation proc). Reckoning's damage = 50% impact dmg + 50% radiation dmg so it works best against Corpus, however, an Oberon with high power strength still needs to cast Reckoing multiple times to make a kill in Sortie 1 Corpus missions, not to mention that Reckoning barely deals any damage on high level Grineer/Infested(sure your can use the combo with HG to reduce enemies armor but since your cant completely remove their armor... and the base damage of Reckoning is too low to wipe out their health)
     
    Solution:
    A. Add damage scaling to Reckoning, make it similar to reworked Smite(damge of which is also 50% impact + 50% radiation)
    Reckoning now does base damge + 45% max health+shield of the victim(this 45% won't be increased by base dmg buff on radiated enemies) which makes sure most enemies(especially Corpus and Infested) got hit twice by Reckoning will be DEAD.
     
    B.Health orb drops from enemies got hit (rather than killed) by Reckoning, but each enemy can only drop one health orb no matter how many times they got hit by Reckoning.
     
    Thanks for reading !
  3. I appreciate DE's rework for Oberon coz they didn't make him a complete different frame but indeed make him more viable in high level, yet there're still
    Two issues about Oberon right now:
     
    1.The combo of Hallowed Ground + Renewal/Reckoning rocks but sucks as well :
    Armor buff for the whole team & scaling armor debuff for enemies sounds great but it's kinda lackluster in practical usage because of the limited range of HG; to make the combo works, it needs your teammates(including you, for armor buff) and enemies to stand EXACTLY on HG which means even if the object is only slightly above or below the platform covered by HG(Let's say u just stand on a cache on the platform) the combo hardly works. Remember, Warframe is not a 2D platform game so you dont expect you, your teammates and enemies to stand on the exact same place. As a result, your teammates are running and bullet jumping around and enemies are coming from everywhere, so u need to text your teammates everytime "come here, stand exactly on the platform I'm standing so I can give u a buff" but you can't tell enemies to stand where you are, right ? 
     
    Solution:
    Either make the range of HG much larger(maybe a full circle with larger radius) or change how the combo works(it only requires Oberon himself rather than teammates/enemies standing on HG)
     
    2.Health orb drop from enemies killed by Reckoning won't do him anything at all :
    In low level, Reckoning can sure one shot every enemy so they drop health orbs(with a 50% chance unaffected by mod), but how on earth does Oberon need a health orb in low level? Especially with his recent buff, "Armor Renewal", I'm sure Oberon won't need a single health orb at all in low level(actually nobody needs a health orb in low level)
    In high level, Reckoning just can not make a kill, even with it's recent damage buff(50% more damage on enemies affected by radiation proc). Reckoning's damage = 50% impact dmg + 50% radiation dmg so it works best against Corpus, however, an Oberon with high power strength still needs to cast Reckoing multiple times to make a kill in Sortie 1 Corpus missions, not to mention that Reckoning barely deals any damage on high level Grineer/Infested(sure your can use the combo with HG to reduce enemies armor but since your cant completely remove their armor... and the base damage of Reckoning is too low to wipe out their health)
     
    Solution:
    A. Add damage scaling to Reckoning, make it similar to reworked Smite(damge of which is also 50% impact + 50% radiation)
    Reckoning now does base damge + 45% max health+shield of the victim(this 45% won't be increased by base dmg buff on radiated enemies) which makes sure most enemies(especially Corpus and Infested) got hit twice by Reckoning will be DEAD.
     
    B.Health orb drops from enemies got hit (rather than killed) by Reckoning, but each enemy can only drop one health orb no matter how many times they got hit by Reckoning.
     
    Thanks for reading !
  4. I appreciate DE's rework for Oberon coz they didn't make him a complete different frame but indeed make him more viable in high level, yet there're still
    Two issues about Oberon right now:
     
    1.The combo of Hallowed Ground + Renewal/Reckoning rocks but sucks as well :
    Armor buff for the whole team & scaling armor debuff for enemies sounds great but it's kinda lackluster in practical usage because of the limited range of HG; to make the combo works, it needs your teammates(including you, for armor buff) and enemies to stand EXACTLY on HG which means even if the object is only slightly above or below the platform covered by HG(Let's say u just stand on a cache on the platform) the combo hardly works. Remember, Warframe is not a 2D platform game so you dont expect you, your teammates and enemies to stand on the exact same place. As a result, your teammates are running and bullet jumping around and enemies are coming from everywhere, so u need to text your teammates everytime "come here, stand exactly on the platform I'm standing so I can give u a buff" but you can't tell enemies to stand where you are, right ? 
     
    Solution:
    Either make the range of HG much larger(maybe a full circle with larger radius) or change how the combo works(it only requires Oberon himself rather than teammates/enemies standing on HG)
     
    2.Health orb drop from enemies killed by Reckoning won't do him anything at all :
    In low level, Reckoning can sure one shot every enemy so they drop health orbs(with a 50% chance unaffected by mod), but how on earth does Oberon need a health orb in low level? Especially with his recent buff, "Armor Renewal", I'm sure Oberon won't need a single health orb at all in low level(actually nobody needs a health orb in low level)
    In high level, Reckoning just can not make a kill, even with it's recent damage buff(50% more damage on enemies affected by radiation proc). Reckoning's damage = 50% impact dmg + 50% radiation dmg so it works best against Corpus, however, an Oberon with high power strength still needs to cast Reckoing multiple times to make a kill in Sortie 1 Corpus missions, not to mention that Reckoning barely deals any damage on high level Grineer/Infested(sure your can use the combo with HG to reduce enemies armor but since your cant completely remove their armor... and the base damage of Reckoning is too low to wipe out their health)
     
    Solution:
    A. Add damage scaling to Reckoning, make it similar to reworked Smite(damge of which is also 50% impact + 50% radiation)
    Reckoning now does base damge + 45% max health+shield of the victim(this 45% won't be increased by base dmg buff on radiated enemies) which makes sure most enemies(especially Corpus and Infested) got hit twice by Reckoning will be DEAD.
     
    B.Health orb drops from enemies got hit (rather than killed) by Reckoning, but each enemy can only drop one health orb no matter how many times they got hit by Reckoning.
     
    Thanks for reading !
  5. 7 minutes ago, LokiTheCondom said:

    Reaaaaaaally wanted Reckoning to have better ways of dropping Health Orbs.

    The fact that Nekros can tank harder than Oberon upsets me.

    I can feel your pain... That health orb mechanics of Reckoning really does nothing for him...

  6. 46 minutes ago, LokiTheCondom said:

    The changes are nice and all, but nothing about tweaking Reckoning's chance to drop health orbs? The only time the health orbs will possibly drop is using his fourth on lower-level missions, where the orbs will hardly be helpful. Using it on higher levels won't do jack for Health Conversion builds since it's nearly impossible to have enemies get killed by Reckoning.

     

    5 minutes ago, Deva.Gamer said:

     

    Poor Broberon :awkward::facepalm:

  7. 1 minute ago, LokiTheCondom said:

    Welp, Oberon lovers. As of 20.4 all we get is improved base energy pool and better visuals for Hallowed Ground.

    More than a thousand replies and this is the best they will do.

    Seems this is the final patch for bro Oberon, not expected, but acceptable.

  8. I can feel your panic... Reminds me that one day I suddenly received an in-game message from DE and it said I received some "invalid platinum" which had been removed from my account and I had no idea what was going on... So I went to dojo and found out I could no longer trade... which left me confused and panic. I asked support for help and I was told that I sold a mod at the price of 30 platinum to a RMT player who just got banned and that's why they suspended my trade for 2 months... I was like WTF? I guess they must suspected I was doing RMT with that guy, but actually I didnt even know who that guy was or which mod I sold, and that kinda sucks coz I cant trade anymore in holy 2 months... Just bad luck I told myself *sigh* :sad:

  9. 10 minutes ago, Sebith said:

    It was said multiple times. The armor buff on Renewal and armor debuff on Reckoning should be innate effects. The Hallowed Ground should amplify the effect just like AMP of Octavia. I really like this idea. They way it is right now, we are "forced" to do Hallowed Grounds.

     

    Dat's true,  and due to the limited range of Hallowed Ground, it's inconvenient to buff your teammates' armor and debuff enemies' armor.

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