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-Bv-Qrow_the_Hokage

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Posts posted by -Bv-Qrow_the_Hokage

  1. Hi there,

    I was wondering if there could be some rebalances to resource costs to decorations that have a polymer requirement. As of right now, certain decorations that have a largely repeatable nature such as small stones have a 20k polymer cost (for moon clans). I made a squad with some of my clanmates and we gathered about 40k polymer in 30 minutes (no boosters), meaning our squad only gathered enough polymer for 2 decorations.

    I had an intention of making a small campfire, and was alarmed by the fact it would cost me ~300k polymer between the stones and branches (branches of the type I was going to use costs 30k polymer each).

    Relative to other resource costs, these small stones also cost 7 control modules. After donating ~3k to my clans resource vault, I sitll have enough to make 100 of these small stones. My clan vault has enough to make 2k of them. I feel polymer costs are disproportionately heavy. 

    If a rebalance were to occur and the cost lowered, the difference in resources could simply be sent to said clans vault for future use. 

  2. Just now, rune_me said:

    I want an AI that stops shooting at me, challenges me to a game of chess and thoroughly beats me in it.

    Also, that would solve the whole "powers" issue, because Warframe invulnerability and CC won't help you in chess.

    That's to much power for a grineer lancer. You've gone to far with this, RNGesus will strike you down!

    jk

  3. On 2018-10-06 at 8:20 AM, Escapements said:

    did you ever play Borderlands 2 ? please do it and comeback to understand my point of view , even if you're a god , Ai is still so important to feel the satisfying power

    you have 

    let me give you an example :

    imagine if you're a torturer , you have complete power over your chained and powerless victim , what kind of satisfaction would you feel if you scope a teeth from his

    moth without hiring as much as a moan let alone a scream ? now lets try the other side 

    imaging if your powerless torture victim started hurling abuse at you and spiting in your face whenever you come close , dont you think you will find slapping him till

    tomorrow so freaking good ? especially when he moan and cry like the girl that he is .

    can you see what i mean now ? 

    The #*!%?

    Alright, even beyond your twisted analogy, what does an improved AI mean for you? Is it just better pathing, because that is the only example I've seen brought up? Is it the enemy being more accurate when hitting you? 

    Making blind demands for 'better AI' is meaningless, because you aren't defining what better AI means. How will this be implemented? What will the AI do differently? What are some examples of what the enemeis will do in a given situation?

  4. On 2018-09-08 at 6:38 AM, Fallosssss said:

    Spy is the pane. Most people hate it. People who like spy may play it as separate mission.

    Just remove this from sorties please this is most annoying thing in the game.

    Citation needed on most people hating spy in sortie, because if the thread is anything to go by, most people do in fact not hate spy sortie. If anything, they prefer it over many other mission types. 

     

  5. I want Battle Royale, but not in the PVP. I want to go in with a team of 4-8 people is a survival like competition to who can make it the furthest with enemies, bosses and eximus units raining in on you while Nef Anyo tries to bombard you from orbit. 

  6. @Prof_Blocks_007 Although I wouldn't evision myself utilizing it to much, I'm on board with Tailwind lauching you into the air when pointing sharply at the ground. I imagine this could work similar to how bullet jumps already work with some modifications. For shallow angles, I would like the dash to carry out its full distance though. 

    @Thaylien I really like your idea of being able to charge hover while moving. I know a lot of people don't like the hover, but I enjoy it and feel it doesn't otherwise get in the way of normal play. 

    On the hover however, I feel height should be based off of charge duration and time in air is ability duration. (If that's what you said and I misread, sorry). 

    I have some things that I would like to add to divebomb that expand on how I feel Zephyr should feel. Spoilered because not directly related.

    Spoiler

    My favorite thing about Zephyr is ultimately that she is floaty and mobile. You can't float forever however, and at one point you need to come down. 

    What I don't like about divebomb at the moment is that how much it freezes movement after casting. There is a small (feels like forever for me though) delay where you can't really do much after you hit the ground. One of my proposals would be to remove that delay, allowing you instantly make further actions after landing. 

    Another issue I have is one that I think is related to tailwinds momentum transfer in general. Sometimes after a divebomb, instead of actually landing onto the ground, I'll bounce off the ground, and it doesn't seem totally consistent on when it does this. If it is related to momentum, I think that divebomb should remove all momentum on landing.

    The final change that I want to divebomb is being able to more effectively aim it. This would expand off of Thayliens divebomb reticle, and would be very similar to how ground slams for melee 3.0 work (#NotARipOff, came up with the same basic concept in my old Zephyr rework thread). Clicking divebomb facing down sends you straight down, while holding lets you aim where you want to land. If you aimed at a wall, it would halt at the wall and let you be able to immediately wall latch/wall jump off of it. 

     

  7. At Tennocon this past year, there was a pub that had warframe themed beer cans (with beer of course). I liked the design and I wanted to do something with them. So I made a frame that holds all the graphics.The base piece of wood is just some oak plywood. I gave it a dark gray base paint and then scuffed it with a sander. I added red splashes for effect. the wording "Tennocon 2018" was done with a CNC machine and then painted red. The frame came from a scap piece that I had that I made strips out of, and then put a clear coat on it. 

     

    uH4ST8Y.jpg

     

     I make other things as well, and I'll post pictures of those when I can. 

  8. I have two ideas on what it could be.

    I think its gonna be intro music to something, probably for Saccrifice quest. The heavy beat will be centered on a character we're introduced to, (could be someone we've already met Like Ballas or Stalker) and then it breaks away from them into an overlooking shot when the vocals kick in.

    The other is that its the login music. 

  9. There's a little thing called armor that reduces damage to an enemy. That guy has a base armor of 200, and that scales to 5500 after level scaling. Base health 150 that scales to 41k. These two interact to create an effective health of 802k. Ignoring additional damage factors, you would have to shoot him 36 times to kill him. Now, corrosive will do bonus damage against him IIRC his armor type correctly, and corrosive procs will also reduce his armor further. 

    You had no chance of oneshotting him with the setup you had. 

  10. Trinity is a healer, we are obligated to hate on her when we mess up, and give her no credit when everything goes to plan. :clem:

    (jk)

    More seriously, this is basically how I've operated as Trinity, although I tend to only grab 4 lures, take down Terralyst, drop Eidolon shard at shrine, and Itzal blink and grab two more lures, and lose no time on taking down the Gantulyst. Makes capturing Terralyst the slightest bit faster. 

    On the matter of doing hunts as Trinity, my favorite arcanes have been Guardian and Momentum. Guardian gives  bit of extra tankyness and Momentum with Vectis Prime allows for near continuous fire when the team can't one shot. 

    Had a bad run the other day where I almost did everything though...50% of damage when Chroma on team only had 10%...and one person said they were using their Euphona Prime the whole time instead of combo boosting with sniper...

     

  11. Boars prime damage will vary based on status procs, crits, headshots, distance from target, and how many pellets you actually hit, enemy type (what elementals you have). Boar Prime had performed greatly for me, especially at level 30. I can take it to level 100 without issues even before the buff that nearly doubled its damage. What mods are you using?

  12. 17 minutes ago, theraot said:

    @TARINunit9 Sure, they would use an int32 if they didn't really think about it. However, considering that they have expressed care for their database size and its optimization, perhaps they are using a 20 bits, unsigned integer. which would count up to 1048575 ("slightly" over 999999). However that is just speculation.

    I know people with 50 million nanospores. Its a much bigger number than that. 

    Edit: To see how much you really have, link the item or check your inventory within your menu. Those aren't limited to the same UI issue that the foundry has.

  13. Some of these don't seem so much QoL, but rather straight buffs, massive in some cases. Straight buffs are all the changes for melee scaling, equinox provoke, mass finisher damage all around. The actual QoL changes would be ones like Ivara proposals and Loki specter health and it following him around. 

    Another Ivara QoL change for that matter is the map following her Navigator around.

  14. 19 hours ago, (PS4)The_Cool-King1 said:

    When I compared the stamina bar to the slots, I'm comparing their aspects, like being small, insignificant things that are very annoying in the long run.

    Also, DE is a big company that monetizes a lot of things in Warframe. I'm more than sure they can manage just fine without monetizing slots. 

    Well let’s do some math. Reb said Warframe has ~20 millions registered players. Going extreme lowball, let’s say 1 million people bought one warframe slot and 1 weapon slot a year.

    Still maintaining extreme lowball, every plat purchase involved in that used a 75% off.

    The math brings that out to be (1,000,000 Players*(.25*200 Price of plat)*(32 price of slots)/(4600 plat per pack)=~$350k

    About half of warframe was bought for $73 million. This leads us to find what would probably be the minimum possible sales from slots to be about 1/4% of warframes profit. 

    Going to the lowest standard possible, you might be right.

    Being more realistic about it, and still probably lowballing it, let’s use a 60% discount rate, 4 mil players spending an average 200 plat a year, and we get $14 million dollars, which is a little less than 10% of warframes worth, which is not insignificant. 

  15. I got nearly all the frames in the game an a good number of weapons before I put any money into the game. Sure at a couple points I had to temporarily scrap a frame/weapon to make room. However, I was able to eventually unlock almost all the content without putting any money in. I now give them money for plat because I enjoy the game so much, that I feel its worth it. 

    On 1/26/2018 at 2:14 PM, (PS4)The_Cool-King1 said:

    For veterans, they get more annoyed than hopeless for the slots

    I've spent over 2k plat on slots. It's neither of these for me :P

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