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Prof_Blocks_007

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About Prof_Blocks_007

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  1. Looks like other Prisma items have had a similar issue: This is presumably also a bug, and will likely get fixed.
  2. Scheduled disposition updates that now draw (at least partially) from weapon power rankings is brilliant news! An increase to the Riven slot capacity would greatly appreciated (and is clearly a common request going by the rest of this thread), but I understand that server/bandwidth limitations are an issue, especially if the number of hitches I see when opening the Arsenal/Mods Station are anything to go by. Regarding shotguns that require a riven to hit 100% and/or avoid needing 4 dual stats (forcing Corrosive/Blast, Radiation/Viral or Gas/Magnetic), would it be possible to increase the base status chance to compensate for disposition reductions? For example, lowering Kohm's disposition from 1.4 to 1.2, but increasing Kohm's status chance from 25% to 27%. This would shift the riven status chance threshold (with Riven + 3 dual stats) from 120% to 90.4%. Meanwhile, a Kohm Riven with 120% status chance at 1.4 dispo, would become 102.86% at 1.2 dispo. This would enable the reduction of riven disposition (the overall power), without the loss of 100% status. Another option is changing the pellet status calculation to follow the listed value per pellet, instead of the current probability-based calculation, but I don't even know if this would be possible to do, given just how much it could break mechanics-wise.
  3. Some very welcome cost reductions! I already play Harrow quite a bit, and these will definitely make keeping his kit running easier in squads. The 2.01% drop chance addition to rotation B is an improvement to his grind, but unfortunately not much. Then again, it has been a long time since I did his grind, so I can't remember exactly how it was. Good to know! Hopefully the damage reflection tribute gets a major buff or a complete rework - the % values of it and Unairu's Void Spines passive just don't work given the disparity between enemy damage and enemy health.
  4. Is there any chance for Zephyr's Tail Wind to get some changes? The removal of her high jump/ground launch has left me with an everlasting sour note since the rework earlier this year. It was so fun to use, and then glide around with Ogris/Angstrum/Kulstar/Staticor etc. The reworked dash goes way too far (or limits the duration of the entire kit), and has some peculiar issues when used with aim glide, while bullet jump lacks the launch speed/power and increased 'float time' that the high jump/ground launch had, even with bullet jump mods. The charged up cast -> hover is unfortunately too slow and restrictive to even compare to her pre-rework form.
  5. Even though they are lackluster, they still have uses. I've been using a +toxin/+multishot Deth Machine Rifle riven for a long time now - it's no powerhouse, but it has been a great assistant in standard missions (e.g. PoE Bounties, Void Fissures). If unveiling them is a problem, maybe another way to get them could be added? For example, mixing a Riven with Kuva/some other resources to "transmute" it into a Sentinel Riven, either of a chosen sentinel weapon, or unveiled into one of the sentinel rivens at random.
  6. Is there any chance for Zephyr's Tail Wind to get some changes? The removal of her high jump/ground launch has left me with an everlasting sour note since the rework earlier this year. It was so fun to use, and then glide around with Ogris/Angstrum/Kulstar/Staticor etc. The reworked dash goes way too far (or limits the duration of the entire kit), and has some peculiar issues when used with aim glide, while bullet jump lacks the launch speed/power and increased 'float time' that the high jump/ground launch had, even with bullet jump mods. The charged up cast -> hover is unfortunately too slow and restrictive to even compare to her pre-rework form.
  7. How about some heavy firepower? Harrow, equipped with the high precision quad-barreled cannon, Quartakk, and a heavily modified pair of Secura Cestras, with a total output of ~213 lasers a second under Penance and Arcane Velocity (~50 fire rate and 4.3 lasers a shot). Plenty of power in the Quartakk to take down any target, and enough Dual Cestra laser-dakka to fill a room (or several), all while providing healing and energy to nearby allies! (The build is based around the extra energy charge gain from Warding Thurible - it's best to cast it when you're about to get hit a bunch, especially when on low energy near the start of the mission, or use energy restores to 'jump-start' it ^^) The loadout name is "Harrow" Builds:
  8. Riven Twitch drop? Nice! Speaking of Rivens, is there any possibility for another Riven slots cap increase?
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