To preface, I've been running Ember with a Napalm Grenades modded Secura Penta, built around using the light damage self-damage heat proc of the Napalm Grenades Penta augment (for the passive 10 energy/s regen + str buff), and Accelerant to boost the heat damage of the Corrosive/Heat Penta.
I like the move from setting self on fire (limited to a select few weapons/requires getting shot at by enemies) to setting enemies on fire, but I don't think there was any mention of the energy regeneration component.
Also the increase of the passive's range to affinity range (50m) as mentioned here is a great change:
Include energy regeneration alongside the strength buff, given how energy hungry Ember will be (if this is not already included - couldn't tell on the stream because infinite energy was turned on)
Have the passive decay by an amount per second (e.g. 5%) when the number of enemies on fire in range decreases, instead of dropping instantly
e.g. if 7 enemies are on fire (35%) and 4 of them die, the passive would decay down to 15% over 4 seconds, at 5% per second.
Faster casting sounds good to me, and combined with the buffs to heat damage itself, it looks like it could do some solid damage now. A couple of suggestions:
Buff the base charge rate, though Immolation is noted to increase charge speed, so this might not be needed
Apply a heat damage multiplier debuff to enemies to replace the current Accelerant, though at a lower multiplier than Accelerant, due to the buffs/changes to heat procs, and the bonuses from Immolation
I love the name chosen for this one! As for the mechanics of the ability, I am unsure. The addition of a DR skill is an absolute plus. The buffing of her other powers and the DR strength via the meter sounds good, but the punishment on overheating is (as noted on the stream) quite extreme. Ultimately this ability depends quite heavily on the numbers (How much does it buff the other abilities? Does it buff weapon heat damage as well? What is the maximum damage reduction? At what point on the meter is that damage reduction reached? How much damage does the overheat explosion deal?)
Reduce drain to 50% of Ember's energy, 80% of the meter and reset the heat meter climb rate to base when triggering the overheat fire wave
This turns it from a full energy and DR wipe to a large reduction, while keeping the risk/reward of letting it overheat for a damage burst, or keeping the heat at bay to maintain energy and the high DR.
The cast speed buff and armor strip are great improvements here. Not much else to say about this one, other than the knockback strength, but that'll require hands-on testing in missions across the various tilesets.
METEORS! As long as the damage is good and the targeting functions well, I can't see any problems with this one, other than it being potentially visually obnoxious for allies if spammed or used with bright energy colours.
I am certainly looking forward to using this one myself!
Fireball Frenzy - This one is plenty good as is
Flash Accelerant - One of the only abilities that can buff cast speed (for allies), so it would be nice if this could be moved to Fire Blast
I don't have any thoughts or suggestions for Fire Fright or Firequake.
Heat damage changes
Stacking heat procs and melting armor is perfect!