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Andy.

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Posts posted by Andy.

    • TYPE: in-Gamne
    • DESCRIPTION: Battle mod Energy cost visual is only there if you are the pilot. If you are in the side guns its not there
    • VISUALunknown.pngKyJKvUV.png
    • REPRODUCTION: Go into Pilot seet -> Energy Visual is there, Go into Turret -> Energy Visual is not there
    • EXPECTED RESULT: In Side Turret you also see this Energy Visual
    • OBSERVED RESULT: Energy Visual isnt there on the side Turret.
    • REPRODUCTION RATE: 100%
    • Like 2
  1. vor 11 Minuten schrieb TARINunit9:

    I'd say Profit Taker is a good indicator of how Warframe does not test your skill when fighting enemies. You're stuck on the open tundra with thirty respawning enemies who are all allowed to attack you at once... so they will. Constantly. With unlimited ammo. As a result you just need to bring all your tanky stuff and soak up the damage. And once you unlock Arcane Grace or Mending Dash you basically win

    You do not need to go full tank. Just bring 2-3 utility things like Rolling Guard and Aviator (and Vitality) this is already enough to kill him without getting downed.

    You have a Operator for healing if you get alot of dmg, so you dont even need tank Arcanes for this.

  2. Thanks, this Update sounds good.

    Reworked maps look really good and the Warframe sound really strong.

    Finally Stasis is gone, this is what I was looking forward this whole year. Good to see that you rework old bosses, although The Sergant would have needed it more than Jackal. 

    Overall seems like a nice Update to have some fun with.

     

    • Like 26
  3. vor 4 Minuten schrieb dwqrf:

    The normal star chart will be even more a wasteland and meeting people on the way will become a really rare event. New players will have to think this is a solo game even though they play online. They'll have to clean the start chart once before being able to group with "high end" players...

    tbh this is the big question we need to wait for. Maybe DE does something to not split the community.

  4. Thanks for the RJ update. Maybe a bit late, but Im looking forward to it!

    Im really sad about the Vazarin nerf, I understand that it was really strong, but now its trash. I also dont understand the other parts about that. The Values are just too low for Objectives wich have 40k and more HP.

    I like the changes to the Archguns, they have a bit more impact now. (but RJ will still be superior) Most rj changes look good, but it seems that rj is really easy right now and no challenge. For me RJ wasnt to hard, the "hard" part was the Grind. The Valence Infusion is nice, now I can finally get the last few % on my weapons and stuff.

    I like the QoL stuff you added with this patch. Makes some parts of the game feel better.

     

    Overall it seems like a nice change, but the Objective Healing needs an overview again and I feel RJ is really easy now.

     

    • Like 64
  5. This Update will change alot.
    But it is still sad to see that 100% armor stipping is completly gone because of  the 80% hardcap.

    Arcane changes feel good. Status is intresting but seems a bit weired and some of them are still underpowered.

    Still looking forward to the day you reintrouduce the Machete

    • Like 5
  6. I can see a reason for them when they are infront of a rescue room. So you have atleast 2 players and there is literally no chance of failing.

    But I cant see a reason for them somewhere in between or if you are alone in the Mission.
    So would agree on removing the ones which have no use.

    • Like 2
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