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RenownedWheat42

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Posts posted by RenownedWheat42

  1. Hopefully I'm in the right spot for this. One of the problems I've had with the game for a LONG time is it's the only thing on my PC that downloads suuuuuuuper slowly. Even with wireless downloads I can usually hit 20MB/s but with warframe, lined in, I'm hitting 2MB/s on average, 6MB/s if i'm lucky, and sometimes it'll drop down to KB/s territory. 

    If anyone has/knows of a fix I can use/try, I'd be super appreciative. Thanks in advance!

     

  2. And is there a fix?

    When I'm directly lined in to my internet, I'm usually seeing 30mbps at the lowest and 90mbps at the highest. It's usually at about 60mpbs, though, and that's good. No problem with that.

    Yet literally ANY time I'm updating Warframe, the absolute highest it'll go is 1mbps. I've uninstalled and reinstalled, cleaned out my computer, and tried the "optimize" setting on the launcher. All that did was make me spike to 3mpbs for a couple seconds and now I'm back below 1. The average speed I'm seeing is around 400kbps. 

  3. So, I've had a LONG break from the game and am just barely getting back into it. One of the reasons I left before was that content seemed stale, so the introduction of a lot more stuff has rekindled my interest. But one of the things I just never did was the Sedna junction, since you can get there through the void and I didn't feel like doing Orokin challenge rooms at the time.

    Do these require teams to complete? I've tried to do some for a couple days but have not had any luck on my own. I might just be missing a lot of details but I know there were at least a couple (from before my break) that required like two people and I could never get a team going for them.

    Tips for these?

  4. Please note, before I go into anything else: This is not a "warframe is dead/dying" thread or anything of the sort. Legitimately looking for some answers here.

    I'd burned myself out on the game around the release of syndicate melees, and since then I've hopped back on maybe three times, and actually played one of those three times. The Ayatan sculptures just weren't doing it for me - having the sculptures and stars drop everywhere is nice, but it feels just like everything else I'd burned out on. I haven't completed EVERYTHING, seeing as I still have roughly half of Sedna to complete, but aside from that I feel like I've done most things the game has to offer.

    What do people do to rekindle their interest? I see plenty of people have been playing for far longer than I have, and some of these people are on eeevery day. Given that Warframe is a game I love, I'd like to get back into it, but as of now I don't even log back in for the daily rewards. Whatever people do that keeps them around, please let me know so I can give some of it a try. Maybe y'all do stuff I don't.

    Thanks.

  5. 30 minutes ago, (PS4)MrNishi said:

    Synoid Simulor, Serro, Lecta, Angstrum, Lanka,Tonkor, Sarpa/Redeemer, Penta, Ogris, Ignis, Embolist, Atoms, etc... could be built to be high status Bleed machines

    It would not be balanced.

    All of these weapons are either already incredibly powerful, or they would simply not benefit as strongly from IPS as they would from elemental mods. High status armor stripping and direct-health damage is already possible via corrosive/viral, so it's not particularly anything... new. The only MAJOR benefit you would see from this is turning Simulor into Equinox's Maim, which is an immense Corpus destroyer.

    Slash, Puncture, and Impact being available on elemental weapons won't really change anything for the worse, if I'm not mistaken. If anything, it would simply allow for more build opportunities.

  6. 2 minutes ago, Airwolfen said:

    Yes the 90% mods suck. And that is why the 120% mods exist. Those can be actually useful. Though in most cases elemental damage is way stronger anyway due to the innate bonus modifiers.

    They do exist, but even then they're not universally viable, whereas elemental mods are.

    IPS mods have too many reasons to not put on your gear, and I don't see how that's good enough.

  7. As it is now, IPS mods are almost useless to throw on a weapon in terms of flat damage, simply because they don't add as much as elemental damage.

    If a weapon has 70 Impact, 15 Puncture, 15 Slash, (100 total) and you throw on a +90% Impact mod, it jumps to 87.5 Impact, 15 Puncture, 15 Slash (117.5 total). 

    Now if you have a weapon with those same stats and add a +90% Heat mod, you get 70 Impact, 15 Puncture, 15 Slash, 90 Heat (190 total). It's pretty clear what is superior here.

    Why can't we have IPS mods scale based on total damage as well? That would make them actually useful to put on a weapon.

    On a side note, it would also be nice to have IPS mods affect primarily-elemental weapons. Putting Slash on my Simulor (I don't know who would ever do that, but that's not the point) is currently useless, but it shouldn't be. If I want to come up with a weird, slash-simulor build, it would be neat to actually do that.

    tl;dr, it would be nice if IPS mods had the same damage scaling as elemental mods, and if they also affected elemental weapons (simulor, atomos, gammacor, etc.)

  8. 3 minutes ago, MegatronG1 said:

    This is probably because you are targeting the pod when you cast your tentacles. The swarm will usually try to spawn your tentacles towards the location around where your sights are aimed at. This can be confirmed when using a small range build.

    So just don't aim your tentacle swarm around the circle of the pod that drops after 5 waves and your tentacles will be okay.

    Tentacles will still spawn in the area regardless. Could be less, but it will still be a bug. "Just work around it" isn't a fix.

  9. 12 minutes ago, Weidro said:

    this makes it even better

    DE SHIP IT

    I think that's just even more of a problem than anything.

    24/7 Baro is not just a unique little quirk like Excal P or Lato P, or a fun little icon. 

  10. 2 minutes ago, Xekrin said:

    One thing you left out though is our lack of an effect and ability to go above 100%.  A lot of the more OP effects could be moved up into red proc territory since it would have a much lower chance than "always" that would occur on status weapons with 100% status chance.

    This this this. Huge thing.

    It's discouraging to see diminishing status chance growth the higher I get. Crit has several methods of EASILY passing over the 100% mark and into red-crit territory, which enables basically one-shotting for even enemies at level 100. That's the point where Status doesn't compete, no idea why I didn't think of that at the moment when I posted.

    I don't see why we can't go over 100% status and get a bonus for doing so.

  11. Okay, let me preface this with saying I love the idea (status weapons are my favorite weapons), but it really was a pain to read due to the colorization. Might want to consider recoloring.

    That said, I feel like this would make status-based shotguns probably the most common thing you'll see. That or like, Akstiletto.

    Overall, I (personally) feel Status is amazing CC (though I primarily go impact + heat) and DOT. It might not be as brutal as the immediate gratification of Crit, but unloading your clip on a level 100 bombard and watching your status ticks eat the rest of his health away while you're reloading is pretty nice.

  12. 5 minutes ago, Eredoc said:

    Sentinels aren't attacked directly unless you use Djinn [that can be stopped by taking out the precept]

    A bit of a tangent, but don't you think that's an issue? The point of Djinn is to aggro, which it can't survive after it's done. To remove the precept, you're better off using any other Sentinel.

    More on topic, survivability is DEFINITELY a concern when bringing sentinels. You don't want to bring something that will die within the first five minutes completely by accident - no, you want something that will a) survive, and b) deal damage. Carrier does both of those, along with the vacuum precept.

    Now that vacuum is being made universal - personal thoughts on that aside - Carrier is now still the tankiest and best DPS sentinel to bring along.

    All that said, Wyrm Prime is my favorite Sentinel, and I spend most of my days with my Smeeta recently, anyway.

  13. 5 minutes ago, ViS4GE said:

    Same thing happened with volt speed being optional. Some girl screamed -Butt DE! I No want be Such fast !!!

    So they made it optional, then realized its stupid idea and rewerted it.

    Who cares if you "waste" 30 rifle ammo, like wtf.

    The wasted energy/ammo/health/life support are all reasons that are viable, like losing trace amounts of "endo" from the previous fusion core system by just fusing too much into a mod.

    30 ammo wasted can go a long way on a weapon that eats ammo, even with a mutation. 24 wasted energy can make a huge difference if you're a heavy caster. One or two wasted life support packages can be the difference between making it to the end of the rotation or not at all. Wasting a health orb can be the difference between getting downed/wasting a revive AND affinity, or actually staying alive long enough to get away.

    Like I said, I don't like it either. I HOPE it goes the way Volt's speed did and ends up reverting. But for now, this is what the vocal part of the community asked for. 

  14. Either way, I really like this system. I enjoy it less for the extra endo (unless it's comparable to sortie endo, it won't matter too much to me), and more for the fact that it's one extra step in fleshing out some of the Warframe universe in giving Maroo some screentime and utility.

  15. 1 minute ago, FrackingBiscuit said:

    Owed or not, Space Mom gets what Space Mom wants.  Maroo wouldn't really have a leg to stand on if the Lotus put her foot down about trying to take her kiddies for a ride.

    Not to mention that this is about the furthest from "sneaky" you can get.  It's up-front and it stops making sense as soon as you look at it.

    Actually, to be completely fair, if I remember correctly -

    Maroo gives you the location of the artifact so you may retrieve it for yourself. You have the option to use these artifacts as decorations, keeping them as long as you want. So turning them in is then a service you require of her, seeing as she doesn't actually have you retrieve the artifact for her benefit. She extracts the endo for your benefit, hence charging credits.

    Dunno why I forgot that.

  16. Just now, Alcoholism said:

    I heard them say it was a "placeholder value" so I figured it would be a good idea to post some feedback for them as well so they don't get any crazy ideas about credit costs.

    Totally makes sense, though Steve did put some heavy emphasis on the fact that not only was the value a placeholder, it was also way higher than intended. As long as that's openly in the air, I think the feedback you'll be getting is considerably better.

    Just now, FrackingBiscuit said:

    Maroo's personality so far is "Low-IQ dingus sorta sympathetic to the Tenno."  I don't really understand the "Pay me so you can do work for me" angle.

    Darvo I might expect to try and trick us into something like this, but the point is that he would trick us.  For Maroo to be upfront about us needing to pay her to perform a service for her doesn't really make sense for anybody involved.  You'd think the Lotus would chew her out for being a dingus again.

    That would probably work if Maroo still owed the Lotus anything, which she doesn't. And she is pretty sneaky in terms of sales and services, if I recall her questline correctly.

    That said, my point is probably one they didn't even consider, so I can't argue it genuinely at the moment. 

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