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(XBOX)Angryspy101

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Posts posted by (XBOX)Angryspy101

  1. 16 hours ago, tnrenegade said:

    Ash feels very confused in what role he wants to fill as a warframe,

    Hmmm, he has a 1st ability that deals damage, 2nd ability that makes him invisible and gives him stealth melee damage, a third ability that deals damage, and a fourth ability that deals damage.

    He's a damage frame. I don't see what's so confusing here?

  2. Ease of use =\= better

    I much prefer Ash's current Bladestorm over the mess his old one was. Watching jump cut cutscenes of Ash playing the game for me for 10+ seconds almost killed the frame for me. At least now you can be creative and active with him, and this is coming from someone that uses controller.

  3. 4 hours ago, (PS4)FK2P said:

    Ash has: extra bleed, short invisibility, single target finisher damage, and a mediocre damage dealing 4, armour shred with augment

    Let me fix that for you.

    Ash has: a passive buff to one of the strongest DoTs in the game, short invisibility 2x more ehp and with full mobility, a ranged single target ability that can oneshot most enemies, and arguebly one of the strongest one-handed 4th abilities that can deal a total of 100,000+ true damage. And one of the most efficient armor strips with an augment.

    Outside of invis, Ivara does literally none of these jobs.

    Sounds to me like you don't play Ash enough to talk about direct upgrades, which makes sense with the existence of this thread. lol

    • Like 2
  4. Eh, I personally rarely have issues with it unless I'm playing with a laggy host, and even when it doesn't somehow work, it's not like it's the end of the line for Ash since Bladestorm can just kill it in seconds anyway.

    I don't really know why people act like Fatal teleport is Ash's only way of killing stuff....

  5. 39 minutes ago, (PS4)Vexx757 said:

    Ash`s bs is a prime example that making the marking mechanic make sense makes the ability slow and not fun.

    You throw around the words "fun" and "not fun" like it's fact. I personally find Ash's 4 to be the most fun it has ever been, it's honestly not as slow as you make it out to be...

    Just because you find it fun and entertaining doesn't mean everyone is going to like it too. 

    • Like 2
  6. 1 hour ago, Ironv said:

    Obviously not everyone would only play Mesa and Saryn, it's ironic that you tell me to stop being silly with statements like this. But their huge popularity is pretty telling. Both deal more than enough damage for 99% of the game's content while doing it in a faster, more efficient and more fun way than Ash. 

    I honestly never see Saryn anywhere other than Sanctuary Onslaught since in most high level content like sorties and kuva floods, it's not really that worth it to constantly buildup and babysit your spores to kill enemies that would have already been killed by other frames.

    Mesa's Peacemaker can clear rooms faster than Ash's Bladestorm but it also can't be used just as much as Bladestorm when you consider how energy hungry her overall kit is compared to Ash's. So it's not really hard to out damage Mesa with Ash due to Bladestorm being way more forgiving in terms of energy and less restrictive on energy gain too.

    It's honestly not hard to get top damage with Ash if you know what your doing with him.

  7. 23 minutes ago, MagusCromwell said:

    People complain about how old Bladestorm was just "press 4 to win" but isn't that the case with some Warframes like Mesa? Some Warframes currently just need to use a single skill to be able to clear out rooms real fast but no one is complaining about peacemaker

    People didn't complain about old bladestorm clearing rooms, in fact there were a bunch of other frames that could clear rooms faster than Ash back then. People complained because Ash would give enemies invulnerability that could last for 10 seconds, and the animation lock made the ability repetitive.

    • Like 3
  8. 1 hour ago, (PS4)ForNoPurpose said:

    ^ my point proven

    I mean, your whole point was pretty much, "Bladestorm deals a lot of slash proc damage but my weapons deals  some slash proc damage too". 

    Fruitless point to begin with.

    Edit: Also if you read more than two lines in my reply, I provide more reasons why Bladestorm doesn't need a change than just "it does a lot of damage." I would rather keep the ability the way it is than have DE potientally Nerf it's damage or add some restrictions to it just because people don't like having to use more than one finger to use Ash.

  9. Bladestorm can easily deal a total of 100,000+ true damage with 3 marks. That also offers no drawbacks to Ash at all. No channeling cost, no movement restrictions, no animation lock, nothing. Meanwhile other damage abilities like Peacemaker and Exalted have one or two of these drawbacks.

    Sure you can argue that your weapons can deal high slash procs but why shoot at enemies one by one and rely on rng for procs when you could do a couple of swipes and kill everything in front of you? 

    Making this ability more spammable would just make Mesa look like a joke, so I'm fine with it.

    • Like 2
  10. If you want to make bladestorm more unpractical and repetitive by locking yourself into cutscenes that can last for 10+ seconds just because you want to play Ash in the most braindead way possible than please don't touch Ash ever again.

    By the time a cast of Old Bladestorm finishes, I would have already been three rooms ahead killing everything with current Bladestorm + my weapons together.

     

    Easier to use =/= Better 

  11. 8 hours ago, DimosZargarda said:

    Currently taking time to mark enemies for Blade Storm is a waste, since you could easy kill them off with your primary/secondary before they are all marked, back then you could spamm it all you want, all you needed was 1 target and the rest gets marked depending on your reach mods.

    Note that idc at all about whats op and what not, in my topic I stated multiple times that for me, its about the cool factor that Ash had with the 4th.

    We can argue here all day, but fact is that Ash has become a very rare Warframe compared what he used to be, it cant be what DE intended. And this is what this is about, in a none competetive game, there should not be nerfs/changes that completly make a Warframe undesirable

    In high level content like sorties. swiping your cross-hair for 2 seconds in you enemies' direction while progressing the mission is faster and more practical than having to stop and aim your weapons at enemies one by one. You're not solving a math equation to cast it.

    Ash is also a solo frame due to his kit only focusing on Ash's own objectives and not his team so I don't really understand why everyone thinks that they should see him more than any other stealth frame in every random pub they join.

    Only reason people used him in pubs to begin with was to have flex on how brainless they could play him with his old 4.

  12. As someone that has been playing Ash for 4 years, I much prefer current Bladestorm over the repetitive/nauseous mess old bladestorm was. What most people fail to understand is that:

    Ease of use =/= More useful

    The only thing old bladestorm had which made it good compared to it's current iteration is it's instant cast, other than that the ability is flat out inferior to what we have now. 

    Current Bladestorm is better because:

    1. It let's you choose to join the animations or progress the mission or kill other enemies in the meantime for more DPS.

    2. It's synergy with finisher Arcanes like Trickery got 2x better cuz now Ash is the only frame in the game to not only have the best ability to proc it but he doesn't even have to do the finisher attacks in the first place.

    3. The Bladestorm animations have a faster cap(3 vs 18) so you don't have to worry about being locked into nauseous rapid camera movement for 15+ seconds while your team leaves you behind and kill everything.

    4. Believe it or not but did you know that Old Bladestorm's rapid finisher animations on enemies prevented it's slash procs from dealing damage to them until the ability was over? This is why it takes almost 20 seconds to kill a group of level 100 heavy gunners with old bladestorm but current Bladestorm only takes like 7 seconds to kill them.

     

    Say whatever you want but old bladestorm was only useful for low level missions compared to what we have currently.

    • Like 3
  13. 3 hours ago, (PS4)ForNoPurpose said:

    A. You can infinitely spam shuriken while marking for bladestorm.

    B. Shuriken has a flat 50m range and infinite punch through.

    But spamming Shuriken while marking with Bladestorm is just unnecessary energy waste especially when a couple of marks is more than enough to take out level 100 enemies. Or just use weapons with Bladestorm.

    3 hours ago, (PS4)ForNoPurpose said:

    C. In the time it takes to mark one target that us visable and in range you can have tossed enough shurikens to kill it at a distance.

    D. The damage of shuriken is enough to deal with normal enemies above level 50. Usually one shotting untill just above it.

    Again spamming Shuriken is great on basic starchart stuff where enemies die by just existing but in sorties and other high level content, by the time you kill anything with Shuriken, you could have killed it faster and cheaper with Bladestorm.

     

    3 hours ago, (PS4)ForNoPurpose said:

    E. At the point blade storm spam becomes more useful your weapons are still a better option as they can easily deal more damage than blade storm ever could.

    This is a little weird considering your A point.

    As I already said. you can use your Weapons with Bladestorm. I love using status weapons modded for Viral and combining it with Bladestorm to wipe out level 150+ enemies with ease.

    Also, nothing can flatout replace an ability that deals true/finisher damage that straight up bypasses armor and certain damage resistences so that point is a complete lie unless you somehow have guns that purely deals finisher damage.....

     

    Edit: I don't want to be THAT guy but I don't think you really know how to play Ash tbh, but than again he is your "fun" frame.

  14. 1 hour ago, (PS4)ForNoPurpose said:

    Doing nothing but spamming shuriken because in normal missions thats all you need and its far faster than blade storm.

    I mean sure if the only thing you do with Ash is play low level missions. Bladestorm will always be the better damage ability in high level content since one mark of Bladestorm deals as much true damage than four shurikens.

    1 hour ago, (PS4)ForNoPurpose said:

    I only play him for giggles and always am done fast. There isn't much he does that is not done better, faster, more interesting by other frames.

    The same argument can be used for frames like Loki, Frost, Excalibur, Harrow, Valkyr, Oberon, Rhino, etc. Yet people play these frames because they play completely differently than those "better frames". Ash for example is the only damage frame who uses true damage in his kit. Does he spit out his DPS as fast as frames like Mesa? No, but he's Dps is far more reliable and consistent in high level content where Mesa would start to fall of.

     

    Not saying you don't have the right to dislike Ash or any frames in general but the over-used "why use x frame when y frame is better" arguement is really a weak standing point especially when based off the opinions of others who could possibly not even understand the frame.

  15. 8 hours ago, (PS4)ForNoPurpose said:

    His kit is wholly reliant on his augments, his only active synergy just speeds up his 4 at the cost of normal combat, and all of his abilities at their core base forms are just sorta above or below average.

    He only has two useful augments which he doesn't even need. Seeking shuriken's armor strip is great but Ash already makes armor a joke anyway with Shuriken, teleport, and Bladestorm dealing true damage. Fatal teleport is only truly needed in the index considering the fact that a strong melee weapon(or covert lethality) can already oneshot lvl 100 enemies.

    His augments are complimentary to his kit, not mandatory.

     

  16. 5 hours ago, (PS4)ForNoPurpose said:

    Good place doesn't help him from being one of the least popular/used frames in the game.

    Any statistics to show this?

    I doubt Ash is any where near being the least used frame, especially when compared to frames like Mirage, Ember, Wukong, Vauban etc.

    He isn't meta but he has a lot of useful niches going for him like Loki and Ivara.

     

    Edit: Also for the people who want to buff Bladestorm, let me tell you guys that an unmodded Bladestorm can kill a group of level 100 heavy gunners/bombard with three marks on them. Just let that sink in....

    • Like 1
  17. 4 hours ago, Numerikuu said:

    especially Ash's 4th. The way you set up and execute the ability makes it the worst skill to use in the game imo.

    It takes me like 2-3 seconds to cast this ability on a horde of enemies. "Setting up" the ability is literally just swiping your cross-hair in the enemies general direction, it's not a puzzle. 😛

     

    besides Ash's 4th ability can easily be built to deal a total of 100,000+ finisher damage(from attacks and slash procs) with three marks so I think it's fine.

    • Like 1
  18. 7 hours ago, Shockwave- said:

    ASH is a perfect example. They nuked him so nobody wanted to use him, then tweaked him back a little. A net negative overall and he is a worse frame for it, but to you it's a single example of a good rework.

    I personally wouldn't consider fixing one of the biggest issues he had a "small tweak". Current Bladestorm is way better/convenient than any iteration of the ability imo.

  19. Killing enemies with Bladestorm add duration to his smokescreen depending on the number of marks they had.

    However, Smokescreen's duration is capped at it's base duration so you can't give it more invisible time than what you modded for, in case for balance reasons.

    This addition still wouldn't make him compete with Loki or Ivara's invisibility since unlike them, Ash would have to kill enemies with 4 in order to remotely stay invisible as long at them.

    Why do I suggest this? I love using Ash and his invisibility is meant to be used as an offensive ability and with it's low duration I always felt like Smokescreen should have some kind of "eternal war" on it that encourages Ash to kill enemies to extend it's uptime instead of buffing it's base duration which would step on Loki's toes too much.

    I know Ash is fine and it's not really necessary but I think it would add on to Ash's rogue assassin theme.

    • Like 2
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