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Everything posted by CyberneticSusurrus

  1. Wow. This is ridiculous. That's almost 4 months and not even an acknowledgement of the issue, much less a fix.
  2. Why is this still a thing? It seems like an obvious oversight, or a project left incomplete. It's especially odd that Red Veil lacks a Combat emote. Perhaps equally odd that Perrin Sequence lacks Engineering.
  3. Same bug is still an issue. Either alter the challenge instructions or fix it so that K-Drive slams and damage-dealing K-Drive mods count (as they should) for the challenge.
  4. Why is this still an issue?! Happening at the time of posting on Valac (Europa) for the Neo fissure. 4 years of inaccurate labeling? Edit: It should specify the full mission type, as in 'Crossfire Exterminate' vs 'Crossfire Spy', in the fissure list.
  5. The Nightwave Weekly Challenge 'Test Subject' requires the player to complete 8 Zones of Sanctuary Onslaught. Upon reaching Zone 9, the Challenge is counted as only '7/8'. Clearly something has gone wrong in the counting. Kills: 24,170 Eximus: 158,000 Zones: 360,000 Mission Score: 542,170 Rank S
  6. Titania Prime always uses her vague floaty drifting "walk/run" instead of the Animation Set actually chosen. It ruins the aesthetics, and the purpose of having and choosing specific animation sets. I don't like the default Titania Prime walk/run to begin with, but it is especially galling to have it completely disregard Animation Set. That seems like a bug to me, or at least a highly-questionable oversight.
  7. Found this thread searching for why the animation seems bugged. How on earth was this state possibly considered acceptable? Her walk/sprint animation genuinely seems unfinished or broken. It's just... lacking.
  8. Perhaps a minor issue, but why do the Sisters of Parvos have weirdly-discoloured teeth? Is it just me, or do they all appear to have distinctly and completely brown teeth?
  9. TYPE: Launcher. DESCRIPTION: Starting the Launcher from Steam, eventually pressing Play on the Launcher, observing that it has semi-broken since the Sisters of Parvos update. VISUAL: n/a REPRODUCTION: Start Launcher from Steam, press Play on the Launcher. EXPECTED RESULT: Launcher checks for updates, confirms it's fully up-to-date, readies itself, and runs the game when 'Play' is pressed. OBSERVED RESULT: The Launcher is faaaar slower to do any of: checking for updates, readying itself, running the game after Play is pressed. This was never an issue prior to the Sisters of Parvos update. It's like it's hanging for no apparent reason at each step of the process. REPRODUCTION RATE: Every single time that the Launcher and game is run, at least from Steam.
  10. The Quest to get Yareli drags on and is far too repetitive. What would have been a better idea is to have all of the challenges available from the start, and unlock pages based on number of challenges completed. Lock further challenges until the player returns to Orbiter to view the cutscenes if you must, but this is ridiculous. Example: Being asked to complete a race with 2000+ points. Completed a race with 5000+ points! Then immediately afterwards being asked to complete a race with 2400+ points? And then 3000 points. And so on. What an absolute timewaste. Repetition for the sake of repetition for the sake of repetition.
  11. Posting this here, because it's the closest approximation out of the available Feedback threads: Why does the Rank 10 Command incentivise scrapping existing crew when players have already customised and grown fond of them? I know there are DE staff who had favourite Railjack Crew. Surely you had internal feedback on the negative feelings this could generate in players. (Leaving aside the lacking inspiration of "Just hire better crew" as a supposed final tier of upgrade.) Another player (PublikDomain) previously suggested having a form of 'Valence Fusion' for crewmembers, where these 'Elite' crew could (alternatively) provide 'Elite Training' to existing hires.
  12. Yeah, I found this thread searching for anywhere I could actually give feedback on the upcoming Update. Unfortunately, given the timeline, the Update is going live on all platforms in less than a week. Meaning they're extremely unlikely to change anything pre-release, and would have to find a way to 'undo/rework' the existing system if they wanted to change it significantly. So disappointing.
  13. Why is Rank 10 Command promoting scrapping existing crew? Seriously. I know that at least some of DE's own staff have Railjack crews they've grown fond of. Why are we being incentivised to replace existing crew in favour of these "Elites" (which seems very non-Fortuna in its ethos), rather than having 'Elite Trainers' who can boost existing crew?
  14. Surely the developers and other staff members have crewmembers they already like. It is utterly baffling that Rank 10 Command would suggest players abandon the crew they've built and progressed with, instead of training up the existing crew to be even better. Edit: I really like the idea of using 'Elite Trainers' as a form of Valence Fusion rather than replacing crew entirely.
  15. Still reporting the same issues: Legitimate Queer terminology is prohibited as "profanity". Actual slurs are considered acceptable by the filter.
  16. These issues continue to persist. DE needs to stop treating being Queer (and relevant terms) as profane. DE also needs to block actual slurs from being used.
  17. Relevant DE staff may wish to take a quick look at the Steam Forums announcement for this. Far too many individuals there are handling the inclusion of a Pride palette less than graciously.
  18. The challenge is to get kills while on a K-Drive. Landing on top of enemies with a K-Drive, killing them, does not count. Seems like it should.
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