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SPECTR_Eternal

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Posts posted by SPECTR_Eternal

  1. Just like title says: how about adding some triggers in teleporter treasure rooms, which will count as completion of the Principle Course?

     

    I would like to have such an achievement in my Steam|In-game. Maybe, even some Sigils|Badges. Y'know, courses is quite difficult, if you have no idea how to complete them or if you running them with a team that have no idea how to complete them. The Organ Room, for example.

     

    If you like the idea, please, thumb me up, I hope we can go to Community Hot Topics, and DE will hear us. :3

     

    P.S. Actually, I'm not a native speaker, so my English is quite... Bad. Sorry for that, I hope people will understand the statement. :3

  2. This is it. I always wanted Ember to become truly "bain of light-armored targets" as mentioned in her in-game description.

     

    And hell yes, why is always we ask ourselves about "isn't this|that OP?" It's an PvE game, we already have great advantage vs. our foes. Conclave is just different game with different rules

  3. Same systems may be implemented with Syndicate missions where you, for example, can say to their Agents something like: "Stay here and be safe, I don't need help here. Thanks" and they'll disappear without any chance to ruin your stealth.

    If you missed one shot under Loki's Invis and half-damaged Grineer turn his face to you and then take another bullet to become dead and no alert was made, but this clever guys just starts to shoot everything in their field of view, when without them you can continue your stealth.

     

    Or if you make Agents walk with you and they survived mission while being along side with you and not on the other side of the map, you'll get an additional reward like rare mod, credit's cash (pls no, it was a bad example), exilus mod, crafted clan-tech component, you name it.

     

    But with that complexity they need newer and better AI. Because nowadays they badly can navigate trough maps and teleporting themself near you if they cannot reach you, becoming staitional and bugged.

  4. Man, I was here since the days when we were like "Holy s&*t, what I'm supposed to do with that creepy folks that called ... Infestoids?.. And how I... Wait, what does it means - game is currently updating? - Oh my Godness! They've just added an in-game description of that S#&$!"

     

    So, just lay low and become an ear. D'you hear that? Yes. Yes. it's coming. UPDATE 18 is coming our way. Let's move aside, shall we?

    Would you kindly?..

  5. M'a goodness... DE, I love you! It's freaking awesome! Seriously, trought all this salt I wanna say "Great Job!"

     

    Orokin architecture and styling fall deep into my heart as soon as Orokin Towers was released in Update...9? God, how many glorious things happened from that moment when I joined the game in U7...

    The way it looks, and I hope the way it plays... Astounishing.

     

    And hey, does a part about "methods of building and terraforming" that points to plants mean that the Glorious Orokin Trees are Moon origin?! o_0 That would be amazing!

     

     

    Keep up, folks! Made an Update 18 that will take our heart, that will make this game trully shine! We believe in you!

  6. I think there is no such option, 'cause all sounds that going from objects (weapon sound, stepping sound etc) are classificated as "Effects". You can only isolate "Speech", "Music" and all that "Effects". You'll hear all the grunts screaming and all of their guns shooting.

     

    Hope you can find out 'cause it'll be nice for everyone.

     

    UPD.: I'm late with this commentary :D

  7. Devs say that they are uncertain whether to give each weapon it's own attacks or each stance it charge attacks.

     

     

    I suggest go with each stance and each weapon type.

     

    CHarge attack 1 : common for all stances of a certain weapon category  (let's say great blades)

     

    Charge attack 2. the flashier one that's exclusive to the weapon (galatine) 

     

     

    For instance

    JatKittag

     

    > its own awesometacular charge attack . it would be weird to have it behave like the other hammers , seeing that it is rocket powrered

     

    + a common to all hammers charge attack

     

    Galatine

     

    1 charge attack common to all great blades

     

    +

     

    A galatine specific charge attack that focuses  more on the fact that it's a sword instead of an axe

     

     

    thoughts?

    Just delete the HOLD option from combos and replace it with something like CROUCH and allow people to hold down attack button in the middle of a combo, that will play next move slower but more powerefull - that's Charge attack 2.0.

    Just imagine Tempo Royal's "jump and epic landing on the blade" combo much slower but HELL OF A SHIET MORE POWEREFUL

  8. Now with Clem, could there be a John Prodman quest?!!!

    Everything in this game is going to be Grineer. Eyes Of Blight, Tubem of Regor, now CLEM. But, I think, will can claim our Prodman soon. Actually, it'll be nice if after the Proxe Rebellion weekend Corpus understands that their proxy-system was hacked by... someone... *cough* Tenno|Sentients *cough*... And they need a hero to defeat the mad machines... Nut he's actually in the Grineer compound infiltrating someone... Special and Corpus hires us to bring him home and then on another mission.

     

    Nice, huh?

  9. You know that Uranus isnt made of water right?

    I hope everybody knows. Uranus made from some mix of hygrogen, chlore and some sort of addings, which is highly flamable. Bacause of it The Grineer using Ogmas and another ships that uses some sort of impulse engines, when EVRYTHING in Universe of Warframe that Grineer's is like gasoline, oil or something else. Archwing alike.

     

    Meanwhile, just imagine a scenario when isolated part of the Ocean becomes pure fire when you're in it and must find your way out. *_*

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