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Lanaestra

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Posts posted by Lanaestra

  1. It's very hard to strike a balance between spreading DoT set-it-and-forget it mode and what we have now, which is frankly unintuitive and very clunky, because you have to worry about doing too much damage as much as you worry about not enough. It's simply a nightmare to sustain, which the extremely harsh decay does nothing to solve.

    I think the solution has to include spores spreading on dot tick death, otherwise the ability becomes paradoxically worthless on weak enemies.

    At the same time, you do need something to stop it being a one-cast wonder like the last iteration was in ESO. I think a big part of the problem with the last iteration was that you tried to use range to incentivize active interaction with the ability, without considering whether range was actually a limiting factor in all situations, such as ESO.

    I think the best solution here is to give spores full spread range, even on tick death, and require the player to actively pop spores as the only means of increasing the damage over time. That way, you always want more damage, so you stay interactive, while not being particularly more or less broken in extreme environments where enemies are plentiful and range is a non-issue.

  2. I think my personal fix for the observed issues would be something along the lines of:

    1. Reduce/remove the range penalty when enemies die "naturally" to spores. Because of math, a 50% reduction in the radius of a sphere is a significantly more than 50% decrease in the actual area affected by the ability, and I suspect this wasn't accounted for. 

    2. Remove the passive scaling of spore damage, make the damage over time scale only on manual spore pops. This lessens the "set it and forget it" style of play and encourages the active style that the current design currently wants to encourage with the range effect above.

     

    The intersection of those two things are pretty much exactly what causes Saryn to be overtuned in ESO while being less effective in regular missions: ESO doesn't have the range issue so you're free to let the auto-scaling play the game for you. Meanwhile, in normal missions you don't have enough range and lose too much range when allies get kills (I might also suggest maybe having allied kills of spored enemies contribute to scaling, but that's more of a to-taste thing, how fool-proof do you want Saryn to be in parties).

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