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TKDancer

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Posts posted by TKDancer

  1. 13 minutes ago, Darthplagueis13 said:

    Like, why is it both channeled and duration based?

    prolly cause of manual detonation, so they wanted to make it so you are not using 100 energy when casting and immediately detonating it for the blind but i think a flat cost + energy refund system(which the game already has in the code) would work better. and DE also doesnt want mirages running around with their prisms forever(which wouldnt be likely ever cause of their random bouncing but whatever)

     

    15 minutes ago, Darthplagueis13 said:

    Why is the casting animation so incredibly slow?

    yeah wish at least this would get changed

    • Like 1
  2. 1 hour ago, Pizzarugi said:

    Why? Do you like complaining about the game having nothing to do?

    if someone wants to no-life the game and complain later that is their prerogative, making the game feel worse to play casually with even more FOMO just to keep those people in check(which realistically is very much not the reason for the addition of FOMO stuff) is bad actually

    • Like 1
  3. On 2023-04-29 at 5:25 PM, (PSN)Lollybomb said:

    It's hardly FOMO if the items never actually go away.

    it 100% is FOMO what are you smoking

     

    On 2023-04-29 at 8:56 PM, stormy505 said:

    FOMO is a term used for content that is available for only a limited time and, after that time period, won't be available again.

    no??? FOMO is very much also used for anything that can be missed even if it eventually returns and therefore encourages constant playing, or at the very least requires people to keep paying attention to make sure they dont miss out on what they want

    and this includes incarnon genesis, cause if you arent playing, either cause you arent in a WF mood, busy with other games or just straight up busy with IRL things you wont get access to that weeks genesis choice and will have to wait a month and a half to even see those options again

    and of course unless they change this formula the weekly rotations will only get worse as more adapters are added, if they are added to the same acquisition source, then we have the issue of specifically making 5 choices available per week while only allowing us to pick 2 dooming players to have a week where they only get 1 adapter

     

    On 2023-04-29 at 8:56 PM, stormy505 said:

    Time gating in warframe however, is VERY common.

    im not sure i follow how crafting times and such as time gates(that imo do suck a lot of the time) correlates to gear that we can only get 2 of per week that is on a 6 week rotation

    if you still want to call those time gates thats fine i guess but even then you have to admit its a much stricter one


    and of course this is all without even considering that DE didnt even give us a basic description of weapons' incarnon modes so people are going blind in their choice unless they want some days to see other people who unlocked and built the adapters so people might make a bad choice in a week and have to wait 6 weeks more to make a better one for that group of incarnons(i.e i ended up picking the skana in week 1 only to be sorely disappointed with it now i gotta wait a month and a half to get a choice of the braton/kunai/lato)

  4. even beyond clunkyness of movement in tigher tilesets shes definitely not perfect, aquablades being a bad ability without the augment is a very real issue, riptide's vortex radius shrinking to a flat 5m almost immediately after the cast is another issue, as is the fact that it's damage component is basically useless since it cant deal with armor(and doesnt even scale well vs unarmored enemies either)

    • Like 1
  5. 42 minutes ago, (NSW)Probably_Asleep said:

    But my worry is that, especially since Duviri is aimed at new players, there's going go be pressure to make that a core gameplay perk even outside of Duviri. And if/when THAT happens, then Mag's passive will be completely useless.

    id rather it happen and then eventually get a new passive for mag

  6. 3 hours ago, taiiat said:

    that's why i wanted 'self lighting' to be a part of Mirages' theme
    but via actual Mechanics, not just by pressing a Button to get a free stat, cuz that's not interesting

    see i agree with you on that, it would have been really cool to have her manipulate environmental ligating, generating darkness or light sources to suit her needs

    but unfortunately DE, for some reason, made it her subsume, so they're gonna have to balance it and design it around being available for everyone in which case a simplisc toggle or tap for 1 version and hold for another is simply gonna be the easier to implement thing that would also be more likely to actually be implemented

    maybe one day they decide to change her subsume to sleight of hand? then they can make eclipse work in a more unique way, but i wouldnt hold my breath

  7. 4 hours ago, taiiat said:

    i'd rather strengthen the Lighting theme

    the issue is that lightning will ALWAYS be inconsistent

    difference in lighting between open worlds and tilesets is too big, light generation from abilities and enemy weapons/attacks adds even more inconsistency

    had eclipse not been mirage's subsume ability we could have had a proper change to it like by default its always in darkness mode unless we have her Prism out shining a light on everything but since it is her subsume devs should and need to take that into account and convenience will just win out in peoples heart

  8. 1 hour ago, (NSW)AegisFifi said:

    This is absolutely needed, but I'd prefer a tapping / holding key mechanincs to choose one buff instead of the other.

    And this is not the main problem with Eclipse : it's the HUD indications that are the worst : the numbers shown are the max values, but the real values will depend on the light/dark intensity. So, the HUD can show 95% of damage reduction, but you are currently getting only 75%... That's why I always considered Eclipse as not being a reliable ability.

    Just to remember what the Wiki says :

    seems like we should get some dedicated UI element for those values on top then or just change it to be a full values only, no more partial light or dark buffs

    • Like 1
  9. On 4/6/2023 at 9:46 PM, (PSN)Hopper_Orouk said:

     OP

    she is incredibly mediocre what are you smoking

    passive might aswell not exist

    mind control sucks

    psychic bolts is one of the worse armor strips in the game specially with helminth existing, fires projectiles that need to hit(read: can miss), can only affect 6 targets(9 with aug), is duration based and is dispelled if recasting

    chaos is a meh CC ability

    absorb just straight up sucks and needs an aug to be useful and even then just makes her into a meh and very slow tank and there are much better tanking options that dont walk at a snails pace

     

    On 4/6/2023 at 9:46 PM, (PSN)Hopper_Orouk said:

    they could've borrowed themed from other games with psychics like pokemon, psychonauts, but they decided to just add the very basic bland things like defense stripping and damage reduction so players would approve regardless.

    thats cause solving the issues of the game that made her theme not functional(enemy AI sucking at attacking other AI, huge discrepancy between enemy health and damage output, enemy armor neutering any non-true damage going their way without armor stripping) is a lot easier

    she was never actually good at the whole 'making enemies kill each other' thing, she always sucked at that, which just goes to show how deep-seated these issues are and how little DE is doing to fix them

    • Like 1
  10. 55 minutes ago, (PSN)AbBaNdOn_ said:

     no matter how many times I used other abilities and no matter what the acceleration was up to.. one simple fire blast would reset the energy drain to normal even if the meter instantly fills back up.  

    that is indeed by design, its clunky compared to other abilities, but it is seemingly by design if one wants to keep immolation up indefinitely they need high enemy density, exothermic and ideally arcane energize(higher the rank, the better)

     

    55 minutes ago, (PSN)AbBaNdOn_ said:

    I guess I should ask this in players asking section but I tested Archon Vit...   it just makes you give 2 heat stacks instead of 1.   Except I dont really know what the hell stacks do lol.   It didnt seem to up the damage or increase the duration of damage tics.... So what DOES multiple stacks of an element do EXACTLY?  Its nowhere in-game either lol. 

    the game does indeed fail at communicating how exactly damage and damage types work, in this case, heat status does 50% of your damage(modded base damage multiplied by elemental mods in the case of weapons and faction damage buffs like weapon bane mods and some things like Rhino's Roar) every second for 6 total ticks over 7 seconds, in the case of heat reapplying stacks will refresh its duration as long as the status didnt fully wear off and add more damage to the subsequent ticks(i.e 2 stacks is 100% dmg per second, 3 stacks is 150%, and so on)

     

    so for ember's Inferno, as far as i understand it, the main impact of the meteors has a guaranteed heat status proc with a base damage of 2500(50-50 split between heat and impact) so with 1 stack and no further bonuses to her ability strength or any bonuses from immolation ember would do 1250 impact dmg and 1250 heat dmg on impact, then 6 ticks of 1250 heat dmg(1 tick per second over 7 seconds for 7500+2500 total dmg), but with archon vitality that changes to 6 ticks of 2500 heat dmg(1 tick per second over 7 seconds for 15000+2500 total damage), a 75% increase to inferno's damage from a single cast(without accounting for the extra separate DoT from it applies unrelated to heat status)

     

    worth noting: faction damage buffs apply twice for DoT effects, they act as multipliers for both your base damage and as an elemental multiplier

     

    if i got anything wrong someone feel free to correct me

    • Like 1
  11. 2 hours ago, (XBOX)Big Roy 324 said:

    Sounds like this could be solved by subsuming terrify over death's harvest. (or the other damage vulnerability ability)

    you cant subsume over shadow's abilities and if you meant Reap THEN THE COMBO BEING DISCUSSED STOPS EXISTING OH MY GODDDDDDD, so the only choices of helminth slot are the shadow itself which is his half his kit, or gloom which is his main form of not constantly falling into bleed out state, not exactly a proper solution, and as already said, helminth shouldnt be a crutch for DE's bad design

    i'm begging you people to actually read through a thread before writing whatever comes to mind from reading the title alone

  12. 2 hours ago, (PSN)Hopper_Orouk said:

    she still has those but now she has actual damage dealing capabilities and ultimate defense that made any investment into her thematic role unnecessary as she doesn't need it anymore and it's no longer what defines her.

    its cause those suck and crowd control is no longer smth to focus on, specially post eximus rework (tho shes one of the few to still get some CC on them as eximus will attack confused targets) and she isnt the only one to suffer from this, the meta has changed a lot since 2013

     

    psychic bolts was always bad before the armor strip addition back in '18, mind control was always and remains bad, chaos was always meh, absorb was always bad and remains bad by itself, more so since octavia's release, assimilate just makes her a weird tank(better hope you have energize or some other energy generation methods)

    2 hours ago, (PSN)Hopper_Orouk said:

    this is the same as trying to rework Excalibur to heal and support allies...it's just not what he does.

    its not really comparable, cause every frame wants to survive in some way and to kill enemies in some way, they just added an extra debuff to her that was better and shes had assimilate to survive with for 7 years now, she has existed with assimilate longer than she has existed without it



    but nevermind all that, back to sevagoth, giving him another debuff, in the form of an armor strip, either replacing reap's dmg vulnerability(that his shadow can also already apply and they cant stack with each other) or as a bonus on top on sow wouldnt really betray his theme in any way, would just let him use his full kit even vs armored enemies without having to use helminth to break his kit's design(at the cost of either gloom or shadow)

     

  13. 12 minutes ago, (PSN)Hopper_Orouk said:

    it's why i really dislike Nyx, she's OP

    shes actually a mediocre gun platform tho?

    her super absorption ability is a worse version of mallet(not surprising given its age), mind control sucks, chaos is okay as some mindless fire and forget form of CC that she doesnt actually need as realistically the way to play nyx is using assimilate to stay alive while using weapons, which you can do better with a nezha without being slowed down, and absorb still has the extra energy cost when absorbing too much dmg

    psychic bolts getting armor strip was really nice but its one of the worse armor stripping abilities since duration based and (very low)target cap, does get some extra goodies against infested ancients and needs little STR to get full strip but still not "OP" in any way shape or form, what a weird choice

    18 minutes ago, (PSN)Hopper_Orouk said:

    i am against the idea that Warframes can only be good ever when and only when they get a defense strip ability.

    why? if a frame has abilities or combos or whatever exclusively designed to Deal Damage and it cant do so because of armor then its a sign of an issue

    armor has been an issue in this game for years without ever being fixed and until DE finally overhauls it will continue to be one

     

    i think you seem to recognize this issue due to your distaste of how common armor strip, the need for it and requests for it have become but you are directing that distaste at the wrong thing, prevalence of armor strip is a symptom of the real issue that is enemy armor

     

    again: sow+reap needs some form of defense strip to deal with armor, and if it was given it, only change would be that sevagoth would have a cross-faction-consistent ability combo without taking anything away from their identity

  14. Just now, (PSN)Hopper_Orouk said:

    i'm not talking about status effects that strip armor or increase damage...and sure you aren't too.

    better than nothing, assuming its integrated into the ability, tho falls off hard for higher level armor/SP(note: not just SP)

    Just now, (PSN)Hopper_Orouk said:

    these status effects are accessible for everyone with their weapons...and if we weren't talking about only abilities you wouldn't have made this thread.

    if im gonna be shooting instead of  trying to do an ability combo im simply gonna use a better weapons platform frame, and boy there are many

    2 minutes ago, (PSN)Hopper_Orouk said:

    Lavos is unique in the way that he has access to every elemental status effect in the game, thus making him fair against any enemy faction

    not really? hes a very mediocre frame that needs multiple times the set up to be half as effective as just like, an ember, 10/10 concept tho

     

    3 minutes ago, (PSN)Hopper_Orouk said:

    this is a fact for false diehards who can't imagine enough to create an effective but fun gameplay outside of the boring meta, i'm not saying that's you...but who knows?

    no man, its a fact

     

    3 minutes ago, (PSN)Hopper_Orouk said:

    you can definitely play steel path without any stripping abilities, as i have been doing with most frames i use, try to think outside the meta for once.

    i cant tell if you're being deliberately obtuse or what, again, i can also play without armor strip, by using guns primarily, ideally in a frame that enhances said guns, meanwhile damaging abilities that dont do true damage start falling off hard vs armor, theres no ifs or buts for this, without armor strip the damaging abilities of a frame like gyre simply stops working against armor, same for the frame that this thread was made for, sevagoth, there is quite simply no way for his sow + reap combo to deal with armor without armor strip

     

    feel free to post a video of you maintaining a good kill rate vs grineer with caster frames without armor strip, use gyre since she already got brought into this argument, or better yet, use sevagoth and use his reap+sow combo as your primary form of damage dealing without armor strip, no shadow, weapon usage minimal

    6 minutes ago, (PSN)Hopper_Orouk said:

    effective for what exactly? did you ever stop and wonder what each Warframe's role is? Citrine is a support, so she must have abilities that heal, protect, crowd control, buff etc.

    again, are just like, trying to say obtuse things?

    yes citrine is a support i *literally said that oh my goddddddddddddddddddddddddddddddddddddddddd*

     

    8 minutes ago, (PSN)Hopper_Orouk said:

    some Warframes are all rounders but are still centered around the debuffing role, like Xaku.

    xaku is an offensive frame that gets both scaling damage AND armor strip, thats why they are so good, despite their finnicky survivability, can you be worse at picking examples?

    they are literally a walking death frame thanks to grasp of lohk that excels in endless missions with gaze to keep wide fields of armor stripping

    9 minutes ago, (PSN)Hopper_Orouk said:

    some are raw melee damage, like sevagoth.

    sevagoth is not a melee frame, smth like voruna is

     

    his shadow is a 'melee frame', but sevagoth is not his shadow, he has his shadow as one ability out of 4, he has a combo that involves usage of 2 abilities to create explosions that do damage based on enemy health in a small area *BUT THEN THEY STOP WORKING VS ARMOR CAUSE SCALING DR IS S#&$*

  15. 1 hour ago, (PSN)Hopper_Orouk said:

    if you honestly think the only way to fix a warframe or make it valuable in late game content is to give him a defense strip, then you probably have very bad builds or don't have enough knowledge about game mechanics or lack of creativity all together

    no man, this is a simple fact, if a frame is about doing damage through abilities, and they dont have an effective way to deal with armor built into their kit, be it removing armor or doing said ability dmg through slash procs/some other form of true damage, that frame sucks and will prolly require helminth to function, example: gyre, no amount of game knowledge will fix her when going against armored enemies of any kind past a certain level, no build(read: just mods/augments/arcanes/other forms of non-helminth synergies and what not) will fix her either, she REQUIRES armor stripping to work vs grineer and other armored enemies, and unairu while a cool pocket armor strip, requires a lot of investment and diverts players away from zenurik(the most player friendly focus thanks to wellspring) just to deal with armor in a not actually very optimal way

     

    ergo pillage gyre being such an effective combo, as it fixes her survivability(as long as there are enemies to pillage shields from) and lets her abilities deal good dmg vs armor, and shes a good example of a frame using helminth as a crutch to be effective

    1 hour ago, (PSN)Hopper_Orouk said:

    when i used to have Sevagoth before i subsumed him for helminth, i used to melt steel path enemies easily with him.

    yeah man i can melt enemies too, i have guns with mods too, i can put forma on his silly little shadow claws and use a gladiator stack stick, the problem of armor doesnt stop existing nor does it make sow+reap work vs armor, if you read the thread you'd see someone already made this argument and i already responded to that

     

    1 hour ago, (PSN)Hopper_Orouk said:

    I used Lavos without a defense strip ability and can kill any enemy in the game with only just his abilities and status effects.

    well thats just a lie then, since lavos does have some clunky armor strip in his kit via those status effects, if catalyze's heat procs werent halving enemy your damage would be suffering a lot more than it already is as lavos isnt exactly a stellar frame
     

    1 hour ago, (PSN)Hopper_Orouk said:

    Many many Warframes are good and amazing on their own without defense stripping or true damage, Baruuk, Zephyr, Citrine, Harrow...and these are the ones i use these day there are plenty more.

    baruuk does armor stripping ALSO via status effects, namely via reactive storm which also gives him adaptive dmg, if you remember he was very much struggling before the augment's release and reactive storm joined the 'mandatory band-aid augment' gang and his desert wind can take melee weapon mods, zephyr is a gun platform, citrine is a support frame tho she does have means to do slash procs(true dmg, ignores armor) and some armor strip via her prismatic gem's heat procs tho those are bonuses and shes mostly a support gun platform, harrow is a gun platform(he doesnt even have a single damaging ability why the hell did you even mention him???)

    seeing a pattern there? weapons can deal with armor, abilities generally cant and rely on armor stripping abilities/doing true dmg to bypass it

    but even tho guns CAN deal with armor, they are still facing that huge discrepancy which pushes power creep forward and forward so we can deal with armored enemies without ever addressing the actual issues(i.e mods to proc slash when proccing impact instead of making impact good), this is why viral slash dominates weapons

    1 hour ago, (PSN)Hopper_Orouk said:

    you only even need to strip armor and shield in very high steel path content

    this is simply not true, even by level 60 the EHP discrepancy is already beyond 5x between rather common units of armored and unarmored enemies

    1 hour ago, (PSN)Hopper_Orouk said:

     very high bosses, which need very specific Warframes to do that anyway.

    only high level bosses people face on a somewhat regular bsis that feel like they require very specific frames are things like a high rank sisters of parvos/liches and archons, which is also because armor is a thing and they have damage attenuation on top(and archons cant even be armor stripped to top it off) so the recommendation is just, bring a tanky frame with roar, prerably phenmor/felarx since their 2000% dmg bonus on non-crits bypasses attenuation... and this is yet another symptom of Warframe's many underlying problems(in this case, DE foregoing designing boss fights and just making them tanky as hell, turning the fight into a boring shooting gallery)

    1 hour ago, (PSN)Hopper_Orouk said:

    Thankfully DE made you the helminth so you can stop whining and let them do their own things...you can subsume tharros strike, terrify, fire blast, and many more options.

    im gonna assume from this you legitimately ignored every previous post in the thread cause helminth was also addressed:

    On 3/27/2023 at 5:22 PM, TKDancer said:

    and helminth cant save him here without huge issues, as he cant replace his 1 or 2 as thats the combo, cant replace his 3 as thats his main form of staying alive(besides being constantly launched into the passive's self revive mode, which isnt really fun when its every few seconds) and replacing his 4 is replacing half his kit

    tell me, which one do you replace here? replace one of the combo abilities making the combo in question not exist? remove his main form of staying alive?(maybe you like doing the silly shadow revive dashes idk) or just take away the shadow completely?

    helminth should also NEVER be a requirement for a frame to be effective, it should be a bonus, tho due to DE's neglect many frames rely on helminth to function effectively

     

    EDIT: this is derailing into a more broad discussion of armor/health/damage issues in this game and theres already another current thread dealing with that, so lets get back on topic here: This is about Sevagoth specifically, he suffers from a common issue, but the discussion at hand is supposed to be about him, specifically his 2+1 combo's failures against armor

  16. 56 minutes ago, (PSN)Hopper_Orouk said:

    I hate how defense stripping is the answer to everything now.

    its almost like enemy armor is a blight on this game's balance and design and damaging ability either need a an armor strip component or to do deal true damage/slash procs to deal with it, as already mentioned

    unairu is fine and all but if people invested primarily in a different focus school are they supposed to need to farm millions more focus to get unairu up and running with more waybounds just so a frame with damaging abilities does more than 1-5% of their intended damage? does this strike you as good design?

    the constant need for armor strip, as i am asking for here, is not cause i think armor strip is 10/10 design, no, i hate it, but its a necessity cause DE refuses to actually *fix* enemy armor by removing scaling from it completely or just changing how it works so its more akin to a secondary health bar instead of ever scaling DR

    56 minutes ago, (PSN)Hopper_Orouk said:

    leave Warframe abilities to stay nuanced and unique.

    by this logic every frame is the same cause every frame's gameplay involves killing enemies

    if you honestly think replacing a debuff sevagoth ALREADY HAS ON HIS SHADOW with a defense strip(in lieu of DE deciding to fix the mistake that is enemy armor, and as i've already said this is a band aid solution to a problem that has persisted for years) makes him stop being unique relative to the rest of the roster then i can only assume you dont think any frame is unique or even different enough to stand out

  17. 1 hour ago, AsffluffyZ said:

    As of Update 27.2 (2020-03-05) health, shield, and armor scaling follow an "S"-like curve

    anyone who believes the S curve change solved anything is quite simply, and im sorry if this comes off as aggressive, out of their minds, it helped but it didnt solve anything, squirted some water onto a bonfire

    a heavy gunner still has almost 10x the EHP of a corpus tech at level 100 outside of Steel Path, at 115 a steel path heavy gunner has about 23x the EHP of a 115(lowest level possible) of a steel path corpus tech

    even at lower levels(60) the discrepancy remains huge, a level 60 heavy gunner has over 5x the EHP of a corpus tech and all this EHP discrepancy being from DR instead of just more health means that balancing around it is impossible outside of armor strip abilities or slash procs/true damage, i.e back to sevagoth: since the sow+reap explosive combo only accounts for 25% of total health+shields of enemies, that 25% becomes less than 1% for enemies with high amounts of armor

     

    1 hour ago, AsffluffyZ said:

    EHP scaling including armor has already been addressed 3 years ago. Since then I have not really heard many complaints about it.

    again, ridiculous, this is still one of the bigger issues people never stop complaining about, either directly or 'indirectly' (i.e asking for armor strip/bypass in kits of frames that rely on ability damage to get kills) or just in complaints about how most damage types are just bad because armor DR is so oppressive, people have been saying the S curve change to enemy up scaling was not gonna fix anything since the day it was announced and they were right, cause it didnt, just made it less bad(note: still bad) on the levels most players are playing at

  18. 7 minutes ago, Leqesai said:

    I believe, at the core, the hope that Sevagoth strips armor is kind of inconsistent with the design philosophy of the frame

    no, not at all, they gave sevagoth a damaging combo, the combo stops working vs armor, either DE has to make enemy armor not work the way it does, as they should have done years ago, or sevagoth needs armor strip in his kit so this combo can be used reliably against all factions

     

    8 minutes ago, Leqesai said:

    Sow is a constant repeat-cast until the meter is filled.

    it cant be recast, gotta wait it out or make sure every single affected target is dead to recast it, sow is clunky like that

     

     

    9 minutes ago, Leqesai said:

    If you want to use reap+sow offensively, which doesn't look like the intended use as far as I can tell

    ???? what?

    you think the combo designed to exclusively deal damage through explosions that deal 25% of enemy health+shields isnt meant to be used offensively?
    the combo doesnt result in a further heal or buff or a further debuff, it deals dmg, thats all it does, if thats not meant for offensive use i think nothing is then

     

    13 minutes ago, Leqesai said:

    Shadow doesn't really need armor strip

    dont recall saying shadow needs armor strip, only sow, shadows' claws are okay enough(tho they should be able to use acolyte mods), stance has some forced slash procs to try to deal with armor, but at the end of the day using slash procs to deal with armor is pretty much a band aid solution to the issue that is armor in this game

  19. 2 hours ago, (XBOX)GearsMatrix301 said:

    I have literally never needed armor strip for him. The only time I have felt armor strip would be beneficial for him would be against SP demolysts. But I can still kill them without it.

    i can kill anything in the game too, with weapons, his sow+reap combo however, simply does not work vs armor at all as the explosion only accounts for enemy health+shields, the DR from armor is ignored when calculating the dmg to be dealt, which is then reduced to almost nothing(~8% of the initial value in the case of that base level steel path lancer, which is then further reduced cause blasts is has a -25% penalty vs ferrite armor lol)

    if i want to play a weapons platform theres much better ones, and if i want to play an exalted melee frames baruuk is leagues ahead of sevagoth's shadow but thats besides the point

  20. 7 minutes ago, sunderthefirmament said:

    I use weapons for kills on Sevagoth until I've built up the Shadow meter enough and the team has more or less settled in a specific area.  Then I go into Shadow mode and start embracing/clawing.  It's a fun gameplay loop

    thats fine, its fine to let people who prefer shadow to stick to shadow, but his base form should have its  2+1 combo, that was clearly intended to scale with enemies, remain consistent vs all factions otherwise hes a mediocre gun platform until getting the death well filled or just a mediocre gun platform full stop if trying to focus on his base form over the shadow form

    and helminth cant save him here without huge issues, as he cant replace his 1 or 2 as thats the combo, cant replace his 3 as thats his main form of staying alive(besides being constantly launched into the passive's self revive mode, which isnt really fun when its every few seconds) and replacing his 4 is replacing half his kit

    • Like 1
  21. 10 minutes ago, sunderthefirmament said:

    Sevagoth has massive debuff potential

    he has 2 abilities applying the same debuff and a combo that doesnt actually benefit much from  that very debuff on armored targets(which includes an entire faction and enough enemies in other factions to cause issues) cause armor is just such an oppressive thing in this game, doing like ~100% bonus dmg to enemies wont make even the fodder of grineer stop having 92% DR from their armor(and this is the DR for the lowest level for a basic lancer in SP), and that reap + sow combo only accounts for the health value, not the armor

    unless DE finally decides to make armor not a problem, or decides to apply a true damage component to the sow+reap combo(a band aid solution), sevagoth does need some form of defense stripping(which honestly? is also a band aid solution, we need an overhaul to enemy armor/health like 6 years ago) unless that reap + sow combo was just supposed to be flair and not actually useful for killing past star chart

     

    10 minutes ago, sunderthefirmament said:

    I never got the impression from playing Sevagoth that the damage on his powers was the main draw.

    idk what frame you're playing but killing power is very much the main draw for sevagoth, unless just making him to get gloom subsumed, sow+reap is clearly supposed to be his bread and butter in base form and in shadow form he exists to blender enemies with those claws

    • Like 1
  22. 6 hours ago, (XBOX)GearsMatrix301 said:

    His kit deals true damage. He doesn’t really need defense stripping.

    sow does flat non scaling true damage, reap's explosion on sow'd targets does not(it deals blast damage)

    if you think the 250 flat true damage is doing any significant damage to targets i recommend leaving non SP earth missions

    unless DE decides to make the explosion on his sow+reap combo also deal true damage or make the sow DoT Scale really well, he does really need defense stripping, otherwise that combo might aswell not exist when facing armored targets and that DoT might as well not exist vs higher level enemies

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