Sushi_Desires
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Posts posted by Sushi_Desires
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On 2020-03-06 at 8:51 AM, deinonychus1 said:
I didn't have L pre-bound, but I also cannot open the tactical map. It does, however, open if I'm in a turret seat, though I cannot access all of its features from there. You can rebind the tactical map in options, but if you've already removed the conflict, try to open the tactical map from a turret to see if you have the same bug I have.
same
edit: yeah eliminating conflicts fixed its function.
It sucks I can't have it bound to something on/near my main keys for playing the game in normal mode, but pressing L is better than having to walk to a turret to access it.
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2 hours ago, EmberStar said:
It's possible there's some other hidden drop from the fight. (Wolf dropped a variation of his mask as an Operator mask.)
Personally, I doubt this is the case:
SpoilerThe official [auto-generated] drop chances page still lists the Wolf mask, but the Zealoid Prelate lists only mod drops, resource drops, and blueprint/item drops.
Keep in mind that, a week or two ago, there was a problem with the drops of some of the other event-exclusive monsters, and the missing info from the ingame codex also coincided with the information disappearing from the official drop tables.
In other words, DE would have to take specific and potentially laborious action to obfuscate the existence of an additional drop from the tables, which seems unlikely given how faithfully they have been generated up until this point
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I experienced this also, numerous times and in different scenarios. So far I have not spotted a pattern.
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The official drop tables located at https://n8k6e2y6.ssl.hwcdn.net/repos/hnfvc0o3jnfvc873njb03enrf56.html are missing some info after the recent updates.
For example, searching the text for "Heated Charge" shows only nine entries--all entries specifically for rotation completion awards of Heated Charge.
The mod entry itself is missing, so we are unable to see which enemies drop the mod on kill, and it would seem that the enemy mod drop tables are missing as well. Other examples of missing info from the drop tables include "Deep Freeze", "Convulsion", "Pathogen Rounds", "Target Acquired", etc.
This info was all present a week or two ago, as I used the information to update the mod drops on the wikia pages for the newly added Nightwave enemies (Zealot Proselytizer and Zealot Herald). You can explore what I mean by visiting a cached version like this Wayback snapshot of July 24th 2019.
While mod drops are still shown by mod
and by enemyin game in the codex, it does not display exact chances, and therefore I am unable to add the new information to the wikia until this is resolved.(EDIT: It appears mods are not displaying correctly in the Factions Codex, which is most likely related to the bug in the drop tables)
Posted to general bug forum, as the issue does not match the topic of any particular sub-forum
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+1
I actually assumed that's what these Simaris decorations were for, given their names, and that we have the Ludoplex (which is an interact-able decoration). More than anything, I at least would like a way to quickly access the Simulacrum. I get terrible performance in social hubs, and it is silly to have to zone in to a relay, walk to/warp to Simaris, and then finally load the zone I wanted to go to.
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On 2018-08-06 at 2:23 PM, Mesquite said:
LABOROFLOVE and BURNBXX give me invalid code on PC. WANDERBOTS AND TEAWREX did work.
For me, the code WANDERBOTS was rejected by the web interface, but worked when I pasted it ingame at the market kiosk in the orbiter. Maybe certain codes only work ingame on the appropriate platforms.
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Edit: Topic may be closed, a seller was found. Thanks ^_^
As stated in the topic, I am looking to pick up a Riven for the sentinel weapon Artax.I am offering around ~12,000p (approx. twelve-thousand) platinum, with some flexibility. I could consider adding something like an unrolled Guandao Riven, this CC/MS/neg Lanka Riven, or Maxed Magus/Plague Star Arcanes in order to sweeten the deal. My account is quite old and a labor of love, so I might have something else you are looking for (although I did sell a lot to raise the funds for this).I am not worried about whether or not the Artax Riven has been rolled, in fact, I plan on actually using the Riven because I run Artax basically 100% of the time anyway.Just be aware that ~12k platinum will result in the game itself charging you a trade tax of around 6 million+ credits when we make the trade (500 per plat).Thanks!Sushi -
Personally I would recommend just about any 12+ button MMO gaming mouse. More mainstream ones will have better support for complex binds, states, and especially macros if you're interested in that stuff. I'm using a generic one, and just having 15 extra buttons is amazing not just for Warframe, but interacting with your PC in general.
Next mouse I buy will be an MMO type for sure, but specifically one whose software supports automatically switching keybind configurations based on what application you are using at any given time. Switching manually between profiles isn't the worst, but it's less than ideal.
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Personally, I think that the Gantulyst is actually a more difficult fight than the Hydrolist. I'm currently running Vigor/Husk/Strike and have all of the Waybound passives enabled. There have been a few times where Hydrolist was doing moderate damage to the operators, but I believe it happens when the group takes too long for each cycle, and his attacks start to stack up their effects (which doesn't happen too often if you are grouping up in recriutment). Even then, the damage was in ticks of something like 200-300 which isn't terribly threatening.
The main reasons Gantu feels harder seem to be
- The massive damage dealt by the "energy pillar" beams (these will still catch me off-guard and kill me on occasion)
- His bubble shield (more annoyance for slower groups)
- His multi stomp (very annoying for everyone even if not hit because of screen shake)
If you're gearing to do max damage against Eidolon shields, you will probably be firing either Granmu or Pencha shots (maybe Shraksun), which allow you to stay cloaked for the majority of the time you are damaging shields. In most groups, my cloak energy will only be about half depleted by the time we knock down the shields or I fire a full Granmu magazine (even using Unairu Void Shadow 2/4 and Void Chrysalis 2/4). It will even protect you from Gantulyst energy pillar, giving you time to casually move out of the way, which means if you are doing the same thing in the Hydrolist fight, you barely ever notice him damaging you.
I really enjoy the Eidolon hunt so far, but I feel like Gantulyst and Hydrolist should have been swapped in the progression. Even Gantulyst's arm mounted laser is more intimidating than whatever it is Hydrolist uses (never noticed during the fight; it sounds the same as the Teralyst gun to me). The first time I ever fought the Gantulyst, and he strafed us with that laser, the sound effects made my jaw drop.
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I have just experienced this issue again ingame. At first, it was like others described, it just seemed to occasionally not work and felt "sluggish" or "uncertain". It began occurring in missions just after the wave of most recent patches, and it was becoming extremely frustrating, especially in fast missions with lots of jumps and maneuvering.
In this current spy mission, I finally realized it's because of the new changes to the toggled sprint mode (great QoL needed for a long time, btw).
Stepping forward while crouched cancels the crouch until it is activated again. This is repeatable with both the normal press-to-hold (I use L shift) and toggle key (v). I will be literally standing straight up, while the press to crouch button is being held if move in any direction. It's like the game stops giving the command after it is interrupted.
I thought it might have been because of the fact that I use mouse2 to move forward (this breaks the orbiter decoration mode also), but I used the up arrow to test it also (still broken). This same thing used to happen to me with simply moving forward since it is bound to my mouse. Sometimes pressing move backward would "override" the move forward command, and once the move back key was released, move forward would not re-engage the move forward command, like it had been overridden and/or interrupted permanently. (most WASD players wouldn't end up pressing the move forward and backward keys at the same time because it's on the same finger). This has lead to frustration in the past where I would find I lost my momentum because the game was no longer registering my "move forward" click.
This is a pretty bad one, guys. Hopefully it isn't buried so deep in the code it can't be easily fixed. While I would prefer to never have to press the "toggle sprint" ever again, I would not trade the "confidence" that my jump will be the type I intended for that feature. Te fact that this is definitely tied to the new changes is probably good, because it can be rolled back if it needs to be; at least we know what we are dealing with here.
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I came by to report this bug as well; the same thing has happened to all of my captures performed before the update.
This is relatively minor, but I would prefer to have all retroactively added "kills" be not counted, rather than have them counted incorrectly.
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Please?
This is my primary frustration with the game, after years.
My second is being forced into a toggled crouch state during parkour mishaps, even though I clearly disabled toggle-able crouch in settings.
Please?
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I also just encountered this when I went to E Prime on Earth to look for a quick Kubrow egg. Really really hoping it's not intentional (neither the Synthesis Scanner nor the Codex Scanner would highlight anything at all).
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Have a look. Reply to the topic, PM, or reach me in game; I tend to leave Warframe running during my other intermittent responsibilities. As always, swing by http://warframe-builder.com/ for your modding and theorycrafting needs (I am not affiliated). Thanks!
Tonbo Uti-hexanent - 2 Rolls - Infusion R0 - Guaranteed Orange Crits on slide attack paired with MS - more than double status chance
Gorgon Visi-ignicron - 1 Roll - Infusion R0 - hits 55.8% Critical per bullet with just this and Point Strike on Prisma Gorgon.
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Ignis Croniata - Infusion R8
Atomos Toxi-puraata - Infusion R0
Simulor Crita-zetitis - Infusion R8 Max - Juice up your Headcrit orbs
Tonkor Insican - Infusion R0
Kulstar Hexa-visimag - Infusion R6
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4 hours ago, [DE]Danielle said:
Temporarily removed Opticor beam thickness until it can be tested more thoroughly.
How THICC was too thicc?
4 hours ago, [DE]Danielle said:Tweaked finisher animations for several weapons.
Which weapons? Can anyone give us the full run-down on this?
I am assuming this is going to affect CL daggers? This could be unfortunate, given recent purchases I have made of Riven mods toward that end.
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This is awesome, I can't wait to jump in! Now I just have to figure out how to use Discord... lol
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After further testing, I realized that the "Enable Gore" option in the gameplay settings had been accidentally disabled. This seems to have been the cause. As soon as I reenabled it, Kohm was back to its old war-crime-committing self.
I decided to take Nekros out for some Kelpie Sabotage runs today (Xiphos is a lie), and erstwhile noticed that I was not seeing any enemy corpses being cut into multiple pieces while using Tigris P. Tigris is usually quite capable of doing so, so I decided to take a few other weapons out to test.Surely enough, weapons that are typically very successful at splitting corpses (and will often cut them into four pieces, each of which are able to be Desecrated) like the Kohm, Twin Kohmak, Nikana Prime, and Atterax were producing no cut bodies whatsoever, no matter how hard I tried to make it happen.In the recent past, I was able to split corpses with near-certitude using my Forma'd Twin Kohmak, err... 'pistols'.--> I was wondering if any of you could corroborate this. Is it a bug? Was there some change to this mechanic, for which I missed the announcement/patch notes?Thanks much -
This just hit me, too. We a ran T2 Exterm, and I played Volt to buff movement speed.
When we finished the mission, I was standing at the end with my primary equipped, relic equipped, 10/10 reactant -- nothing out of the ordinary.
This is the third time this has happened to me recently; I figured the first two times were a very rare bug or mistake on my part. ...I was pretty mad at myself because one of the drops was a gold-tier reward (Valkyr or Banshee something, IIRC), but now I see that I was not at fault. Although, I'm not really sure which is worse. I think I would have preferred that the reality be that I made a dumb mistake, rather than this be a recurring issue.
I have also seen this happen to others in random pick-up games, twice when there was a gold-tier drop from a relic. One of the guys lost his mind, it was really something.
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This is awesome guys! I'm coming back from a short several-week break, and was really bummed I had missed out the Ignis! My clan kicked me, which was pretty surprising, considering I was quite active and did due diligence on resource contribution (not to mention a veritable fountain of credits from the trade tax!)
Anyhow, if any warlords are still inviting players in to grab the research for Hema and Ignis Wraith, please consider shooting me an invite @Sushi_Desires (pc) :)
Thanks!
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But, then, what should I type here?Edit: The name 'Nidus' is way too similar to the word 'nudist'.
Edit 2: For your consideration, from OED, query = "Glast":
Spoiler† ˈglaster, v.1 Obs. rare.
[? Altered form of glister, suggested by glass.]
intr. To glitter.
1447 O. Bokenham Seyntys (Roxb.) 21 An huge dragon glasteryng as glas. Ibid., His eyne glastryd as sterrys be nyht.
Spoiler† glaster, v.2 Sc. Obs.
Also glaister.
[Cf. galstre.]
intr. To bawl, hence to brag or boast.
1513 Douglas Æneis viii. Prol. 47 Sum glasteris, and thai gang at all for gayt woll. 1721 Ramsay Poems I. Gloss., Glaister, to bawl or bark.
Spoiler‖ ˈglastum
[L., a. OCeltic *glaston, represented by Ir. Gael. glas, Welsh glas, bluish or greenish grey.]
The plant woad (Isatis).
c 1540 tr. Pol. Verg. Eng. Hist. (Camden) I. i. 49 They smeered their face with an herbe called glastum‥This glastum being like unto plantaine‥is thought to bee that which is‥called‥vulgarlie in Englishe wode. 1670 W. Simpson Hydrol. Ess. 140 Dyers Woad or Glastum.
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3 hours ago, -DragonOfTheWest- said:
Genius!
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At a glance, I would say #2. It has two meta stats.
However, I am not very familiar with the Gorgons, so you will probably want to check the builder before choosing.
If you don't intend to keep the mod for yourself forever, I would imagine that the second one will fetch a much higher price in trade, even if it ends up eliciting a lower DPS from the weapons.
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I have seen five or Six RIvens like this (in chat) since the release, and they all turned out to be for the Snipetron. I suspect that it is simply a bug affecting all Snipetron Rivens, as I have never seen a chat link working correctly for one.
One of the ones that I checked out appeared correctly (as being for Snipetron) once it was placed into the trade window.
As for whether or not they are still obtainable or have been temporarily or permanently removed, I have no idea. I would guess yes, but we would have to ask around to find someone who unveiled one recently.
E: The event weapon parts are now available through occasional invasion missions. In fact, there was one recently that awarded a Snipetron part as the Corpus battle pay. I'm not sure what is supposed to happen when the Razorback/Balor event takes place, though. Iirc, the statement about them was kept vague, forgive me for not sourcing this though.
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Welcome!
Brief Introduction:
SpoilerThis is the Sushi_Desires storefront, as it were. It is a work in progress, always, and I aim to make it ever-improving.
I am taken by Riven mods at the moment, and as I continue to explore their possibilities and their potential, I felt it necessary to have a small space to facilitate advertisement and exchange ...For as you all know, there is currently a limit on the number of Riven mods one may possess at any given time. And, with the number of permutations of Riven mods being nearly infinite, we unfortunately cannot have our cake and eat it too.
It therefore follows that Rivens will come to have a sort of life-cycle as we continue to collect and explore. However, many of these mods are interesting and powerful enough that it would be a shame to simply discard them or dismantle them for Endo. If Point Strike is good enough for a particular crit build, then so too is a card that functions as a combined Point Strike + Pathogen Rounds, for example.
So, in the pursuit of new and exciting (and perhaps innovative or paradigm-shifting) mods, I hope to pass along some of the interesting things I have found to new homes. I can't be sitting here just not doing sorties in order to avoid heartbreak. If you love something, you must set it free.
Ba-gawk!
Technical details:
SpoilerNote:
Update!
It looks like Warframe Builder has officially added support for Riven mods! This is excellent news, as it will likely be much more stable/convenient than the workaround script (detailed in the
strikethroughsection below).In order to allow the addition of custom mods to the Warframe Builder interface, I am using a clever script which was created by the benevolent user cubis123 on the r/warframe subreddit. It's great for making comparisons between several mods (like when you are cycling a mod) within the specified constraints, and, for example, will let you temporarily add things like Primed Cryo Rounds until they are officially patched in. Check out the original thread here to get in on the action! (It has easy to follow instructions, too)I have found that it is still convenient to keep the plugin installed to more easily compare mods, though.
***Any shown builds are merely used as examples. I am not claiming to display the highest-possible DPS or what have you, nor am I insisting you follow the shown examples.
If there is an interesting/unique mechanic (like the Ogris Geli-acrican napalm-fireball-multishot-area-denial listing) or some other cool gimmick, I will try to be sure to point it out specifically.
I'll usually put up a figure of what I think is a reasonable price for the mods. Feel free to leave your offers as well.
If I do an 'offer-style' listing for a mod, I will try to provide limited-yet-decisive (protecting bidders' full identities) proof of bids where available, so that you can be sure you are not offering against a 'ghost' or some arbitrary figure. Obviously, you know my in-game identity on this website, but I will nonetheless partially obfuscate my own name in most or all of the images, just in case the images end up elsewhere for whatever reason.
For science, I may post some of the offer-counteroffer and other data to the thread, even though it is technically to my disadvantage.
I am generating most of the visual media here using an open-source screencapture application called Greenshot. It actually integrates with several image-hosting sites through a host of optional plugins. I use the built-in editor's obfuscate and draw tools to pixelate/occlude account names and/or sensitive account details where necessary. I highly recommend this program, and, being FOSS, its code is auditable, so you can personally confirm that the program is clean and safe.
Many thanks to forum mods, user cubis123, the Warframe subreddit mods, and especially VoiDGlitch, and the creators and maintainers of Warframe Builder -- for their charitable contributions to the Warframe community.
And although I won't be referencing any of the content from their site, the creators of warframe.market deserve enormous praise as well.
Anyway.
>>> If you are interested in a mod, you can drop a line down below, send a PM, or maybe catch me in-game.
Please be aware that I sometimes leave the game running idle, so if you are attempting to make contact in-game, it is possible that I may not be at my computer for a bit, despite being 'online' in Warframe!
based on a true story
The Mods:
New Simulor DOUBLE CRIT mod coming soon!
SpoilerNew Simulor DOUBLE CRIT mod coming soon!
Zarr Argi-critado (+108.9 Critical Chance, +63.8 Electricity, +35 Grineer Damage / Rank 6/8 / Madurai (v) / MR9 / Cycle Count 12)
SpoilerWill sell to you on-the-spot for: ≈220p
Torn from the very hands of the Grineer, your Zarr now seeks bloodthirsty revenge:
Saying its name aloud earns you the rank of Leftenant.
Just over half of all cannon and bomblet splosions are now criticals.
Critical for any space pirate
A mod so prejudiced, it decided it wanted deal extra damage against an entire race of people
Testimonials:
"It makes bombs bombier" -Carrier Prime
"I cannot operate it because I do not have thumbs." -Feral Kavat
Rubico Acriton (+127 Critical Damage, +123.8 Impact / Rank MAXED 8/8 / Naramon (-) / MR15 / Cycle Count 8)
SpoilerWill sell to you on-the-spot for: ≈138p
Achieve up to 15.5x critical multiplier on a standard Bladed Rounds crit build for your Rubico!
It lets you do a crit-ton of damage.
Pre-infused to max rank, 8/8.
Combined with a massive boost to Rubico's primary physical damage type (80% impact)
Opticor Sati-gelidex (+111.6 Multishot, +93.5 Cold, +93.1 Status Chance; +84.7 Recoil / Rank 0/8 / Vazarin (D) / MR10 / Cycle Count 1)
SpoilerWill sell to you on-the-spot for: ≈120p
A mod so powerful, the game decided not to even bother rounding the decimal of the reaction force.
Massive multishot. Three guaranteed beams per shot when combined with Split Chamber:
"Who are you going to call?" -Marshmallow Prime
(Actual in-game footage)
Three strong stats with a no-big-deal punitive stat.
(That's +202. The punitive recoil is not available through the plugin, but is irrelevant, as it does not manifest in the listed stats or impose problems for charge-fire weapons)
. . . Huge multi-beam spacelasers are the surest method of attracting a suitable mate.
Its name also has Jelly in it, so that's great too.
I used Comic Sans
Closed Listings:
[Traded]
(Synoid) Simulor Arma-ampicron(+84.8 Critical Chance, +32.8 Magazine, +31.6 Ammo, -23.8 Infested / Rank 0/8 / Madurai (v) / MR14 / Cycle Count 4)SpoilerTraded to the woman with the majestic monobrow for: ...Another Simulor Riven mod! (Chat)
[Obo] Current Offer: -pWill sell to you on-the-spot for: ≈230pWhat to say about this? Now you can enjoy the retina-curdling discotek / video-arcade cacophony of the Synoid Simulor with even more chance to crit and more balls to boot.
As seen on TV!
Low cycles, and you are guaranteed to end up with at least critical chance and magazine capacity. Also a V polarity for further convenience.
It's got what plants crave. It's got electrolytes.
On average, 1 out of every 3 ticks will be criticals:
More head-crit ticks from more singularities with less reloading. An excellent boost, considering Simulor's weak Riven disposition.
Artist's rendition of two b. holes touching (simple Synoid Simulor simulation)
[SOLD, 800p]
(Dex) Sybaris Lexi-fevacron(+95.5 Critical Chance, +1.8 Punch Through, +32.5 Reload / Rank 0/8 / Madurai (v) / MR10 / Cycle Count 2)SpoilerSOLD to the gentleman driving the Camaro for: 800p buyout (Forum Referral)
[Obo] Current Offer: 400p (proof of bid)Will sell to you on-the-spot for: 800pAn excellent mod with very low cycle count for the very strong and popular Fashionframe-endgame hitscan rifle: Dex Sybaris. (or just regular old Sybarus)
Guarantees criticals on every single hit, with 20.92% chance for red crits.
Mow down groups with strong punch-through and reload speed QoL.
And fancy, too
[SOLD, 343peepee]
Dread Acri-purasus(+102 Critical Damage, +87.1 Slash, +34.3 Infested, -80.8 Impact / Rank 0/8 / Vazarin (D) / MR15 / Cycle Count 5)SpoilerSOLD to the gentleman with the pristine hairline for: 343p (Trade Chat)
[Obo] Current Offer: -pWill sell to you on-the-spot for: ≈343 peepeeAdd even more crit damage to your infamously critoral Dread bow.
You almost certainly have a copy of the Dread, because it is basically all the stalker drops now
Endorsed by "Slash"
Massively increased slash damage and slash status proc bias. Excellent compliment to Dread's crit-slash configuration.
Reduction to impact bias, I personally believe this is a plus; the call is ultimately up to you!
Engage your pimp hand against all infested adversaries, ever.
Controversial footage captured during first trial run in Simulacrum:
Testimonials:
"I take this mod with me every time I go ...solo." -Carrier Prime
"After using this, it will be critical to have your bow restrung and tuned" -Feral Kavat
"Just kidding." -Feral Kavat
Possibly the memeiest entry yet.
[SOLD, 300p]
Amprex Toxicron (+85.8 Toxin, +132.9 Critical Chance / Rank 8/8 / Naramon (dash) / MR13 / Cycle Count 13)SpoilerSOLD to the gentleman in the top hat for: 300p (Trade Chat)
Will sell to you on-the-spot for: 350pThis Toxicron pumps your Amprex's critical chance up to 191.45% (91.45% red crit) or more, depending on how you mod your weapon.
Toxin damage is versatile in producing viral/gas/corrosive, all interesting options when building up a continuous-fire weapon.
The toxin will combine (on its own) naturally with Amprex's electric damage to produce corrosive damage with no other elemental commitments.
All of the red numbers popping up on your screen is truly a thing to behold.
"Unlimited Power" -Carrier Prime
[SOLD, 60p]
Ogris Geli-acrican(+120 Critical Damage, +82.3 Multishot, +91 Cold / Rank 5/8 / Madurai (v) / MR8 / Cycle Count 5)SpoilerSOLD to the lady in the velour jacket for: 60p (Trade Chat)
Will sell to you on-the-spot for: 60pActually made from grape jelly.
This is a really cool mod with three very solid stats. At 5 cycles, it still has potential to grow, if one were to be so inclined. Three excellent stats with no penalty. The V polarity is a huge convenience as well.
I infused it up to rank 5/8 to do some testing for our benefit--
I advocate using this in combination with Split Chamber, as their combination will allow you a 72.3% chance to fire three rockets in a single shot (always firing at least two); and with Nightwatch Napalm, causing each individual rocket to create a napalm fireball.
As the wiki states, each of these fireballs have a 100% chance to inflict the heat status effect (burn/panic) continuously over the fireballs' six second lifespan, and the fireball radius is increased by Firestorm, giving your three-rocket Ogris some monstrous area-denial potential.
I tested while using Heavy Caliber to demonstrate the effects:
Best girl Nova
See our ad in People Magazine!
What are your_Desires?
Veilbreaker thumper fight: landing (from jetpack) on or near turret permanently traps player
in Mission Specific
Posted · Edited by Sushi_Desires
images
Hi, this is the second time in a row (that this map has come up) that this has happened to me. the /unstuck command does not work as the game seems to consider the floor "under" the turret as walkable terrain. This bug effectively ends the mission attempt. I have not been able to get unstuck with any amount of button mashing.