Svenarx
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Posts
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Posts posted by Svenarx
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Hello,
Since the update Update 22.10.0, Octavia gives a permanent invisible buff for all players.
It s a little bit too powerful :D
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Same luminos doesn t work properly. For me, it worked 1 time and no more after...
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For Example : You want to change 2 arcane sets from octavia to Ember, you can share 1 by the syandana, but if you want to change from the helm... You have to remove and re add to the next...
Same on operator, now, you can change beetween "magus cadence" to improve speed during the bounties. Or, you want more Heal to do "teralyst", you take "Magus Vigor".
If you want to change arcane on weapon operator, some weapons are better for teralyst and other better for something difference.
If the loadout could memorize the positions of all arcanes, it will be perfect.
And some cosmetic syandana are really better for a warframe... it s really uncomfortable to remove and readd arcane...
To be Limpid :
You activate a "Loadout 1" you put all arcane on syandana, warframe, operator (zaw).... all are stored
You active "Loadout 2", you have different dispositions for all arcane on syandana, warframe and operator... (and zaw)
Other solution make Multiples Arcane Set, but i think it s really hard (example : arcane energize,...)... and some arcane will sleep for nothing because you don't play with it...
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HI,
It should not be a new request, about the loadout and arcane, currently we have arcane on warframe and now on : operator, gun operator and to not forget the zaw !
It should be great to include the arcane position (on warframe, operator, zaw) into the loadout.
It s really unfunny to remove arcane and replace to get an optimized build with some warframe (now operator, gun operator, zaw....)
Thanks for all beautiful improvements !
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il y a 28 minutes, TheFinalEpic a dit :
Because mobility creep. They don't want any of that.
Who are "they" ?
if "they"=developers, i don't understand the developpement of this feature... 8 dash was perfect to travel between 2 points in bounties.. Now 5, it s pretty unusable (because we lose to many time, by recharging). Maybe, the next patch it ll disappear....If "they"=players, I understand that some players prefer to stay doing nothing into the plain and don't move near the door... Crying by seeing the others players doing the mission with Void Dash fast...
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Who are "they" ?
if "they"=developers, i don't understand the developpement of this feature... 8 dash was perfect to travel between 2 points in bounties.. Now 5, it s pretty unusable (because we lose to many time, by recharging). Maybe, the next patch it ll disappear....If "they"=players, I understand that some players prefer to stay doing nothing into the plain and don't move near the door... Crying by seeing the others players doing the mission with Void Dash fast...
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Hello,
Before the last patch it was possible to make 8 Void dash, now just 5. It was a feature so useful to travel in Plain of Eidolon.
Why did you increase the energy to 10 ?
I think it s a great feature to move faster and make bounties faster.
It should be great to get back to the origin Idea , what do you think ?
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Thks all sold for the price
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Hi,
I WTS this beautiful Riven Mod for the rare blade Dex Dakra (i don't have this blade...)
https://img4.hostingpics.net/pics/263756CropperCapture1.jpg[/img]
DEX DAKRA VISI PLECICTA
+96,9% finisher Damage
+142% Melee Damage
+Slide Attack has +76,1% chance to be a critical hit
R 8/8
Best Auction Win (i don t sell it under 1k)
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HI,
It would nice, if we can find a space casino in warframe to play : rambling machine, poker, roulette game,... with warframe theme : infested rambling machine, stalker poker...
We can play with credits or platinium (why not relics,mods) to win more money, relics, special items for example on special Jackpot : you win a spaceship or special guns
It ll be possible to do some special events in the casino.
The players ll get a place to show their warframe, maybe exchange items. In many games, the casino was fun : borderlands 2, drive unlimited 2, final fantasy...
Archwing Race can be fun too between players or versus computer :
Guns are available to slow archwing when the archwing get a booster
speed booster need to be on map to get some reversal situation during the race
4 players bet credits : 3 players wins - 1 loose
A CO-OP race : possible to play versus computer : 4 players vs 4 computer (like a raid)
We can win rewards : special items to customize archwing - maybe improve the performance
It s ll be fun to use LITH, MESO, NEO, AXI in a more high level area (lvl 100 or adjustable on currently mission) and more. In the dangerous area, we get maybe more chance to win rare relics or we get better chance to open the relics. Or relics are refined automatically (+1) : intact relic becomes Exceptional, Exceptional becomes fawless...
What do you think about these ideas ?
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hi,
I ve done the mission "ayatan treasure" 3 times successfully (1 time the sculpture was not in my inventory, so i ve restarted 2 times the mission, same result), I bring the sculpture before the end, but when i check into my inventory i didn't get any sculpture.
(In my inventory a full sculpture was already full with stars, maybe that's the explanation...)
It seems to be a bug...
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Hi,
I m unable to finish the quest, during the fight with the kuva guard. I m able to stun, desarm and kill the first kuva guard. After nothing, the other kuva guard don t attack and don t move, until the chrono start to fail the mission, indefinitely...
So, i ve done a "alt+f4" to leave this mission. I relaunch the game , the game start at the same instance, same result... stun, disarm, kill and the mission indefinitely...
I m unable to finish the mission, leave the mission... the game is completely block in this area...
Big fail, waiting a fix quickly...
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UP for this bug.
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Same issue, the exit button is unavailable after the mission report ( fissure missions for me, always). I need to do alt+F4 and reload the game.
rapid resilience bugged
in General
Posted · Edited by Svenarx
HI,
Rapid Resilience mod don't seem to protect from status effect like before. Maybe it seems to be a bug... No Fix talk about it..
With ennemies Lvl 100 and more, the first status tick applies on the warframe, kill it.... (toxin, fire...) . Before, the Rapid resilience mod permits to resit for a short delay (few ms) to the first status tick and it doesn't work any more.
Thanks in advance for your reply