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chadd2badd

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Posts posted by chadd2badd

  1. I use loadout slots extensively, especially for new content. As loadouts get deleted to free-up space and new ones get created, loadouts that used to be "grouped" together (either for content or thematic reasons) get separated. As it stands currently, the only way to re-order loadouts is to delete and re-create loadouts, or adhere to strict naming conventions that allow for proper sorting by name (which is tedious and highly disruptable by future loadouts).

    It would be nice to be able to drag loadouts to re-order them, so that similar thematic or content-related loadouts are always grouped together.

  2. Ghost Ship Atherum is recruiting new members for our casual clan. If you are looking for a clan ahead of New War, give us a shout.

    Outside of major content releases, we don't play any one game exclusively. We currently have players for Warframe, Path of Exile, and League of Legends.

    Ideally, you are:
    - an adult;
    - looking for a laid-back guild;
    - looking to play more than just one game exclusively;
    - looking to meetup evenings (after 9pm Eastern Time).

    If you're all those things, send me a message for a Discord invite and we'll go from there.

  3. 4 hours ago, [DE]Megan said:

    Fixed the Bane Mods applying the increased Damage twice. 

    Please don't call this a fix. Its been working this way for 6 years at least and never presented a problem. It could have been "fixed" at any point and wasn't, so call this what it is: a hard nerf to damage over time effects.

    I mind the change, don't get me wrong. Bane mods were the only thing propping up Gas damage. What I mind more is having to dig through 20 pages of patch notes to find a substantive, negative, change to how MULTIPLE damage types function, hidden away as a single line item in fixes.

    • Like 13
  4. Savior Decoy is probably better, but its a question I'm trying to answer. What got me interested in testing Deceptive Bond is the possibility of Tank Loki builds because Bond is a lot of damage mitigation that scales extraordinarily well with Ability Strength on an ability with long duration that doesn't appear to be shackled to Range at all, and you'll still get your own damage mitigation on the damage coming back at you (1 Arcane Ultimatum proc gives Loki something like 81% damage reduction) if enemies do wind up finding your Decoy (not a given, since the Decoy can fall through some map geometry)

    • Like 1
  5. Anybody know the order in which damage is processed? Let's say I am Loki with Deceptive Bond and am about to take an instance of 100 damage pre-mitigation.

    Does Deceptive Bond redirect a portion of the damage to my Decoy, and then my armor/shields/etc goes to work on what's remaining? Or does my armor/shields/whatever reduce the incoming damage first and then Deceptive Bond redirects a portion of what's leftover?

  6. Today I decided to uninstall all my mods so I could get rid of the extra copies of stuff I had around for sentinels. I then started re-installing them weapon-by-weapon, and made a ton of progress before going to dinner.

    When I came back, all the mods I'd installed are now gone again for every weapon that wasn't included in one of my pre-saved loadouts (which I had done earlier so that I would still have functioning weapons).

    I've noticed this bug before, but its only ever affected one weapon at a time. To lose all of the mod configs for something like 150 weapons, including a mix of primaries and melees, is completely insane.

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