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BladeFade

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Posts posted by BladeFade

  1. 5 minutes ago, butka1998 said:

    Well when you understand now how much tweaking and creating new thing it would be imagine how much takes the PvE right now. And if I remember corectly they said there was like 10 people (out of their 200 man power) working on PvP and trying to figure out balance and now working on that fighter game because people wanted it after tennocon and it was much easier to make aparently. And take notice that it wasnt even mentioned on the tennocon. So... I dont see what you sugest coming even in 5 years with this ammount of man power considering progress they have made on conclave during those years and with most if the comunity being annoyed by its slow proggress and unbalanced state for less skilled players. Its a nice idea and beautifull dream but believe me when Im saying it will most likely remain dream for lon long time if not forever considering the failure of conclave and lunaro. (they basically abbandoned the sinking ship of PvP and turned into almost PvE game only)

    Thing is no one asked for lunaro, DE hasnt really done a good move with pvp. They havent acted accordingly to what the community has wanted with pvp. Like you said, the parkour is one issue, the damage balancing aswell. 

    2 years, 5 years? who knows, it all depends on how they'll experience the new space battles. 

    I think it wasnt mentioned in tennocon, because they didnt have the time for it?

    Anyways, all we can do is suggesting, and seeing if DE is either interested to try it or atleast discuss it.

  2. Just now, Corvid said:

    Responded != Read. It is evident from your response (both the content of it, and the speed at which it was posted) that you had not read what I typed. If you had, then you had instead either refused or failed to comprehend its contents.

    I am not calling you names. I am explaining how your uncivil demeanour is making you appear to the other posters. Whether or not you disregard it is up to you, but know that you likely won't be taken very seriously by the other forumgoers if you keep this up, and may even face moderation. Consider it a word to the wise.

    Your replies are irrelevant to this thread. Please take your advice, lessons, condecending behavior elsewhere -this thread is a suggestion to DE for the potential future of Warframes space battles.-

  3. 1 minute ago, butka1998 said:

    Yeah there are obstacles but still the map isnt big enough because of scale same goes for obstacles. Also the old PvP beig broken is relevant to this. Why? they dont know how to balance damage for this so they have almost no experience with balancing movement its speed and damage in warframe for enjoyable PvP. And it would be best if they figgured it out on conclave before releasing something that might suffer the same problems. Thats why they should first balance out the conclave so they do not repeat the same mistake over and over. Otherwise yes it wouldnt be bad but its I would say at least 1 or 2 years too early for this. (and i didnt mention the too fast movement in lunaro another example of not well balanced speed of movement for PvP yes it great in PvE when you feel like god but in PvP it would be anoying picture ships flying at such speed that you arent even turning canons fast enough to hit each other because thats how conclave looks now)

    I agree, they are indeed inexperienced, and yeah they should fix the original pvp. But they can figure it out, I doubt it is impossible. And yeah the map would need tweaking aswell, this would be something for the potential future of warframe.

    I wouldnt want the fast speed in pvp btw, unless its a charged ability that takes time in order to escape a player, maybe a potential strategy. Theres alot that you can add to this.

  4. 2 minutes ago, LSG501 said:

    We have just as much right to suggest they don't add it as you do to suggesting it does get added. 

    The only reason you see my view as irrelevant is because it's not what YOU want.  It's not my fault you can't see how much of a waste of DE's time it would be.

    I know and I agree, you already suggested they dont do it though, but you keep replying, repeating the same suggestion; that they dont do it.

     

    No its irrelevant because youre saying things that are irrelevant to what this thread is about, just like this reply right here.

  5. 5 minutes ago, Corvid said:

    Perhaps if you would actually read what I said, you would see that no, that isn't all I'm saying, and continuing to claim as such makes you look either arrogant, or foolish.

    Your choice as to which.

    I responded to your last message, which was indeed what you were saying, you keep coming back to call me names. Your reply is irrelevant to this thread, move on.

  6. 3 minutes ago, LSG501 said:

    'the community' was a generalised term for people watching the stream, people who watch the stream are the 'hardcore fans'.  Funny how they're not begging for it now though, it's not even mentioned in passing.... oh wait didn't I say earlier I'd put money it would be as dead as conclave after a month...

    Also you kind of forget the fact that it was basically a streetfighter clone... you do know how popular street fighter, mortal kombat etc are right....

    Youre reply is irrelevant to this thread, which is a suggestion for DE. You dont like it, youve said it, now go.

  7. 7 minutes ago, butka1998 said:

    I was mentioning weapons in conclave to show you that its stupid to start new PvP when the old one is still broken. Teams of four would mean 1 post would be unassigned all the time (if you left out the big weapon or energy managment then it would be ok I guess). I said we will ignore the archwing and leave it out. Back to maps yeah I have played all of them but consider this for enjoyable PvP you need obstacles to hide behind and  enough space to make manevers right? Thats what makes ship battles ship battles. But we would need proper obstacles then and also take in consideration the scale of the S#&$p. (my wild guess is its at least 20 times the archwing size) So that would make the map much smoller wouldnt it? Because for ship is 800 meters almost nothing if its size is 30 meters and it flyes i dont know lets say 20 meters per second. (thats another problem in conclave too fast movement and people unable to hit each other without luck or extreme skill) And I also took into consideration those posts as you have seen but then... 1 pilot 2 cannons 1 energy console (leaving out big gun for the teams of 4 purposes as you said..) aaaand that would mean leaving post to extinguish the fires.... and there we go again.... It would nead serious tweaks do you understand it? And as I said IT WAS TO BE SRAPED. That means not even PvE aspect was working right till recently. So really dont expect anything like it in at least next year. 

    There are obstacles in the interception mission, big chunks of rock. And yeah you would leave out the big weapon and probably another thing like you mentioned. And yeah the old pvp is broken, but the point is this one has nothing to do with the old one. Old pvp is broken because of warframe and weapon balancing. This pvp is all about your ship and your team responding to the situation and working together as a team. I didnt expect this anytime sooner, I said this would be a fun thing to consider when they have experienced more with the ship battles. Like you said it would need alot of tweaking indeed, maybe even a new spaceship model or layout ya kno.

  8. 3 minutes ago, LSG501 said:

     

    The video was pretty clear on how it's going to be played imo but hey id you want to think it's a space shooter go for it..

    The community always responds well to things shown at tennocon... it's tennocon.

     

    If lots of people wanted GOOD pvp we'd have a LOT more people in the forum, on reddit etc asking for it....

     

    The only reason warframe fighter is being added to the game is because it was nearly done and the community basically begged for it during the stream, they had no intention originally of adding it. 

    You say we're just 'hating' on your idea because we don't like PvP yet you're assuming that 'everyone' wants the space fighter mission adding, while ignoring everything that's bad about your idea.

     

    I didnt say youre hating on my idea, im saying youre repeating that youre against pvp, if that is the case then I get it, stop repeating it over and over, and stop posting in this thread about pvp

    And no majority of warframe players have either given up on the forums, or have never been on it.

    The video showed early stages, its still in developement, and youre not sure how it works. Id wsay wait till its released.

  9. 1 minute ago, LSG501 said:

     

    The video was pretty clear on how it's going to be played imo but hey id you want to think it's a space shooter go for it..

    The community always responds well to things shown at tennocon... it's tennocon.

     

    If lots of people wanted GOOD pvp we'd have a LOT more people in the forum, on reddit etc asking for it....

     

    The only reason warframe fighter is being added to the game is because it was nearly done and the community basically begged for it during the stream, they had no intention originally of adding it. 

    You say we're just 'hating' on your idea because we don't like PvP yet you're assuming that 'everyone' wants the space fighter mission adding, while ignoring everything that's bad about your idea.

     

    "community begged for it" "the community doesnt want pvp"

  10. 1 minute ago, Corvid said:

    Oh, that thing. You mean the passion project of one of the devs that receives next to no focus, and will likely be dead within a month when it gets added. Despite having recently seen it be used in the marketing for Tennocon, I had genuinely forgotten that it existed. And I doubt I'm the only one.

    No, but it is not just for you either. And the player statistics clearly indicate that the PvP in this game, like Trials, is a niche at best.

    First of all, this is a public forum. I can participate in this thread if I wish to.

    Secondly, I was specifically responding to your assertion that the only thing keeping players from engaging in Warframe's PvP is some nebulous "lack of development" from DE, which is a baseless assertion contradicted by history. My personal

    Every single time DE has tried to push for a more involved, more developed PvP experience, their efforts have been met with indifference from the community at best, outright backlash at worst.

    Because of this precedent, as well as some of the posts seen in the forums, it is quite clear that the majority of people who play Warframe do so because the game focuses on its PvE above all else.

    Said PvP mode, again, is a very minor side project that is not the focus of the main teams. I am simply trying to tell you to measure your expectations, because it is quite clear from the game's history that the PvP experience you crave is simply never going to be the focus of any significant development.

    Even if it was to be developed, said development would inexorably come at the cost of development in areas that the majority of the community is more interested. As a result, I feel it is my duty to protest such things, just as you feel it is your duty to clamor for it.

    I even suggested another game that might provide an experience similar to what you desire, so you can't exactly say I've been unwilling to offer suggestions.

    Or alternatively, I can stay until you see reason. As I said, this is a public forum.

    We have official statements from the devs that it is just a passion project that is not being worked on by the main team.

     

    We can judge based on past trends. People responded well to Lunaro when it was announced, yet today it's a ghost town. The same goes for Conclave 2.0 in general. the first response was positive, then it died out within weeks of launch.

    Since we have more evidence pointing to a general disinterest in PvP Warframe than you do for people wanting it, I'm afraid you're going to have to back that assertion up.

    And yes, we are speaking for ourselves as individuals. As it so happens, all signs point to there being significantly more individuals against PvP than for it.

    Because the primary focus of the community is on PvE, there is no incentive to steer development towards PvP. All past signs point toward it being a waste of resources.

    No, it proves that they are willing to include little side projects from individual devs in the game as minigames. It says absolutely nothing about what gameplay types the studio as a whole is interested in developing.

    At this point, you are grasping at straws to vindicate your opinions, but an argument held up by straw will soon find its supports snapping.

    They are also explaining why you should not expect development of the kind of mode you want. Again, in my case at least, suggestions were even made for alternate games that would give you what you want. Hell, here's a gameplay highlight.

    https://www.youtube.com/watch?v=JtM5CUt-Qck

    Actually, the only thing that was at risk of being scrapped was the demo we saw. The mode itself would have still been in development, it would just have been announced at a later date.

     

    Regardless, it's past midnight. I'm going to sleep. Feel free to keep banging your head on this wall, BladeFade.

    I do not care if youre going to sleep, your last comment is irrelevant to this thread and youre obviously showing passive agressive behavior,  please remove yourself from this thread because you have nothing more to say other than that you dislike pvp

  11. 7 minutes ago, butka1998 said:

    How would it be harder to balance out? Well sure lets take a look at it. First we have seen 1 pilot with some weapon, 1 turret (propably 2 at each side) and one super weapon. Not mentioning the controling console for energy distribution among systems. Thats five pots so teams of five players right? 

    Lets start with dmg. As you surely noticed not even dmg in conclave is balanced after all those years and they are still trying to find the best way to balance it out. So first problem Damage balance. (DPS of some weapons is too high, some are too powerfull and can almost one shot you , some warframes have much stronger abilities than others and so on)

    Then lets say we ignore the whole thing with people leaving ships in archwing sure why not....

    Maps and possitioning ok we have some archwing maps but they have too small and not enough scattered obstacles for PvP arena for ships right? So map rework or new maps.

    Lets throw in that we have different types of weapons that are on different sides of ship so possitioning would mean someone would alway be out of the view and wont be able to fire right? That person might feel flustrated about it if pillot doesnt adjust to it right? So propably for this whole problem we would need whole new PvP design of ships where everyone gets to do something at all times? And list of problems then grows longer and longer..... Do you know where I am heading with this? Thats a lot of work to do and they already are under pressure on things they are working on. 

    Not to mention as I said that Railjack was to be scrapped not long ago but they managed to repair it so we should consider ourselves lucky we even got to see it and we will receive it sooner or later. Thats why for at least 2018/2019 you shouldnt expect PvP with ships.

    Have you played Guns of Icarus, I mentioned that for good reason. So the mode wouldnt be exactly as they showed- as you said the getting out of ships and archwings. and no it would be teams of four.

    You mentioned weapons, what weapons? only weapons would be the ships weapons, and those would all have equal stats with everyone elses ship. Also no need for new map, Archwing interception is a big open area, have you ever played that map?

    I mentioned guns of icarus because that would be the design for the pvp mode. Players wouldnt be locked to positions, but rather everyone would be busy doing something, one scouting, one putting off fires, repairing, one would use the guns, and one would captain the ship.

    Of course they would probably switchout what to focus on, so maybe the scout would go use the guns aswell or two would repair. Basically the team would have to adjust to the situation.

    And just because railjack was almost scratched does not mean I cant suggest a pvp mode, they might master this mode more as they work with it- this is for something in the future, I dont know why you assume I wanted this from DE immideatly this/next year.

  12. Just now, butka1998 said:

    Yeah its not working and now you are asking for something that would be even harder to balance out and make work... Well that doesnt make a lot of sence right now. Yes it would be nice and I have nothing against it but not before they make conclave balanced and good. So maybe in years to come but right now? Now too much work and not enough time with all they are working on right now. (not to mention they said it was unplayable not long before the stream so ... nope not gonna happen)

    How would a spaceship battle be harder to balance out. everyone would have the same ship, but what would decide the winner is teamwork. You make no sense, maybe you missunderstood my suggestion

  13. Just now, LSG501 said:

    It's not a space fighter game being developed, what I saw is still mission and objective based with pre programmed scenarios, it just happens to include a moving vehicle into the mix. 

     

    If you're on about 'streetfighter' warframe edition, iirc that was a personal project of one of the staff, not a DE project, and I would put money on that being as dead as conclave after a month when the 'newness' has worn off.   It's also a lot easier to skin an already existing gaming mechanic (there's plenty of streetfighter clones) than creating something from scratch.... having said that I see no reason for this either.

    So in essence you just said it yourself, they can't do EVERYTHING at once... so what should they focus on, something for the minority or something for the majority where there is also more incentive for them to monetise the game via plat etc...

    You dont know what it is, you dont work at DE, you dont know how the mode works, its still in developement.

    You dont know if the fighter game is going to be populare or not, the community responded well to it, which is why its being made- it was originally a picture. 

    Also you dont know how many people do want GOOD pvp that isnt the pvp in warframe rn, youre speaking for yourself.

    They Should focus on pve first, but that doesnt mean they cant plan or talk about pvp in the background, or have a few people looking into it, like warframe fighter. That mode being developed and accepted into the game proves DE is interested in pvp, regardless if it STARTED as a personal project. All your replies are essentially, "I do not want pvp, because i dont like it, so that means the warframe community dont want it and neither does DE." Youre basically replying to my suggestion with the same "I dont like pvp" Ive heard your opinion, move on. 

  14. 4 minutes ago, Corvid said:

    Speak for yourself. I've been gaming for 10 years, and not once have I enjoyed a PvP game mode. The closest I get to PvP is botmatches.

    If you want a PvP game that's similar to what Railjack intends to be, might I suggest the early access game "Angels Fall First"? It has PvP ground, fighter and capital ship combat, with fully detailed interiors for the aforementioned capital ships (which are themselves controllable). You probably aren't going to get what you want here.

    Exactly. Development resources are finite, so it doesn't make sense to dedicate significant resources to a mode that targets a completely different demographic than what the main game appeals to. Despite your assertions, players who dislike PvP aren't going to suddenly start playing PvP just because it got an overhaul.

    Since when? The last time PvP received a new mode was Lunaro, and there has been no news of further development of new Conclave content.

     

    The former is a maybe, especially since you have no proof of the existence of this supposed "new PvP mode". The latter, as the vast number of negative responses to any conclave-related thread can attest, is outright false.

     

    Might I suggest that you look in a mirror, young sir/madam.

    Theyre making a new warframe pvp mode based on fighter games, update yourself.

    I do not care if you yourself do not enjoy and have never enjoyed pvp, the game is not just for you. And neither is this discussion, if you do not enjoy pvp, then leave this thread, because this post is a suggestion for pvp. You can go enjoy the pve content.

    Coming to a pvp post just to tell me you dislike pvp, not just in warframe but anywhere else, then speak without any evidence, trying to tell me the devs have no intention to work on pvp, while they are literally working on a new pvp mode right now. 

    Theres nothing more left to say, how many times do I have to repeat myself- you may leave this thread

  15. 16 minutes ago, LSG501 said:

    Because if they had any intention of doing it they would have done it... the issues have been here for as long as I've been playing, if not longer. 

    And your 'new pvp mode' would take even more resources if its an entirely different game mode which makes even less sense to waste time on instead of using the manpower to work on the next open world after venus. 

    If you want your spaceship fighter game go to a game that's designed to do that, it makes more sense, we don't need more unnecessary bolted on 'game modes' that hardly anyone will play. 

    That makes NO SENSE, they cant just do EVERYTHING at once- they are literally working on story quests and the new open world map- theyre making a new PVP mode aswell- proving that THEY DO care about pvp AND so does the community. 

    I never said they should work on pvp before pve. Youre assuming.

    You cant talk FOR them and say they have no intention of doing it (especially when they do and when they are literally working on a pvp mode right now) this is what you yourself ASSUME, and you are speaking for them with no evidence. Theres nothing more to say.

     

    and theyre literally designing spaceship fighter right now, you say I should go fight a game thats desiged to do so, when they are literally doing that right now with WARFRAME. And the new pvp mode theyre doing is based on FIGHTER games, that has nothing to do with anything else in this game (I have no issues with that, and I'm looking forward to that mode, I am just making a point)

  16. 6 hours ago, LSG501 said:

    But they can't make it fun without fixing the fundamental issues with the game type... as they have no intention of doing that why waste time on more stuff that will just get ignored again just like lunaro.

    How do you know they have no intention of doing that, also this game mode im suggesting, has nothing to do with the pvp system right now, its all about the ship battles. Warframe abilities and weapons would be irrelevant. 

     

    They should fix the boring pvp, because people want fun pvp, they dont play warframes pvp because it is boring- not because they hate pvp

    this new game mode im suggesting has no relation to the fundemental issues you keep posting about, and even if it did- then my suggestion is to fix that.

     

    You say they have no intention of doing that, which is completely false.

  17. 12 hours ago, LSG501 said:

    No, my reasoning is purely due to the fact they have no intention of fixing the underlying issues... I like pvp, hell I started on things like unreal tournament. 

    You could also argue that you entire reasoning for wanting more pvp modes is because you want it while ignoring the fact it's a very very unpopular element to the game....

    Its unpopulare because its done wrong, thats my point- it needs a fix. They made pvp because it was wanted to begin with. But even if u like pvp u wont play warframes pvp cus its boring and just unbalanced. My point is, introducing fun ways to pvp, like this game mode. They are literally making warframe fighter, a pvp mode- people wanted that, thats why htyere making it, pvp isnt an unpopulare element, its what warframe has done for pvp that is. 

     

    So my point is, make it fun.

  18. 1 hour ago, LSG501 said:

    It's not just what we use that's the issue with conclave....

    But I'll tell you what, I'll agree that something needs to be done with PvP, the difference is that imo it should be killed off and DE can then focus on what the majority of the player base wants to play.

    People wanted pvp, thats why they created it in the first place. People dislike pvp in warframe right now because its flawed and not fun. That does not mean PvP is a bad idea, hell theyre making Warframe fighter, and thats pvp. You act like reworking pvp will halt major pve content, which it wont. You shouldnt talk about pvp if you dont want pvp, this is mostly for those who want pvp. All youre saying is, "PvP shouldnt exist because I dont want it to"

  19. 28 minutes ago, Kaotyke said:

    Until we get dedicated OFFICIAL servers, I would not expect it to be a thing, and if it does, it wont be popular without the Official servers to host.

    Ive never had server issues for pvp, so I wouldnt know? You disconnect often?

  20. 1 hour ago, Feallike said:

    A better question is simply what's the percentage of the playerbase who play conclave. Moreover, take the statistics from when conclave was the most popular and contrast those allowing the DE to figure out what's exactly popular to PVP players. Also, you have to understand PVE will never play conclave, so trying to make it for them is ludicrous. Consequently, balancing for PVP is going to piss off PVE players which is why they separated stats and mods for PVP specifically. I believe, that right now conclave is in a somewhat fine position and deserves to be expanded as the player base is somewhat large and the balance is somewhat stable.

    Note: I don't actually play the conclave extensively, and any veteran conclave players feel free to tell me I am wrong.

    Precentage of the playerbase that play conclavve is low because conclave is really FLAWED. It does not mean people wouldnt want pvp, they can fix pvp to be fun and more rewarding

  21. 2 hours ago, o0Despair0o said:

    They could turn Conclave into the Warframe version of Battlefield and people still wouldn't give a damn about it.

    People play Warframe for PvE/Co-Op, not PvP. If you really need to show of your "skills" to people who will forget about you 2 minutes later, this is not the game for you.

     

    At best, people would join out of curiosity, and then leave 5 minutes later because the whole thing still is even worse than EA, and that's pretty hard to do.

    I guess I am not what you consider people, and neither are my friends or anyone who do play conclave even if it sucks.

    People DO enjoy and Want pvp- even if You yourself dont want it.

    And your assumptions on what I want out of pvp; to rub my ego, is not needed

  22. 20 minutes ago, LSG501 said:

    Unless they fix the fundamental issues with the way pvp has been implemented in this game they're not going to be able to fix it, so like I say it's not worth investing the time into this. 

    This pvp mode wont have much to do with the warframes but more with ships, so it would work even if they didnt fix those issues. Unless the fundemental issues lies somewhere else in your opinion. Either way, something needs to be done with pvp for sure- this is just a quick way to have a fun pvp mode without fixing the issues with the warframes/weapons/parkour.

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