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BORK63

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Posts posted by BORK63

  1. Once players get more and more powerful arsenals it can be a drag to play through lower level missions. Lith and Meso fissures are too low level to offer a meaningful amount of affinity/focus without staying in the same mission for too long. Most teams want to go 4 or 5 relic rounds. I believe a way to fix this issue is to apply some of the same concepts from the reworked Dark Sectors.

    Upon selecting the mission, all party members select any relic, allowing for a wide range of rewards. The mission starts at level 50. The players are dropped into a random tile, with a random objective against a random faction until their relic is cracked. After completing the relic rotation, the team is transported through a fissure to another random tile and the process repeats until rotation 5 when they are dropped into a random assassination. The boss drops enough reactant to crack the relics.

    The random objective keeps the gameplay fresh and prevents a staleness in team composition. Not every objective will be ideal for a semi-afk Banshee. This would definitely give players a fun way to crack relics that doesn't involve just going to Hydron or Stephano. As a bonus, the passive boosters for affinity/resources/credits could be doubled to 50%/100%/150% etc. with each rotation, but that is something that would need to be tested. What does everyone think?

  2. Perpetual Mallet:

    Throwing another mallet while mallet is still active will extend the duration of the first mallet.

    Octavia is a warframe that likes to keep all of her abilities active as much as possible. With proper management, this would allow her to avoid the ramp up time of mallet, while using the saved time to cast her other 3 abilities and keep the beat going. The inspiration comes from Vauban's Vortex augment which has a similar effect, however Vauban doesn't have as much incentive to keep his Vortex up as he can just cast another. If this ends up being too strong, each additional mallet used to extend could have a diminishing return, so less duration added each time or reducing the damage by a percentage so the ramp up isn't as severe.

  3. My suggestion put simply is this: have a mode where we can place decorations in our orbiter that we don't own, then pay for them when we are happy with how we placed everything. Possibly add transparency to the textures of objects we don't own and keep a total cost somewhere on the screen. Also items that you do have will be in unlimited amounts, just for visualizing purposes. This would allow players who have a hard time planning out how to decorate their orbiter do so without worry of buying something you regret later. Once everything is in place, confirm any purchases and the items are placed. Extra items that we don't own and aren't from the market like Ayatan sculptures get removed. This isn't a huge problem of course but it would be a great quality of life change for us, especially with the increase to orbiter capacity. What does everyone think?

  4. A group of friends and I just started a lith fissure excavation mission on earth. When the mission started, we got the message from Cephalon Simaris that there was a synthesis target. We waited a bit to see where our objective would be but nothing popped up. We searched the map, synthesized the target, and still nothing. Aborted the mission to retry since nothing came after about 5 minutes.

  5. So I was going to make room for more weapons today after leveling my Hikou up to 30, but instead of deleting it, I accidentally deleted my Hikou Prime. I have no idea if this is possible, but is there any way i could get that back? Didn't even get a chance to forma them or anything yet. If there is anything that can be done, great, if not, i understand.

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