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About Yazeth

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  1. Eidolon Teralyst Way too weak.

    Well it's been 2 years so I don't remember much about them, but I found them to be terrifyingly fun. Though, I'm the kind of person who also enjoyed the Void at release where even invincibility Rhinos were going down (at the time I was using Ash w/ a Latron) and fighting Lv. 80+ Lephantis w/o cheese tactics. The MOAs were able to melt you within seconds with their lasers if you weren't careful, even at lower levels, so you had to keep an eye and ear out so that you can keep your distance. Also I wasn't there when LoR first came out, but yeah the player-created units were mostly suppose to be special units in my eyes, not spammed to all hell against the players. The Juggernaut was suppose to have its own arena and be like a mini boss, but the original concept has been dramatically changed like crazy. The Bursas seemed to have survived at least. But yeah, this is going off-topic now. Anyways, long story short, I am fine with content that punishes you hard. It just makes more skilled play and tactics more rewarding (though how DE can create something like that is another issue).
  2. Eidolon Teralyst Way too weak.

    Just wait for the new Eidolons to come, they should be a new challenge. My only fear is that DE will nerf them once they get released due to player complaint of difficulty. This has happened in the past, as with Corrupted MOAs and the Grineer Manic back in the day, which I thought were fair challenges since they only destroyed you once they got into melee range.
  3. After playing with Focus 2.0, I found it to be quite interesting. I haven't really gotten into any other trees besides Naramon, but after playing around with that tree only I can see it having some potential in the game. I was trying to solo farm Endo in the Arena and I wanted to try bringing a Nekros to increase my gains, but I was getting killed pretty often. Then, I remembered about Executing Dash and how it opens up Finishers, so I rebound my 5 to a button on my mouse and started playing around with it. I was getting some good results, usually resulting in just a handful of deaths at max compared to before when I was struggling to keep ahead. After that farming, transferring seemed like second nature now, compared to my previous opinion where I thought it was too clunky to use outside of PoE. Now, that isn't to say that Focus 2.0 is good and should not be improved upon. Many of the abilities in the trees seem underwhelming, and the usage of Void damage is limited to Eidolons and Sentients. Although transferring out feels responsive, transferring back in takes significantly longer in comparison, which makes the process still feeling off. There is still potential for Focus to be useful though, as for filling gaps that one's arsenal may be lacking whether it would be damage, healing, CC or energy regen. Things that I would change to improve the new Focus system is to: 1) Makes transferring back in quicker. 2) Give trees a more balanced kit, as in have all trees contain one or two CC-related nodes AT THE LEAST (nodes regarding healing, damage, etc. could also be implemented). 3) Give more uses to Amps Void damage outside of PoE and Sentient, in general. I think DE did a pretty decent job on this one, but it could still use some improvements in my eyes.
  4. Ancient Healers scale way too hard

    Honestly I don't mind the extra tankiness. There are many ways to counter them, one of which is CL w/ any frames that can open them up to Finishers, or Honestly, just try out different strategies and see what works for you.
  5. Why do YOU complete Sorties?

    I got nothing else I really want to do in the game at this point. Been on a long hiatus, and I figured that the best way to play this game is to not focus on min-maxing stats since endgame has remained pretty much the same, and just playing with whatever I want cause in the end it doesn't matter. Right now I'm just slowly working towards getting all frames and progressing through the Plains, with some Prime farming with a friend over the winter break. If the Sorties is quick and easy then I'll jump in for a bit.
  6. Last Post Wins

    Hot damn this thread is still going strong! I remember when we reached the 1000 page mark. Also glad to see you guys are as insane as before lol.
  7. Tennobaum gifting center

    Happy holidays to you all! I guess the only things I really want rn are cosmetics like Orbitor Decorations, something to liven up my ship every time i return.
  8. Name: YazethMastery Rank: 16Country of residence: United StatesAbout yourself:After being gone for many months, I finally came back to the game. I have a new PC to play on and been having fun doing my own thing. Looking for a nice, sociable clan that I can run missions often with.
  9. Any way to chat w/o logging in-game?

    I should've specified that I meant more like clan chat and global chat that's in-game.
  10. Hey, I'm curious if there's a way to talk to other players while not actually playing a game, kinda like Discord, where I can load up some sort of app on a phone or my laptop and just talk while doing other stuff. I don't want to keep a game running just to chat really, so I would like to avoid that if possible.
  11. Ash Revisited Feedback Megathread

    Again, Im arguing about the animation ending quicker. Not once did I say that you can kill an Ancient faster or as fast with the new BS. You certainly could with the old BS but it would have taken 15+ hits to do so at higher levels. The new BS definitely won't kill it in 3 hits, but because it only hits 3 times max it's not gonna get butt-raped as long, so you or your team can kill it with weapons instead. Also, I never said anything about the new BS being good. As an Ash main, I don't like it either. I just notice that there's a bit more to the rework than just adding a targeting system to it.
  12. Ash Revisited Feedback Megathread

    The new BS is still as quick if not quicker to end than the old BS when the animation starts. With the old BS you can still target an Ancient by mistake as well. Everything sounds good in theory, but it isn't always practical in reality. Also... I merely argued against your previous statement this entire time.
  13. Ash Revisited Feedback Megathread

    I was talking about the animation, not about the marking. If you accidentally tagged an Ancient Disruptor, you are forced to attack it until you reach the cap of attacks (around 15-18). With the new BS, the Ancient gets attacked only 3 times max. Old BS: Attack enemy until it dies or you reach the cap of attacks (+15). New BS: Attack enemy once per mark (resulting up to 3 attacks max).
  14. Ash Revisited Feedback Megathread

    You yourself are out of the animation before your clones finishes. Also, you won't get stuck humping an Ancient 15 times, only once. The current animation ends as quick if not quicker than old BS.
  15. Ash Revisited Feedback Megathread

    The two clones also attack once only, so the Ancient will only get hit 3x in total.