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Ragingwasabi

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Everything posted by Ragingwasabi

  1. they need to make each kill count as an extra token
  2. the new aures tennogen has serious issues
  3. so sad. the bug where it disappears when its angled away from the camera or when the hair is behind it is probably an easy fix. im worried about the fact that its half buried in hair... it needs to sit on top of the hair and squash the hair down a bit. but, i doubt DE will fix something that difficult ­čś×
  4. cyanex needs a utility buff. it has too many drawbacks. tiny mag, long reload, slow fire rate and the wild inaccurracy that makes it look and feel awkward to use despite the homing. not to mention its low dmg as well. please at least pick 1 or 2 stats and buff. i love that it feels a bit like halos needler, so i would personally pick fire rate and mag size to buff. a short explosion delay (like the needler) would be sick if we can give cyanex further buffs:)
  5. cyanex needs a buff. it has too many drawbacks. tiny mag, long reload, slow fire rate and the wild inaccurracy that makes it look and feel awkward to use despite the homing. not to mention its low dmg as well. please at least pick 1 or 2 stats and buff. i love that it feels a bit like halos needler, so i would pick fire rate and mag size to buff. and id love to have a short explosion delay (like the needler) if we can gives cyanex further buffs:)
  6. Any chance we will ever get the hair style in the 2nd row, left column? Its really nice! its such a shame it didnt get release but some of the others did. also what about the upgrade of the old hair styles to give them the new rendering tech and physics?
  7. YES i hope u guys time the rhini stomp so he stomps the ground the instant he lands. landing and then stomping doesn look good
  8. DE the supra vandal is just a a ferrox/battacor reskin. we wanted a giant laser canon vandal regardless of its practicality, the clunky, low rof and giant, unecessarily over powered laser beam is what many people love. its fun to vaporize a single enemy with hundreds of thousands of damage. halving that dmg and increasing fire rate to increase overal dps... destroys the point of a giant laser canon. it is a downgrade to the opticor and a redundant addition as we have battacor and ferrox already.
  9. how about fix the root of the problem with the ridiculously heavy RNG based riven stats? rivens get sold for thousands because they are supposed god rolls (or close) that have a 1 in a million chance of being rolled. nobody wants to waste their life trying to roll the specific riven they want for a specific weapon so a lot of ppl ending trading for it instead, outsourcing the riven rolling to the rest of the playerbase. solution: -add stat locking -maybe add a way to choose stats by sacrificing a mod with the stat we want and merging it with the riven. eg. if i want +melee dmg, i have to buy and level up another primed pressurepoint to fuse it with the riven. -riven disposition needs to be more closely linked to weapon stats/MR. dont give 5 dispo rivens to already powerful weapons.
  10. yeap wolf is a bloody myth at this point
  11. im disappointed block will be automatic. manually blocking an attack was so satisfying and just felt so cool. DE please at least make an option to change block back to manual.
  12. Opticor´╗┐´╗┐´╗┐ firing animation missing ´╗┐ braton vandal´╗┐ reload animation issue´╗┐´╗┐ ´╗┐ nagantaka's anti synergy (special ability vs stats) and what about buffs for baruuks 4? pure crit, 0 status and 100% impact? was he built to have a useless ult at high levels? please ´╗┐give it some status´╗┐ ´╗┐and balanced ips
  13. Opticor´╗┐´╗┐´╗┐ firing animation missing ´╗┐ braton vandal´╗┐ reload animation issue´╗┐´╗┐ ´╗┐ nagantaka's anti synergy (special ability vs stats) and what about buffs for baruuks 4? pure crit, 0 status and 100% impact? was he built to have a useless ult at high levels? please ´╗┐give it some status´╗┐ ´╗┐and balanced ips
  14. Opticor´╗┐´╗┐´╗┐ firing animation missing´╗┐´╗┐ ´╗┐´╗┐´╗┐´╗┐´╗┐ ´╗┐ braton vandal´╗┐ reload animation issue´╗┐´╗┐ ´╗┐´╗┐ what about some tweaks for nagantakas stats´╗┐ and passive? ´╗┐´╗┐´╗┐´╗┐´╗┐´╗┐´╗┐´╗┐´╗┐´╗┐´╗┐´╗┐´╗┐ and what about buffs for baruuks 4? pure crit, 0 status and 100% impact? was he built to have a useless ult at high levels? please ´╗┐give it some status´╗┐ ´╗┐and balanced ips
  15. these are old concepts that you guys showed us, but some of them were never released. will we ever get more hairstyles, especially the one in the 2nd row, on the left? (it so damn cute pls)
  16. Opticor firing animation missing braton vandal reload animation issue what about some tweaks for nagantakas stats and passive? and what about buffs for baruuks 4? pure crit, 0 status and 100% impact? was he built to have a useless ult at high levels? please give it some status and balanced ips
  17. what about some tweaks for nagantakas stats and passive? and what about buffs for baruuks 4? pure crit, 0 status and 100% impact? was he built to have a useless ult at high levels? please give it some status and balanced ips
  18. the new hairstyles and their visuals and graphics are pretty good (especially the ponytail and bun!) but what about the ones not released from these WIP designs? i really want the one in the 1st column, 2nd row. it so damn nice pls de!
  19. any fixes for garudas 2 and 1 not knocking flying enemies out of the air? her 1 plays out on nothing cos the enemy still flies around above her and her 2 looks janky cos the talons come out of the air
  20. any fixes for garudas 2 and 1 not knocking flying enemies out of the air? her 1 plays out on nothing cos the enemy still flies around above her and her 2 looks janky cos the talons come out of the air
  21. What about fixes for garudas LOS checking issues? half the time i hit 1, it doesnt do anything because "target obstructed". usually the obstacle is tiny, like a little fence or some knee high object that garuda would EASILY jump over just doing her normal animation. its using LOS checking from her current position to the enemy which it shouldnt. garuda does a jump and that jump height needs to be taken into consideration. also if we are in mid air already, garuda should not have to "jump" again as part of her 1 animation. this is just for smoothness of animation (polish). another thing is using her 1 on ospreys and other flying enemies. the cast works, u get the shield and u hurt the enemy, but the animation plays out below the osprey (garuda slashes at the empty ground...) which continues flying around like normal. so janky... the osprey should be knocked down like every other enemy. similar with her 2. claws come out of mid air and impale the hovering enemy. whole thing floating in mid air. its so janky like holy. on another note, can her 1 please use the damage mods from her claws. just like excals slash dash does. the current damage is just sad.´╗┐
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