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kingfirejet

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Posts posted by kingfirejet

  1. 3 hours ago, (Xbox One)petenge said:

    So far i think this is the best melee weapon design i have seen it is very descriptive and has many draws from which you can get a very good idea of how the weapon works, i would really like to see this one ingame

    Reminds me of the void sword from the anime Guilty Crown, was it inspired by it?

  2. 2 hours ago, AoBaka said:

    guess i now see the error of ways xD guess the only reason why i am " compaining" is that i didnt feel as excited and happy about this update as i was with the second dream and war within...

    They don't want to prematurely announce another "Second Dream Incident" so they're being more conservative about their plans now I'm assuming. I'm thinking Update 21 will release in Q4 this year.

  3. On 1/8/2017 at 5:59 AM, Mingcrusher said:

    Did you make a 3D model yet, or is this drawn?

    Its hand drawn. I only recently learned modeling, but not Zbrush which Warframes are modeled in.

    On 1/8/2017 at 6:40 AM, arch111 said:

    Interesting mix of powers and "races". Of course it remains to be seen how infested and sentient biotechnology mix, but this is one of the best ideas for sentient warframes that I have seen.

    The art, I would suggest thinning the frame a bit to draw a further parallell to the Sentient footprint, its good but just a bit to human still imo.

     

    From popular opinion, I'm working on a more sentient body frame at the moment for the revision version. :)

  4. 10 hours ago, Mingcrusher said:

    After taking a second look, I'm confused.... Where are the four different colours (primary, secondary, tertiary)? I cannot see the orange you put into your color palette anywhere on the frame...

    Hard to see but its the highlight for the red parts. I didn't make the color style like it is in Warframe with the 4-5 categories.

    6 hours ago, Ro-Phoenix12 said:

    @kingfirejet How do you do the 'hidden content' option in text for replies?

    Just highlight the text and click the "Eyeball" icon in the text editor.

  5. 3 hours ago, (Xbox One)Knight Raime said:

    Like the concept visuals since i'm getting a valkyr vibe from it.  Few things though.

    are you able to hold the spear and aim it?  or is it just a fire and forget ability?  Also what kind of damage does it do?  I assume blast since it does an explosion.

    with his second why would you choose suspending an enemy over putting them on the ground?  grounded enemies if this counts as a knock down leaves them open for ground finishers. Perhaps consider adding in some kind of effect that procs when an enemy is effected by either.

    His third seems...unreliable.  since you've got no control over what damage resistance you'd get.  Perhaps you could change it so it's similar to vaubons or ivaras ability that lets you cycle between different elements.  The amount of damage you take can be seen as the "energy cost" to activate the ability.

    To further push his 4 you could make it so if your allies are actively using that element it can combine with the environments current element to form a hybrid damage type.

    His passive could just be set up so that he's got increased resistance to status procs since your theme seems to be revolving around that sort of thing. 

    1. First ability is like the Javlok throwing mechanic. (Will add artwork for abilities in time).

    2. Second ability is like a switch between zero gravity and 10x gravity. The zero gravity will make them float similar to Titania's and the 10x gravity is grounding them down dealing magnetic damage over time. They're open to finishes.

    3. Third ability, I'm still working on it since it seems to be the most complex ability in terms of utility and surviveability. 

    4. I strongly feel it should remain as is to not make overshadow Frost's and Ember's abilities making them feel inferior.

  6. Hello fellow Tenno, thought I'd share my Warframe concept I've had in my mind for a while now since The Second Dream. Directly inspired by the sentients in the game, Kaguya from Naruto Shippuden, and uh a Lion Fish. I wanted him to have a blended look with the tenno and the bones of the Sentients. And since we have an Infested frame now, its possible for it to be creatively incorporated into the lore of Warframe. Let me know what you guys think. :)

    FEATURED ON WARFRAME PRIMETIME #147 

    Spoiler

     

    Latest 12/27/16:

    8cCMU1A.jpg

    Older:

    Spoiler

    58fQE7w.jpg

    LORE:

    Spoiler

    When the Sentients invaded the system, they stopped at nothing to transform our technologies and creations to use them against us. Some sentient scouts managed to find pods of our very Tenno, but instead of destroying they tried to assimilate into them to make themselves stronger. However, with our strong will we overcame them surging them with our transference energy to suppress their control.

    Lotus Commentary: "The greater the opposition the stronger Gystus will become, to eliminate our enemies means we have to adapt to the tides of battle and he will be the path towards victory."

    ABILITIES:

    Spoiler

    Passive Ability - WIP

    Ability 1: 25 Energy - Osteosprigs

    • Gystus materializes a spear of sentient bone that he throws that explodes sentient bones on contact impaling any enemies in the area of effect. 
      • Enemies killed have a chance to drop and energy orb.

    Ability 2: 50 Energy - Gravity Well

    • Gystus projects a AoE cylinder where he changes the gravity to make enemies float in the air for the duration or locks them down with intense gravity to the ground.
      • Tapping ability switches to zero gravity make enemies that enter float in the air.
      • Holding ability for a bit longer switches to higher gravity pinning enemies to the ground dealing Magnetic DoT.

    Ability 3: 75 Energy - Adaptation

    • Gystus forms an energy halo that enables up to 75% scaled resistance to a damage type you've received the most depending on the amount of damage you've taken. 
      • Can be cast on allies.
      • When casted in Terraform, it will apply to all players in the area of effect.

    Ability 4: 100 Energy - Terraform

    • Gystus changes the landscape in a large radius of players choice of Volcanic, Blizzard, Toxic, and Radiation filled environments.
      • Volcanic Environment: Enemies have a high chance of being ignited and weapons have a chance to deal fire damage.
      • Blizzard Environment: Enemies have a high chance of being frozen and weapons have a chance to deal ice damage.
      • Toxic Environment: Enemies that enter will suffer toxic damage over time and a chance to corrode armor.
      • Radiated Environment: Enemies that enter will suffer radiation damage over time and have chance to be confused.
    • Augment: 100 Energy - Mobile Core
      • Terraform has half the range and duration, but will follow the player for the duration.


     

     

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