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Dimcreaper

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Posts posted by Dimcreaper

  1. In light of the Duviri Paradox and operators growing up I have had a lot of questions about customization and the actual human models of the operators. To preface, My operator is using a blend of female and male faces to get the very pretty face that he has. In the way I understand it, the primary face you choose decides the physical gender of your operator (Mine being a female physic with the head cannon of them being a male) While the operators are at an age where there is a little more ambiguity right now its fine. However will we be able to make more androgynous designs moving forward? I don't want to have to have mammaries just to have nice hips and a pretty face. I know its an odd topic but in a game so ripe with customization and beautiful future people, I think this should be a really big focus of the adult operators, assuming we are going to be using the adult version for any length of time!

    Would love to hear both community and developer feed back on this.

    My operator Henrik =D

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    • Like 3
  2. To clarify, my Kubrow is perfect, nothing is wrong with him, do not touch him please. I have been loving the new kubrow armor, however most of them I cant use. My Kubrow is really big! He is from the very first generation of pets and I don't know what changes have been made since then but there are several sets that are inside his mesh rather then properly equip. I hope this can be addressed cause I really really adore the new grineer armor look. (Images for reference attached)

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  3. I have been avidly looking through all of the setting for Warframe that allows me to truly customize how I view my game however the most important setting appears to be missing.

    I cant turn off my flashlight...

    At this point in the games development I think this should be considered a bug. Its a simple and useful feature but its not for everyone, currently in my exploration of the Vallis I have been trying to observe the amazing, spacious caves the team has worked so hard on. But every time I try looking at something closely I am blinded by the giant blob of bloom that is my flashlight. I think the game has enough lighting settings to make the automatic low light visual aid rather redundant, most of the dark environments I can see fine in and only find the flashlight ruining the ambiance of the game.

    Some form of toggle key or setting would be greatly appreciated.

    Spoiler

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  4. Was about to make a thread about this. yeah every mission I have tried joining aside from Fortuna based nodes have put me into a squad but the timer never starts. or if I host then I can see people join the squad but no one enters the game. Everything works fine if I am in a closed squad with a friend or on solo though.

  5. Hey! So I am a veteran role-player and long time Warframe fan. I've been curios about getting into the RP community here but haven't had the heart to test the waters yet, until now. 

    I am intrested in hooking up with people on here and building characters/story together. I personally do a lot of writing of my own and enjoy deep world building.

    If this sounds like it would be fun you can reply to this topic, PM me on the forums or contact me @Dimcreaper on steam or @Dimcreaper#0853 on discord. 

  6. After doing a photo shoot with my Atlas frame and posting it in the forums a few comments gave me an idea, which I think could be fully workable and very entertaining. As it stands Atlas's rumblers are just weird rock dudes, or one really big rock dude. I propose an augment, [PH] Stone Hounds. This augment changes rumblers to Drhak kubrows made of stone, all of their stats and functionality would be largely the same as the base original ability save for how they attack, using the abilities and attack animations of the kubrow AI players use. Additionally the augment COULD (and this is up for discussion) allow the players kubrow companion mods affect the stone hounds if equip, however perhaps at a lesser percentage compared to the original companion. 

    Images below that inspired the idea.

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    Along the same thought train as the Stone Hounds augment is an Augment for Korah's Venari companion. Since her change to being a passive ability rather then an active one I am unsure how this would work however the augment would simply change Venari from a Kavat to a Kubrow, and would be modded respectively, all other functionality of the ability would remain the same, the player would simply have access to the different ability sets of the Kubrow companion. Mind you I haven't been able to get Korah yet so some of the information may be wrong on how Venari works but this entire topic is to get people talking and open for constructive feed back.

  7. Just playing in Captura for a few hours, thought I'd share some of my favorite looks.

     

    Oberon

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    Atlas

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    Hope you liked these! you can find me in game @Dimcreaper. If there are other frames you would like to see me do let me know =D

  8. 9 hours ago, DeejayPwny said:

    That looks fantastic! Wish I had the money to drop on some of the newest round, they all look amazing IMO.

    Thanks mate! I really shouldn't be doping as much money on this game as I do but the results are way to good! 

  9. Atlas has always been a fun frame, but hard to make look nice, but with the help of tennogen, fashion frame is back!

    Here are some captura images I took of my Atlas in the Harrow temple. I'm thinking I'll be playing a lot more of him in the coming months.

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    Hope you like them, if you want to see more of my frames give me a shout!

  10. 19 hours ago, SnipSnipSnipered said:

    Guess I'll spitball my ideas here real quick so everyone can see them.

    I envisioned the Corpus trainyard on something like the Corpus Outpost Sabotage tile; you know, the one with the reactor and a whole lot of open space outside. There would be one tramline on low-level missions, two on medium, and 3 on hard. I'll explain why in a bit.

    Station one

    As you have fought your way through the usual Corpus defense, you arrive at the Trainyard. As you arrive, the unmanned Corpus Cargo Train pulls up on the tramline as well. The Trainyard consists out of rows of stacked, closed or opened, cargo crates. In the middle of the yard, there is a cargo crane, with a control panel attached. To load the cargo, you nust hack the panel and guard it from Corpus units who will try to shut the crane down by accessing the panel. Once it's loaded, everyone hops on the train. A console in the front needs to be hacked in order to get the train to move. While on the move to Station 2, not much resistance is offered as the word of their train getting hijacked hasn't reached very far yet.

    Station 2

    The train stops at the next station where a welcome committee of several medium Corpus units such as Sniper Crewmen and Elite Crewmen are awaiting your arrival. Here, another cargo crate can be loaded on, or you flick a switch in the yard to change to the other rail and extract. You move on to Station 3. Meanwhile, enemies will attempt to shoot you from both sides as you pass through more 'populated' areas on the train.

    Station 3

    For the low level version; this is the final stop. You pick up a final cargo crate, defend the crane and hold of a wave of several Corpus Techs and Scavenger Drones. After loading, you hop onto the train and extract.

    Station 4 (Medium Difficulty)

    Instead of extracting at station 4, you get the option to go one last station in the Corpus outpost. While on the move towards Station 4, a second train emerges on the track next to you and opens fire. Luckily for you, the cargo train came equipped with several Corpus-equivalents to Ramparts (I figure they'll be Supra-type weapons mounted on a stand with a cooldown mechanic.) Maybe add a way to block/derail the other train carrying the Corpus enemies. Upon arrival, you'll have to face a duo of Bursas and a duo of Techs; be careful as the Techs can repair the Bursas after taking them out. Normal enemies will still swarm you when you load the final payload. After loading, extract.

    Station 5 (Hard only)

    Lotus informs you of a final, hidden station in the side of a mountain. After stopping the train and hacking a special panel, the way to the station opens and you are let inside; the enemy was prepared though. Swarms of Bursas and Scrambi storm at you while the Techs desperately try to defend that one special crate in the middle of the yard. After securing the crate, you'll wipe out the remaining enemies so they won't be able to follow you as you extract.

     

    Those are just my two cents, do with them whatever you like. If you decide to use it, please do accredit me. Thanks for reading, it's quite the wall of text.

    I like what you've got here, I definitely like the idea of corpus technicians reactivating Bursa to keep them in the fight. I think my vision of this mission type would have an extremely steep escalation, both in level and quantity of troops. While it isn't endless I want it to be an uphill struggle that is genuinely hard to get to the end cap of the top tier missions 

  11. 1 minute ago, Gravitus123 said:

    So what you can get the same rewards if you just restart the mission.Its not like you can use just 1 relic like the old tower keys.I guess the little boosters are something but we already have ways to get fast xp and loot

    I suppose this is a prime example of one of the best things about Warframe, everyone can achieve the same end through different means. I personally do a lot of back and forth between mission types (especially for relic runs when its forced). For my proposed mission type It would be pretty easy to end and restart, and still reap pretty good rewards, certainly in a lower level node where the escalation cuts off earlier. Like in an interception or defense, you always have the option of leaving and are not forced to stay longer then you want past the first reward milestone.

  12. 5 minutes ago, LSG501 said:

    It's still in the very early stages but he's basically talked about a 'mothership space battle' with multiple warframe working together (the prototype cad model of the ship has like 4/5 locations) and also the potential of side missions into enemy ships, archwing/landing craft battles etc all going on as well, by the sounds of it anyways, at the same time.  Whether they actually manage what Steve has been proposing/talking about is another matter, and tbh I'd hate to see how bad the gamemode would be if stuck with toasters as it sounds pretty pc intensive, but it seems like it's the 'big picture' he's aiming for at least. 

    That is way cool! I can certainly see toasters being killed should it come out but still, thus is the price of advancement, however I have faith that DE can optimize to help those people out, after all Warframe has some amazing graphics and runs wonderfully even on the older models, much more so then some other games that boast toaster compatibility. 

  13. 1 minute ago, LSG501 said:

    Your idea is kind of 'similar' to the ideas being talked about by steve on his sunday stream and the 'clan ship'.  Basically he's talked about ideas where there's missions going on alongside the main battleship where you break into the enemy ship and 'disable something' for example. 

    I haven't yet watched his streams so I'm a little out of the loop on that but it sound interesting. Does he mean like a kind of game mode that would be the other side of the survival mission type? like your the operative breaking in and stealing things? while other Tenno distract the enemy.

  14. On 4/14/2017 at 11:46 AM, Gravitus123 said:

    Endless mission are pointless in warframe there is no reward if you stay for longer periods of time.We dont need more endless mission

    In a game built around farming and the daily grind, I beg to differ, especially after playing for four solid years. While there isn't much of a "better reward" from wave to wave in an endless mission, you do get more of the reward without the stop-and-go loading screen/menu hopping required to farm a non endless type mission (Capture farming) Not to mention the level of personal goal setting or challenge to push your self longer into the mission. In my opinion Warframe gets more fun the harder it is to kill enemies.

    Besides, my proposition isnt really endless, just extended.

  15. 10 hours ago, LSG501 said:

    I like hijack.... yes ideally it needs a little more to do while it's going on but it's not a bad design.   Personally I'd like to see a few more.

    I definitely agree, its not at all a bad star chart mission, it just needs some tweaks. the longer I think on this idea I feel my proposed game mode may stand better as a new one rather then a replacement. Even thought we don't really need more game modes, we already has so much to play.

  16. 10 hours ago, SnipSnipSnipered said:

    Honestly, this sounds like a really great idea. The current Hijack, especially the Corpus one, is basically 'Sit on the Rover as Trinity and play the waiting game'. It's visually appealing, but the fact you don't really do anything and there not being any good rewards is a big downside. The concept you've sketched up is very interesting; and as "RICK_BO" stated above, the idea of a wave of Bursas and Scrambuses (Scrambi?) trying to keep you from stealing those 10 Neural Sensors or 500 Oxium or 1000 Cryotic, or even 20.000 credits, is very nice. You could even throw in a cache with random rare mods, who knows? I'd play it. Maybe even put Corpus-equivalent Ramparts on the moving train, gotta defend it somehow right?

     

    P.S.

    Do send a PM if you wanna discuss this in further detail, I've got some neat ideas.

    I certainly love that a few people support this idea. there is some clear divide however which is a little surprising to see on this particular subject. Both you and RICK_BO raise an interesting idea with the Scrambi / Bursa squads. It would be pretty cool to see a larger quantity of these enemies attack you the longer you stay, instead of the occasional Scrambi ever 10 min in a survival something more like a small group of 4-5 as a semi regular occurrence toward the end would be really cool, and add a steeper escalation to the difficulty then most game modes have.

    "Corpus-equivalent Ramparts on the moving train" This is also something I would LOVE to see. If DE where to introduce this game mode, either as a replacement or stand alone I would like to see it added as corpus first, seeing as they get so little love right now. But seeing it introduced for both factions would be wonderful. When I made this post I was envisioning something like a supply tram on Ceres zooming through the huge shipyards with the big Grineer architecture and incomplete building all around. 

  17. I've recently been taking a look at different game types, taking a break from the usual survival or void run and taking a look around at the variety of levels Warframe actually offers.

    After playing a Hijack mission, it dawned on me that there was really not much going for this poor game mode, while interesting visually the mechanics were not particularly interesting. it wasn't endless so there was no "end game" play ability and there where no unique rewards. It was just another piece of the Star-Chart.

    As I was playing however an interesting idea came to mind. but first...let me direct you to the last level of the first Gears of War. In this mission you fight your way up a speeding train through cargo cars and small fortress-like structures. Along the way you have to complete certain objectives and eventually it all comes to a swell end as you kill the last boss. It was a really fun experience and still remains one of my favorite levels in the shooter genre. (Look it up if your interested, couldn't find any videos without talking)

    • How do we apply this sort of thing to Warframe? Well with the introduction of the War Within and the Kuva Fortress DE showed some interest with multi staged missions types in the Assault game mode. The general idea behind the Hijack rework is that the Tenno are hijacking a supply train, super-tram thing. The mission would begin and the Tenno would have to fight a short way to the tram itself, then get it moving (probably just a flick of a switch) From that point on the Tenno would fight enemies off of the tram (either spawning on or jumping onto it from the waysides, depending how fast its moving) Certain sections may even include archwing enemies assaulting from above, like the Kuva Fortress bridge tile. Every 5min or by some other mile marker scheme the tram would come to a stop at a supply depot and take on cargo, changing up the environment as crates are loaded on. During this time players must then defend the cargo cranes until the process is completed.
    • After the cargo is loaded at each stop the players are rewarded a large sum of [Insert rare resource here] and then given the option the proceed or extract. This would be the primary payout of this mission type, giving an alternative avenue to acquire resources like Cryotic, Oxium, Neurodes, Tellirium, and other resources. The material payout would be higher then the average mission type, giving people a larger insensitive to play. Hijack would be the equivalent of the Index for Credits or Survival/Deference for Affinity. 
    • This mission, while being a form of endurance game play would not be completely endless. After all the train only has so much cargo space. The time of which a player can stay could be indicative of the node level (lvl 1-5: 10-15min, lvl 10-20: 20-35min, ect...) Or it could just be really high for all missions! Should the Tenno stay until the train is full they would complete the mission automatically and take the rewards of their hard work.

    I hope to hear feedback on this idea, I would love to spitball with people and see what can be done with this idea.

    Additional ideas from feedback and brainstorming:
     

    • As you assault the train there are objective that need to be completed while the train is in transit from one depot to the next. For example you must move toward the fortress cars of the train and destroy the anti aircraft defense cannons, to allow your landing craft to come in during extraction. Or perhaps a large corpus proxy (Jackal proxy that's being transported, similar to the one in Grineer spy missions that activates if you fail hacking the data terminal) is activated during the journey and threatens your team, or the integrity of the train itself. Maybe the train is carrying a shipment of Tubemen (manic bombards, Manics) and they are woken up to defend the train. Or on your way to the next destination another train pulls up along side yours attempting to destroy the control car, it deploys large waves of elite enemies onto your train while you defend, but you also have to destroy their ramparts guns. Perhaps aerial support for the enemy come in and you have to fight off a heavily armored ship as it attempts to blow you and derail the train. All of these and more could be possibilities for mid transit objectives or mini boss fights. Each are put into a pool of possibilities and are encountered randomly during the course of the mission to keep things interesting between runs. I.E. Multiple shipments of Tubmen that activate at different times or having to fight off a couple enemy trains through the duration of the mission.

    Endless and non endless nodes:

    • The average node would be dotted across the entire star chart, featuring an escalating but not endless game type and giving good rewards of resources for high risk.
    • There would only be 2-3 endless nodes, one on Ceres for the Grineer and one on Europa for the Corpus, with perhaps an Orokin variant in the Void or an infested version in Eris. These missions would feature the same steep escalation and good rewards however after reaching the max cargo limit for the train your landing craft decent extracting the cargo and the team boards a new train starting again and continuing the enemy escalation.


    PS: Read the comments below there are some really good ideas put forward by other users!
     

  18.  

    To all of the hard working individuals who make Warframe a reality and brought us yet another fantastic anniversary update; I thank you!

    I created a series of prints to honor the Hayden Tenno that have all contributed in the creation of this game. Happy 4th! and here is to another great year to come.

     

    Faded Lotus

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    Faded Lotus (Border)

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    Glowing Lotus

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    Glowing Lotus (Border)

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    Pink Lotus

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    Pink Lotus (Border)

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    Red Lotus

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    Red Lotus (Border)

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  19. On 3/18/2017 at 9:22 AM, AbbadonAlpha said:

    omg. I want that so much with my mesa. Would it shoot one single accurate bullet, or a tight spread ? Please tell us more about your concept :3

    I made something very similar to this couple years ago, reposted a version of it on page 11 of this thread. take a look let me know whatcha think =)

     

  20. 2 hours ago, Wreav66 said:

    Its literally Sybaris if it was modified to be a gun blade

    This concept was made during DE's themed weapons phase, like the Boltor and boltace, and the Akjagara, Tigris and Redeemer. I figured why not follow along and make a Sybaris themed gun blade. hope you like it =)

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