Jump to content

Mascarado_gamer

PC Member
  • Posts

    23
  • Joined

  • Last visited

Posts posted by Mascarado_gamer

  1. On 2020-04-06 at 10:55 PM, Cobalt313 said:

    I don't see the point of this considering you can own more than one amp/kitgun and not every permutation is worth keeping beyond Mastery.

    Because it will be customisable, so you will be able to change whenever you want, instead of farming everything again if u want another one.

  2. 16 hours ago, trunks013 said:

    the real question is what did you already received ?

    wait did you already did that exact kuva mission ? I think those react like the ayatan ones you can join someone in the thing but if you already did it it does not give you the reward.

    The mission was there, i did it solo 2 times

  3. In this topic i'm going to suggest another better way to create modular weapons. (After reading feel free to leave you feedback down bellow)

    The system that i want to suggest you will be able to change parts when you want (Dead space 3 style).

    The main idea would be just with amps, to make our operators more flexible in question of equipment not being stuck to something and always be able to change parts at will also allowing the player more freedom on what he chooses. The way mastery rank would still work the same way, just one piece (prism) gives you the mastery once leveled up.
     

    In this picture you can see how the intarface would work, just like where you assemble you amp.

    ov9iLwj.png

    In this other image would be the parts themselves installed.
    asmfmCS.png

    And here with another prism for example.
    Voz0c25.png

  4. 12 hours ago, (PS4)chris1pat8twins said:

    1: The melee buff is some additional option for DE if they don’t want guns to be the only bases for the abilities. Excalibur has one ability that uses the equipped melee. 

    2: no, it is not. That narrow minded thinking is the biggest issues with this forum. There are dozens of abilities that are similar to each other but they can’t be used in the exact same situation. Then you sort of contradicted yourself further down the comment with harrow and Gauss. 

    4: chroma’s provide damage buff and armor buff with his third. Figured a frame that can also provide a damage buff but differently and possibly greater than chroma since it would be a forth. Haven’t seen a forth ability that provides weapon damage buffs. Like how Frost has a snow globe as his third while Gara has a glass wall as her forth. Gara’s fourth is superior cause the whole thing can’t be destroyed at once and can be used to deal more damage to nearby enemies while also keeping them completely back. It is a fourth ability after all.

    This concept would make this frame be used a lot by players that love using their weapons more. So no, it would not be forgotten. It would probably become very popular. Or replace chroma. Depending if they want more damage rather than more armor. But regardless these were possible alternative suggestions. To give you ideas, not replace your entire post. 

    1: I get that

    2: But the thing is, i dont exactly want a shield because he would resist the damage it self because of his ult. When i said Gauss and Harrow I'm talking about Gauss ability to improve the fire rate and Harrow with his ability to buff fire rate and crit.

    4: Since you talked about Chroma his ult can be similar to Chroma 3 ability. In me concept he would buff damage but not in the same sense of Chroma, in the ability description it says he get a buff of damage reduction and armor. For damage buffing he would work like Chroma, as it says , while the frame uses the ult, it would get INFINITE AMMO and a buff to fire rate, with the fire rate and infinite ammo it would increase the DPS (damage per second) that's why his must have weapon is a minigun, of course the infinite ammo would also benefit all weapons, like supra, gorgon, tenora, quellor, these are example of weapons that could be used with him to benefit of infinite ammo. If you want to picture this you can use a Gauss with his ult with 200% fire rate and use a knell.

  5. 12 hours ago, (PS4)chris1pat8twins said:

    Even Hildryns is simple. She summons a single exalted staticor like pistol that doesn’t do a whole lot of damage nor have much range to damage groups of enemies. While her forth she has 2 of them, does more damage, and she floats while incapacitating enemies. So again, first ability is simple. Would not be much different from ember if she summoned a gun that fired the fire balls instead.

    Actually my first ability idea is quite simple, it's composed by 3 exalted weapons with a selection like ivara arrows but the 3 weapons are not a must, the required would just be the minigun, the other ones would be cool to have but not a must have

  6. 47 minutes ago, (PS4)chris1pat8twins said:

    But about the “weapon” frame concept. First I think the title should something like Arsenal Frame. Cause otherwise all exalted weapon frames will be brought up. Excalibur is a Sword Based Frame. Mesa is a pistol based frame.

    I’m picturing something like having the abilities to restock and buff up weapons. Maybe add some protection. Like:

    1). Stealing(disarming) enemy targeted to refill ammo to gun held. Adds combo multiplier to melee held.

    2). Creates a small shield in place that can be picked up by anybody. Has health and can knock back enemies while sprinting with it. Can still use primary but with extremely low accuracy due to using one arm for a two handed weapon.

    3). Buff up ammo clip size or adds greater combo multiplier to melees. Like 100% power strength doubles the size or increases it by 50% at least. 100% adds 50 to the combo multiplier that never goes down as long as ability is active. Applies to teammates who stay close. Adds chance for instant reload. Like 25% per 100% power strength. Drains energy quickly.

    4). Increases weapon damage and punch through for a set duration. Energy channeled determines by how much, which can be really high. Applies to teammates but only if nearby when the final energy is converted and the ability is officially cast. 

    Those are just some abilities. Other ones like increasing multi shot which can stack with other damage buffing frames. Increase projectile flight speed and range. Etc. etc.

    Just some ideas.

    Weapons is the focus of the frame, not melee weapons. We, the players are supposed to feel powerful, as they said that's the intention of the game.

    For you abilities suggestions

    1: The new Warframe protea (i guess that's her name will have already the ability to give ammo. For the melee, that's not the concept focus.

    2: That's volt shield, but volt shield doesn't have health and buffs damage.

    3: This ability would be a great ability since isn't very relevant to have just one slot this.

    4: This doesn't feel like "The ultimate".

    I want you to picture Gauss and Harrow together, but without crowd control or speed.

    This concept really is supposed to give the players a wanted sensation of power.

    I don't want this frame to have some bland abilities so it won't be forgotten like other frames.

  7. 1 hour ago, (PS4)chris1pat8twins said:

    I think you’re going a bit overboard. The buffs are way too high for some abilities. Some are OP.

    First abilities are simple/straight forward. Usually target one person, does a little damage in small radius, or big distraction. 

    Second abilities are slightly better than the first and they are usually some kind of buff, debuff, or bigger distraction.

    Third abilities are usually bigger buffs, bigger debuffs, defensive, or good survival tactics like teleporting.

    Forth abilities are the “ultimate” abilities. They provide the best version of what they are. Gara has the strongest defense(except from above) and it can deal tremendous damage to those close to it when shattered by her first. Ember rains bigger more damaging balls of Fire from above. Frost completely freezes his enemies and reduce their armor while inflicting high damage. Loki completely disarms enemies which prevents them from being able to inflict fatal damage from a distance while forcing them to come closer towards their deaths.

    Last is Synergy. Many people ignore the synergy. Like rhino’s first and second augment can be deadly. First you charge into a group of enemies that buff your armor. Then you cast iron skin which is buffer by the extra armor. Then recast iron skin to turn into shrapnel that does more damage the higher the iron skin health is. Most frames have synergy without the use of augments. Loki disarms and his clone draws them all in one spot for total nuking. 

    Also best to leave the numbers out. DE would change them regardless if they feel the numbers are too high or low for balance. Just focus more on the details of the abilities so others would have a better understanding.

    Just to help your creativity out when thinking of ability kits

    For this warframe I'm not going with something like you said. The model that you used as an example is the older style of warframes. Lately newer warframes are coming with different no so simple first abilities, hildryn for example has a weapon as her first ability. The numbers that I'm using are just mere illustrations. I don't want to take the "simple" ability desing because i don't want a frame to be added to the game and be forgotten because of mediocre abilities.

  8. Armor and weapons based warframe (like the fallout power armor and tachanka from rainbow six)

    This warframe would provide players with a wanted sensation of power with a very bulky and slow (not so slow) warframe.

    This sensation of power would follow the promise of the game, where you are supposed to be powerful.


    The essence of the ideia is in the ability 1 and 4 (other could be changed).

    Abilities:

    Passive: Ammo conversion for all the team.
    (alternative) Damage received will be converted to energy 60% conversion ratio. 

    1 - Summon weapon.(like hildryn first ability). 3 options of weapons to select: a minigun, railgun and a ramp up based beam gun with a very thick beam similar to opticor. (immense amounts of damage of course), very big in size but not archwing type, just normal primary weapons), battery based ammo or energy drain based. (3 weapons not needed but the minigun is a must)

    2 - Deploy power armor. The power armor itself would be deployed controlled by AI assinting the player attracting the enemies. Duration based (unavailable when 4 is active)

    3 - System overload. A buff would be applied to everyone (from players to companions) Increased fire rate 50%, critical chance 30% add, critical damage x2 and 30% status chance add.

    4 - Use power armor. Would use the armor it self, a visual increment in the body. The buffs would be a significant armor increment (around 2000), damage reduction, unlimited ammo (like void fissures), ramping up fire rate for all weapons around 300% max (excluding melee), extra damage for melee, while running with the armor active, enemies in the path would be rammed down and a very high energy consumption (around mesa ult).

    Number are just for demonstration purpose, can be changed.

    Feel free to let your feedback down below

  9. A big issue for me and i guess other people with lower end machines, is the players in the warframe hubs. For me is the difference between 50 fps (empty) 5 fps (with players).

    My suggestion would be a option to not load any players in these hubs, just squadmates, that would massively improve performance and loading time in these areas.

    • Like 1
  10. I'm here with this post to suggest for the rewards present in bounties both in PoE and Fortuna and the cap existent in syndicates.

    For the bounty reward my suggestion will be, work like the scarlet spear and nightwave, the credit based stuff, you do the mission get credits as reward, and take what you want. This system in my opinion feels really rewarding and my time is going for what i want and even better, like my time is going to something relevant and consistent.

    I get that the syndicate cap exists for players not to burn through a new launched content in a short time, but since some of this contents are old (PoE and Fortuna) this cap just make the player spending more time in the game, not having fun, but feeling like a job taking the fun out of the game. Note: At the moment i'm having to wait 4 days to be able to upgrade me vox solaris rank, if the standing cap were removed i would for sure stay playing the game but this will make me just login to the game for getting my standing than leave the game, which is not good to keep players engaged)

    BTW Why plinx can be obtained just after completing the full Fortuna syndicate to get gyromag, but the weapons is just mastery rank 6?

    Feel free to comment down below your opinion about this.

  11. In this topic I'm suggesting some ideias as tweaks to bring volt to up to date with newer warframes.

    Passive: Volt passive as it is, is completely fine, no changes needed

    First ability: Shock is the ability that feels outdated not matching newer warframes abilities. My suggestion would be to change places with volt ultimate so his ultimate (Discharge) would become his first abilities but instead of being a full body movement cast will become just a cast point. Addition, when casting the ability near Electric shield would refresh the duration of the shield in the area. Capacitance augment: The augment would works as it is, maybe with a nerf
     

    First ability alternative: @keikogi Idea "Eletric surge: Volt turns into a thunderbolt and teleports to the target location/enemy. Charged eletric surge ( Hold ) cost 100: Dash to target location then uses current discharge."

    Second ability: Speed currently is fine, but could get some minor buffs, like a bigger speed multiplier, other wise it's fine

    Third ability: Electric shield is also fine as it is, but a suggestion is just when the shield is cast range, could be increase a bit further.

    Fourth ability: Would be called shock, for this ability volt would summon a dual wield secondary weapon (similar to staticor) but instead of being a solid model, it would be made of energy enveloping volt arms, it would have 2 fire mode, the first one would be a constant stream of electricity chaining through enemies dealing 300 electric damage +15% damage to healt. Second fire mode is a charged lightning that does 1000 electric damage +30% damage to healt. The damage to healt would make the ability not suffer with power creep struggling to go up the levels making a much more consistent warframe. Shock trooper augment: (renamed possibly) Volt would receive the ability to hover similar to hildryn but being way more faster.XDXIRCB.png

    (I'm sure the art team can do a better job than me)

    I would LOVE to see feed back in this post, so feel free to comment.

  12. Changing from Kuva quartakk for another weapons (secondary) makes you be stuck in a changing weapon animation. The bug happens when you stop shooting while aimed and change weapons.
    I don't know the reason but i think is the quartakk aim fire mode. I also please ask for the aim fire mode to be changed for the normal (intuitive) middle mouse button, like other sensible weapons, stradavar, zenith, kuva hind, tiberon and so on.


    Vujrt9O1E3M4L6_wIJJnjlVzdqFEzVmph0vJTpCU

  13. Apparently equinox specter don't shoot projectiles with ferrox equiped, inflicting no damage. And talking about duality the specter have a really bad performence with some weapons like tenora, and another automatic weapon like stradavar performs really well

×
×
  • Create New...