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Leoninus

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Posts posted by Leoninus

  1. 2 hours ago, [DE]Megan said:

    Orphix Venom: Hotfix 29.6.9

     

    Changes:

    • Deimos Isolation Vault Bounty Waypoints on the Bait that need to be collected for the first objective now only appear if you're nearby (used to display at any range which was messy).

    Yet no fix for when you fall though into the void while switching to and from the operator in the Deimos Isolation Vaults?

  2. I been having the same ratel bug {i dropped boosters to do this and this is how they treat me lol T_T} with nekros shadows, the sniper shadow gives out 4 "friendly" ones of these, when the shadows leave, they stay, it would be actually easy to just set them as spawns with nekros desecrate and shadows, or have them have a death timers like the brood mothers maggots {they last longer then the mother but act the same as ratel as they dont tech count as one of his shadows about spawn from one shadow, they have 1hp and after a few mins-moments they explode/die}
    Giveing the ratel a timer like this, say maybe a 3-5 mins timer depending on the shadow length would help
    and it's not like its hard, its one line in the script for it, rather then died by damage, it would just die by hidden timer 

  3. Just 30 mins ago, I was playing an alert for a spy mission on Neptune
    I completed A with alarms but within time so it was no problem, but this I'm guessing bug happened as I was going though B, It was the long hall with lazor's going back and forth over a long hall of water, if you fall in you have to shoot a fan to get out.

    Well I use operator mode to do spy missions {makes it super easy} but I messed on the timing of this one and fell in the water as the Operator {I'v actually never fell into water as the operator, so I didnt know what to expect} half way though the water it transported my warframe to me in arch-wing underwater mode, rather then me to my warframe on land, So I tried to go though the fan and get to land..... only thing was I couldn't get out of the water, i was unable to jump out anywhere, and im not talking about the hall you fall into as well.

    At that point i had like 15 seconds left from the alarms but O-lotus shows up saying I failed the mission and I die in the water like I'v been shot, at that point I then got a mission failed screen but instead of it sending me to the loading screen and ship, it just stayed there, kinda faded out, no writing {kills, head shots, melee scores} and showed the Revive thing, so I went ahead and clicked it, and my Warframes body disappears like it does when its revived, but The whole game freezes, and just as I'm trying to get a screen shoot it crashed and closes down. {sending me to the warframe has crashed blah blah blah thing}

    I had to have 2 out of 3 completed, and I already had 1 done {A}, I hadn't done C yet so failing B shouldn't have failed the mission especially in that way, but it was the while falling in the water as the operator and getting stuck in the warframe, thats the bug.

    Sorry if this is in the wrong Spot/Topic, or I wrote it wrong or wasnt clear, It's my first time posting like this and It's hard for me to write correctly, Let me know and I try to fix it!

  4. Dont worry they have fixed this!

    Changes:

    • Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!
    • Exiting the Relic selection menu now counts as a non-vote instead of a decline. Previously ‘Exiting’ from the Relic selection screen counted as "declining" the mission, which you could not undo unless you left the squad, or the mission is canceled entirely.
    • You can now trade the Peculiar Growth Mod!
    • Improved velocity and friction of small UI button targeting with a controller.
    • Improved AI navigation in the Grineer Shipyard tileset.
    • Reduced the loading/Star Chart percussion loop.

     

     

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