soshootso
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Posts
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Posts posted by soshootso
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Bug, or feature? Who knows. I dont like the decision of adding a nice texture and then fading out the colors though. Give back true colors.
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The colors aren't true anymore. I happend to submit my operator in the latest contest / event / promotion, it cant have the same colors with the new texture.
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Commodore Prime + Vahd + Trailer Entrant Sigil + 2 Ki'teer Atmos Accessories
Bonus:
Spoiler- 2
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This has been on-going for at least a few months. Mirage Prime (probably vanilla mirage too) does not get any kills / affinity / damage done when using Hall of Mirrors / Hall of Malevolence.
It has not been fixed, kills with lenz / sicarus do not count towards damage, and possiblity every other weapon aswel. Also check the combo counter, since this didnt work back then either.
https://forums.warframe.com/topic/944858-mirage-hall-of-mirrors-kill-count
https://forums.warframe.com/topic/942263-mirage-bug
https://forums.warframe.com/topic/943958-mirage-kill-count-bug
https://forums.warframe.com/topic/942749-mirage-prime-is-still-heavily-bugged-bug-listing
https://forums.warframe.com/topic/936247-mirage-still-broken
https://forums.warframe.com/topic/936884-mirage-kill-caunter
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Ive done about 120+ hydro captures
(3x3 or 4x3, one x3 = one tridolon hunt, Tera, Gantu & Hydro.) per cetus night.
*-2-3 amp is currently the meta.
Explaination:
- 2 has highest crit chance & crit damage, has great AoE, but requires you to be close
- 3 increases crit
u can pick whatever for the first part. You wont be using it on the eidolon anyway, if youre maxing damage output.
To further increase damage, you need Madurai Void Strike, and / or Unairu Wisp. (best to have 3 VS, and 1 Wisp in squad)
Then add the +60% Crit damage arcane to the amp (from quills)
And last, but not least: Shoot amp through a volt shield to get a 200% crit damage multiplier. OPTIONAL: Use multiple volt shields and electrify these to add electricity damage to amp attacks.
I have multiple amps, currently using a 2-2-3 for eidolon hunts.
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So, do we get anything for participating? Or just top 5 get prizes?
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I wonder how many times this has been mentioned:
- Eidolons sometimes decide to teleport, even though there are sufficient charged lures in range.
- Lures despawn at 5 minutes before night ends, not allowing the player to capture any eidolons.
- Void Strike (Madurai) gets removed completely after you die and respawn
- Eidolons insta-kill players when it casts a "air burst" of energy and the player is mid-air. (not talking about the part after a limb is destroyed)
- Eidolons sometimes dont get captured even if you have sufficient charged lures in range.
- Cant use any abilties, cant switch to operator mode. Sometimes going out-of-bounds in water fixes this.
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*correction
Inner might from zenurik only appears to be non-functioning in the curriculum.
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22 minutes ago, xXDeadsinxX said:
You can’t buy it from Steam directly, but you can buy it with your steam money. Go to this link and select the steam payment method, and you’re good to go. https://www.warframe.com/prime-vault
1 hour ago, soshootso said:... and yes, i know you can link your account with warframe to buy with steam fund, but i want the pack from steam.
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still no message from DE
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Been waiting for a while now. and yes, i know you can link your account with warframe to buy with steam fund, but i want the pack from steam.
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- Vertical Spread does not use custom arrow skin.
- Accuracy is 16.7 now. not 100 anymore (intentional or not?)
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1 minute ago, SteamlordD said:
Her trashcan passive could be changed to give her some kind of survivability instead, like an Overheat gauge that fills as she does heat damage, drains over time, and provides damage resistance, promoting active play (which was the goal of the WoF nerf) and providing sustainability.
I do agree they need to buff somethig to make up for her low range, but since DE classifies ember as a "caster", giving her more surviability would go against their first reason to remove the overheat feature.
They should just buff accelerant damage multiplier, explained in my post, so its somewhat balanced.
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Try it on targets that have no armor, like infested chargers. Stand next to them and use resonating quake. I definitely noticed that its not x20, more like x10 at epicenter.
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Easy. Instead of 100% World on Fire damage, make it +100% strength, so it affects all her abilities. Since DE applied the x2 energy consumption, this seems to be deserved at the very least, putting her back to equal-ish terms of how she used to be performance wise.
Since DE's intend was to balance ember so shes not being used as a "AFK farm" warframe. I believe its not to nerf her performance.
SpoilerThe x2 energy consumption is definitely a nerf.
But the biggest nerf is accelerant. You can no longer have a decent range (say about 18-20m at 100% world on fire), and have a high accelerant multiplier.
You will have about 8-10m at 100% world on fire, if you want to goto higher levels, which then will bring ember into point blank range. So yes, that does mean you need to recast a lot. Which becomes a micro management thing and renders the mod "Energy Conversion" almost practically useless, with the ~15 seconds time to transition to 100% WoF.
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Gib back Sicarus Prime & Akstilleto Prime gun sound. Please be a bug and not an actual audio update.
Sicarus Prime sounds like a sicarus now. Not prime-like.
Akstilleto Prime used to sound nice, now its not-so-nice.
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my bad then. /close
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For those who already have frost / ember / loki, where is accessoires pack? If I remember correctly, they did this last year.
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interesting
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Early grind is pretty bad. The first few months you play warframe can be a pain. Not enough resources to craft items, low mastery rank and not enough mods to make a strong weapon.
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But serious tho, changing FOV might solve it.
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Tried turning it off and on again?
Sortie 3 today... lephantis lvl 100 "secondary only"
in General Discussion
Posted
Completed the mission in 6 minutes solo.