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Qynchou

Hunter
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Posts posted by Qynchou

  1. To all those who just say "MR means nothing",  Ok, on paper you have reason but in pratice, can u explain me why everytime I go in a team with mr 9 or lower  those in 9 cases on 10 are people who don't know how to play, instead when I find people mr 15+ they are all good? 

    Or can u explain why to find a mr 19-20-21 unexperienced is rare as much as find a legendary core in sorties?

    Mr does not mean anything ON PAPER, but actually from 2 years of gameplay, were rare the cases in which I found high mr who don't know how to play. It's not elitism, it's realism, NOW , I don't say that everyone who is mr 9 or lower is noob, but if you are the exception to the rule , that does not change the rule itself !

    So let's end this Hyprocisy. 

    Exactly.

     

    Just the fact that you know how to efficiently farm draco and level weapons indicates that you understand some level of warframe strategy and team composition, which frankly most people below 12 do not.

  2. I could agree with a gear restriction, but MR is nothing more than time played. It is nearly like basing someones skill on CoD by looking at their prestige rank.

     

    Myself and a friend had no clue that in order to increase your MR you had to switch around various frames/weapons so were sitting at MR6 for months.

     

    We felt stupid. 

    By that logic, a person who owns a bugatti and his drivers license for 1 week is the best driver on the planet.

  3. They have to be more complicated than what they are now.

    Pick any mission in game, slap lv50+ enemies on it, boom you got sorties.

     

    There are no fundamental changes to these endgame missions, like for example a lot more difficult hacking patterns, timed exterminations, several timed sabotage and rescue targets etc etc

     

    Although I guess at current sortie state the mediocre rewards fit the mediocre challenge.

  4. First, 1 shot level 100 enemy? like roller?

    Or else, not even Ash ult can 1 shot level 100 enemy.

     

    Bad frame?

    No body said that. 

    What is said is, it is not a very good frame.

     

    You can't even read, and you call people noob. You might need to think on that.

    Banshee is hands down the best frame for mobile defense in the entire game. She has the highest damage amp in the entire game and makes group play past level150 very easy.

     

    I never play banshee but I really dont know what youre talking about by saying shes not very good.

  5. Rhino roar being recastable. Sometimes you dont get all your teammates in it. If I could recast it for the same energy cost and everything to refresh that would be great.

    Another thing roar being overwritten by weaker ones. I swear every time theres a rhino in the mission he never uses roar but as soon as I use mine he decides to overwrite it with his 130% power strength one. Can you please make it so that if its a weaker roar it would not overwrite but still affect people who didnt have it on in the first place and if its a stronger roar it would overwrite? Also, Indicate how strong it is for a couple of seconds or permanently (like iron skin but it would be a small number like 2.49 for example) on the tooltips.

     

    Recastable Iron Skin.

    Now this one I'll understand if devs dont like because we have iron shrapnel but heres the problem:

    The number 1 reason people use shrapnel in endgame is to be able to recast it when it has low hp. Because most of the time the enemy will overshoot and kill you instantly, hence why you go to cover and recast it. The augment was made to deal puncture damage, thats the primary purpose of it, not recastability. Nobody will ever use the main rhinos defensive skill offensively in endgame, simply because its puncture damage and it wont really do anything to corpus/grineer/corrupted enemies, secondly because you want to be in cover when youre recasting it since even being exposed for 1-2 seconds in endgame may mean death.

    Suggestion would be ofcourse to allow us to refresh iron skin with current armor bonuses. eg: if my previous iron skin was on 600% bonus armor and I have no bonus now, If I refresh it wouldnt be the 600% hp, it would be the new HP with no bonuses.

     

    My suggestion for Iron Shrapnel would be enemy armor reduction based on how much HP iron skin had when you detonated it. Not the percentage, but actual hp. Base iron skin is around ~1887 so that could be something like 20% armor reduction for x seconds that scale with duration. It could give extra 3-4-5% per 1000 iron skin HP ontop of that. Which would make an average 7000hp iron skin give ~45% armor reduction and a really great one at 30000 hp at 100%.

    Keep in mind youd be sacrificing an iron skin cast which takes quite a bit of energy/positioning and judgement to set up with ironclad charges but it would make iron shrapnel scale into lategame and I would actually use it for its purpose.

  6. no, but the system us clearly not designed to take into account players easily earning 50k in one run.

    THAT is why there is a cap

    #1: stealth kills are a feature, not a bug.

    #2: people arent getting 50k per stealth run, youre absolutely delusional if you think thats actually happening. Solo T4 survival for 1 hour will net you 30k total from frame+weapon with greater lenses without a booster.

     

     

     

    Still waiting for a quote.

    GZDe0ig.jpg

     

    Ways as in the nodes or ways as in unairu/vazarin etc?

  7. pretty much says it all... 2-3 shots from artimis bow and hes gone...

    Not sure if you completed the second dream quest. Id love to see you kill the stalker in 2-3 hits with a bow though.

  8. I pray for your soul, you're about to get some nasty replies from the "git gud" crowd. I agree though, getting used to damage is bullS#&$.

    Its not even that. My weapons are absolutely decked out with different elemental loadouts, multiple formas on everything. His attacks are easy to dodge, hes actually easier than before in terms of mechanics since the old stalker had a beastly dread and hate. Only problem was the old stalker was too squishy.

  9. Could you please make him to not be immortal? Literally immortal?

     

    I have 2 different elemental damage types and he gets resistance to both. His shield literally does not go down. I can pump 2000 bullets with my supra into his shield and it wont even move, not a pixel.

     

    How exactly is this supposed to be challenging when hes literally immortal? Damage numbers say 6 per bullet but his shield doesnt move a pixel after 5 minutes of spraying.

     

    Absolutely terrible design where when a player encounters him hes supposed to just die quicker so the stalker would f**k off and the player can continue playing.

  10. Not only for those who have a life, but for those who chose their favourite frames over nukers.

     

    Seriously.

     

    The only way to max focus was to go stealth missions, that is completely destroyed now due to DEs spawn system. Enemies who are killed within 5 seconds of spawning remove stealth bonus. Guess what, even in exterminate missions enemies spawn in the room youre in, so youll be losing the stealth buff half of the time.

     

    Instead of fixing their spawn system, DE completely messed over players who didnt pick nuking frames.

  11. 5% per level, lasts 6 seconds If I remember correctly.

     

    Don't bother with the Unairu Tree, it has no redeeming quality. The armor bonus is trash, the armor reduction is too low, and medusa touch is useless against all the factions but infested.

    Unairu checking in.

     

    Main ability is a gimped atlas' petrify on a 6 minute cooldown.

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