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Zamte

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Posts posted by Zamte

  1. first you shouldn't have asked for another reset but told them there was something wrong with the one you did. Second, I sure hope they lock your account after 30 consecutive failed login attempts. I'm very sure that if you explain this in a civilised and clear manner DE will be happy to help you.

     

    It shouldn't lock the account, just the user. Banning the account for failed login attempts leaves a lot of potential for abuse.

  2. I've never done any comparisons of my kills, so I can't say one way or the other. However, I would like to mention that the wiki claims that if you and an ally both shoot the same target, and then your ally kills it, you both get exp for the kill based on whatever weapon he killed it with, but you also get an "assist" quantity of exp for the weapon you were using to shoot it.

     

    If this is true, then it'd mean everyone shooting a target other than the one who killed it is actually getting more exp for it than they would if they killed it themselves. In such a case, it'd be possible for a two man group fighting 400 mobs to get more exp than a solo fighting 400 mobs because they can help each other, whereas the solo can only get "100%" exp.

     

    Again, not sure if it's true, because I usually solo or play with one friend who has a habit of running off after the objective while I'm trying to loot, during our farming runs for his resources, but I figured I'd bring it up.

  3.  I like how poor the quality of responses here is. You'd rather diddle about posting about his mistake with the text color or pointing out that English is clearly not his primary language.

     

     Well congrats Gentlemen. You've now proven to an entire forum that you do, indeed, have the minimum two brain cells required to make both of those keen observations.

     

     More on topic, the Dual Zoren's current Crit rate is pretty alright. They aren't my first choice of Melee weapon but I've used them in the past. The 50% crit rate with Mods is quite deceptive. It feels more then that in action.

     

    To be fair, based on how it reads and the fact that he has BR at the end of his name, it's safe to assume that this entire post is a mechanical translation from Portuguese. I get what he's saying overall, but it's entirely from context by looking at keywords. The actual post itself is mangled. 

     

    This is fine for native English speakers who can use the context clues and stuff more easily, but for people newer to a language, it can be very difficult to comprehend without it's syntax intact.

     

     

    I've personally yet to try out the dual zoren, but they do seem a bit subpar based on the numbers. Less damage than fang and ether daggers, without the multi-hits or armor piercing, slower base speed. 25% crit could be really nice though, and the numbers can be deceptive due to differences in range, animations, and hit area. Furax on paper look like they're better than Ankyros in every way, but I still see people using Ankyros. 

  4. Rifle wise, the boltor, latron, and grakata seem to be the most popular choices I see around here. You could also try the paris or dread if you're looking for a longer range accuracy-based platform.

  5. If you're not looking to fix a lot of platinum mis-spending or changing your starter frame (if you've barely played the account) then I would avoid it.

     

    I've seen several people who've reset their account out of boredom who ended up regretting it in the end. Grinding for the stuff you already had a second time isn't more entertaining. If you really want to start over because of boredom from having too much, then make a second account or something. That way after a few days of playing it, when you realize you don't want to be weak and have to reacquire all of your lost mods and weapons, you can just go back to the original account.

  6. Funny thing is, the nexus app is official, which means I'd assume it would have all of the potential items in the filter list. The alt helms for the other frames are labeled as "<frame> helmet", yet "Vauban helmet" refers to the blueprint for building the frame. There's no other listing at all that even suggests it might be his alt helm. So unless for some reason the same filter applies to both the alt helmet and the default helmet, it's not there.

  7. In every case where I have fought him, this hasn't been the case. After killing his original target he's always turned and focused entirely on another player, working his way through the entire squad. He's only ever left for me after killing each person once.

     

    Does he normally leave after killing just the person he taunted? I've never had that happen, but I've also only fought him around six or seven times. Probably half of those though he's killed one or two targets before dying, and hasn't left.

  8. Seriously? I want to dump as little money as possible into this game. It's free, so why would I? I bought the founder's pack because I like the game. Why should I have to buy more because you say so?

     

    Normally I'd agree, largely on the basis that buying stuff I can earn in game easily like frames and weapons just leaves less stuff for me to unlock in the course of playing a game that I like to play.

     

    However, alerts are a waiting game, and entirely random. They don't offer much gameplay of their own, and the two hours of work it takes to earn the money to just buy the frame outright is a lot less hassle than the weeks or months spent waiting for the planets to align.

  9. The official app allows you to filter drops, and set it so the alarm goes off if something you want comes up. It's really handy to have, and has now gotten be a vauban helmet today, a glaive the other day, and a few artifacts while I was away from my computer I would otherwise have missed. I strongly recommend anybody with an android phone to download it.

     

    As for RNG in general, DE's said that they want to do something better for these items. They recognize that RNG being unbiased doesn't make it fair or fun. Nobody knows when something better will come in, but when it does, things will be better.

  10. Generic abilities, particularly weapon-based ones would be interesting. Say they made a heavy melee skill that allowed you to slam the weapon into the ground ahead of you to create a damage wave or something. It's a pretty basic and boring example, but there are many others they could make. 

     

    Having generic skills all warframes could use, or weapon-based skills would mean that frames could be built for pure skill use, or take skills which augment their weapon selections.

  11. The problem with the statement about it making the game "more of a looter than a shooter" if they give you 100% is that it doesn't change anything. Even if the mod was 10% success, you'd need to go check every locker to see if it would succeed anyways.

     

    People are already going around and spending a lot more time looting if they use this mod. They're just not getting much for it.

     

    I personally think something like this needs some RNG, but I'd much prefer if the cap was 60% instead of 40%. With so many prop lockers, such a high frame cost, and the extra time it takes to utilize, it really should be "more often than not".

     

    If it was changed to 60%, 8 power base, and 15/30/45/60% chance, it'd be much better, in my opinion. Making a distinction between red lockers and non-lockers would also help a lot. For instance, change "prop" lockers to be dark, or to be broken open already. They still serve to create the illusion of locker rooms and add interesting features to tiles, without tricking people into thinking this mod is more effective than it is.

  12. muh WoW token system

     

    muh hand outs

     

    what happens when you have all the cool weapons you want? come back to the forums and whine about no content? just enjoy playing co-op ninjas in space with 3 friends and don't stress about having the best mods

     

    This is exactly the type of misunderstanding that caused the argument to begin with.

     

    Nobody is saying "I don't like having to wait, so give it to me now". In fact, it's the exact opposite of that.

     

    RNG takes your effort and then decides on a whim if it wants to reward you or not. You push button, you might get a treat. You might also have to push the button 10,000 times before the next treat decides to show up.

     

    What the OP, and many of us would prefer, is a system where you get nothing for 499 button presses, but you definitely get something for the 500th press. Again, it isn't about handouts, or instant gratification. It's about input and output. I do X, and I get Y, at Z time. We want to be able to sit down and decide what we want to get, figure out how we need to go about getting it, and set to work making it happen. This does not need to be instant, but yes, it should have a set period of time.

     

    I would much rather spend a day unlocking something than have it be RNG and on average require a day, but be possibly obtained on my first try, or never obtained at all. Games that rely too heavily on RNG to the point that all your effort simply goes to earning more pulls of the proverbial slot machine frustrate many players. A set progression curve gives people the ability to set goals, to feel like their effort has accrued, and to see progress occurring.

     

    On the contrary, with a game where random dice rolls are how everything is handled, you can finish a day of "farming" and have no idea what any of it was worth. At the end of the day you're in the same spot as you were at the start. That item could drop on the next run you do, or it could never drop at all. It could also come somewhere in between.

  13. A good starter change would simply be removing the warframe skill mods from the packs, and moving them to their own specific pack in case anybody  actually wants them. There are a lot of rares added to the pool by warframe abilities, and yet for "rare" mods, they're some of the easiest to acquire because they're given to you.

  14. It's not even always about projectiles, or sniping, or defense missions. I have this happen to me constantly. Instead of fanning out and firing at targets, moving while meleeing, or moving behind targets to leave firing lines open, people act like idiots.

     

    I constantly have people walk through me and then stop right in front of me and begin firing, forcing me to strafe because they couldn't be bothered to walk sideways instead of forward, and I'm using boltor, kunai, vipers, and the paris (which is the only one of these really classed as a sniping weapon). 

     

    The point is that people are too stupid to understand that everyone requires clear line of sight on the target to use almost any weapon effectively. All they pay attention to is the fact that they're able to do damage, and they don't care a single ounce if they're preventing you from doing the same or not.

     

    Projectile weapons are worse in general for sure. They will stop at friendlies, corpses, and skills like snow globe, even if those things appeared in the line of fire after the trigger pull. However hitscan is only moderately better. It's still intercepted by friendlies who decide while you're firing away with your boltor or tossing kunai that the best place to shoot from is right in front of you.

     

    Hell, even my friends do this, and I've asked them to stop repeatedly. The back of my frost-playing friend's head has eaten more of my kunai than I care to count, because he insists on running directly through me to stop in front of me and shoot his boltor or latron.

     

    I actually think a pretty handy fix for this most of the time would be making collision, or better collision, with teammates. If the guy ran into me when trying to walk forward through me, he'd have to walk around. Then I'd know for sure if he walked clear around to stand in front of me that he was only doing it to be a jerk.

  15. Each pellet is an individual damage calculation, including critical. With a fully leveled blunderbuss mod, 14.25% per pellet is your cap. That means each individual pellet has a 14.25% chance to critical by itself. One critting does not make any others into criticals.

     

    I'm not sure what mod setup you use on your strun, but if you were to go for the maximum straight damage build with capped blunderbuss, ravage, point blank, and hell's chamber, then you'd have a 14.25% chance to crit for 240% critical damage. It'll fire 22 pellets per shot for 24.7 damage each without extra modifiers for weaknesses. 14.25% crit results in an average of 3.135 criticals per trigger pull, doing 185.8428 total, combined with the other pellets which will hit for 465.9655, giving you a total average damage of 651.8083.

     

    Comparatively, the Hek would have a 4.75% crit chance doing 240% damage, with 15.4 pellets per trigger pull, each doing 38 damage per pellet. The 4.75% crit results in 0.7315 criticals on average, for a total damage of 66.7128. The remaining pellets would cause 557.403 more damage for a grand total of 624.1158.

     

    This means the hek with the same setup as the strun will be doing 95.75% of the damage the strun does, and it's benefitting far less from the focus on critical. Were those two mods slots used for some more effective mods that play to the hek's strengths, it would easily be outdoing the strun focused on critical. That said, I'm not sure focusing on crit with a weapon that only has a 7.5% chance to crit base is such a good idea in the first place. The high number of pellets do mean a more regular result, but the result is still using two high level mods to accomplish a 17% increase in dps from a strun with no crits to a strun with max boosted critical chance and damage.

     

    DISCLAIMER: This was not tested in game in any way. This is purely theory-crafted math based on the data available on the the wiki.

  16. also, any idea what the interval thing means?

     

    Interval is the system they use for determining drop chance. The interval goes from 0.0 to 1.0. Therefore if the first item has an interval of 0.05, then it has a 5% drop chance. If the next item has an interval of 0.15, it has a 10% drop chance (0.06-0.15). Then the next item with an interval of 0.3 has a drop chance of 15% (0.16-0.3).

     

    You can basically ignore it and just look at the chances he's posted, they mean the same thing.

  17.  Same issue for me. Same graphics card. I had no issue before the patch today. I have been playing 8-10 hours a day in many cases for the past two weeks without so much as a hiccup. Since the patch it's crashed like this twice, and both later into the evening when it was cooler outside. The hardware is all about six months old, and none of it tests badly, my drivers were updated after the first crash. 

     

     

    Is 0x887A0005 a texture it's referencing? That exact same reference is in all of the logs posted here, and seems to be the first line of errors.

    12171.898 Gfx [Error]: Dx11TextureMgr::Present() failed, hr = 0x887A000512171.898 Gfx [Error]: Present returned DXGI_ERROR_DEVICE_REMOVED: DXGI_ERROR_DEVICE_HUNG12172.509 Gfx [Warning]: ResetDriver called on: Dx11Driver12172.509 Net [Info]: Dx11 Driver Failure12172.634 Sys [Info]: Texture streaming NORMAL -> DISABLED [Heap: 564,973,824/632,750,080]12172.635 Sys [Info]: Initiating fast shutdown12172.740 Sys [Info]: ClientImpl::DisconnectEndSessionCallback12172.740 Net [Info]: RemovePlayerFromSession(mm=)12172.740 Net [Info]: MatchingService::DeleteSession12172.740 Net [Info]: Deleted session12172.740 Sys [Info]: ClientImpl::DisconnectDeleteSessionCallback
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