Saturndoot
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Posts
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Posts posted by Saturndoot
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Kuva lich was grabbing my Valkyr while hysteria was active.
Didnt damage me but would result in me ragdolling
seems unintended
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Heavy attack on my Sword Zaw feels extremely clunky due to how long it takes and it feels more effective to just keep mashing E
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the balefire projectile has some strange hit registration issues so shooting floors and walls is the way to go right now
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19 hours ago, Portalboat said:
Is it just me, or does her dodge/roll feel really, really clunky while in midair? I've gotten used to the bulletjump->roll->slide->bulletjump movement loop, but half the time it feels like Hildryn's just doesn't come out, no matter how many times I press shift.
It's a bug that the "can dash while your 4 is active" patch introduced, after using 4 you can't dash after a bullet jump for the rest of the mission
That and the slowdown firing balefire gives you makes her feel extremely clunky
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Haven't seen him at all, that supposed spawn increase better be enormous
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the sound effect on haven in somehow worse for other players.
please change it, it is so annoying
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Base range on basically everything feels too low.
The slow movement on her 1 is annoying
Haven has an absurd cost for little payoff and has a obnoxious sound effect
D polarity on exilus slot matches very few mods
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4 minutes ago, OmegaZero633 said:
Supposedly this event will be reoccurring, according to random on reddit. Plus there’s always trading,
The warfan stance drops from the ghouls who spawn in significantly larger numbers than the coolant raknoids even when their event isnt active.
Even if the coolant raknoids spawn outside of the event the tatsu stance is effectively far rarer than the warfan stance.
A buff to the drop chance would be a good idea
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Concerned about the stance dropping from coolant raknoids, will they even be around when the event ends?
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paralysis is basically worthless considering that you have a way to force finishers while in hysteria (charge attack) and its damage is based on your shields which is an absolute waste of mod capacity
both warcry and paralysis have absolute trash ranges on most builds due to the popularity of Narrow Minded
just changing the warcry slow to a friendly movespeed buff would be a huge help
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Farmable potatoes is a definite plus
could you consider throwing some sort of Focus point granting item like brilliant eidolon shards into the offerings? i have very bad luck with my play sessions lining up with night time on cetus
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have you been using it on Mesa?
because i've had a similar thing happen with other melee weapons on mesa, the animation just completely breaks (jerky draw animation, no swing, jerky sheathe animation) and melee stops working
I think its connected to either Shooting Gallery or Shatter shield timing out
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happening for me too
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- Fully charged shots should have 5 meters of punch through but it appears to be missing entirely
- I'm told critical focus doesnt function on it (i dont have the mod myself)
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Cautious Shot is worthless, most frames will still kill themselves with self damage even with this mod and it has an enormous drawback
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Forma applied to the frame should give an optional (in case you dont need any more forma on the weapon) forma'd slot on the weapon, forma applied to the weapon alone shouldnt reset the level of the weapon or the frame
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There's a number of mostly useless items that could use some love like everything the juggernaut drops, orokin ciphers which do nothing now because they are no longer required for a quest key, Javlok Capacitors and Synthula
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Was just having the vanishing fish bug as well, strangely they do appear for the fish tank option
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I personally dont mind the relics (except that Axi arent possible) , its the Captura scenes that bother me, having more than one is absolutely useless and they cant be sold
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I think its slightly too hard to tell when a enemy even is rifted, make them go full negative colors or something
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If i could change anything i'd make hysteria ignore the various eximus debuffs (energy drain and arctic slow make me sad) , make warcry's enemy speed debuff an aura instead of what it currently is(it only slows the enemies that were near you on first cast meaning most enemies wont be slowed at all) and make ripline pull you the entire distance instead of dropping you halfway
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The energy reset is not fun (especially considering how the focus gain is only for 45 seconds and a lot of frames need energy to get a lot of kills fast) and just contributes to the Energizing Dash meta
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Making every augment actually work in exilus slots would be a nice change, i dont understand why only Hysterical Assault and Escape Velocity can do this
(PC) Melee Phase 2: TECHNIQUES Feedback
in Weapons
Posted
Hold to heavy attack is broken as hell and goes off randomly
Wise razor is incredibly clunky now
Crimson dervish seems to have a duplicate combo and the hold forward+block attack moves you forward maybe 2 feet
Hysteria combos all feel similar and the heavy attack stomp no longer seems to open enemies to finishers