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GamingJayZ

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  1. Basically title, i've noticed every time i use dispensary on dante i cant use my weapons afterwards.
  2. What if noctua summons created by 2+3+4 had a bar that gradually filled up allowing them to cast the alt fire? it would allow us to make better use of the invocations instead of basically resorting to use jahu canticle in the build. Also allows us to make 8 tomb mod noctua builds and for it to be actually useful
  3. I wish that was actually the case. But during a level cap run with a friend in void cascade. We literally had to stop right next to each other just so i could get a clean shot off for the buff.
  4. Playing max range vauban. And i try to overdrive my sentinel so they can level easier. However i quite literally have to position myself next to a wall and throw the overdriver at the wall next to the sentinel for it to be in range of it. I cant tell if this is a bug or intended, but either way it feels so unusable in team play.
  5. It feels really strange that operator just cant hit things in limbo void. It makes last gasping with him exceedingly aggravating. And as someone whos trying to take him to level cap in void cascade it's becoming the main issue with him. As i catch a stray bullet from no where. cant rolling guard and suddenly i'm left with a huge amount of people stuck in the void who i cant kill even though operator is in the void.
  6. I have pretty average range on the kit. In low level missions it kills everything. In steel path the damage spread means nothing. With the 2 being the only thing that actually matters. However, with things such as arcane rage that might change. Also it would make stacking her 4 in steel path much more reliable.
  7. I feel like vorunas 4 can easily be considered an auto attack. so it can make use of warframe arcanes. This would add some extra variety in the builds and make her 4 more usable in steel path. Dont get me wrong. it's usable in steel path, but only to a certain degree. Moment you encounter armor unless you are 10 stacks and priming with 2 you will not kill it until the bleed hits.
  8. I cant tell you how clunky it feels to have to press heavy attack twice on glaive weapons. If its for the sake of incarnons. At that point just make double tapping heavy the incarnon transform since using a glaive requires some amount of timing. Which is completely thrown off my having to tap twice. It has gotten to the point now where if i want to use my glaive, i just have my primary weapon in my hands instead of my secondary. And considering you can hold both secondary and a glaive at the same time. This feels like a real shame. I'd love to see this in the next patch notes.
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