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Zilacon

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  1. Enemies being pulled in to vortex need to have their collisions removed, and be allowed to noclip through objects to the vortex. Vauban's vortex is completely useless on every defense map as your just running around finding enemies stuck to ceilings or walls, making the rounds last forever. Using it on survivals is the same problem, they get stuck under paths, on walls, on floors, ceilings, everywhere. And because there are enemies stuck all over the place that arent being killed, it stops the generation of new enemies to kill until all of those stuck enemies are killed. Just something needs to be done about this, either fix it to where the enemies wont stop being dragged until it reaches the vortex so they dont get stuck anywhere, or make them noclip. Another issue is with the orbs, when you throw the orbs in an area with Repelling Bastille it will create a 2nd, 3rd, etc vortex at the location a vortex already exists instead of fusing into it to extend its duration. Vortex and bastille balls also collide with enemies, causing them to bounce off and have the same issue. If i wanted to go a full range build and ignore efficiency and duration, its bad enough keeping up with the energy costs... But when your precious energy is being wasted on making multiple vortex's when you just want to extend the duration of 1 of them, it pretty much kills the build. With that being said vortex is not the only one with this issue, protea, gauss, and others also have similar issues with enemies being pulled into the abilities. I just wish this would be addressed so it makes Vauban more viable for different mission types. I had a defense last 18 mins for 1 round because of this issue, we were just running around finding enemies stuck to everything, and we had no defensive frames so i was the only option to protect the objective.
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