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Aspari

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Posts posted by Aspari

  1. I really like the Lex. It's strong and it's the most human-looking weapon in the game. However, it lacks something. It's very... small - at least, in comparison to other pistols of similar power. I understand that it's supposed to be a handcannon of sorts, but for something that's supposed to be carrying really fast and really big bullets its size doesn't sell me on that (and neither do the barrels since they're super tiny). Aside from the Lato and the Akjagara pistols all Tenno pistols have bigger bodies and bigger barrels than the Lex. That just doesn't seem right to me. 

     

    tl;dr I advocate for a bigger, badder Lex.

  2. 7 minutes ago, taiiat said:

    ¯\_(ツ)_/¯

    (this looks like the quota of 4 for today could have been met already. i wish these timestamps were more specific)

    j2qlvpb.png

    Edit:

    (like increase the Chance from Reactor Sabotage to reasonable levels? when i repeatedly insisted it would be stupid to not be able to play the game and get it ... 2% in Lv20+ Reactor Sabotage was NOT what i had in mind. more like 5%)

    (Sabotage Caches always Spawn. always. no, not 'maybe it didn't just this one time' - aaaaallllllllllwwwwwwwaaaaaaayyyyyyyyssssssss.)

    I don't mean that they don't spawn. I mean that they end up spawning inside a wall. Happened to me once in the Void.

  3. 254ff095a8c3cfada27fafe6a04f808e.png

     

    I don't know if the alert system got bugged or Alertium was only scheduled to appear twice today but I thought that it was supposed to pop up between every 4th hour. Today was my day off. I only got one Nitain Extract and I was waiting the entire day so I can finally craft the entire Vauban Prime. Only needed 3 more. 

     

    This is frustrating for a resource that only has roughly 2% chance to spawn on the only mission type that drops it. Finding all three caches is tedious and sometimes those are bugged too. 

  4. Stalker is one of a few "old" designs which makes him stand out like a sore thumb. Stuff like lockdowns (by the enemies who are still in the same area as you are), enemies always taunting you and thinking they're on top, and bosses contacting you even though you haven't tripped any alarms while also not bothering to tell their troops you're there.

     

    I don't mind how silly it is. If anything Stalker is just a funny edgelord the game needed to remind us players that Warframe has a level of self awareness.

  5. Negative modifiers aren't any fun. If I have to bullet jump just to be able to do any sort of catching up with the rest of the team on such a small map, something's wrong there. 

     

    Other than that it's going to need the Void Relic treatment to make it exciting, although since we're going with the economy terminology theme they'd probably be called Bonds. Top tier Corpus gear (weapons, armor sets, skins, etc.) or even a new Warframe as prizes to be earn sounds really appealing. Otherwise if it's just for credits and niche mods it's a really easy gamble to take away from, and that's just boring.

     

    Good luck with this one. I hope that it succeeds with the community.

  6. It seems that the Boltace is traded quite frequently but the Akbolto and the Boltor are weapons I never see advertised in the trade channel. I thought at least the Telos Boltor was in high demand before the Boltace came around. I've been looking for a Telos Akbolto for a collective seven hours today and haven't found a single person willing to sell one.

  7. I shared a similar view to yours years ago when I was still very serious about this game. I wanted an offensive death-magic Warframe, but what I got was a guy who can spawn armies of dummies and be the real Farmframe. I don't like summoning NPCs in any game. I'd rather do -all- the work by myself. I was hoping for more of an offensive Death Knight with some minor support leanings out of Nekros than a damage mitigation unit and resource farmer. Soul Punch is the only ability I actually like because it's a telekinetic death punch, which I sometimes spec for so I can pretend I'm in One Punch Man. Terrify just doesn't work right 100% of the time, Desecrate doesn't even need to be an ability (it could just be a unique, hidden passive instead), and Shadows of the Dead is a summon which I have an insurmountable bias towards because it's a summon spell. 

     

    That all out of the way, Nekros is an okay frame when you're not doing endless missions. He's strong there, and losing with him is very rare, but there are more exciting, more skillful picks. This is still my main issue with Nekros. His skills, collectively, aren't cool enough for his aesthetic. It's like calling a donut a "magic donut" because it looks like it came from space, but the entire thing just tastes like normal glaze with varying textures. 

  8. Tenno have better guns all around at all stages, even at starting level. Guardians -might- have better melee weapons, but that might be a stretch considering their melee weapons cost Heavy ammo to use.

    Tenno are far more agile. The most evasive subclass (Nightstalker) and the most agile subclass (Bladedancer) can't hold a candle to any of the Tenno even if those two subclasses were combined. If Blink was horizontal instead of dependent on trajectory and velocity, Blink might make up for the lack of agility. But since it's not, Tenno still win.

    Tenno have better (and more) powers. Excalibur's Exalted Blade > Bladedancer's Arc Blade, everything about Nova > everything about Warlock (minus the self-revive), etc. Tenno powers aren't limited to three elements either. 

    Tenno are more skilled with that they have than the Guardians. You won't find any Guardian pulling off any trick shots like the Tenno can, primarily because of game structure (yeah, sad to say that that actually counts here). There are more mechanics in Warframe that allow Tenno to combined any set of them to produce a different effect that contributes to completing their mission. Guardians can only run and shoot until their ultimates are ready. Tenno need to combine their agility, their aim, their close-quarters techniques, and their set of powers to reach their maximum potential. Nevermind the Focus mechanic.

    Tenno have more support. Cephalons, the Lotus, their Syndicates, kubrows, sentinels, and Spectres. Guardians only have each other and their Ghosts (who are useless in combat). Tenno ships can also aid them in combat as well.

     

    There's really nothing about the Guardians that the Tenno do better by a very wide margin.

  9. I replaced all of Warframe's music with DOOM's soundtrack. 

     

    Corpus tilesets: Transistor Fist

    Grineer tilesets: Flesh and Metal

    Infested tilesets: Rust, Dust and Guts

    Void: BFG Division

    Corpus Boss: Mastermind

    Grineer Boss: Cyberdemon

    Infested Boss: Rip and Tear

     

    Not to say that I don't like Warframe's soundtrack, or that I find DOOM's objectively better, but when you have a weapon like the Tigris (Super Shotgun), Opticor (Gauss Cannon), and Dera (Plasma Rifle) I just can't help myself but turn Rhino into a Warframe version of Doom Slayer. 

  10. Sprinting into a slide is fine. Been in the game since its release. No complaints there. But now the default movement (jog/run, not sprint) allows you to slide too, and personally I'd like to have that turned off. Too many times when I want to jog into a crouch that I end up sliding (a really fast slide as well.) 

     

    Some people may like it, but I don't. An option to turn that off would be nice.

  11. Can't make everyone happy, can we? I'm not surprised to see someone disliking the Excal rework though, since a large number of people is hard to satisfy entirely. I like it and so do many people. We'll see after it comes, and after it comes, then you can decide whether to like it or not. This is too premature, like everyone says.

    It is. I made the thread before I even knew about the Excalibur rework to begin with, so it was based on what's current, not what's upcoming.

  12. for those haters who don't like that idea don't play Excal then.

    I've played Excal since before the whole "energy sword" thing became a thing. Even if it was goofy as hell to slash dash with a hammer or a fist weapon it was fine the way it was with swords (except the Nikana). I wish they would have simply changed the ability to accommodate for the weapon being held, similar to how Chroma's abilities slightly changed based on the energy color he has. Instead of a slash dash with a hammer it'd be a spin2win dash. Instead of a slash dash with a fist weapon it'd be a rocket-propelled punch. Stuff like that would have worked out fairly well. 

  13. If you payed even remote attention to the Dev Streams then you would know that slash dash is being reworked, radial blind is getting changed, radial javelin is getting changed and he is getting a brand new ultimate that is just like valkyrs ultimate and his energy sword is getting a complete and brand new look. Problem solved.

    Well, I don't. I don't watch Dev streams. You couldn't pay me enough to sit through one of them. I get bored by watching very quickly very easily.

     

    Still, someone showed me what it looks like. I'm still not happy with it. The only thing I do want to use is the melee weapon I took with me on that mission, not something else for a melee-oriented attack.

  14. Honestly?

     

    4/10.

     

    + The aesthetic is unique and pleasant to look at

    + As a shooter it performs better than most other shooters

    + Optimized so well that older machines can play the game fairly well.

     

    - The game is downright hollow with its content. Sure, quests are in but they don't do anything different than the basic gameplay since closed beta, with a few tweaks and minor additions. (This is a huge reason why the score is below 5.)

    - Criminally excessive use in RNG. 

    - Normal methods of movement including parkour are either janky, ineffective, or boring. (This is getting fixed soon, but it still counts.)

    - The lore is interesting enough but the plot and the events taking place within it are bad and don't make sense. (This is obviously important for games that try to have plot.)

  15.  

     

    Rocket jumping doesn't travel forward much.  It's mostly up.  So comparing rocket jumping to coptoring is comparing apples to oranges.  It's also making Warframe like other games we can already play, or have stopped playing..

    Sorry, it's neither one of those things.

     

    Rocket Jumping is compared to Coptering because they're both weapon-based mobility and both originally started as being unintended. Rocket Jumping was loved enough to where it became an actual feature with fine tuning and balancing. Coptering is just completely unintended, unbalanced, and still looking like it did when it was still called an exploit. The two may do different things but at the end of the day they're cut from the same cloth. 

     

    Not to mention that if the imagination was used a lot more than it already is that mobility everyone loves and craves could be achieved through other more logical and creative means.

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