[DE]Aidan

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About [DE]Aidan

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  1. Hey All, I have locked up this discussion so that any relevant feedback can be delivered on the update thread that contains these changes! You can find that thread right here: Thank you for discussing Gara and Volt with us in this thread, now please go check out the new notes and tell us what you think of the changes once you have had a chance to play!
  2. Please nerf or remove Ember already...

    Hey All, I am going to lock up this thread as many participants have failed to main respectful, have resorted to the same cyclical arguments and have peppered profanity throughout their posts. This defies out guidelines and I don't feel there is anything more that can be said on the topic here. Friendly reminder for all involved to please review the community guidelines, https://forums.warframe.com/guidelines/. [DE]Aidan
  3. Glyph samurai with skeleton face

    Hi Tenno, The glyph you are describing belongs to Warframe Partner MK3 Gaming, https://www.youtube.com/user/Killburnmk3
  4. Hey all, I have edited the main post with some new information. :) Thanks for your feedback Tenno!
  5. Apologies to console players, accidentally posted this topic in the wrong sub-forum, should be all good to go now! :)
  6. Sorry, that was my misinterpretation, no, the health will not be increased by damage absorbed during casting.
  7. Yes, it will still be affected by duration.
  8. The time spent casting the ability as it grows will not affect the health of the wall.
  9. Hey Tenno, Just wanted to drop in here and give a little update on some upcoming changes to Gara’s fourth ability: Mass Vitrify. Coming in the next update, this ability will no longer be invulnerable to damage. It will eventually break apart in sections when enough damage has been dealt to that specific section of the glass wall. The wall’s health is determined by both your ability power strength and armor mods, just like Frost’s Snow Globe. This will give your enemies a few extra options for dealing with Mass Vitrify, leading to some more dynamic encounters when using the wall defensively. Please use this thread to discuss any questions or feedback. Thanks, Tenno! EDIT: After conveying some of the most common points of feedback from this post to the design team we have some adjustments to our changes to Gara’s Mass Vitrify! First, the ability will no longer be affected by Duration. Its longevity will be determined solely by its health, or whether or not the player decides to break it with Shattered Lash. We are also reviewing the wall health values incase further changes are needed. Second, when each section of the wall breaks, it will deal AoE damage that will scale with ability Strength Mods As always, we want our community to remain engaged in the way we make adjustments to our Warframes, especially once they actually get their hands on them. In Gara’s case we just didn’t feel it was appropriate to her kit to be able to lock down some maps indefinitely or otherwise. Power design is a reciprocal process and we simply can’t account for every possible combination of mods, situational use, and play styles in our designs, that is why we are so fortunate to have a dedicated and cooperative community to offer feedback to collaborate with. Once these changes go live, have at ‘em and bring us your thoughts. Bonus Info: We also have some exciting adjustments to our recent Volt changes. As you may recall, we were still actively reviewing the Damage aspect since the day we made the change (Prime Time with Steve explained this!)We have decided to remove the damage cap and raise the damage per second of Discharge, improve its synergy with Shock and we are also halving the energy costs of carrying around Electric Shields. Volt should now be given a bit more protected movement (albeit it with some energy cost), as well as just simply deal more damage overall! EDIT 2: This thread is now locked as the relevant update has been released. Please check out those notes and discuss here:
  10. The Great Plains of Eidolon Feedback Survey

    Hey All, I have edited the survey permissions to allow you to alter your responses in light of the NPC question change.
  11. The Great Plains of Eidolon Feedback Survey

    Should be fixed now for each language
  12. The Great Plains of Eidolon Feedback Survey

    Thanks for your feedback all, I will alter the survey permissions to allow you to attribute the same ranking to multiple NPCs.
  13. The Great Plains of Eidolon Feedback Survey

    Yes, this is to ensure that each NPC for this section receives a unique ranking, since you are ranking them in order of utility and value to Cetus/Warframe. We want to get a feeling for which NPCs are most valued by the community so if they could all be rated equally it wouldn't tell us much.
  14. The Great Plains of Eidolon Feedback Survey

    Yep this was considered and is touched on in the description once you click the form. We are promoting it through many channels including in-game news so people who might not regularly visit the forums will still be aware.
  15. Hey Tenno! Now that Warframe’s largest update ever, “The Plains of Eidolon,” has been released to both PC and console Tenno, we wanted to give the community a concise method of giving feedback so that we know how to best develop future Open Zones! You can find more information and the survey itself by clicking the following link: https://goo.gl/forms/nRO3PjI98CMiYuvj1 Thank you for taking the time to help make Warframe the best game it can be! EDIT: The ranking system for the NPC question has been changed, you can not attribute the same ranking to multiple NPCs, and people that have previously submitted their results are now able to revise. Survey will close December 31st at 11:59 pm!