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SvenKajima

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Posts posted by SvenKajima

  1. 2 minutes ago, zhellon said:

    Just trust me, Titania, despite its potential, is one of the most boring frames in the game.

    I'm sorry but I have to disagree with you on this. Titania is a different frame than most that is true, but it doesn't make her boring. In fact if you learn how to use all her ability not just focus on Razorwing build, you will see how not boring Titania is.

    • Like 2
  2. Please return the Tribute to the previous system. It is much easier for Titania to just cast it on selected enemies rather than to cycle like vauban or ivara. I hope you do know cycling a buff is very annoying when you want to just support the team very quick.

    Other than the Tribute change, I am very happy with this new rework on Titania. But please revert back the Tribute system, I honestly believe you just need to give better description on which type of enemies gives the buff/debuff. But I will give it a try

    • Like 1
  3. Please Hotfix these problems asap:
    1) slow loading screen
    2) players disconnects during loading in to a mission
    3) some players in the squad do not receive the mission rewards at all after returning to dry dock
    4) players teleported 10km away from crewship/railjack upon entering
    5) unclear resource amount while in dojo or orbiter and on railjack mission

    last but not least, thank you for the continue hotfixes and updates for this amazing content!!

  4. Since you guys ask for feedback here goes:

    Not exactly a fond of that decaying damage. Its way too fast especially with the fact that spores will only spread when killed by other thing than the DoT of spores themselves. What I think would be better is:

    • Allow the spores to spread as enemies dies when killed on DoT or by weapons or friendly frames
    • OR Keep it this way but allow weapons especially those with explosion or area DoT (Ogris, Torid, Pox, etc) to pop and spread the spores.

    By allowing either one of it, it will cover the problem with the decay being too fast. Maybe when playing with a friend or full squad the decay won't feel as bad, but for solo players this decay is too much. If let say making the spores to be able to spread by weapon damage is too "op/unbalanced" then if possible, at least allow the spores only pop-able/spreadable on shot/damage from the Saryn who cast it. Saryn spored them Saryn spread them.

    Limiting the damage growth with only 10 enemies is good, it keeps Saryn from being too overpowering, but at least let Saryn pop and spread her spores on weapon damage. This will allows more efficiency to any Saryn-spore build. If this still overpowering, then let Saryn spread spore on weapon damage but give the spore damage growth a fix number.

    For example initial spores increase damage by 2 (so 3 spores on 1st target generate 6 dmg/s) and the next infected target generate 1 dmg/spore/s up to 10 enemies (10 x (up to 3 spores x 1 enemies) = about 30 dmg/s). So with initial spores + 10 enemies damage will grow with 36 dmg/s CONSTANTLY not scaling with power mod or enemy level.

    I believe making it like this (even with the decay) + making the spores spreadable on weapon damage should make Saryn balance, not too overpowering, energy efficient as well as fun to play for solo players.

     

    I am mostly a solo player, who already have 3 Saryn builds of course which suits my play-style. But your changes honestly has been hurting that play-style.

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