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(XBOX)ultimategamerjr

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Posts posted by (XBOX)ultimategamerjr

  1. I would be fine with this as long as i capped somewhere, probably around 5-10 percent extra. The problem with it not capping is that people would just forma tigris prime 100 times and double their damage output on an already insane weapon, but I wouldn't mind seeing small increases in stats when formaing.

  2. 30 minutes ago, tucker_d_dawg said:

    Its not an issue of "not liking it".  Its an issue of game balance.  The old augment increased energy drain the longer you used it... the new augment has no such penalty and has less drain than zenurik.

    The only thing the old augment and new augment share in common is the name. They completely reworked it, I don't even think it has energy drain anymore (could be wrong, haven't used it too much). I'm pretty sure it is now just a deployable basically. What you seem to be asking for is a zenurik nerf not a banshee nerf, because as long as zenurik is a thing there will always be ways to spam abilities.

  3. As far as I know you can't get banned for something they let you do in game since they have systems in place already to stop "bad" names. Also, DE isn't really a developer I can see straight banning you, they would probably just force you to change it if worst came to worst.

  4. Not every ability can be nerfed just because somebody doesn't like it. Maybe try solo so you don't have to play with those banshees.

     

    And the simaris spam block is in an optional version of sanctuary onslaught meant for players who are good at the game. Not being able to spam abilities is a good thing.

  5. It is extremely unlikely that they will add elemental swapping in mission to chroma. The point in Chromas passive is that you have to plan which type you want to bring before the mission starts. But I would like to see it removed from energy color though.

  6. 2 minutes ago, ModernGreg said:

    There's no other weapon that has a base efficiency of 3 and a channeling multiplier of 1.8. Why should the Gram get it?

    There might not be a reason for the gram specifically to get it, but I would like to see a channeling multiplier of 2.5x instead. It would be really cool to have channeling be viable, and 1.5-1.8 multipliers just aren't.

  7. 4 hours ago, Jonhsu58 said:

    So if I make a list of things that I want to delete, any chance they'll do it as a special case?

    To answer your question, they could do it as a special case, although I don't have any experience with support. You should try and contact them anyway, the worst they can do is decline the request.

  8. This is something that I have wanted for a long time. I honestly can't think of one reason to not do it. It would make the void a special place again, and it would make it so that most missions types would always be playable for prime parts. Some people like to say that it would cause void fatigue again, but I don't believe that. This would be an alternative, not the only way to do it.

  9. While I agree with most of what you said, I would have to disagree with Ice Wave Impedance and Duality. Ice Wave Impedance has entire builds centered around it. Sure it does basically the same thing as freeze, but it covers an absolutely massive area when give enough range, and on top of that gives them all a status proc for condition overload if you want to run with a melee with your frost. And duality is easily Equinox's best augment in my opinion. The fact that the clone uses your weapon make it almost overpowered, especially at higher levels. If you would like to know how it can be used, watch Life of Rio, he has some cool videos on it, But overall, I feel like this is a pretty good overview of all the augments that should be changed.

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