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(XBOX)COA Altair

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Posts posted by (XBOX)COA Altair

  1. Sometimes the trade fails, I've encountered it before on xbox where we'll both confirm trade with whatever we have up there, then it just doesn't work so you trade with them again and it usually puts up all the things in the previous trade, you confirm it again, and it generally works.  Haven't heard of any exploit that can happen and I have friends that trade a lot.  

  2. There isn't really a difference between endgame player and veteran player.  Sure, some people aren't good at modding in this game even at MR 25 or don't know why you want -impact or -puncture on some riven mods to improve the weapon.  Really when it comes to content that some people can handle like level 1K+ enemies, there is no content besides staying a long time in a survival, defense, or if you really want to be there a long long time before you see an enemy that poses any real threat to the team interception.  Endgame in warframe is when you've done everything and have all the mods that matter.  Then all you do is whatever you want, but it isn't hard and you're waiting for content drops.  Having all the kuria scanned is irrelevant to that when you can youtube all the kuria locations and just run said tileset until you get them all in your codex.  Your codex can also remain incomplete forever, as some enemies simply don't spawn at all like Misery hasn't made a return during any of the acolyte events in the time I've been playing and I'm sure some other event specific enemies.  

  3. With just a booster and no smeeta you'll get around 17K kuva per hour there.  On console it's better then siphons if you can stay there as loading in and out of siphons over and over cuts into your farming time, not sure on PC.  Flood is definitely the best though in terms of quantity gained.  If I were to propose a way to scale the rewards in endless missions it would be after each rotation C reward/20 minutes in survival you'd get a boost in the kuva dropped by the extractor by, say, 25% kind of like void fissures endless rewards scaling up to a maximum of 100%.  Then it would be the best place to get kuva if you stayed long enough and it would actually encourage people to endurance run more.  Right now though if you're rolling something that costs 3500 to roll though it gives you 5 rolls per hour, and getting 5 crappy rolls when it comes to rivens is spectacularly easy.  

  4. The only mods I worry about right now are blood rush and weeping wounds, they haven't mentioned them at all.  Are they or are they not going to be complete garbage?  I know a lot of us would like to know if melee is going back to to how it was/useful for coptering and nothing else, but without the coptering as that hasn't been in the game for a long while.  We all want to know if critical builds will be viable at all or if it will be purely just condition overload melee's and no critical builds will be viable in comparison to condition overload status builds.  

  5. RIP ember, speaking as someone who has a double energize set on ember there is NO point to ember over frost now as a kill frame.  Yeah, you heard me right, frost is a kill frame with his 4th ability having a much larger range than WoF as well as the ability to completely strip armor away with his 4th and the augment for frosts 4 gives him and his teammates all a major boost in terms of survivability.  Ember had 2 useful abilities, now it's just accelerant and the augment that's useful and why use that over rhino roar ever when rhino doesn't instantly die with iron skin and a fourth that has the same CC capabilities of ember's 4th (which is to say, not much.)  You do this change right before unvaulting ember, and your wallet will hurt because of it.  Now you have a bunch of people saying rework ember, which now with this change is in dire need as ember has a $*#& first ability, 2nd ability really isn't that special, 3rd is a poor defensive ability, and now the 4th is crap.  Good job gutting the queen of low level missions by the way as ember, even with blind rage, trans fort, intensify, power drift, augur secrets, and growing power isn't taking down level 100+ enemies.  

    Good job nerfing chroma too.  So people assemble teams of 4 that are the fastest at killing a teralyst to grind more effectively.  There will always be a best at X frame/weapon as it's mathematically impossible for this not to be the case short multiple frames/weapons being capable of consistently hitting the damage cap of 2 billion something damage.  

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