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About MagentTanau

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  1. On Earth Defense Tileset, there will be occasions where a whole host of Grinneer will basically start to take some continuous jumping exercises. https://imgur.com/a/WoOkzbD They'll jump up on the stack of crates with the yellow tarp, turn, jump back down, ad nausem. When there's a whole crowd of them, they'll jockey and group up on the ground until the current Grinneer on the box jumps down. While that makes it easy to kill the lot of them, its nonetheless hilariously broken and not immersive.
  2. At this point if you solo, you should run around in a Hysteria build Valkyr, modded with Radiation-Crit claws and Energy pads.
  3. I just did 2 Hydron runs, leveling my crit build (Blood Rush, Body Count) Paracesis, (it was the only weapon I had for max affin) and Wolf lvl 70 spawned in both, back to back. 1: A team of Saryn(me), Chroma, and Equinox wailed on him for 10 minutes. We crowded him and managed to get him cornered against one of staircase railings that lead to upper level, Chroma's aura let us hang close and constantly wail on him...my combo counter was sitting at 3.5 x 650+ in the end, and he dropped a Molten Impact. 😧 Seriously! Even with this stupendous counter, I was hitting him for yellow and orange crits of 1200 if I was lucky, mostly it was hovering at constant yellow hits 800 to 900. My toxic lash was also active as much as possible. 2. Next hydron run... he spawns at wave 4. we have Saryn, Inaros, Vauban and Ember. With no Chroma I couldn't stay close. the others eventually running out of ammo, having to use Operators, Archguns (even these running out ammo eventually), essentially leading the fugitives on a wild goose chase, but it meant we could never concentrate all our fire/damage on Wolf. We were constantly getting downed, revived, downed, revived, ad nauseam. After 20+ minutes of this and only getting Wolf to about 6/8 health, I had to go to bed and aborted. This Boss is... really, really, bad. Even with the recent cap on his level, its still a ridiculous poorly designed encounter. If you aren't lucky enough to have a good Chroma in your squad... Just to put this into perspective: A Lvl 70 Shadow Stalker has 564,550 EHP and 90% DR (the entire squad can concentrate on him, he doesn't have the super mobility of the wolf, and is alone) Lvl 70 Wolf has 1,168,728 EHP and 86% DR + 3 Lvl 70 Invincible Fugitives that carry Incendiary Grenades that might as well be star plasma in a bottle, you get hit or just happen to step on the hot puddle - you're insta-dead. DE, please go back to the drawing board on the Wolf. My suggestion that at least would make this better in the interim is to remove the Invincibility from the Fugitives.
  4. Can you PLEASE fix the Vallis enemies already that just ignores Limbo's Rift? You know, the untanky warframe that depends on the Rift to remain alive?
  5. Does Hildryn have any lore bits yet? ie a story, in-game codex, ...anything really? Why was she developed? When? Its definitely a modern era warframe, designed by the Tenno? since Orokin wanted all the frames to have void abilities to counter sentients. So... what the deal, DE? Ever since Garuda, we're definitely lacking a bit of context regarding these frames that come from Vox Solaris...
  6. Such 'permanent' consequence to failure or loss would be awesome, it really ups the stakes and excitement, and gives meaning to events in the gameworld. For example, EVE Online does this as a matter of course... your ship dies, its dead, permanently, your pilot pod that ejects afterward can get killed after its ejected too... all mods equipped, poof, gone...though RNG is run on the mods that drop with your ship's wreck... I digress... The point is that if DE or the playerbase wants any significant meaning to be attached to these events, some excitement, and even fun - then some form of risk-reward mechanic/mode must be introduced. The key is that the loss you suffer must be 'recoverable' with time ie. farming/credits/endo etc.
  7. Here's hoping the interior (and even exterior) of this Relay will be something unique and special, with some sort of new game mechanic or system plus unique rewards... otherwise... *shrugs* just something to sink accumulated resources into, meh.
  8. @[DE]Rebecca Can we please see the build you had on the melee weapon you used in the Melee 3.0 demo for this stream?
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