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EquestrianWyvern

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Posts posted by EquestrianWyvern

  1. Just to point out, for "End of Mission" rewards you can can file a Support ticket and if you can provide them with enough details about the session soon enough after the error, Support can find the mission and refund the rewards you lost to the host migration. (Though only the Rotation/End of Mission rewards, XP and enemy drops aren't able to be refunded.)

    From Experience they will ask you:

    Quote
    • What are the **Names of the other Players** that received the item?
    • What **One Item** do you want restored?
    • **When** (date & time + your time zone) did you finish the mission?
    • **Where** (Node / Derelict / alert) did you play the mission / which Void Relic did you use?

     

  2. Not 100% sure if this is a bug, but I assume I am not the unluckiest person alive...

    Issue: The Map Generation code for several tilesets can fail to place any scannable plants on a map.

    Observations:

    1. Corpus Outpost Tileset impacted including Dark sector variant. 3/4 of missions I ran had 0 Frostleaf spawns, last mission had ~30 spawns. (1 Exterminate, 3 Excavation)
    2. Orokin Moon Tileset impacted. 2/4 of Plato runs I ran had 0 Lunar Pitcher spawns, one of the working spawn missions has ~20 Lunar Pitcher spawns.
    3. Grineer Forest Tileset does not appear to be impacted
    4. I can find no common factor in the missions where 0 plants spawned and where a normal amount of plants spawned.
    5. All observations as session host.

    Glancing through the EE.log nothing was obviously wrong, but if you want I have a saved copy of an EE.log with one of the impacted Orokin Moon missions, just let me know and I will send it in.

  3. Issue: Warframe Mending Soul (Vazarin) charges do not reset correctly when re-entering Orb Vallis from Fortuna using the elevator.

    Reproduction Steps:

    1. Enter Orb Vallis in a squad (only tested this as client)
    2. Revive 4 allies using Warframe Mending Soul Charges. (Operator Mending Soul charges work fine)
    3. Exit Orb Vallis to Fortuna using the elevator
    4. Enter Orb Vallis from Fortuna using the elevator
    5. Warframe will have 0 Mending Soul charges. Operator will have 4 Mending Soul Charges

    Expected Behavior: Warframe and Operator both have 4 Mending Soul Charges (This doesn't match a plain reading of what the Focus UI Tooltip suggests, but from previous inquiries with [DE]Saske This is apparently the intended functionality)

  4. Not quite sure how useful they would be but you can get the Debug logs in 2 ways:

    • The Easy Way: Click the Gear in the upper corner of the Warframe Launcher, under diagnostics click "Get Logs". They will be saved to your Desktop in a folder.
    • The Hard Way: Assuming you are on Windows Navigate to %localappdata%/Warframe The Debug logs are stored here

    EE.log is likely the file you would want to look at, Though it may be worthwhile to take a look at https://digitalextremes.zendesk.com/hc/en-us/articles/212890418-What-should-I-do-if-my-game-keeps-crashing- (Its not all your cookie cutter IT steps, For example it lists a number of programs that are known to cause Warframe to Crash) and contact Support if you continue having issues.

  5. Oh, this bug.  As best as I can tell:

    1. Client Only. Either a session has this bug, or it doesn't, not 100% either way of getting the bug
    2. Augment is not related
    3. While the Invulnerability is active the UI indicates 100% or possibly Current Snowglobe Health/ Actual Max Snowglobe Health.  After the Invulnerability some sessions either store Actual Max Snowglobe Health incorrectly or an error causes it to fallback to an alternative, the calculation ends up being Current Snowglobe Health/ 1,000,000 (Absolute Max Snowglobe Health)

    TD;DR: When you get this error, it is showing the Percentage of 1,000,000 HP rather than the Highest HP of the Globe.

  6. Yeah, its a bug with the Personal Quarters Vignettes that has been around since Chimera was released despite there being a few dozen bug reports for it.  No idea when they plan on fixing it, but the two work arounds are either removing the Vignette or telling guests to try bullet jumping through the top of the door which will let them physically into the two rooms (A word of warning for the bullet jump method, some of the textures in the Operator room are busted by the bug so its huge spoilers for people who haven't done The Second Dream)

  7. Yeah, they intentionally changed this Back in October of last year.  I think it is more confusing than the old system, but no actual explanation was apparent. My understanding is:

    • Grey nodes are nodes you do not have the key to access, blue nodes you could hypothetically select
    • Locked nodes are nodes you have not actually reached yet, unlocked nodes are nodes adjacent to a completed node that you can actually queue up.
  8. Issue: Attemping to trade a Riven mod that has undergone fusion during the current Dojo visit fails with the "Failed to make offer" error.

    Reproduction steps:

    1. Load into Dojo.
    2. Access Mods Menu from pause menu. Fuse a riven to a higher rank.
    3. Start a trade.
    4. Attempt to offer the riven used in step 2. "Failed to make offer" Error results.

    Workaround: Reload into Dojo after fusing any Rivens.

    Note: Only riven mods are impacted by this issue. Standard mods work as intended.

  9. Issue: Placing waypoints from the Orb Vallis Advanced Minimap acts inconsistently depending on current altitude. Past a certain difference in altitude waypoints are either immediately removed or fail to be placed.

    Example: Standing on the Structure above the Reflector Control, placing waypoints from the advanced Minimap will fail for a majority of the Orb Vallis. (/Lotus/Levels/Proc/CivilianHubs/VenusLandscape/J4pNTkYggA.lp_255  Zone: TerrainZone110  P: 1017, 326, 1179  H:43 ripping the location data out of a screenshot)

  10. Using the Elevator to go from Fortuna into Orb Vallis appears to corrupt the session variables that control at least the initial spawns of the Conservation start points.  if it helps I have All 4 lure types and the max rank Scan Lifeforms mod equipped. (not sure about the spawns after the initial load in, I suspect these are also loaded, its just takes much longer to check those)

    Workflow 1 - Initial Load into Orb Valis

    • Load into Orb Vallis directly from the Orbiter. No Kubrodon points will spawn, several Bolarolas will spawn, more Virminks, and the rest are Pobber spawns (Expected behavior)
    • Elevator into Fortuna
    • Elevator into Orb Vallis, No Kubrodons or Bolarolas will spawn, Virminks will spawn, Mostly Pobber Spawns
    • Elevator into Fortuna
    • Elevator into Orb Vallis, Only Pobbers Spawn(further repetition cycles just get this result)

    Workflow 2 - Initial Load into Fortuna

    • Load into Fortuna
    • Elevator into Orb Vallis, No Kubrodons or Bolarolas spawn, Some Virminks Spawn, Mostly Pobbers spawns
    • Elevator into Fortuna
    • Elevator into Orb Vallis, Only Pobbers Spawn (This repeats)

    Workflow 3 - Abort Load into Fortuna

    • Abort From Orb Vallis into Fortuna
    • Elevator into Orb Valis, No Kubrodons or Bolarolas will spawn, Virminks and Pobbers spawn
    • Elevator into Fortuna
    • Elevator into Orb Vallis, No Kubrodons or Bolarolas will spawn, Few Virminks spawn, Mostly Pobber spawns
    • Elevator into Fortuna
    • Elevator into Orb Vallis, Only Pobber spawns (this repeats)
  11. I have had on at least one occasion the text for a bounty Objective show up as follows:

    • Protect The Innocent
    • Stage 1/5
    • Defend Vehicle
    • Bonus: ******* 70% ***
    • {A} ****
    • ****** 02:20

    No idea how on earth to reproduce this issue as it only impacted a single stage, and the only thing I can really say is I was a client who joined after the session started.

  12. From a random bit of testing I was doing because someone asked me this exact same question:

    • It definitely provides Both Nyth and Sentrium on the plains
    • It can give more than one type of resource from a single vein
    • Nyth and Sentrium can be obtained from Red Ore Veins and Blue Gem Veins
    • Either the laser has a much higher chance of giving the rare gems or I was on an absurd streak getting 5 rare gems in the span of 10 minutes.
  13. I did find a way to very obviously show the "issue" in game:

    Setup:
    Ivara: energy Color is not blue or purple (Bright Green works well), 100% accuracy Artemis Bow

    Captura: Chamber of the Lotus Scene, minimize scene lighting, grain, and disable depth of field. Stand at Lotus Platform end facing spawn. activate 0.1x Slow Mo

    Action: Camera positioned on right, Artemis Bow Active, Strafe Left, Shoot bow without charging or aiming

     

    This particular combination gets an extremely exaggerated curve on the arrow during its initial firing due to the aiming changes, though I think this is what was intended with the update, as it is curving from the initial weapon position onto the aiming sight line where it stays straight.

    Click here for image

     

  14. When you attempt to create a text object in Captura that triggers the Profanity filter it will count against the limit of text objects you can place despite not being created.  As the objects do not get created you cannot delete them to regain the text slots.

    EDIT: If you have at least one valid Text Object you will be able to access the blocked text objects, if all 5 slots are filled with text that triggers the profanity filter, they require reloading to access any text object slots

  15. Sorry about the double post, but I was looking at your build, and the Spanish mod names got me a bit confused, With Resonating Quake the ability is no longer a Sustained ability and isn't even impacted by your Ability Duration.  If you didn't have Resonating Quake Equipped, Primed Continuity/Streamline would be more useful than Fleeting Expertise.

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