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DrLego

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Posts posted by DrLego

  1. I had thought that this update would change the nature of the Vigile Gargoyle dojo decoration but it's status remains the same, which is a shame because the decoration has a lot of potential that dojo decorators would love to get their hands on. Some folks deleted it after the operation and have no way to bring it back. Some of us would like to place the statue in a different room but can't.

    I think Clans deserve to have a memento from this operation, especially if they didn't earn any trophies.

    I also think you should remove the duplication block you have on the gargoyle statue.

  2. 3 hours ago, Museigen said:

    Done some tests, ten minutes of steel path mot, and my partial considerations are:


    - First, about Tragedy. It's actually functional, now. But there's still bugs and unintended things happening, like enemies that are covered by our warframe by the camera perspective being not hit and some other inconsistencies. I think they are still getting cover by they own allies sometimes, but I'm not sure. All in all, still in a rough state, should be more tested and perfected before implementation from the very begining, but at least this band-aid is better than letting completely broken like it was on the 35.5.3 hotfix.
    - About Triumph and Overguard. Now is less of a hassle to deal with. But I still feels it's really lacking. My suggestion is to buff the overguard buff  that gives og by kill, maybe double its effect. It's way more interesting to maintain the overguard with killing than with renewed casts, yet we will still need to renew the buff.
    - Wordwarden. Nothing great, but it's ok. My build intend to use all the frame, so I didn't helminthed my exalted and I actually use it to kill some things. Didn't notice anything great here. It's working how it was working, and that is ok. This is not a weapon platform frame.

    -Pageflight I really think the nerf was completely uncalled for. Its only niche is to deal with single tanky unites, the dot amplification was good for that. You take it out and the only thing it does is prime one unit at a time slowly. This is useless and not how a primer should work. Without aoe, there's no primer.

    That is it for now. I really think you should have taken the nerf slower, instead of recovering him to form slowly. If you had an intention to make LoS better, make it better and only then apply it to Dante if needed. There's a lot of other frames in desperate need of attention right now. The tweak should be a ±10% performance at a time to see how things go. Not to cut off the frame's legs and see how it walks with a walking stick. Again, your initial approach of saying one thing and doing another was wrong to begin with.

    EDIT: Just saw the news that pageflight will be returned to form. This is another step in the right direction. Thank you.

    Oh neat. Thanks for putting in the work of reviewing Dante's abilities.

  3. After some testing, it seems all 4 consoles of a trade post can be fast traveled to. This should be changed so only one of the consoles on the trade post can be fast traveled to.

    I'm recommending this because dojo decorators often decorate the trade post by melding it into a wall, making 3 of the 4 consoles either out of bounds or in tight areas players would be unable to escape from without Fast Travel. Now, we do have a very convenient Fast Travel Gear Wheel so if players are stuck they can escape easily. However, if players fast travel to an area not intended to be accessible, this can cause visual disorientation as the camera collides with various objects. Likewise, if you fast travel to a trade post and the console the player is closest to happens to be out of bounds, the player would be stuck in the trade menu while their warframe falls into the void.

    Giving trade posts a "true north" console like the Treasury Vault will allow decorators to have better control over where players fast travel to, hopefully preventing frustrations and time wasting.

    • Like 2
  4. Day 1: Portal - Vauban Opens an Ethernet Port with Arcane Daemon Jutsu.

    Spoiler

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    Day 2: Fangs - The Twin Fangs of the Coolant Reservoir

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    Day 3: Decade - Rosary Pilgrimage of Purgatory

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    Day 4: Crystal - Crystallization of Mind and Void

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    Day 5: Beetle - Beetlejuice's Weekend at Duviri

    Spoiler

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    Day 6: Throwback - Remember when Hydroid had Undertow? The Kraken remembers! It never forgets.

    Spoiler

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    Day 7: Knives - "Those aren't knives...this is a knife."

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    Day 8: Whisper - "Shh...Your silence is too loud..."

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    Day 9: Man In The Wall - The Man On The Moon

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    Day 10: Orowyrm - Wyrm of Dominus

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    Day 11: Inspire - Leading By Example

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    Day 12: Solidarity - "Some trials are difficult, but you don't have to face them alone."

    Spoiler

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    Day 13: Courage - "Courage is the hope that lights the dark."

    Spoiler

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    Day 14: Rally - "Play like you're in 1st, train like you're in 2nd."

    Spoiler

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    Day 15: Uplift - "Music is the wine that fills the cup of silence."

    Spoiler

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    Day 16: Family - "The only rock I know that stays steady, the only institution I know that works, is family."

    Spoiler

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    • Like 3
  5. Quote

    They should also consider dropping the Mastery Rank 7 requirement of The Silver Grove, The Second Dream completion is really enough of a requirement for that quest since it's pretty much a direct follow up. This lets MR5 and MR6 players in on the action of hunting for Growing Power and other exclusive mods.

    It would also let those players complete the nightwave challenge for standing and creds. It's not exactly early game, but some newer players are going to get a little ahead of themselves, so DE should feed a little into that.

    Reddit thread had this comment that should probably be included here.

    Junction changes are absolutely solid. Same goes for the adjustments to Necramech anquisition and cetus wisps. Though I'd also recommend increasing cetus wisp size to roughly the same as scintillant, and maybe give it extra glow or effects to signify it's location. While the changes you're planning are good for newer players, they were still designed to be kind of hard to notice.

    I'll include the images of scintillant and cetus wisp below to show the severity of the contrast between them when it comes to visibility.
     

    Spoiler

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    Spoiler

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    • Like 4
  6. 1 hour ago, Soncio said:

    Please bring back the ability to scroll the image by dragging it on screen (aka move by "seemingly" 1 pixel at a time).
    You sadly just made multi display posters impossible to make (was already hard to line them up, now it's literally impossible) 
    (Or enable us to use more precise values on the slider)
     

    EDIT: Finally managed to insert image
    Example here of my Multi - display poster (4x4)
    I tried to move around the image on the highlighted display but now it's impossible to line it back with others since you can't scroll it in place and the snapping of the slider (0,01) is too big to enable proper positioning
    this is because images that fully zoomed use a 4x4 wall display need to lock at position 0, 1/3 , 2/3 , 1
    aka it's impossible to achieve or come even close to 0.3333 and 0.6667 (1/3 and 2/3) with a precision of 0.01, thus impossible to line up images

    v7wcVvd.png

    I share this sentiment regarding the poster UI. Because of the nature of the images in the codex, fine tuning the offsets and zoom sliders requires 3 or 4 decimal places of accuracy.

  7. The Hek thing isn't even the first instance of this happening. There's MR5s running around with Tenet Agendus maxed to 60%, some folks with Prisma Dual Cleavers from when it used to be MR5, glaive prime was also MR5 I think. But then melee 3.0 happened, and tenet agendus mastery requirement was fixed.

    I'd call it Early Access™ more than to say it's an unfair advantage, because you could make any weapon, even the MK1-Bo, powerful enough for steel path provided you're MR5 since that's required for starchart access and whatnot. Not to mention kitguns and Zaws having an mr0 requirement, and the fact that non-prime warframes are also mr0, and on and on.

    Even if you did a retro-active nerfing of those MR5 folks, they'd still be able to kick ass and make silly names for their weapons.

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