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MasterMontana

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Posts posted by MasterMontana

  1.   This is not MCdonalds but im loving it..!!!!!

    Additions:

     

    A new Grineer weapon appears: the HIND!

    wHzBfng.jpg?1

    The first Alliances have emerged, and our 1001+ clans have been split.

     

    Changes:

     

    Flux energy beam is now affected by Energy Colour!

    Dera muzzle flash is now affected by Energy Colour!

    Excalibur Radial Blind now uses Energy Colours!

    Removed the Corpus Void Key Blueprint from the Store - owned copies can be sold for the same purchase price

    Enabled selling of Corpus Ciphers and Data Masses.

    Improvements  to the Transmutation system: you can no longer transmute your final power card of a given type.

    Improvements to Enemy AI on Settlement defense, they are not as cowardly and won’t huddle in their Spawn location.

    Added Sobek reload animiaton tweaks.

    Audio updates to the Desert Skate and Grineer Jetpack Troops

    Tweaks to Twin Viper sounds

    Tweaks to Orthos hit sounds

    Tweaks to Grineer Miter sounds.

    Tweaks to Rhino’s Iron Skin lighting.

    Tweaks to settlement enemy navigation.

    Added fancy footwork to Grineer Jetpack landing animations.

    Mods and Blueprints will never expire as drops.

    Elite Grineer Lancers now use the Hind!

     

     

    Fixes:

     

     

    Added multiple localization fixes

    Multiple fixes for the Grineer Settlement levels.

    Fixed the fact that players can consume their final power cards with Transmute

    Fixed enemies not leaving the spawn rooms in Settlement Defense

    Fixed the Contact List breaking after sending a clan invite while in the Dojo

    Fixed the Stalker dropping blueprints 100% of the time

    Fixed not being able to perform stealth take-downs on any idle Grineer

    Fixed the Stamina Orbs appearing as blue instead of green after building the Dojo Obstacle Course

    Fixed the Sabotage Target not appearing on client after a host migration

    Fixed enemies being inaccessible in the Settlement Spy missions

    Fix for Banshee Silence effect not using correct energy colours

    Fix for unlit textures in Corpus Ship room.

    Fixing enemy levels on Phobos , Stickney (max level increased by 2 instead of being same as min level)

    Fix for Warframe power cast animations replaying if they are knocked down during animation.

    Fix Volt Overload creating two effects on clients.

    Fix for animations being cancelled due to pain flinch.

     

    Forgot one:

     

    Fix for crashes when using continuous fire weapons through Electric Shield.

  2. Thanks Rebecca important fixes.!!

     

     

    Hotfix 9.5.3:

     

    Additions:

    Corpus Void Keys are sellable for 1500 Credits.

    Added hacking consoles to locations in Settlement tileset that users could be locked in.

                         

    Changes

     

    Improved blueprint drop rates for Phobos boss fight.

    More loot table changes! All enemies now have a chance to drop Fusion Cores.

    Chat window tweaks to assist in readability of chat on bright levels (White text on Sand was problematic).

    Tweaks to Grineer Hellion animations and movement.

    Rollers have been removed from Grineer Settlements. The Grineer need to make up their mind!

    Hand Positions on several weapons have been tweaked.

    Kril And Vor have gone through endurance training and no longer attack and fear Sand Skates.

    Reduced spawn rate of enemies on prison for Settlement Capture mission.

    Buff to pistol Armor Piercing mod.

    Buff to melee electrical damage mod: up to 10% from 5%.

     

    Fixes

     

    Fix for objective marker sometimes not appearing for Spy missions in Corpus Outpost.  

    Fixed Trinity blueprints dropping from Grineer Commanders.

    Fix for Lech Kril sometimes becoming invincible when fighting him.

    Fix for Sand Skate repeating his taunt animation.  

    Fix for credit booster not applying to end-of-match reward.

    Fix for missing ceiling texture in settlement.

    Fix for floating container in settlements.

    Fix for Color Picker UI menu becoming unstable after “double clicking”

    Fix for the Miter’s holster position.

    Fix for “Reputation” UI appearing in defense missions.. more on that later!

    Various settlement map bug fixes.

    Crash fixes.

  3. Thanks for the fix..!! 


    but i need help on get the contribuiton hologram of the event i dont see it anywhere in my inventory..

    Hotfix 9.5.2

     

    - Fixed UI becoming non-functional when attempting to view Solar Landmark.

    - Fixed inability to reload Twin Gremlins while sprinting.

    - Fixed boss drop tables. A blueprint will no longer drop 100% of the time being a “Chassis”. Every Blueprint has a chance to drop, but you may not get a blueprint every time.

    Please see DE_Steve’s post regarding Drop Tables 2.0, issues we are working on, and how Fusion Cores and Mods fit into this. https://forums.warframe.com/index.php?/topic/94177-drop-tables-20/

    - Fixed issues with the Transmutation feature. Users were unable to see or use mods resulting from Transmutation. Inventories also became unstable if a Transmuted mod resided within.  A script will be run to correct the inventories of players who had been affected.

    - Fixed Ogris charge sound effect playing randomly when it wasn't being charged.

    - Fixed being able to parry while ziplining.

    - Fixed appearance of Ether weapons. Our weapons manufacturer apologizes for the defective translucency in the 9.5 model.

    - Fixed rare loss of functionality that could occur when leaving/being disconnected from a session while in the main menu.

    - Buffs to Orthos Prime, Slightly faster, bit higher base damage. Longer reach.

    - Fixes for gameplay crashes.

    - Fixed custom colours not applying to Miter saw blades or boomerang.

  4. YEAHHHHHH GREAT WORK..!!!!

     

     

     

     

    Update 9.5: Operation Arid Fear!  

     

    ADDITIONS:

    • New Grineer Settlement. Hiding here are new enemy types waiting to be battled, blueprints for weapons, and more… Complete Operation Arid Storm to unlock its secrets!
    • https://forums.warframe.com/index.php?/topic/92493-operation-arid-fear/

      OgTLBAN.jpg
       
    • New weapon: Grineer-issued Twin Gremlins! Blueprint available on the hidden Grineer Settlements…



       
    • New weapon: Miter, a sawblade gun of death! Blueprint available on the hidden Grineer Settlements…
    • New Bladestorm animations for Infested Ancients and Chargers.
    • Stealth Finishers for Infested Ancients.
    • New weapon skins bundle: Desert Camouflage patterns for Grineer firearms
    • Mod Transmutator – Combine 4 mods to produce 1 random mod. Combining mods of similar polarity, rarity, or compatibility will influence the result.
    • New custom Warframe idle animations.
    • New RNG fixes – Enemy and Level specific drops for more efficient hunting!
    • Added “Remove all” button to Mods screen.

     

    • Dojo Construction Upgrade Phase 1: “On the Grid”

    5 Halls, Power Room, and all connector pieces updated to fit new grid system for improved layout options.
    Older versions of these rooms are no longer available for creation but remain if you own them.
    Older versions of these rooms will not fit the new grid system.
    Older versions can be destroyed for a  full 100% refund allowing you to reconstruct with the new versions. All Platinum used to rush rooms is included in the Clan Vault.
    New versions fit a grid system that will eventually allow you to loop pieces with more than one entryway.
    New versions look better!
    All other room pieces not listed have updates in progress to fit the grid where necessary.
    Rooms that have not been updated retain their functionality,
    Rooms that have only one entrance are largely unaffected by the grid change (because they can’t be looped anyway)

    Older version of the Clan Hall can be converted to the new Clan Hall instantly with no cost, if it is the only room in the Dojo (destroy all other rooms first). You must remove all Decorations in the Hall before converting.

     

    CHANGES:

    • Add charging state feedback on HUD.
    • Thief’s Wit mod upgraded! With a high enough fusion, you will be able to see mods on the minimap.
    • By request, chance of diorama background on login.
    • Corruptors can now be sold: Alpha/Beta for 100 credits each, Stable for 50 credits each.
    • Infested and Ancients no longer drop Corruptors.
    • Aura card UI changed to a grid system.
    • Added custom reload animations for Dera, Supra, Lanka, Ogris, Lex, and Kraken.
    • Added custom recoil animations for Latron Prime, and Lato.
    • Added custom reload sounds for Strun, Dera, Supra, Gorgon, Ignis, Grakata, Acrid, Kraken, Hek, and Lex.
    • Updated stealth finisher sounds for Axe, Dual Sword, Sword, and Staff weapon types.
    • Prevent being able to revive enemy capture target while he is being affected by Nyx's mind control.
    • Revised Rhino’s Iron Skin texture as requested.
    • Hikou fx trail now uses energy color.
    • FX tweaks to Ignis
    • Ongoing Art and sound improvements on some Clan Dojo connector pieces and halls.
    • Raptor projectile explosion FX toned down.
    • Replaced existing Japanese font with new font in effort to clean up positioning and size of characters.
    • Cleaned up some Clan Dojo obstacle course audio.
    • Added animation and sounds for Ash’s Bladestorm ability vs. Ancients
    • Clan Stats are hidden in Profile unless you are in a clan or have a clan invite.
    • All Objectives in Endless Defense now scale to the mission's enemy level - higher end defense should now be slightly more tolerable for solo play or squads without Frost. Does not scale with additional enemy scaling per wave.

     

     

    FIXES:

    • Fixed Reactor FX not replicating on client.
    • Fixed missing skybox issues in Grineer Galleon.
    • Fixed HUD breaking when reviving capture target affected with Nyx's mind control.
    • Fixed HUD breaking when reviving rescue hostage.
    • Fixed streaming settings on some gun textures.
    • Fixed some missing art issues in Grineer Galleon.
    • Fixed some object collision in Grineer Caves
    • Fixed issue with Ash Bladestorm where the Ash’s arm may be stuck in his shoulder.
    • Fixed issue where Ash would become invincible after using Bladestorm on clients.
    • Fixed Vauban's powers not working when stuck onto Frost's Snowglobe.
    • Fixed bad cases with Vauban’s Tesla, Bounce, and Bastille that would occur when the instigator player would die/respawn/leave the game.
    • Fixed issue where mini map moves incorrectly depending on player's direction.
    • Fixed potential problems that may arise if a player is visiting another clan's Dojo.
    • Fixed shield hit FX not appearing on certain weapons.
    • Fixed Alt helmets that were applying visual FX twice when a clan emblem projector is equipped.
    • Fixed Saryn’s Moult ability FX not showing on client.
    • Fixed Akimbo pistols to act like akimbo pistols when carrying datamass.
    • Fixed enemies severing when they shouldn’t.
    • Fixed enemy AI throwing grenades in strange directions when players are moving.
    • Fixed most issues relating to “cannot use power in air” bug.
    • Fixed the Hikou throwings stars so that they only have 1 flashlight beam pointing in the correct direction.
    • Fixed heavy impact mod from activating after being teleported.
    • Fixed Camera controls melee direction setting will always default to On when logging in.
    • Fixed non-Warlords being unable to kick clan members
    • Fixed Lotus transmissions incorrectly calling out ships when on planets
    • Fixed Osprey explosion sounds
    • Fix for Nova's Wormhole being used on enemies and sending them to a far away place
    • Fix for Dera not updating with custom colours in the arsenal.
    • Fix for not being able  to attack immediately after a jump attack or slide slash with Cleavers/Zoren weapon.

     

  5. GREAT..!!!!!!!!!!!

     

     

     

    ADDITIONS:

    • Calling all Tenno! Your help is needed July 26 until July 29 @ 12 PM EDT!

    Q1Jzz8g.jpg

    • New Weapon: The VASTO Tenno revolver!
    • Fusion Core Bundles: 3 tiers to choose from in the Market.
    • New Ammo Mutator mods: converts unused ammo to select ammo type (Pistol, Shotgun, Rifle, Sniper, Bow).
    • Event Reward for Individuals: holographic badge in Warframe customization options.
    • Event Reward for Clans: Fomorian ship statue for clan dojo.
    • Beware! A new enemy type is patrolling the Famorian ships. The Grineer Eviscerator.
    • Ongoing Marketplace revisions
    • main page now displays 6x Featured items and 6x Most Popular items.
    • Added experimental new "Camera Controls Melee Direction" toggle to Settings screen (ON by default). When toggled off all melee attacks will be made in the direction your character is actually facing rather than using the reticle's aiming point. Toggling OFF may be preferable for players using gamepads.
    • Added Leaderboards for personal and clan stats (including event stats) to Profile screen.
    • Added mouse wheel scrolling for news/alerts/operations.

    CHANGES:

    • Continued UI re-skinning: new fonts, popups, Login UI, Market UI (now includes Popular list and separate GEAR section), Foundry UI now uses 4-row layout instead of grid.
    • Online matchmaking now favors hosts within 3 mastery ranks of player when joining a mission where multiple hosts are available.
    • Can no longer join public in-progress extermination missions once half the enemies have been eliminated.
    • Enable ground hit on enemies who have ragdolled (as opposed to only working on enemies who are "knocked down").
    • Cleaned up tutorial level with proper pathing on stairs, missing collision on meshes, and blocking volumes.
    • Orokin Loot Runs: Adjusted timings on the loot run doors to provide appropriate challenge.
    • Obstacle course: Time limit shortened, and when it expires the player is teleported to the beginning with a fail message.
    • Obstacle course: Added "cancel" pads.
    • Added access to landing area in Large Corpus Cargo room (as requested).
    • Increased difficulty (just a little) of Nightmare mode.
    • Nightmare mode storage lockers don't give ammo.
    • Ash Bladestorm ability deals increasing damage as it levels up.
    • Grineer Animations for triggering consoles with more urgency.
    • Infested Ancient Loki Switch Teleport reaction animations, Mag Crush react animations, and stealth attacks.
    • Corpus Biped animation improvements (feet, toes, ankles, firing pose).
    • Arrows now use energy colors of the Bows.
    • Energy color clamped between 25%-65% luminance, sunglasses no longer required.
    • Reduced particle fx on Torid.
    • Ensured all powersuit fx have a proper default color set, for when we add that option.
    • Orthos Prime elemental FX update.
    • Visual FX improvements in Grineer Galleon.
    • Supra emissive fade on reload.
    • Lanka, Ogris updated charged sounds.
    • Lato Vandal, Latron Prime, Lato Prime, Snipetron Vandal, Sobek updated fire sounds.
    • Better timer sound for Nightmare mode.
    • Added vocals to Infested charger.
    • Volt audio revisions on abilities.
    • General Audio revisions: stereo loops cut down to mono, low compression settings.
    • Shortened the laser impact sounds that Cropus weapons use.
    • Smaller radius on impact sounds for the Flux Rifle.
    • Mag, Nova revisions to descriptions in Marketplace. Shorter.
    • Removed French holiday color picker from Market.

    FIXES:

    • Fixed missing exterminate level in Corpus missiondeck, affected 4 missions on star chart.
    • Fixed incorrect value in Spanish for credit bundle.
    • Fixed elevator bug in Orokin engine room.
    • Fixed Galleon connector piece that had missing gameplay.
    • Fixed Galleon Raid level reduced problem areas where players could get stuck
    • Fixed AI navigation issues in Corpus Outpost
    • Fixed (again) secondary objectives not enabling if a host migration takes place before the first objective is completed.
    • Fixed Sentinels using powers/targeting enemies during rank up challenges.
    • Fixed a potential bug where two secondary objective scripts running simultaneously could stop the other from running.
    • Fixed weapon restrictions not being applied in Nightmare mode.
    • Fixed Stealth Attack animation Glaive on Quadruped
    • Fixed reported issues with Galleon doors that pushed or moved players.
    • Fixed Ember's Backdraft helmet tinting options.
    • Fixed various collision issues in all levels.
    • Fixed stamina pickups not working on client in Obstacle Course.
    • Fixed depth bias of clan emblems so they don't interfer.
    • Fixed speed run exploit in Obstacle Course.
    • Fixed some holster positions on most Warframes.
    • Fixed reload animation blends (blend with aim idle instead of passive idle)
    • Fixed Ash Smoke Screen VFX to last as long as the ability.
    • Fixed AI weapon melee hit effect sounds.
    • Fixed broken descriptions for both melee "dual stat" mods.
    • Fixed/removed the unnecessary sounds attached to the Rolling Drones.
    • Fixed Ash's smoke screen from applying effect to clan emblem icon. Emblem now just goes invisible.
    • Fixed Lotus symbol being overlaid on the clan emblem icon from certain effects.
    • Fixed Broken item resources that were unavailable when playing in Polish.
    • Fixed stamina pickups not applying to clients when running Dojo obstacle course
    • Fixed Vortex damaging teammates if a player using Vauban casts it then disconnects
    • Fixed Infested Ancient electricity & fire death animations
    • Fixed default graphics settings not being detected/applied correctly for lower-end PCs
    • Fixed UI becoming unresponsive in the event that hosting a mission fails
    • Fixed incorrect default colors appearing after choosing to reset colors for specific weapons (e.g. Kunai)
    • Fixed number of "alert" enemies not being retained after host migration.
    • Fixed charged-melee input being ignored if held after making several normal melee attacks
    • Fixed host migrating during nightmare mode causing the mode to change
    • Fixed Rhino's iron skin effects not being removed on client
    • Fixed duplicate mods being added to player inventory after reaching 10+ waves of Defense
    • Fixed Lech Kril's hammer continuing to damage players after swing animation ends
    • Fixed Contacts List selecting wrong player if the user list refreshed after bringing up the right-click context menu
    • Fixed Bastille not affecting Grineer Seekers and Snipers, fixed damage not registering against Crewman affected by Bastille
    • Fixed Radial Disarm harming instead of disarming Grineer Elite Lancers
    • Fixed chat window disappearing after completing a mission when Global Chat option is disabled
    • Fixed issue of random loss of functionality when using Ash's Bladestorm ability.
    • Fixed being able to gain mastery rank without completing test by replaying the tutorial
    • Fixed various items not being awarded after completing alerts when language is set to Polish
    • Fixed mods purchased from the store via booster packs not displaying their fusion level on the 'results' screen.
    • Fixed multiple reported crashes.
    • Fixed some "stuck" issues relating to Ash's Bladestorm ability.
    • Fixed issue where new clans can't invite new members until the clan leader logs out and back in again.
    • Fixed various powers unintentionally affecting new Orokin Defense Avatar.
    • Fixed Infested Ancients t-posing and not ragdolling.
    • Fixed bug in Obstacle course where time limit ends while the player is falling out of bounds. Player would be teleported to the beginning by the failure condition, but teleported back to the checkpoint in the course by the out of bounds trigger.

     

  6. WOOOOOOOOOOOOO THATS ROCKS..!!! I LOVE THE WAY YOU DEVELOP TIHS GAME AND THE WAY YOUR TEAM APPLY CHANGES TO SOLVE ISSUES..!!! BEST GAME EVER.!! IN YOUR HANDS..!!!

     

     

    Changes:
     
    Aura mods now *boost* your mod capacity rather than drain it.
    Foundry changes: Components that you have 0 of don’t show, transition time between panels cut in half, sort by 'type' added, screen transition and panel transition concurrent.
    Added clear labels to Dojo Halls to denote that if you build a bigger hall, you move up a Clan Tier and resources will scale accordingly.
     
    Fixes:
     
    Fix for clan emblems to render better in game (switched to alpha compression).
    Fix for Dethcube issues with attacks.
    Fix for Nightmare mode timer sound not being high enough stakes.
    Fix for inaudible Lotus VO for some users. She’s baaaaaaaaaaaaaaaaaaaack!
    Fix for bug where inviting new guild members fails.
    Fix for boss rooms and gates being included in Corpus Ship Exterminate missions.
    Fix for Corpus Ship Exterminate missions having closed doors block progress.
    Further improvements to hack panel issues in the Grineer Galleon.
    Fix for last active date displaying “unknown”
    Fix for key-based missions freezing Solar Chart after aborting.
    Potential fix for first-time contributions failing if a new guild is created.
    Fix for Wormhole not leveling properly.
    Fix for fourth player in a lobby not being able to vote.
    Fix for timed Orokin Void runs being inaccessible.
    Fang Prime speed buff.
    Further Sobek changes: more damage, longer reload.
    Various crash fixes.

    Notes:
    For those that polarized the Aura slot to match an Aura mod, its not wasted - it doubles the benefit!

  7. Thanks..!!!!

     

     

    -Further improvements to preventing the Raptor fleeing the map*

    -Further tweaks to Nightmare Mode Vampire missions to be challenging but playable.

    -Potential crash fixes.

     

    *Note: Seeing a lot of posts about Raptor drop date. What may be happening is drops are occurring out of bounds (or getting knocked out of bounds) and being teleported back to the center of the "Boss Arena". We will further investigate this. 

  8. uffff thanks..!!!!! and great for the rhino...!! my favorite.!!

     

     

    - Fix for Volt's Shock "Power in Use" bug.
    - Fix for Dojos being unaccessible for new clans.
    - Fix Rhino Roar effects not appearing on client
    - Damage modifiers such as armor and headshots no longer unintentionally apply to shields.

    - No further Informer drones detected!

  9. i was guessing that. when i see the facebook page talking about the steam opening.

    now ill test that version.

    Sorry guys, today was a nightmare. If you're still having trouble I suggest opening a command-prompt and doing ipconfig /flushdns. Today we finally switched to a new content delivery network and so far it's running a lot more smoothly.

  10. yes. it will be better on steam, that im thinkign is that they are migrating the host of the update server to steam too and this is what we are experiencing now.

    This will no longer be a problem once it's on Steam, as Steam will likely host the updates, and Steam has WAY more host mirrors than the Beta Server did.

    Bear in mind the Beta server patch host was intended for just that: Beta users. It wasn't meant to host a huge population.

  11. what Murasame said got sense, because you can build specs as your rolle or what you think will be better for you to fight, with that posibillity we can be diferent than other pleyers, but remember, this game is starting the business and as all online games, updates came with new expasions into the specs and the skills i have seem that the skill tree in some future will be the entire scuare full with a lot of skills to fill and more levels will come up. this will come over the time. and develop of the games and new releases and implementations into the current history

    Regards.

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