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Dreamforger

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Posts posted by Dreamforger

  1. We already told we could not use archwing weapons, so really should not be a surprise.

    one could wish for it, but that's another thing.

    if Nova is faster, you already solved all you troubles with Archwing.

    For me it is an option, not mandatory.

     

    That said imorovement would be nice, but QoL after bug-fixing.

  2. 6 hours ago, LazerSkink said:

     

    Not really. It's easy to predict the next one. Nyx or Loki are pretty much guranteed as they're the frames vaulted the longest who have not yet been unvaulted. There haven't been any curve balls either, so that's just not true.

    Now it just got interesting.

     

    http://warframe.wikia.com/wiki/Prime_Vault

    Frost released three time? And mag twice.

  3. One is only cheesing for oneself..

    The times I do public I expect this and do not really care, when I play with friends or solo, I just don't use it.

    It would trivialize the game.. I mean so many cries for endgame and challenge... just do not cheese, and look see the master of parkour 2.0 as the endgame.

    I mean for me even void 40+ can be a challenge.. it can also be damn easy. But the fun if to survive with rather squishy frames, land some amazing kills and well have fun :)

    I am not saying that I would not welcome more challeging stuff or better rewards from missions.. just saying I adapted to the current game and still can find joy in it :)

  4. It is just not very beginner friendly.. improved alot though since launch.

    Also think peoples attentionspan have shorten :) People are looking for a quick fix.. and imo Warframe first shiny after 80 hours, I mean like after that you either continue forever (with a few breaks), or just stop never to look back :b

    It is also overwhelming with all the mods and stuff.. really it should be looked at as equipment (armour/gear) or enchantments/gems or the like. It is no more complex than your average rpg.. it just overwhelms you, and give an illusion of complexity.

  5. 34 minutes ago, jedifurby said:

    Exactly why this is trash...Dudes like this get it handed to them for no work.

    Free stuff is awesome! More that thx!

    With the insane prices going on now, this makes me happy :)

    yesterday I saw someone teying to sell Frost P for 300p.

    I am all in for player driven market, but people trying to lure new players with plat makes me sad.

    I did my fair share of trades on PS4, and think most of us kept it fair and square.

  6. AGGG shows the weapon in actions.

    alot better than you might think. 

    Melee is the hardest hitting so far,  but really req. Berserker imo.

    pistol stack per hit +4% flat crit and status, last 2 sec and refresh,  can be a different target, and multishot counts.

    The shotgun got infinite punch through for enemies (not walls or doors) and can be very usefull against infested. Only fire a single shot, and not lot of small pellets.

    all in all great weapons, no real powercreeps (well maybe Triton), and fun enough to mess around with. Not worth the plat imo, so craft them :)

  7. Damn some good suggestions here :)

    After playing Harrow for some time, and I love his look btw, I feel he could use even more QoL :)

    I love the "idea" of him being support. But tbh I rather have an Oberon and Trinity. I think his main issue is that there are too much busy work... and High risk low reward.

    Until "Shield gating" becomes a thing, High shield will always be inferior to high health.. and somehow he feels very squishy.

    His abilities should not grant allies health or energy upon him getting kills or headshots (should not just be kills), but rather grant a buff that would give them the ability to get health or energy for themself.

    Why not fiddle around with the idea from Oberon.. Like making him lose a % of his shield permanent, but granting a buff (for either the rest of the mission or a duration) to allies, they shall bw within affinity range when casted, but after that they can run away.. 

    This is also with Plains of Eidolon in mind, where you might easily get seperated.

     

    I know DE stated that they do not want him to be a passive frame.. but lets be honest.. no body wants busy work.. and giving the players an oppotunity to get health or energy back on kills could be awesome, since it cater to skillshots.

    I vould also just give 25% to the allies and 100% if Harrow gets the kill... for as it is now, he have to "fight" to get the kills just to support.. and this feels like an unnecessary race for kills.

     

    That's just my though, I admit I am not the most skilled support Player, so might QoL suggestions might be out of place.

    so feel free to correct me :)

  8. 49 minutes ago, Nazrethim said:

    "Patience, if a fisherman wants a fish, he needs patience"

    Just the fact you take the time to study your opponents fighting style and being careful makes you no longer a noob. Unskilled maybe, but definetly not a noob. Good job :3

    haha thx, unskilled then :D But I find it more fun to lure people, like standing with the back, watching them creep closer, just to turn around and shoot them.. Or just slowly getting closer, while they waste ammo on missing :D

    The rush in and die, or random hitting around you with melee don't seem fun at all...

  9. 13 hours ago, Eligitine said:

    I stopped playing because every game I get stomped and focused by players who go 20-1 or 25-3. That and it seems balance is #*($%%@ and doesn't seem to be getting any better.

    I have been on both sides, there is a learning curve, but not that steep tbh. But I see alot of player sjust equipping melee and slam randomly while bulletjumping, or players equipping a machine gun and spray and pray... Very easy targets tbh :) And funny how they do not change their playstyle.. Have been against good players though, and that is very fun :D

    On a sidenote, I am a noob at conclave, but just very patient ;) Not camping, but just do not rush towards the enemy, without taking cover  or anything.

  10. 10 hours ago, armedpoop said:

    Please, no. The mode is dead enough already, theres no reason to increase people's reasons for staying away from it. Theres no reason to be penalized for backing out of a NON competitive match. Save deserter penalties for (if) competitive conclave is ever a thing. 

    Actually my thought aswell when queue up with a friend, but when seen how ppl just left the game beforemit even started,or if they died, we was like "This should be fixed somehow".

    But I see the dilemma..

  11. Hey just got into Warframe again (rebooted on pc from ps4).

    I gave Conclave a try, and actually enjoy it, but I feel that it is frustrating that people just leave when it goes south. So I would like a penalty system for this, just to refrain people from leavinglike nothing.

     

    Also give it a try, it is actually fun.

    Also the reward could be abit better and better crossover for pve aswell.

     

    Hope DE will focus abit more on this gamemode :)

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